Greedfall

currently on sale on steam and i'm wondering if it's worth it. i don't mind eurojank and i tend to like open world rpgs.

Attached: greedfall.jpg (250x350, 33.21K)

Other urls found in this thread:

pastebin.com/KeQYPpAt
en.wikipedia.org/wiki/La_Noche_Triste
youtube.com/watch?v=Vi7fikwiMDs
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It's the most 7/10 game ever

Loved it, everything was great until the last stretch of the game where it kinda fell apart a bit but the final encounter is the tops
Constantin, Kurt, and Siora are really likeable

I like the setting, few games that are not strategy take place in a colonial setting. I bought it a full price and didn't regret it.

Its really good.
Felt compelled to do every side quest and 100% it.
I don't get compelled to 100% a game often.

absolute shit..
mix of all races in the Indians.
all of the main characters pretend that a tribes chieftains daughter is a princess
the main characters cousin is clearly homosexual
combat is basic as fuck(at least magic is, didn't try the melee combat cause it seemed dull)
skill "tree" is a skill road, one way..

-10/10 should burn the game down, and the company that shat out this horror

>white people are exploring
>okay it must be about GREED
>there are indians
>okay they must be noble and intelligent even though they were stone age cannibals
fuck this jewish trash

>but my scriptures from bronze age savages are holy

Pretty good, I enjoyed playing it.

>new testament
>bronze age
stay furious redditor

Aren't they somewhat stone age cannibal in the game? Also aren't the main baddie in the game pseudo-Arabic nation?

Firstly, I'm under the impression the Natives in greedfall are based on Celtic and other Indo-European groups, not Native Americans.

Secondly, "Stone/Bronze/Iron ages" as a method of measuring complexity is a meme: It's just ways to split up European and Near Eastern history since it makes convinent milestones, it was never intended to be nor does it work as a measurement of advancement or as stages a given society advances through.

For example, The Celts had iron weapons and tools, but still lived in villages and some semi-complex townships, without huge cities or highly organized goverments. Likewise, there are African Tribes which indepedently invented steel, never invented bronze, and still live in simple villages. On the flip side, the Aztec, Maya, and other Mesoamerican civilizations near exclusively used stone tools and weapons, but had absolutely giant cities, see pic;, highly complex formal goverments, organized armies, books, formal academic and intellectual insutitions like schools, philsophers, etc: Saying that they are less advanced then the aformentioned tribes just because they used stone tools is retarded.

Attached: Tenochtitlan 3x3 3.jpg (3080x2467, 3.06M)

It's not open world. It's like Fable, so you'll get a lot of loading screens

>MUH NOBLE SAVAGES!
wow guys we got a level 10 sheckle snuggler here

Firstly, you don't know what "noble savage" even means you god damn retard.

It's a stereotype of LESS complex groups and societies being more in tune with nature and moral virtues: Me noting the Mesoamericans had large cities, complex goverments, etc if anything REJECTS the idea of them being noble savages, not perpetuates it.

Secondly, all I was doing was explaining why the whole "X age" thing is dumb, you are going on a total non-setiquor.

yep, total finance fondler

Yeah, the sidequests in this do directly relate to the main story.

What are you even fucking on about? What does "noble savage" mean to you then?

lol holy shit this dude's a total full-on honest to god jew

Ah you are just shitposting now, got it.

Attached: uweduerr dotcom need to change resolution url part to as high as possible Atetelco+-+002 Patio Blanco in Atetelco. It has a central courtyard and is clearly marked off by tree temples. Walls have been reconstructed to preseve murals.jpg (2500x1668, 962.71K)

Did anyone actually finish the Professor's notes quest?

It's consistently great in story, characters and writing, and does really well combat and builds

I loved that it's not a ridiculous "Colonizer bad, natives good" ultra simplistic game as the launch trailer made it look to be

Siora is cute! CUTE!

some of the worst quest design I've ever seen, but fun I suppose

Dropped after 10 hours.
It was good for being made by some indieshitters, but it was way too easy.

