Horror

Why hasn't there been a huge horror success in the last decade?

Why hasn't Silent Hill been replaced as the best after all this time?

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It requires soul, games don't have soul anymore.
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The Jeff chapter in Alyx is legitimately fantastic. A lot of horror devs could learn from that small portion of horror kino.

>inb4 someone says lmao vr gimmick shit

It was called Alien Isolation and nobody played it.

I played it and it was shit

A big part of horror is the designs, and it's easier to make designs unsettling when you can let the player's imagination fill in for what technical limitations force you to skip.
I can see horror coming back once VR is a little more accessible.

>Why hasn't there been a huge horror success in the last decade?
>Outlast?
>Resident evil 7?
>Even fucking Amnesia the Dark descent is still under 10 years old

Ah yes, more not scary games with shit gameplay, stories, etc is surely the key.

Alien Isolation was good.

Amnesia Dark Descent and SOMA were also cool.

Horror has always been a niche gaming genre. Silent hill wasn't a success at all.

>the answer to everything is VR!

Darkwood is the best horror game ever made if you want something that actually maintain tension throughout. Shits on RE/SH/CT/etc in terms of actually being scary.

be honest
you subscribed to pewdiepie and are around 20 years old

Amazing art
Really want to see it being translated in 3d with added multiplayer

You're right about the age but I never much cared for pewdiepie or lets play's in general

Not everything but horror most definitely benefits from that added level of immersion and presence. Though I ain't saying all horror games instantly benefit from VR, devs still need to follow good game design to not infuriate players.

That being said, there are still plenty of great horror games that don't even use FPS. Like Darkwood, which everyone on Yas Forums clearly loves.

You don't need your imagination to fill in the gaps, because then you're talking about le atmospheric slow burn meme shit that's only a small part of the equation. Real horror is about being helpless, having shit out of your control, and serious repressions.

>adding multiplayer to darkwood
W H Y

Im so sorry mate but I need longlivety through multiplayer to truly enjoy a game
things like
left 4 dead
killing floor
give me infinite fun and i think darkwood could tranlsate very well
Imagin first half of the day you are gathering resources, completing quest for better items
and the entire night you fight horde style different enemies while night events are actively changing the way you fight
one night you have room full of toxic, the other, ghosts fucking with lights etc etc it would be AMAZING i tell you

based and jeffpilled
that's a homerun for horror vidya

I also played it and it was also shit

if you let pewdiepie ruin your perception of a great horror game like amnesia then that's your problem

alien isolation was great, i don't understand how it filtered so many people who otherwise seem to have good taste in similar games. it's actually very much like a resident evil. it doesn't rely on supernatural fuckery, it's just xenos, killer androids, and the people caught up in the mix
it's the model survival horror game of the 2010s

Literally wouldn't be scary anymore. It would benefit more from just way more random events and procedural formations.

Because entitled manchilds cry when a game doesn't let you spam F5 to quicksave every corner. The game was stunningly beautiful,very faithful in the art style and a good challenge,yet for some reason it failed. i don't know why. Sure it can have issues,but compared to other games i never had gripes with it. You can always manage the situation and if you get faceraped it's just your fault

I don't know about it being the best horror game ever made, but it's certainly one of the better ones.

i say this without a hint of irony, it was too good. horror is a niche genre and even with a property like alien you need to compromise to be successful. it didn't, the threats were serious, the consequences for losing were serious, and people got filtered, just like that IGN retard.

Why wouldnt it be scary

Yeah man,i am totally agreeing on this with you. baffles me that just when a faithful game adaptation of the first movie comes out it gets so bad rap. I really don't know what people were expecting from it. there's some little things of it that i still find really good. Like the change of focus when you're looking at the motion tracker. You can really see that the devs were really serious about doing it right. It still pisses me off that we won't get a sequel,i would have really played it

Even as a non horror game it's still good
It has some hint of immersiv sim, with stealth being more than just hiding in a closet, you have a panel of weapons and tools to survive any situations and the level design is pretty great
It maybe is a bit too long for it's own good, but I'm sure most of the people who shit talk the game got filtered by the medical bay

Because it completely breaks immersion when you jump into a lobby and you and a buddy beat up on villagers. Also, consequences have to be altered significantly in MP, and the game's campaign doesn't lend itself to MP.

>Real horror is about being helpless, having shit out of your control, and serious repressions.
And the only way devs seem to go with this is having the player unable to defend themselves. People don't want to play hide and seek for a dozen hours.

It keeps tension throughout the game, and most horror games can't do that. In fact only a few can. For that reason alone it's my favorite

Doing it proper would be extremely difficult and not really lend itself to a normal game.

i can't think of any game where you're TRULY that hopeless. even in amnesia you could chuck a chair at the fucker and bum rush past him in a pinch. i was never in one place for long at all. that's not the point.

