>Wait a minute, you wanna play HL:A with a mouse and keyboard? REEEEEEEEEEE HOW FUCKING DARE YOU
What did he mean by this?
Wait a minute, you wanna play HL:A with a mouse and keyboard? REEEEEEEEEEE HOW FUCKING DARE YOU
Gee it's almost as if he's right that a game designed around an entirely new input technology won't play the same as with an older input technology. It's the same as playing an RTS or MOBA with a controller, doing so is possible but it's not all that fun is it?
You don't really gain or lose anything by switching between motion controls and m+kb in a first person shooter. At the end of the day, all you did was play Half Life 2.5 with the screen strapped to your face instead of sitting a few feet away from it. VR is rightfully criticized as a gimmick. Developers expect the gimmick to carry their games.
>make boring generic shooter
>"man this sucks!"
>strap a screen to your face, same boring generic shooter
>"THIS GAME IS AWESOME"
Gimmicks are fun but they get old after about half an hour
>play game with kb+m like hl2
>entire pacing, gameplay, enemy placement, ai, mechanics are all made for a completely different interface in mind
>entire game is too easy
>VR
>new input technology
Wha--
>You don't really gain or lose anything by switching between motion controls and m+kb in a first person shooter
says the idiot who never used VR.
actual cope, VR improves it unironically to be vastly better. You are genuinely handicapped if you can't see that but given you're likely a disingenuous faggot who has no stake in this discussion outside of spewing buzzwords because you're conditioned to take sides in arguments at the drop of a hat you'll never get to experience it for yourself.
You VRfags are completely deluded. I mean only a coping mong would legitimately believe that having a more "immersive" sensory experience suddenly makes for a better gaming experience regardless of the actual quality of the game (i.e. HL:A is an extremely mediocre game yet the "immersiveness" provided by VR suddenly makes it less shitty according to VRtards)
I think what you VRfags are looking for can actually be found by going outside to immerse your senses in reality instead of shitting up the gaming industry even more with stupid gimmicks.
>You VRfags are completely deluded.
The irony.
>HL:A is an extremely mediocre game
You've played it, then?
>I have nothing to say
Seems about right.
I've watched a handful of playthroughs. See, I'm not an absolute retard and thus I am able to extract information from someone else's experience. You know, similarly to how many scientific studies are undertaken.
it literally does. The gameplay elements are nothing new, simple, and stale, but the way you interact with said elements absolutely changes the experience. Holding and aiming a gun is much different from pointing and clicking on a screen and have very different strengths and weaknesses. Compare solving a spatial puzzle like a rubicks cube in a program with doing it with your hands.
>inb4 cope
i torrents HLA and got the VR headset for free LOL
Only difference would be no floating hands.
I genuinely feel bad for the people on here who have taken some make-believe stand against VR based on nothing but silly opinions shared on a Mongolian basket-weaving forum, because I've played through Alyx twice now and it's the most fun I've had with a video game since I was a child.
>day 4
>poorfags are still seething about HL:A
Yep, I'm thinking Gabe Newell is based
it's more like playing ping pong vs tennis. The mechanics and rules are literally the same for both, they both require SIMILAR skillset and thinking, but are vastly different in application b/c of how you're interacting with the game. In the smaller, more abstracted version (ping pong) you'll be able to do crazier stuff with spin etc, but when you're using your whole body (tennis) some of those feats would be near impossible. imagine doing a kickflip in Skate vs on an actual skateboard.
Yes, but your belief that "immersiveness" is what makes a game is flawed to start with. Just because you can piss about holding onto trash and shooting shit in a way that mimics reality, doesn't automatically make for a good gaming experience. It may be a good "virtual reality" experience but really it doesnt change the gaming experience in any way other than it tricks imbeciles into believing that they've played a good game purely on the merit that they were "immersed".
THAT'S IT.
I'm gonna go make a mod for HL that makes it VR controlled, AGAINST THE ORIGINAL SPIRIT OF THE CREATORS.
>I WATCH YOUTUBE VIDEOS
>I'M LIKE A SCIENTIST
Literally kill yourself
based non-retard. all you have to do is try it. i wouldn't say it's the best thing in the world, or even my preferred way to play videogames, but you have to be autistic not to see how it's different from a k+mb version. "but you're doing the same stuff" lol
I don’t care. When is the Artifact relaunch?
>I've watched a handful of playthroughs.
So you haven't played it then? Your opinion is not really worth anything then.
>I've watched war movies, so I'm scientifically an expert on warfare.
