Is it possible to make a good 3D Castlevania game? I unironically enjoyed LoS1, but it was a lot closer to a GoW rip-off than anything Castlevania related.
Castlevania
Of course it's possible, games like that already exist. They're called 3D Zelda clones. Albeit, I'm not aware of any that have been set entirely in one building, but that is functionally how a 3D Castlevania would behave if it were sticking to Castlevania formula
If you take either the Nier: Automata or Bloodborne formula, then maybe. You'd have to add jumping and button controls to Bloodborne's system, though.
isn't this unironically dark souls?
Yeah that's what I was thinking, like one big ass building more than dungeons spread on an open world map.
Yeah bloodborne and Dark Souls kinda scratch that itch if, but the platforming part is subpar at best.
Bloodborne with proper platforming is literally the perfect 3D Castlevania.
Nah, it just doesn`t work. The whole point of the series was platforming and making it 3D will remove that
I think if Itsuno perfects the Dragon's Dogma formula, he'd make a great 3D Castlevania.
Never played Dragon Dogma actually. How is it?
It's like a less frustrating Dark Souls with proper jumping and slightly better platforming.
I want a PROPER Castlevania anime made and produced by Nips. Maybe an Aria of Sorrow trilogy by Ufotable with new characters.
Pretty good, Bitterblack Isle from the Dark Arisen expansion had a very Castlevania feel with the environments. You even fight Death.
A 3D Castlevania with the platforming and level design of Prince of Persia would actually be perfect
Prince of Persia Sands of Time trilogy. Especially Warrior Within because it's the only one with backtracking and is completely set in a giant castle, but Two Thrones had the whip combat.
Bloodstained was good so there is definitely potential for more castlevania.
3D castlevania sounds like a stretch though. You would have to add a lot of platforming gimmicks to differentiate it from dark souls.
IGA said he's willing to work with Konami again for Castlevania if he was approached, so there's hope if they don't act like faggots about it.
You want a 3D Igavania or classicvania
Not him, but mix of both, really.
So there is no hope because Konami has embraced faggotry
Konami made it pretty clear that the only castlevania they are interested in is castlevania pachinko machines.
So a better LoI / CoD
Problem is the story is too weak and straight. We would need a soma falling to darkness arc that isn't in the canon game progression. Something like that always feels shit.
Pretty much.
They'll have to make some major changes in the adaptation sure.
The Iga games really don't have much focus on platforming, they're more about combat variety. Only time they ever had halfway decent platforming was OoE's training hall area
>Problem is the story is too weak and straight.
Yeah, they would need to add some gay buttsex scenes for sure.
I thought Lament was pretty good and Curse was decent.
And this thread was going so well. Fuck Netdix cucks.
t'was but a jest, friend
Okay then.
64 and its remake LOD are great. Not sure why people pretends like it doesn't exist. Has one of the best dracula fights too. If you're only gonna play one play LoD.
>Problem is the story is too weak and straight
I don't know about the weak part, but Netflix can definitely make it less straight if that's your wish.
That user said by a jap studio, so I doubt they'd go full Netflix.
What would be your ideal Castlevania game? Mine would be either a third Sorrow game, a Quincy Morris game, a 1999 game or a post Lament of Innocence game about Mathias' rise to power where you play as him with Aria gameplay.
I mean, I sure did like pandora's tower
If bloodborne had platforming elements/crazy movement options closer to sekiro, it'd pretty much be the perfect 3D castlevania game.
Why did he have to cry like he was getting raped
Bloodborne's gothic aesthetic, combat and music is perfect for a 3D Castlevania. I'd like multiple playable characters, though with unique campaigns.
I still have a tiny bit of hope that we will get a version of the Symphony castle in 3D eventually.
A fully realized 3D Castlevania, I expect, would work like a Zelda/Soulsborne hybrid. The castle should have traps and puzzles and weird little oddities to investigate but the combat would have to be well done too.
Bloodborne is what I consider to be it, though if you need more platforming I suppose you can rely on Sekiro, which has really satisfying vertical movement.
>3D SoTN
I'd be diamonds if the nailed it, Symphony is my most replayed Castlevania ever.
>what is sekiro
Sekiro is pretty linear overall, personally I read it as the least castlevania-like game of FromSoft
While Lords of Shadow 2 sucked overall, I loved the design of the Castle, a shame there was so little of it.
I think that 3D SOTN would be Ocarina esque with more vertical mobility with Souls weapon variety, like you said. Particularly given that SOTN was based on LTTP. The question is if you go for slower combat like Bloodborne levels of speed, Zelda's simpler but more item/power based combat, or lean heavier on character action style combat options and mobility. When I think Castlevania I have a hard time divorcing it from the platforming, even if it's not precision platforming on display in Igarashi games.
I enjoyed that in Sekiro you often had two or three completely different directions you could head that all led to different goals if you got tired of whichever one you were currently doing. Eventually you have to re-converge but it didn't feel it was as linear as people say.
I want a second Alucard game, story will take place after Dawn with a whole new dark lord, not another vampire like Dracula.
That sounds like a solid SoTN 2 idea. Maybe the new Dark Lord can be something out of Lovecraft.
Speed-wise I can see Alucard being like the Bloodborne Hunter while also having Sekiro's ability to run more quickly and jump around. He has a ton of different weapons so we would have a souls-like situation where there are really quick weapons and slow heavy weapons and everything in between.
Designing a 3D environment for him to traverse really shouldn't be too difficult, you'd also have to design it around eventually being able to fly with the bat form and stuff though. Hopefully there would be enough long stretches of terrain for the wolf form's dash ability too.
As for grappling, LoS2's Alucard DLC had the right idea of using teleportation through bad swarms.
I was describing movement, not narrative.
How do you have Akumajou Dracula without Dracula?
I'd like a Castlevania game that has Soma vs Lovecraftian entities.
I was thinking about a clan that inherit the title and power of a dark lord. An evil version of the Belmont, and the Vampire Killer too, so to speak.
Alucard will have to identify, locate and destroy the evil artifact. I think this will allow a bunch of stage classicvania style.
Well we can have more sequel I guess. After 1 or 2 games with the new dark lords, there will be a game about Dracula's journey back to power.
Sounds interesting. Historically, Dracula's family has been part of The Order of The Dragon, so that might be a good idea for the clan.
just give the rights to fromsoft and ask for more cainhurst with a staple character
Fuck off
no
Sub bitch lmao
SotN in 3D would be the perfect game, it will/can never be made.
What about 3D Aria of Sorrow?
Is anyone else giving Grimoire of Souls a chance when it comes out?
lmao no