Isolation was beautiful. All the little details, the sound design, the graphics, the aesthetic of Alien, it was all so perfect. I'm very sad that it wasn't successful enough to warrant a sequel, it's really one of the best games from the 2010's.

Immersion isnt something exclusive to singleplayer
you can work around lobbies
hitting shit with someone doesnt make the game less scary see any singleplayer horror game with npcs
You just dont like multiplayer games, play the ones i named, especially on hard difficulty servers with max player cap raised and tell me how these games arent scary

not 2010s but penumbra deserves more credit

>and people got filtered
I beat it with little issue and still didn't like it. Isolation is a really interesting game for how divisive it is, I've never seen anyone say it's "just okay;" it's really love or hate.

I got Siren: Blood Curse on PS3 for like 3 bucks because it looked interesting. I didn't know anything about the game and expected a RE clone. The parts were you play as the annoying kid legitimately make you feel completely helpless, it's easily the most stressful game I ever played, seeing the monsters pov when they look for you adds a lot of tension imo

Singleplayer increases immersion.
Lobbies, connection messages, MP his elements, etc, all break immersion.
A bunch of people turning the game into Left For Dead isn't scary.
There has never been a good horror MP game that's scary. That includes max difficulty games you've mentioned with max player cap.

Finally, Dark Wood's game design just doesn't work with multiplayer. It's a slow paced exploration game about managing resources and talking to NPCs. The game will never be MP, and there will never be an MP copy that comes close, and thank god for that, because it doesn't need it.

On my first playtrough I spend hours just looking at posters, magazines and desks. It's amazing how detailed the game is, literally everything looks exactly like it does in the movies, even the weird symbols on the keyboards

What didn't you like about it?

it certainly lacks the character and psychological horror of something like RE or SH, i'll give it that. it's very basic in that regard and that can be very good or bad depending on how you look at it. i like that the xenomorphs are simultaneously otherworldly and realistic, and that you're just as likely to get killed by the environment, or the androids, or some other desperate person with a gun. it all feels very present and realistic even though spaceports and xenomorphs aren't real obviously

Ambience, weapons and player feedback, world interactivity increase immersion, not if the game is singleplayer or not or do you get mouth foam as soon as you see other npcs?
>Lobbies, connection messages, MP his elements, etc, all break immersion
again,do you shit yourself as soon as you hit escape button in any game to pause it?
>A bunch of people turning the game into Left For Dead isn't scary.
no, they are turning it into darkwoods multiplayer edition duh
>There has never been a good horror MP game that's scary
there was, its called cry of fear but i dont expect you to know it
>Finally, Dark Wood's game design just doesn't work with multiplaye
you have never tried it stop talking out of your ass
Man, for someone typing so much shit you sure are a total baffoon what a waste of time arguing with you

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It's been awhile so I don't remember the finer details, but I just found it boring, which is a pretty subjective thing. It has an extremely slow start, and keeps a slow but deliberate pace through the game.

I should also mention that I've never seen the movie, so I'm sure I missed out on a shitload of references and environmental storytelling that would massively benefit the slow pacing.

yeah watching alien is pretty essential. like, in general

>weapons and player feedback, world interactivity increase immersion
Weak opinion that has nothing to do with what I said.
>again,do you shit yourself as soon as you hit escape button in any game to pause it?
Want to try this so it makes sense, ESL kun?
>no, they are turning it into darkwoods multiplayer edition
Luckily, they aren't.
>Cry of Fear
As yes, the Markplier Classicâ„¢, which isn't scary at all. Nice. How old are you? 15?
>Blah, blah, blah, you're a total baffoon what a waste of time arguing with you, blah blah.
We're not arguing because don't even have an argument. You have a wish backed up with subjective baseless claims. I refuted them, but there's no point because you're an autistic zoomer

go be immersed in sucking your shemale fathers cock faggot

Silent Hill wasn't exactly a 'huge horror success'. Not a single release broke a million copies, and over 80% haven't even broken 500K.

Ah, yeah, that'd do it.

user, don't project your insecurities on me. I know you're 17, but you'll have to grow up some day

>oh no the main menu!! MY IMMERSION! RUINED!! Niggerman help meeee

Who are you quoting and where did they say that?

it's funny how butthurt boomers are the ones who seem to obsess over screaming lets players more than anyone
why would you let them inform your perception of any game?

>no you
as retarded as they come go choke on a dick

Is it at all possible to get PT from somewhere still? I didn't have a PS4 at the time.

you mean xer/xir

I found Dead Space and Alien Isolation far more interesting games than Silent Hill. Outlast is also scarier than Silent Hill.

