Why isn't 60 FPS an industry standard? There is no excuse for it...

Why isn't 60 FPS an industry standard? There is no excuse for it, when every console on the market is beyond capable of it.

Attached: Why FPS is important.webm (1280x720, 2.86M)

Because most of causal players prefer graphics over fps.

Because it's easier to market good looking screenshots than good fps, you have to understand that console users are literally subhuman.

>Shootmania
stop reminding me

What does preference for graphics have to do with being subhuman?

I say all the fat losers crying about 60fps are the true subhumans.

i always hated this game, they had to choose a fast pacing fps of which there are not too many, and the creator was so fucking retarded he left motion blur on, so the nigger acting smug about pc gaming is just as retarded as the consolefags.

consoles

how is this webm so clean?
is it because its fast moving?

console shitters don't have to deal with mouse lag at lower than 60fps, so devs can get by with using 30 fps, giving them 30 fps worth of extra power to work with (aka be lazy cunts and not optimize shit)

>general population of (pc) gamers still cling on to 60fps, completely unknowing of 144+
how many more years is it going to take

Attached: indian.jpg (207x202, 7.64K)