>people will defend this
People will defend this
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So you're telling me you can scale mountains?
No. I also can't die and respawn irl but that doesn't prevent it from being a feature in the game.
Not being able to climb everywhere triggered me, but I don't have a problem with the world not being a flat plain.
>a fleshed out world thats smaller but has more to see and do vs a open world with nearly nothing to do
hmmmmm
a big map has never made a game good
fact
Yeah most games with a big map end up having little depth. Would rather have a smaller map full of content that is more fleshed out than a giant map with nothing to do.
New Vegas is not GTA. You can actually go INSIDE places, you know.
I can't. I've always hated it when maps show areas that aren't actually part of the game.
when games like the witcher 3 do both, its kinda hard to make that point
When you are comparing F3/F4 and F:NV its applicable.
Fallout NV was developed in 18 months.
Yes. Vegas need to be free
I don't get it
It was also made in an engine made and used by another studio with the same assets, they accepted the deal of 18 months and they still had management issues. Even Avellone talked about it.
I don't get why everyone takes pity on Obsidian for the conditions they accepted.
You can easily deduce from the topography that the surrounding mountains have nothing of interest.
Fucking this, the hardest part of making a game is the engine and models. They had the work done for them, they reused animations and skeletons for everything. They just mismanaged their development time, most likely to do with the voice acting and dialogue
Witcher 3 was released 5 years later when technology was on an entire new generation of consoles
>areas you can go marked in red
well, no. making the assets takes the most work, but the hardest part is design, balance, and making it fun
Replace ghouls with humans. Roy is just leader of gang and may offer you to help group of raiders invade and massacre tower. Tower do not want to let them in and its presented as Tower hating filthy wastelanders and quest is presented as some gated rich community being mean to poor homeless people. You can convince Tower people to let them in and its easy task, they let Roy gang in and Roy kills original inhabitants of tower some times later. You can kill him and his gang and its treated as kiling insistent. 3 dog whines about it because he is binary about everything and present stuff as good or bad only.
Quest is identical but bullshit is easier to notice
It was a bunch of people used to making PC games forced to design for consoles. If you check out the wiki you can find shit loads of trivia explaining how they needed to scrap things or put them in other locations because they couldn't get it to work on console.
Oh so the technology wasn't there for a decently sized world with tons of stuff to do and see in 2011?
Sure thing lol
Most of that extra space in Witcher 3 is filled with generic "?" markers with leveled loot. It's a waste of the player's time to explore it all, so people suggested turning those markers off.
Having the same engine for 20 years straight really didn't help Bethesda make their games even half-decent. It's like there's something more important for a game, but what could that possibly be?
whats the original?
was the witcher 3 made in a year and a half?
It was used to fantastic effect, the wide open empty sandbox meme Bethesda does is no longer impressive from a technical standpoint so of course a hand-crafted experience will come off as superior. New Vegas is one of the only games that got the open world meme right, by first utilizing it for a linear lengthy journey before opening it up.
>people seemingly "complain" about the railroading
>most people that actually played it say it loses momentum when you get to NV
>coincidentally that's when the maps opens up and becomes like any other Beth map
Being able to go everywhere from the very start makes the open world feel trivial, and sacrifices a ton of game design, an open but directed experience will always be leaps better because the dev can design around the player's trajectory as opposed to boiling everything down into pointless level-scaling zones,
>too many words.jpg
I'm not sure if they mismanaged their time, but didn't they admit that the Marilyn bot got cut because she had shoddy voice quality? That was a shame. It's not just her, too. A lot of voices were cut for having poor quality.
No. Just like it wasn't made in an engine made and used by another studio in a game that is equal to the one you plan to make, with all the assets and animations you need and willing to help you use said engine.
I prefer denser smaller sandboxes to a big shallow one
redditards everyone
>fleshed out world
>new Vegas
Nigger you can't be serious
Not many really
Look at west Vegas and the strip. Or hell even the khans have 2 enterable buildings surrounded by prop tents
Then you must fucking hate new Vegas as its the definition of a shallow world
>and the static nature doesn't do it any favors
I will say obsoidian outdid themselves with outer worlds though, possibly the worst world ever created
Obsidian drones will reach till the end of the world to defend their game
I've always remembered the not so racist one. Interesting.
At least New Vegas doesn't take a massive shit all over the lore like Bethesda loves to do.
Nah I love it, one of my favorite games. It's very dense.
>being a lore fag
How's virginity treating you?