Undeniably based.

oy vey

It is an sjw garbage
Go pirate it you cuck

>Minecraft screenshot as proof
Whoa... so this... is the power... of science...

But the story is absolute nonsense and makes no fucking sense

When was the last time you read a book or actually had the notion of critical thinking of you think it had a good story?

Alright Einstein, riddle me this, if the Indians were so smart then how did Cortes raze their sci fi mega-city to the ground with like a dozen conquistachads?

>Likewise, there are African Tribes which indepedently invented steel
I like the wording you use with this sentence. It's implication and meaning clear, but still also provides that plausible deniability if someone inherently calls out bullshit. Which it is, as there may had been some African tribes which - by accident one must add - on occasion created semi-finished and non-homogeneous (=largely useless) steel blooms. Calling it "invention" is pretty fucking far-fetched.

Similar intellectual dishonesty can be traced with your tales about "absolutely giant cities". Let's ignore that that this is was in 16th century, a time at which calling it "absolutely giant" is just hilariously retarded. London of that time had more inhabitants, Paris more than twice the number. Vienna as well. This applies to basically every western city of that time. And don't even get me started on the size of these cities. But yeah, there are historically depicted feelings of wonder from conquistadors who first stepped into Tenochtitlan, but this amazement didn't came from the size of the city or it's population, but from a fact they built shitload of stuff on the water.

Finally, let's look at the classical Rome, which had all this and even more, in way grander scale (Tenochtitlan barely 100k inhabitants at it's peak while Rome having possibly more than two millions during the Empire), way earlier and actually kept it for more than millennium. And they don't have to use fucking minecraft screenshots as a "proof" it stood one day.

Now go back.

Read more than a first sentence you dumb nigger.

yeah I realized my mistake, carry on

The only unbiased review among the sea of shill garbage

>we could all be living in vaporwave Indian Atlantis minecraft world right now if it weren't for Columbus
FUCKING WHITEY

It's a mostly accurate recreation. Only issue with it is that there shouldn't be a canal in the specific spot in the city that's showing: They didn't reach that far into it since the canals are the result of the city being expanded with artificial islands outwards from the intial island it was founded on; the canals being space left between the land plots/the islands, wheras the spot depicted in that screenshot of the minecrwaft recreation is right next to the city center on what was solid land on the natural island the city was originally founded on.

Anyways, you can compare the archtectural motifs there with the ruins in , which is from an older Mesoamerican city in the same valley the Aztec took archtectural influences from.

I've made multiple long infodumps on the conquest before, you can see some linked here: pastebin.com/KeQYPpAt

But the tl;dr of it is that force which actually sieged Tenochtitlan had not just around 1000 conquistadors, but also 80,000 to 200,000 soldiers from 7 or so local states who allied with the Conquistadors mostly out of geopolitical opporutnism because Montezuma II had died and Tenochtitlan had been ravaged by smallpox and was seen as vulnerable, and pledging yourself to another state and helping them conquer shit or overthrow the current top dog on the block and then having yourself in higher standing in the new hedgemoney you helped prop up is a common thing in Mesoamerican geopolitics.

Anyways it wasn't a "sci-fi megacity": it was big, but only as populated as the largest cities in contemporary europe and around the area of Rome's walls, which actually meant it was less densely populated otherwise equally populated European cities. It also didn't have that complex archtectural engineeering. It's canal and aquaduct network and it's civil mangement for stuff like waste, street sweeping, etc was pretty damn impressive, though.

Impressive? Yes. But not "sci-fi".

1/?

solid eurojank, you can really feel the budget being stretched with alot of reused assets, but good story, world, characters and decent combat.

biggest complaint is how linear and railroady the quests are after the initial starting area giving the impression they'd have multiple solutions and outcomes.

