Valve did it

They fucking changed the fate of VR, no, this is not a shill thread, I think they are in the wrong for making it a VR exclusive. They could have easily mapped movements and actions to context sensitive sequences or button combinations.

But really, now there's talk about VR everywhere.

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buyers remorse the thread

I don't own a VR set, I didn't even pay a single cent to play Alyx.

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So, I'm working in a physical model that mimics movement on a 3D space based on accelerometer data, it works with certain actions required to complete the game while avoiding drifting in 3D space by adding boundaries to restrict the movement in 3D space.

It could potentially be used to play the game "properly" without needing a VR set, I hope I can release it soon.

They could have obviously mapped all the actions to button presses but then it would just be a shitty half life 2 with better graphics.
You need to try vr friend.

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>at last I truly see!

Of course they did, they are VR

Turn in real life you fat baby

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>he has the preorder pistol grip
Oh no no no no...

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Don't tell me what to do!
I don't know any of this stuff, I pirated.

I doubt it. I have also tried VR, but that is not related to the topic, what I am saying is that there could be many ways to experience the game fully without the need of VR, I'm not just talking about 360 controller to Vive mods, that map actions and movement to certain action, engaging the player with several combinations and sequences that allowed them to perform the actions only doable by body tracking.

I'm surprised there's no physical model of human body movement outside body tracking, it's like people aren't even trying, they find it easier to map whatever movement to a preconfigured skelleton without even thinking that human body movement, specially in VR has a limited number of combinations.

>someone preordered it just to make a torrent for it
I take it back, pretty based.

Avoid shitposting, I have ALWAYS known the potential of freedom of movement, it was that I was never encouraged to work on my own solution to a problem that never before existed, I could easily purchase a VR set right now but that's not what I want, I enjoy being challenged and forced to find new ways to learn about how reality works.

Don't think you need to preorder for that.
Stuff is in the game files, usually just a simple unlock.

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What I want to know is why can't we have VR controls (as in the controllers and shit) without the VR itself?
Not a begging question, I really don't understand and hope someone can articulate to me why this isn't being done.

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I don't mean the weapon upgrades, I mean the color of the pistol grip.
You get a white pistol grip in the standard version, and a brown grip in the homoerotic preorder bundle.

Reaching out and grabbing stuff without depth perception is an absolute nightmare
To your credit, some HL:A devs were huge pussies and had to play with the headset off during the headcrab parts, so it's clearly possible

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It will disappear like kinect

Wouldn't you eventually get used to it, though?

It's hard, you can actually spoof any VR controller with any kind of input you can think of(keyboard, mouse, 360 controller, Wii Remote), the problem is that those are clunky solutions, I've been searching all around and all they do is map buttons and sticks to movement, there's never a mapping to actions that work in VR games.

I hope that, how it encouraged me to learn about how VR works and finding a way to achieve a similar result, it encouraged many people to do the same.

6dof motion controls are terrible when you're using it to try and control shit through a distant 2D screen of arbitrary size
It works in VR because you're inside the screen in a properly scaled world

Hmm still think it would be possible to unlock somehow. Unless it's a separate download for the skins.

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Ever play a section in a 3D platformer with fixed camera angle and no player shadow to see where you'll land?

Yeah it counts as a DLC, so it's downloaded separately. Unless they accidentally left it in the files, only piratebros and preorderfags will get to see that grip.

Useless cosmetics I say.
Will become even more useless once modders start making weapons/skins.

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user, I mean literally using the VR controller itself and not spoofing it on a gamepad. As in the ones with the buttons meant to be fingers and grasping, etc.

Man I can't wait for the Source 2 modding tools.
>custom Alyx levels
>custom weapons

>full modeled VR body

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For two weeks.

Best case scenario: the console wars become four-sided. Reality: VR remains niche and phone games expand to dominate 85% of the market.

Same.
Wave based survival in a bigger type of zone with enemies dropping stims and ammo to keep going would be a dream.

Yes, that's what I meant too, you can, or could rent those and there were several showings on colleges, like I said, it's great, but I'm just trying to do that, with normal controllers, I have been doing research about that specific topic for longer than a week, like I said on a previous unquoted post, I am doing a mathematical model of human movement to "spoof" those movements to 3Dof motion controls and normal gamepads.

but thats fucking wrong
I sculpt in Dreams on ps4 using the move controllers and have no trouble

okay retard, I'm glad you found a niche use for it

Valve saved PC gaming with half life 2.
Valve saved VR with half life 3.

