>Reinforcements can move and attack on the turn they appear
Who thought this was a good idea? I was having a lot of fun playing this game on Maddening, dying and retrying, until I got to a map where randos started popping out of nowhere and blowing up units. You can't even count the squares in advance because sometimes the enemy starts their turn a few squares away from the staircase tile.
Reinforcements can move and attack on the turn they appear
To make it worse. Some reinforcements only spawn once you pass a certain invisible line, so you cant plan in advance. Same turn reinforcements are bullshit, my recent playthrough of the Marth Remakes was the most bull shit use of the mechanic.
>My recent playthrough of the Marth Remakes was the most bull shit use of the mechanic.
Do tell.
Yeah
Just use the rewind mechanic. It is dumb bullshit but you also get a ridiculous amount of rewinds.
Here 2 I remember
>Storming Hardin's Castle
>Cleared most outside defenses, now to clear the inner circle
>Ballistas, Paladins, and Generals
>Need to be Careful in order to recruit wolf for the good ending
>Send in my Strongest units to deal with the closest balistas so my squishy units get close
>Destroy them
>All of sudden a wave of paladins come out of nowhere
>My unit kills most of them, but cant survive the overwhelming numbers
>Game over
2nd time
>taking a side route around a castle to make it south for a pencer attack on enemy units
>Just crossing along a river
>Units are safe
>All of sudden wyvern units come from no where
>killed off a cleric and a mage
>Thanks ISIS.jpeg
Fuck same turn reinforcements
This has always been a problem with the FE games. You plan ahead, calculate how much damage you'll receive, save your killing blows for characters you want to level up and generally pretend that you're playing chess, and then the next turn the game puts enemy units behind your lines that you cannot possibly react to.
I've essentially stopped caring about who gets the killing blow, and I no longer chase thieves for bonus chests, and I keep squishies to a bare minimum, because I got tired of it. With the right mentality, you will hopefully have enough margins to deal with it.
*paladins behind you* nothing personnel lord
Enemies popping up behind you is cool as long as they don't fucking attack the turn they appear
I dont understand why IS isnt consistent with Reinforcements units. Most of the time they attack on the same turn but some games have them attack on the next turn