Why is deferred shading so much better than traditional forward rendering?

Why is deferred shading so much better than traditional forward rendering?

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Because it reduces the complexity of shading calculations.

Doom Eternal uses forward rendering, and it looks beautiful and runs smooth like butter

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bottom looks fucking soulless.

Ok Boomer.

It uses a hybrid system of both techniques.

>STALKER
>Soulless

>stalker
whatever render thing does full dynamic lighting is what i use

Wow you can google too?