>HL3
*HLA
Which is insane, they saved a whole branch of peripherals with a spin off.

I have never played a Half Life game and want to play the rest of the series before I play Alyx. Is Black Mesa just a modern remake of Half Life 1?

>get stuck on some objects and have to teleport out
>model catches on something and glitches the fuck out, stretches across the room like a piece of gum
>FULLY MODELLED uterus and digestive system clipping out imitating a gore horrorshow

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Well, it adds stuff to the game that "didn't make sense" in the original release, by that I mean that some parts in HL were completley "videogamey", they didn't make sense in a real world context, so BM guys changed some parts to appear as it would look in a real life facility

>niche
Actually, Wii games had a primitive way of 6DOF, and they worked great, I'll never understand why Nintendo dropped that gimmick and only brought it back with LABO.

>"it is literally impossible to disagree with my subjective opinion"

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Watching 2d vr videos is like listening to a movie on a radio. Truth.

That's objectively wrong, VR helps with the input of human locomotion into a simulated 3D space, but it can, and will be spoofed to simulate VR to simulate 3D space via a controller.

What I mean is that VR controllers add a very intuitive manner of inputting movement into a simulation, but of course it can be done with a combination of button presses, there's absolutely nothing that can't be abstracted to a binary degree.

Uh, sure user. I hope you like qwop.

>I didn't understand a single word of what you said and I surely don't understand what physical models are, pls hlp
lol OK

>I never put on a headset
>you can emulate vr with button presses
literal retard

Really? Are you actually replying to me with that overused meme? How do you think computers work on a machine level?

user you're making a fool of yourself.
This has to be bait. Cheers. Also, try vr.

>no response
of course.

These things are usually simple to unlock. Usually just a single line of code changed from 0 to 1.

I am making vr porn that requires little user interaction with the menus but will support controllers and mouse movement.

dangerously based

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If valve were to release a non-vr mode, with the same $60 price tag, they would be putting their stamp of approval on it, endorsing it as an official, intended way to play the game. When the gap between gameplay is as simple as graphics and frame rates, like the port of half life 2 to the xbox, valve can give their endorsement because it doesn't affect the core gameplay itself. But when you go from that to something as integral as the way you interact with the world, and the whole gameplay loop itself, it's suddenly a lot harder to justify that.
Whenever people say that valve should just release a "non-vr mode", I always wonder if they really expect valve to be capable of knowingly releasing a version of one of their games that is unpolished and designed without something as simple as the method of control at its core.
Have all the fun you want with non-vr mods, I'm not irrationally angry at the "threat" of those existing like tyler mcvicker and lots of VR shills out there, but its just fact that a fleshed out flatscreen experience is incompatible with a fleshed out VR experience without compromise.

I take you haven't read the whole thread and that's understandable in this climate of VR shitposting we are experiencing right now, but there's absolutely a way to experience the game without VR controllers, not as engaging but far more than normal controllers, it would require challenging the established conceptions of interaction but it would totally work.

Besides which, without the VR element, HLA would end up being a pretty but shallow FPS overall.

You're talking about translating six degrees of freedom for your head and both hands, including all buttons to key presses on a controller/keyboard.
Good luck with that.

thanks, and I have been working hard on that and every second that passes I am more convinced it is doable.

whats that from?

I never said that there wouldn't be a way to, just that strapping it on to a fleshed out VR-focused experience doesn't yield a game that plays as well as HL2. It's like trying to crossbreed two species that are just different enough genetically to cause some problems.
I mean, it'll walk and kick and eat, but it probably has some lethal heart problems.

Nameless.

imagine thinking an entire platform where only one type of game is possible (FPS) and even within that type, certain categories aren't (competitive shooters), is worth any kind of attention. vr is a gimmick in every sense of the word.

So QWOP meets surgeon simulator at best.
I swear it's always people that never tried vr talking mad shit.

Of course not, VR is the natural evolution of controllers, I am amazed how far they have allowed human movement, that is what pushed me to find a way to lower the level of interaction while keeping a similarly amazing but also lesser way of controlling human natural movement.

I don't understand why you keep trying to shitpost, it's a noble quest.

Yes, it is a gimmick, I am not denying that, but it's a gimmick that allows a higher level of interaction with a virtual environment.

its a vr game where ur meant to interact with the world in vr nigger why would you ever play it kbm

those gun skins gotta be the shittiest pre-order bonus ever.

because we already had a Wii.