>thought I had helped make a peaceful resolution
>Ghouls just killed everyone when I left after a couple days
Fuck Roy and Fuck Bethesda
New Vegas or outer worlds? Both are embarrassing, but one is far more pathetic than the other
>NOOOOOO WHY DID YOU KILL ALL THE TENPENNY RESIDENTS YOU COULD'VE COEXISTED IN PEACE
This is pretty much what Martin Luther King meant when he said that a white moderate was more dangerous than a full out racist.
New Vegas, not really interested in Outer Worlds but I might get it on a sale.
That's a great quest as it ends unexpectedly but realistically based on what you've seen. You knew Roy was a piece of shit who was willing to kill the people to get in the tower from the start. You might have convinced there people in the tower to play nice but you never spend anytime talking to Roy and friends about their new peaceful ways.
It's a complete contrast to the garbage end of new Vegas when you can talk down the legate easily despite being told hes a bloodthirsty animal who just wants to kill by the entire legion the whole game. That's just bad writing
NVfags will make any excuse to cover Obsidian's ass. Obsidian has consistently mismanaged almost every project they've ever done.
>hur durr, not used to consoles!
Obsidian's first ever game was a multiplat.
The problem was that once you've done relevant quests, any given region becomes redundant. Their world design, from a terrain standpoint, was awful. Huge tracts of flat samey flat lands. And one step off the trail is punished by poorly put together mob encounters.
And those quests suffer from Obsidian syndrome: most of the relevant story detail happens in a couple of choice NPCs giving a wikipedia page summary of what's going on.
People like Bethesda games because they have actual world design skills. The world at large has variety in verticality and direction. Each direction you might choose to go is crafted to have an adequate level of stuff going on, and things to see.
I like both. New Vegas slightly more due to the setting and better DLC. 4's Far Harbor and Nuka World ain't too bad either though.
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>Outer Worlds but I might get it on a sale.
Not him but I got it for a dollar on gamepass and felt ripped off. Its worse than any Bethesda game including fallout 76.
Good news is even if you ignore me the games only about 10 hours long
>and you will quit within the first 3 most likely
>caring about other peoples sex life
found the virgin
Fallout 3 still has the GOAT dlc to this day
Point lookout and the pitt will never be topped
The invisible walls preventing you from going into the desert that has literally nothing in it are fine but the ones around quarry junction and shit are dumb as fuck.
Point Lookout
The Pitt
Far Harbor
How come the DLC's are always better, particularly the writing than the main games?
Imagine being so stupid that you look at a map and think you can visit every square inch depicted on it
Man, it sure sucks I can't go to those desolate hills and shoot the same monsters I can in the areas you can explore.
WRONG
Legate Lanius is bloodthirsty, but he's not so much of a Blood Knight that he can't be calmly persuaded to abandon the Legion's plans to take Hoover Dam.
Point Lookout is whatever but the Pitt is one of the only decent parts of FO3.
Ah it's really that shit? That sucks but good to know, thanks
Fetch Harbor really? With the empty as shit island?
Its always that way
Dead money has better writing than anything in new Vegas, maybe all of fallout period
Unfortunately it also has the absolute worst gameplay and little to no actual roleplaying or player agency.
You're an idiot
Nobody in that situation would be able to be convinced by words
I never understood the Fallout series's boner to allegorize Ghouls to minorities. They will eventually become feral and any non-Ghoul around them. They should all be put down for the safety of others. They're not minorities, they're infected with delayed terminal psychotic homicidal schizophrenia.
You missed the path that leads from the ranger camp near Jacobstown to Vault 22.
I can't even get started on how bad it is
Its 10pm and I could stay up till 4am expressing how trash that game was. I could make a youtube video essay longer then maulers starwars shit
Just don't buy it is the tldr
Absolute trash opinion.
Bethesdas worldbuilding is virtually non existent, this isnt a matter of debate. All they can do to some decency is place assets around in creative ways. But thats part of their main weakness: their world design is relegated to looking at some concept art, thinking "wow that looks COOL" without spending a shred of thought as to how it would actually work. A shack city built around a nuke, no farms, no water. Another shack city build in the ruins of a stadium, deep inside incredibly hostile territory (ie no trade possible).
Levelled loot, jesus the blight. It wasnt as bad in 3, but in 4 there isnt a reason to explore anywhere at all. Since everything is scaled, you cant find unique weaponry hidden away and guarded by powerful enemies to deter low levelled players. No unique item placement means no unique world building. See that secret underground military installation? Cool huh? Well guess what, it contains exactly the same loot as that raider cranny shitfest a minute away from the starting area.
New Vegas feels more alive than any of your GTAs or Witchers even if the graphics and animations look like piss