Not bad
Not amazing
A very textbook "just fine" game.
Don't play guns unless you want to get bored

>First week of launch.
>Try the game out
>A LITTLE POISON ON MY BLADE... AND HERE WE GO.
>THINGS ARE ABOUT GET DICEY...
>NNGAWORSENEESTOS

It's undeniably trash. And the voice actors are shit.

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Allied States, a plague, and a religious prophecy

cont:

Firstly, more then anything else I value intellectual honest,y so I assure you my post was NOT made in any way to be intentionally misleading.

Anyways, I'm not super informed on the African example I mention so I'll just concede that point to you as I'm not educated enough on it to give an in depth response.

> London of that time had more inhabitants, Paris more than twice the number. Vienna as well. This applies to basically every western city of that time.

What numbers are you pulling from here? Most population estimates of Tenochtitlan put it at 200,000 to 250,000, which is like 4x to 5x the population of early 16th century London AFAIK and is in the same ballpark as the population of Paris and Constantinople (though an user did recently point out to me that we have medivial census records indicating Paris was more in the 350,000 to 400,000 range, I need to look into that). Micheal Smith, one of the leading researchers on Mesoamerican urbanism, puts it at 212,500.

I do know that Susan Toby Evans and Matthew Restall put it's population much lower, around 50,000 to 60,000, in which case your comment here would be apt, but I'm not under the impression their estimates are widely accepted, but if you have any information to the contrary let me know, it's something I do want to look into more.

>This applies to basically every western city of that time
You asserting that every Euroipean and Middle Eastern city in the 16th century had 200,000+ (or even 50,000+ if you wanna go that route) is absolute fucking horseshit. The LARGEST European cities were in the hundreds of thousands and ones in the high tens of thousands, while not rare, weren't the norm either; unless you are categorically defining "city" to only include the decently large ones or whatever.

2/?

OHHHHHHHH IT'S YOU

Wishing you all the best anonmenawi even you filthy double renaigse should stay safe as well.

I heard from reviews its an okay game. I will give it a try when its a bit cheaper on GOG

I got 23 hours into Greedfall and I will say it gets A for effort.

Good:
>Nice setting
>Decent Graphics
>Combat can be fun, but also easily broken.

Bad:
>Walking Dead tier of (non-)choice.
>While the setting is good, the characters, factions, and conflict are flat, unoriginal and dull.
>Combat can be REALLY broken.
>Most Quest structure usually is to run from A to B to C, back to A to then to again C usually ending with a combat encounter.
>Built around "every approach must be viable" so there is no "wrong" choice or decision.
>Nothing has consequences. If you go out of your way and fuck up a major sidequest it has 0% impact on the game's story and the game treats it as if the event barely happens.

The game have a weird "have your cake and eat it" approach.
It wants to be an "every choice matters" game, but it also wants to string you along through a certain narrative. So every plot/quest/drama lands in an in-between of lukewarm storytelling where players neither can make any personal choices and the game also can't commit to telling a unique tailored or engaging story.

I would say it -might- be worth a $20 price tag if you truly crave a nu-bioware'esque RPG game.
But you gonna commit a lot of hours into what equals to slightly below mid-tier meal.

>picked a wrong option in the first dialogue with Siora
>locked from romancing her forever
Fuck you game

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I was using that lower estimate. I can agree that it could have been more (and probably was the more I look into it) but that change very little about my previous argument. Also sorry about the "every western city", I missed to put "capital" there. English is not even my second language, sorry again. The point of my post was 1) to indicate there are more reasons why these cultures/peoples were/are called primitive and/or acknowledged as lesser civilizations and to 2) point out that the wonder reported by early conquistadors stemmed from different reasons than actual or population size. Again, keep in my mind millions-strong Rome and the forces needed to sack it. In comparison with that, whole Tenochtitlan or it's fall to conquistadors, seems like a small play in some backwater.

based historian user

>skill "tree" is a skill road, one way
There are three ways to play faggot, if you didn't like magic why didn't you just use one of the memory stones to change your class?

