Just started out with this last night and before I knew it, it was already sunrise. Having a fucking laugh with all the possibilities and story potential. At this point I'm realizing that the real fun comes from finding yourself in a hopeless situation and being forced to put your settlers and their sanity as risk in order to get by. I really want to crank the difficulty and make it more hellish more often, but I also want to be able to survive just enough so that my work on the settlement isn't just all for nothing with a total loss.
What is some shit I should be focusing on in order to build to higher level tech that will actually help if I jump up the difficulty? There seems to be a wide variety of approaches but I don't really know yet what will be worth investing in for each potential situation. Haven't really fucked with the Royalty stuff yet either. I think I'll try starting out in an environment more challenging than the basic plains and see how I fare, like jungle, and also give Random a try or put the difficulty up past medium for more of a general shitfest.
jungle is actually easier because it's permanent summer
Josiah Stewart
Also any mods that are worth downloading without completely fucking the flow of the flow of the game before I get the hang of vanilla would be appreciated
Xavier Stewart
Ahh, ok. Interesting. I assumed it would be full of more dangerous creatures or whatever but thats good to know
Jason Harris
How do psionics work and is it worth working towards?
Caleb Garcia
Stock up on stuff in case of toxic fallout or cold snaps. Parkas, toques, long sleeves and pants are all you need for the early/mid game (unless you're in a hot biome), don't worry about clothing. If you must use drugs to help your pawns mental state, set smokeleaf and/or the tea to use once every 2 days so no one gets addicted. Get rid of or reroll any pawns with pyromaniac, refusal to do dumb work/medical and to a lesser extent gourmand. Don't worry about art/statues for the early/mid game, just get by on low expectations.
Leo Smith
>No Z-levels >Stolen Art Style >Less than 10% of the content of DF >Requires Mods to be even remotely playable. Pretty trash desu.
Caleb Thompson
I can never get past the early game. Research takes fucking days to get a basic power grid going and putting down flooring so my precious princesses don't go insane takes just as long. I have no idea what I'm doing wrong.These people are seriously having mental breakdowns and killing each other because they have stone floors in their bedrooms instead of nice tiles.
Kevin Thompson
Hey that's pretty cool, user but I don't remember asking.
Jace Ortiz
There is plenty of permanent summer temperate lands. Harder to find than jungle, but there is usually a good amount. You know, if you like being boring.
Sebastian Phillips
Haven't played the royalty expansion but for vanilla rimworld floors are entirely unnecessary, I assume they're still unnecessary for non-royalty.
Jaxon Wright
DF fans are like vegans. That have to let you know about their tastes.
Jackson Thomas
I believe if rooms are at least 6x6 and you throw in a light/bedside table they should be pretty good for it. That's what I've been doing so far and any problems in that department have been pretty minimal.
One bitch keeps losing her mind because her boyfriend died, though. Semi-regularly digs up his corpse and just leaves it on the kitchen table like an absolute lunatic lol
Michael Roberts
It raises the quality of the room massively.
Colton Hall
I never made rooms that big. I guess I'll try it out.
Brandon Perry
>game so good someone got permanent butthurt over it you might be this game's biggest fan.
Thomas Reed
You get marginally easier farming but that's it. You still have to deal with the heat, the wildlife, the obnoxious tall grass slowing everyone down, and most of all the diseases.
Austin Sanders
I know and so what? Maybe do it for rec rooms and bed rooms but why is room quality necessary early game? If pawns are breaking down room quality is the least of your concerns.
Joshua Perry
please consider Dwarf Fortress, instead.
Cameron Sullivan
I also set one of my passive old lady settlers to prioritize cleaning over work and it seems to help with the general mood. For a while there was blood all over the fucking place after an especially nasty encounter and nobody seemed to want to take care of it on their own. Manual priorities seem to be key to getting shit done in a timely way
Xavier Howard
While it technically makes the game easier, one mod that I consider almost essential is the realistic room sizes. It lowers the size requirements to keep pawns happy. The default requirements are ridiculously high even for people who don't live on the edge of the universe.
Nathaniel Anderson
>Coolers generate heat? Haha, I am so smart, I will put my barracks on the other side of my freezer for free heating And that's when I discovered that coolers have an insane fucking heat output that could roast an elephant alive.
Michael Clark
As soon as it updates its UI and tileset to this millennium it'll pick up
Thomas Edwards
I get too attached to anyone who joins my colony, but I hate save scumming. So this is my only solution.
Most of the time in my games they're breaking down because the quality of their bedrooms is too low.
Kayden Perez
You could just put their bodies into a freezer and revive them when you get a resurrecter injector
Jeremiah Stewart
I personally like the sci-fi setting and aesthetic of Rimworld more than fantasy-based pixels, to be honest. I have little doubt DF is deeper but eh, for now I'll just enjoy the game I already have before trying to pick up something thats even harder to look at than it is to figure out the mechanics.
Carter Bell
For all the thousand hours I have played this game, I will never understand the hate people have for pyro's. No one ever seems to want a pyro. I'll take a pyro any day of the week over a Sickly or Wimp pawn. Chem Fascination is also up there in shitty traits too, but at least you can deal with it by not having drugs or easy money.
