It's bad because it's linear.
It's bad because it's linear
Yes.
Yes.
Si.
bro they all linear
You're bad because you're a faggot.
It's great because the world, characters and story is interesting.
>implying FF7-9 aren't as linear
>thinking an overworld = automatic open world
wew
Yes
Coming off FF9 the literal straight line overworld of 10 was jarring and unwelcome.
I don't care if there was a narrative reason for it, I'm of the mindset that they warped their own narrative to fit the lazy development.
The world was the literal hallway that people deride 13 for.
Also, the MC being a figment of their imaginations ripped me out of even trying to enjoy the story in an isolated way.
brainlets, in FF9 there is absolutely nothing to do except chocograph and dagueiro or whatever the name is. Sick non linear game
>she didn't go back to towns or play out of order for those sick hidden ATEs
You can explore and exploration is always rewarded in previous FF and in FFXII. In FFX (and XIII), backtracking gives no rewards, not even extra NPC dialogue. You either progress or you don't.
Everyone saying that there isn't a degree of linearity between FF10 and all the others are pretending to be retarded because they can't accept the truth.
>there is nothing to do except that one chocobo quest that allows you to travel around the world without the need for an airship and check a ton of optional stuff
damn FF10 fags are really this delusional
it Started of the Kino era
The average non-linear game:
The beginning
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The end
I honestly never even really noticed the linearity much until I saw people on Yas Forums bring it up. FFX does a good job of hiding it because there is often hidden things to find on optional paths with towns and the ability to backtrack. Most areas of revisitable with things to find often important things like the Celestial weapons or their crest/sigils. The characters, world building and story also help to distract you from that because it gets you excited for the next story event when you reach your next destination. Your just more concerned about getting to the next destination and your end goal is laid out very early on. MGS1/3 get away with the same thing despite being very linear they made exploration meaningful and in MGS3's case alternate routes giving you options to traverse an area is a major gameplay mechanic. Those games also had interesting stories and characters that distracted you from the linearity.
If your trying to make the inevitable comparison to FFXIII the reason it got shat on so hard for being linear is because there is little to no exploration. Any optional paths are usually very short and clearly marked on your map rarely giving you anything worthwhile. The best equipment was all obtained through the upgrade system and most of it was just upgraded items you buy at shops. You never had to explore and find a secret to get your ultimate weapons. Most of the characters are very unlikable and it really does not invest you in the story. You spent over half the game just going from place to place in Cocoon with only a very vague goal and random encounters for much of the game are just hitting auto battle. People just simply were not interested in the characters or the world and it made the linearity even more apparent.
it is linear but it's flashy in ways that still hold up and interesting in other ways, the battle system is actually pretty fun without being complicated either
The only good thing about FFX is the battle system, and even that is marred by every non-boss battle being "use this character to one-shot this enemy type"
wow i cant believe how cool this optional thing was, now instead of pressing attack in endgame and doing 7200 damage I can press attack and do 7500 damage. Read a book if you care about vivi's feelings, FF7-8-X you can get your characters to do damage and play the game. FF9 is for people who play animal crossing
>It's bad because it's linear.
I loved Chocobo Hot & Cold for reasons I can't even explain.
I wish they'd bring back something similar.
now remove all the / and \ and you have FF10.
It was a literal straight line.
yeah thats the chocograph thing which was genuinely the only good thing about the game aside from the main story, imagine going from tetra master in FF8 to that abomination of a card game in FF9
In a genre based on freedom yes that is a decidedly negative aspect.
>You can explore and exploration is always rewarded in previous FF and in FFXII. In FFX (and XIII), backtracking gives no rewards
>backtracking gives no rewards
>Celestial weapons and sigils/crests often require backtracking
>Dark Aeons in the international version/remaster
>Capturing monsters for the arena
>Destruction spheres for Anima if you missed any of those
>Al Bhed primers
>Auron's spheres for his overdrives
>All the different recruitable blitzball players
Ok retard maybe you should actually play the game
FFs with overworlds are designed like carrots at the end of a stick. Literal busywork between the next cutscene. Not that their linear approach is any better cuz it's all the same shit.
and all of those are actually fun, on the other hand the ultima weapon of FF9 is a giant ball in the sky.
>classic jrpg
>genre based on freedom
Oh boy I love going back and taking a side cave that has a chest with a fucking hi ether in it or a vendor weapon worse than what I already got.
They all the same shit.
13 was even worse
Being allowed to backtrack only at the end of the game is defeating the purpose of backtracking. The point is to have something to do during your journey, not just have them unlock at the end to finish up what you missed or just grind.
capturing every monster 10 times for the arena and avoiding lightning 200 times is literally anything but fun.