it must be really liberating for you not to have to log into your second reddit account to agree with your own posts

cont:

> but this amazement didn't came from the size of the city or it's population

Their accounts remark amazement on a lot of things: The canals, yes, but ALSO the size, population (Cortes remarks Iztapalapan, not even Tenochtitlan but a town the fraction of it's size, had 15,000 houses, which would mean a population in the 30,000 to 50,000 range, but this is probably hyperbole unless it's including surronding suburbs and even then it's a bit much), the size and bussiness of markets (Cortes or Bernal Diaz, I forget which, asserted the main market in Tlatelolco has a daily population of 60,000 people visiting it), and more then anything else how clean and well mantained they were.

>Tenochtitlan barely 100k inhabitants at it's peak
Now i'm even more curious where the hell you are drawing your numbers from, are you sure you didn't get Tenochtitlan mixed up with Teotihuacan?

>while Rome having possibly more than two million
no shit Rome was way more densely populated and larger, but Rome's insanely exceptional itself, and moreover, wasn't around at those scales in the 16h century. Also, I could easily argue that judging Mesoamerican city sizes by the standards of what year it was at the time in Europe is unfair since Mesoamerican civilization started much latter then Eurasian civilization did, and didn';t have the benefits of cross-conitential trade or beasts of burden like they did....


...but I don't even need to do that: ANY city in the upper tens of thousands range, especially ones in the lower hundreds of thousands, would be big by the standards of most places globally in the 16th century or earlier, with Classical Rome and some cities in China, and, indeed, some Maya cities with megapolitic sprawls as found by recent LIDAR findings (such as Tikal, which had a sprawl covering around 100 square kilometers, as seen in pic related), being outliers with figures approaching or in the millions.

3/?

if you like a game where you can solve a quest in different ways you should give the game a try (despite the many other flaws)

i am not the historian poster

I love the colonial setting but can I oppress natives ?

jew

>if the Indians were so smart then how did Cortes raze their sci fi mega-city to the ground with like a dozen conquistachads?

He did not, you simply don't know history

en.wikipedia.org/wiki/La_Noche_Triste

(((history)))

A line got cut off here, aftert saying "didn't have that complex archtectural engineeering", I mentioned how they hadn't invented true arches, and the city was mostly single story structures, etc: in terms of architectural complexity they are more akin to bronze or iron age mesopotamia.

cont, forgot to attach the Tikal LIDAR scan so here's that.

---------------
I also think you are forgetting (and I did too because I got so involved in replying to you) that the entire context and purpose behind my original post was pointing out the fallacious nature of using the Stone/Bronzae/Iron age labels to determine how advanced a society is, and I was comparing Mesoamerican civilizations to African and Indo-European tribes.

Even if Tenochtitlan only had 40,000 or 30,000 people, only as much as the larger cities of the Eurasian Bronze age, it would STILL have illustrated my point there that using the metal or lacktherof a society uses as the sole determining factor for their overall level of complexity is dumb, because you can HAVE big cities, goverments, etc with only stone or bronze tools and you CAN have primitive socities with more complex metals.

So while I stand by that Tenochtitlan and other large Mesoamerican cities would have been comparable to the larger cities of the Eurasian Bronze, Iron, Early Classical (EARLY, such as Ancient Greece, not Roman) and Medivial cities; that's not even the comparsion I was trying to make.

>And they don't have to use fucking minecraft screenshots as a "proof" it stood one day.
It wasn't meant to be "proof", it's meant to be a compilation of visual recreations. If you want me to post about proof I would post examples of both Spanish and Mesoamerican maps combined with surviving ruins from both Tenochtitlan itself as well as Teotihuacan and a few other cities; as well ad accounts from various sources.

4/?

Attached: tikal 3 step zoom.png (2936x2064, 3.89M)

It's the worst Spiders game, yes even worse than Mars War Logs.

jew

This should be enough to give you on how the game is like.
>youtube.com/watch?v=Vi7fikwiMDs