Because people have to make a "game" rather than just an experience. They feel it won't sell if the entire game is literally just you being scared shitless rather than having a "goal". When they focus on the gameplay aspect, it becomes inherently less scary.

it was a sad day when you slithered out of the abortion bucket

You're a fucking idiot for a variety of reasons.
The original Silent Hill trilogy all had goals for the main characters. Harry needs to find Cheryl and figure out what's going on, James needs to find out the truth about Mary, Heather needs to avenge Harry.

Same. First person walking sims are not horror.

But I played Cry of Fear? It's just not scary and that's why nobody has heard of it outside of memeshit fanbases. In fact, user citing it as "scary" tells me more about him than my crack at the streamer's expense.

Oh I wholeheartedly agree, its definitely done by people who know how to make a horror game without resorting to cheap tricks like jumpscares. In fact I don't think I've even met a single jumpscare in that game.

Sorry bro ripping off Jacob's Ladder and middle of nowhere America isn't that scary after the 50th time.

get some patience and imagination

>tfw literally physically unable to play horror games
Haha sucked in horrorfags

>Resort to childish insults after getting bodied.
>Get them thrown back in your face.
>"NOOOOOOOOOO! NOT TO NO U-RINO! YOU CAN'T JUST SAY HECKIN THINGS ABOUT ME!"
kek

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Take a deep breath and tell me where outlast takes place
oh and
>muh spesstation
is supposed to be original? bug off wanker

they don't seem too related beyond vague aesthetics

Silent Hill isn't scary so that proves my point
PT was very scary and it had no purpose, you just walk.

You are proofing his point tho
go back to >>r/eddit

Too much focus on graphics and jumpscares, not enough on atmosphere. PT had the perfect mix of all 3 but sadly nothing came out of it.

Bloodborne managed to be a better "horror" game then the last ten years of horror games despite being an action game because it had great atmosphere and was genuinely unsettling.

>Silent Hill isn't scary
I mean, it is. The way it builds tension and atmosphere alone do the job well.
SH2 certainly isn't scary though, that game is more depressing.
>PT was very scary
If you're 12.
Most of the scares were jumpscares, like "Oh no, the bathroom door is slightly open, what happens if I look in it?" I also don't see how you can be scared by a game that literally demands you press the X button to progress the game and requires you to plug in a fucking microphone of all things.
>and it had no purpose
Yes it did actually, the purpose was open the front door.

Silent Hill 1 isn't scary. It's moody, it's atmospheric, there are a few scares... but it's more of a supernatural thriller then anything else.

Why do trannies always just start talking about sucking cock when they get their shit pushed in?

>Proofing
Not even him, but are you fucking retarded? Don't even go back to R*ddit, go find an English tutor.

I read an interview on the valve devs that did the jeff chapter and I found one of his answers to really encapsulate what horror needs to do.
You basically need to put the audience on a tightrope that they will never fall off of. Put them as near as possible to the spooks without ever pulling the trigger.

No you enjoyed the narrative and characters, you were never scared of SH. PT scared you, you were afraid to turn the corner or look behind you on many occasions. And don't nitpick useless things like the game ending implies it had significant gameplay.

Make more scary games that aren't just purposely clunky pieces of shit.
Dead Space and Bloodborne are the only good horror games. I'd add Kane and Lynch 2 to the list too because the snuffy liveleak aesthetic gets to me.

fans recreated it for the pc. I don't think you can get it on the ps4 anymore .

>No you enjoyed the narrative and characters, you were never scared of SH.
Why can't you do both.
It's not one or the other, you can be scared and intrigued at the same time, that's probably one of the best ways to do horror since it helps keep the player going.
>PT scared you, you were afraid to turn the corner or look behind you on many occasions
Not really. Since there was no combat mechanic to speak of, I knew any enemy I saw would be something to either walk past or ignore.
The half dead fetus was fucked up I guess.
>And don't nitpick useless things like the game ending implies it had significant gameplay.
No, open the front door was literally the point of the teaser.

ps4's that have it are actually really valuable I'm pretty sure, because of the whole removal from the store fiasco.

samefag

Which makes it pretty scary, agreed!

I bought it and loved it.

You can do both but SH wasn't scary. Focusing on gameplay makes anything less scary, so it hasn't been done. Holding W can be seen as significant gameplay. You are nitpicking useless facts like that, or are too unintelligent to understand the underlying meaning of devs focusing on gameplay rather than trying to actually scare the shit out of the player.
PT is very scary, you just want SH to be apex horror because you grew up with it, but it does not instill reactionary fear.

imaginationlet

pfff
haha
HAHAHA
get a load of this shit taste brothers

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To the weaker minds, yes. But we're agreeing to disagree here.