It's incredibly linear but it tries to hide it.
you okay user? Do you need to talk to someone about something?
hey bud, you doing alright?
>imagine going from tetra master in FF8 to that abomination of a card game in FF9
You mean Triple Triad but yeah the card game in FF9 is such a mess. I think the biggest problem is that it's never fully explained to you. The way the card numbers work and card power is never explained which is an essential mechanic. If you have to have 2 cards battle you just throw one down and hope it works there's also hardly anything rewarding about it outside of the card tournament. Where as triple triad had very detailed rules and all the mechanics were explained to you. It's also very rewarding because of all the crazy shit you can get from card refining even being game breaking if you do shit like refine the Quistis/Zell cards early on for the 60 triples and +60% strength. Basically makes Squall strong enough to LB spam almost the entire game.
I'm great, I love me some final fantasy and jrpgs in general but I get a big giggle out of people that try to bring up how linear one is compared to others.
Modern jrpgs have come a long way in that regards but damn dude we're talking about FF here like the overworld map was anything but scenery until you had to go back to the next main quest point. Even the MMOs are the same way, though 11 had a lot more freedom compared to 14.
You seem to be taking Yas Forums too seriously, you sure you are okay?
Bingo.
FFX is marginally more linear, but people think that an overworld existing makes it a different class altogether, even though you spend most of these games just using the overworld to go from cave A to town B, town B to cave C, etc.
Also, linear =/= bad
You can't use "you mad bro" on literally everybody that disagrees with you, he's coming across a lot less autistic than you are
Can it, fag.
>You mean Triple Triad but yeah the card game in FF9 is such a mess.
God I can't tell what's worse, Triple Triad or that fucking math ball thing in 10, or was it 10-2.
I accept your concession.
Make sure to eat healthy, it affects you more than you know.
I think one of X's worst sins (heh), is that it does a horrible job of naturally introducing you to the progression of enemy attacks/mechanics once you hit the Calm Lands. So unless you sit around grinding every damn monster, including doing a bit of the arena stuff, by the time you reach Yunalesca you'll be woefully prepared because there's not many enemies leading up to her that force you to deal w/ status effects, and then BAM it's in your face. Thank god I planned ahead but shit, some of X felt like you NEEDED a guide in order to get the most out of a casual playthrough.
Not to mention all the linearity and what-not. I feel a little pity for anyone who had to run their asses all the way back to farm items before Zanarkand, I'm sure it happened to some.
Sure, but it's better than other linear FF titles.
So? If you want a non linear rpg play Morrowind or Oblivion. FFX is a 9/10 game.
>in FF9 there is absolutely nothing to do except for all the stuff there is to do
Is there any other games with the same battle system besides LOTR:The third age?
just play a visual novel if you don't want to actually play an rpg.
FFX is just a really bad visual novel.
I played Bible Black yesterday faggot.
hot take
FF13 (1) > FFX
>games with the same battle system
You mean turn-base?
Backtracking in X HD is important as hell unless you like 8mil HP bosses
>oblivion
Oh good the nostalgia hasn't shifted yet. Skyrim will be recommended in 2 years.
he means "fail proof"
Its probably a woman.
Oh look, the newposters have shown up.
Quick, tell us how Lightning is a well-written character and FFX is just as linear but at least 13 has *~paradigms~*
FFX cast is shit
Tidus is the worst MC of any FF game
Yes but without tile or movement mechanics mud battle
Fuck advance wars and any ff:tactics
I bet you've never even smelt a woman before
Correct, I have never melted a woman down as one would a metal.
What annoyed me in the game was that reserve characters gained less experience, and while that is normally bad in this game this is ever more bad as you "need" to use every character
Dude has a reason to be unlike virtually everyone else who just can't get over their shit and are too emo
Tidus deadass gets told he does not formally exist
Like he's a whiny bitch yeah but there's catharsis to it
But you'll be using all the characters equally unless you're a moron.
It's not really that he doesn't exist. Just that his existence depends on magic.
Because the Fayth can't get over getting rekt
He is a fragment of literal cope
Well yes, but he's still a physical body walking around stabbing people, and he lived an actual life in Dream Zanarkand. Just that that all depended on magic of butthurt dead souls
>all games in the series are linear, compare to any western rpg for instance
>the overworld was always trash and, linear or not, getting rid of it was a good thing
Reading complaints about games being too linear brings me back a decade ago. After all the travesty of terrible open worlds in the 2010s you'd think people would not make the stupid assumption that linear=bad anymore.
Closely packed hub based worlds are still the best by far.