Andrew Stewart
I didn't know this
Leo Harris
Pawns won't break down early game just because of room quality, their expectations are too low. Simple meals, livable temperature, medium size rooms, recreation are all way more important than wasting time and resources putting flooring everywhere. After early game when things start to stabilize it can be a good idea to floor up the bedrooms.
Chase Reed
Thats really cool actually. Once I manage to get a freezer up and running I'll keep that in mind
Thomas Phillips
Put a sarcophagus in the freezer and stuff the body in there. It stays preserved and you don't have to worry about any of your haulers eating parts off as well.
Jeremiah Kelly
I forgot to mention chem fascination and the other chem one, those are also auto remove/reroll for me. It's easy to be successful if you use drugs to either sell or for pawns' mental states. Wimp in my eyes is actually a good trait paradoxically. The pawn will go down after a small injury and the enemy will move on to attacking someone else. It makes it easy to heal the wimpy pawn up after a fight because they never fight long enough to lose an arm or something. If the pawn is fighting alone wimp does suck, they'll go down and immediately be eaten/kidnapped.
Matthew Campbell
I've been building everything out of wood but started rebuilding with stone walls after my hydro setup decided to shit itself and blow up. Being next to a mountain stone is almost more abundant than trees, so on my next go I'll be doing that from the start unless theres some significant downside I'm not yet aware of.
Also I've now reached a point where steel is feeling pretty scarce. Seems I may have harvested every bit on the local map and traders don't have any on offer every time they roll through. Should I just send a caravan to visit the nearest settlement and hope for the best?
Thomas Jenkins
Is the royal dlc worth it?
Nicholas Parker
There's no real downside to building with stone. Steel and wood catch fire though. And of course building under mountain roof can spawn hives. Though I guess it's worth saying that stone doors open much slower than steel or wood do. But they have way more HP. Good for outer defences and prisoner rooms.
David Cox
what's that pawn apperance mod?
Ryan Hill
do 1.0 mods work with 1.1? haven't played rimworld in a while and I see there's a couple choices for limiting technology to ~19th century but they're listed as 1.0
Benjamin Richardson
>Toxic fallout holocausts the tree population. >cold map >Trees just never grow back.
Samuel Richardson
FemaleBB body type
Luke Butler
Can you grow trees inside?
Matthew Powell
Not really, the stuff it adds are pretty minor. But if you're the type to drop hours into rimworld anyway then you might as well.
Benjamin Gomez
Not under a roof, no.
James Smith
According to google you can just make a hole in the roof.
Levi Taylor
will grow slow as fuck since adjacent tiles are constantly shadowed
Mason Murphy
You do what you gotta do.
Caleb Butler
Be careful about digging too deep into a mountain. They make for great bases, and do a nice job of keeping you cool, but sooner or later they get infested.
Julian Diaz
The quarry mod is a nice addition for once you're out of steel, or any of the other deposit resources. You can edit the properties of the mine for how long it will last, and what it will give you. So you can make it cheaty as hell, or pretty much just a stone generator with the random odd piece of steel. Or you could just trade for steel from time to time. I think it's also possible to start a caravan, go one tile out, set up camp, and just mine out whatever you can find there, and then return to base when you're satisfied.
Thomas Bell
Cool, I'll try a little journey to the next tile. Is there any difference in functionality between lime and sandstone when building walls?
Luke Phillips
Different HP values when built into things. You're basically always looking for Granite or Marble. Granite has the highest HP value and marble has a slight beauty bonus to the things it makes.
Nolan White
>but for vanilla rimworld floors are entirely unnecessary You're missing out with that approach. Sterile tiles raise research speed and increase the cleanly value of kitchens to further reduce food poisoning chances.
The cryosleep caskets in the initial dangerous area on maps are also great for this. Sticking sick/heavily wounded colonists/prisoners into them until things have calmed down is always a great trick
A really cheesy start to any naked-brutality run is just finding the dangerous area, luring out the mechs/insects into local fauna or raiders, repeat for the sleeping soldiers in the caskets which you can also surround in bear traps, and you're off to an easy well-armed start
Kevin Brooks
>Sterile tiles raise research speed
U wot m8
Owen Miller
Research speed is effected by the room cleanliness. Higher cleanliness gives a higher multiplier. So having a sterile room is a decent bump.
Andrew Mitchell
Research speed is impacted by room cleanliness, and having the room floored with sterile tiles raises it past 0.00. It's worth it if you can spare the silver
Jaxon Sanchez
I don't know the numbers, but different materials provide different levels of defense, insolation, flammability, and marble provides some beauty.
Joshua Miller
Just a point that (unless is was stealth changed with Royalty) all walls give the same insulation. A two tile thick wall is usually enough to stop temp bleed through from having too much of an impact.
Brayden Hall
Oh. That's probably from a mod I have then. It's been so long since I've played vanilla that I barely remember what is, and isn't in the base game. I also haven't played since before Royalty came out, and I don't see myself buying that. So I couldn't tell you what that does, or doesn't change.
Yes the wildlife can be a bit of a bitch sometimes if you're not prepared for it or they catch a colonist off guard. Keep an eye on any panthers near your settlement
Alexander Cooper
download a fuckton of them after a run of vanilla, there's a lot of bad design decisions that mods fix as well as a lot of shit to add in all stages of the game
Jason Miller
some of them, but a lot of code was changed so a lot of them are fucked