Good riddance. VR games are really big on immersion, but I can't take them seriously with these goofy floating hands. Breaks the immersion.
nope! never said immersion is the only thing that makes a good game. It's definitely interesting, but I prefer to play games with more abstracted control schemes that allow for crazier action not possible IRL (or in VR). There's not trick at all. If you evaluate a game's value ONLY based on mechanics then you either have autism or are being intentionally obtuse.
What mechanics in HL:Alyx require the use of individual finger-tracking? Serious question, as I've only watched an hour of so of gameplay and nothing I saw seemed to require this "next-gen input method".
none so far. I'm playing on a Rift S and i doubt they'd just wall a section off for anyone not using the now-unavailable Index
>cant undestand the principle
>gets angry as a consequence
Lel, what a fag.
>makes a ridiculous comparison to try to counter my completely valid point
Try being less of a retard.
>If you evaluate a game's value ONLY based on mechanics then you either have autism or are being intentionally obtuse.
At the end of the day, gaming is all about mechanics. They are the fundamental aspect of any and every game. You can't have a good game without interesting mechanics, whereas you can have a good game without "abstracted controls" or sensory immersion.
>>makes a ridiculous comparison to try to counter my completely valid point
>YOU'RE WRONG I'M RIGHT CUZ I SAY SO
You didnt excel in school, did you?
>he doesn't view games holistically
Try watching a movie w/o its soundtrack, or a movie made in color in black and white. the gameplay mechanics are a PART of the fundamental causes of what makes a videogame, but not complete. Board games have mechanics, so do sports. a videogame requires audio, video (duh) and interaction. Think about some of your favorite games and try removing he soundtrack or change it from 2D to 3D. Is it the same game? You certainly CANT have a good videogame without some level of sensory stimulation.
>You can't have a good game without interesting mechanics
True! But mechanics are altered by mode of interaction. Aiming a gun with a mouse is mechanically different from aiming with a light gun
You going to even try to make an actual argument or you just going to continue to demonstrate your exceedingly low IQ for everyone?
>You don't really gain or lose anything by switching between motion controls and m+kb in a first person shooter.
Thanks for confirming you dont own a VR kit.
I played it with the knuckles controllers for the first playthrough and then I tried my old index controllers for fun. While the index ones worked fine, finger tracking just feels so much more fluid and natural, especially with throwing.
I made my argument, you just had no counter-argument, so you've chosen to pretend like I didnt.
ITT: Poorfags grasping at straws to justify being poor
If anything, your point to me shows just how alike games have become to movies, which is a bad thing as nowadays you can see just how overly reliant many games are on pointless sensory experiences rather than quality and interesting mechanics, hence why we have seen a very clear decrease in the quality of games the industry has churned out over the decades.
>Aiming a gun with a mouse is mechanically different from aiming with a light gun
The mechanics of the game are basically unchanged, only the input method is different. Really, VR is in essence just a more "immersive" approach to regular input technologies, i.e. both a mouse and a VR controller are still physical tools that input data via hand movements that are matched to the game's environment.
Why do people enable this guys mental problems for entertainment? His Valve obsession is incredibly unhealthy
>pointless sensory experiences
Yas Forums - Video Games
I like to laugh at his autism
>Watching him stream HL:A
>Literally had a boner as it started up
>Would start hyperventilating whenever they referenced any of the other games
>Cried over a bunch of shit
It was almost as bad as the onions star wars guy, at least half-life is a good franchise though.
It’s definitely funny, but people shouldn’t be giving him money for being such a dumb autist. He needs help
This board is nothing to me though. Really, Yas Forums gives off a lot of npc- and plebbit-tier vibes in all honesty.
I'd much rather sit down with a few guys with some drinks and play rpg board games that have a focus on fun and interesting mechanics than play any modern game that is basically nothing more than a short-lived, boring, and overly expensive sensory experience.
And yet, here you are.
what exactly makes VR better and more enjoyable? no "immersion" answers .
Very observant.
>what exactly makes VR better and more enjoyable?
>The answer to the question is not allowed
Kill yourself.
Less abstraction of interaction, which allows for much more emergent gameplay.
>wiimote
>new
>false equivalence
>new
E-beggar board when? These fucking fags will never stop shilling their shitty videos.
Is he a biggest shill in vidya industry ?
Why does this guy shill so fucking much? Does he think Valve will hire him? He has been doing it for years it's honestly fucking pathetic.
He's just a corporate shill.
Dude it's motioncontrols. The only other "new" input tech in vr is that your head also has a motion sensor to control the camera.
> I will make sure to have you banned from every major blah lbah
kek let him feel important for a while
I love how he considers HL:A release the biggest achievment in his life like he helped create it.
I bet valve employees are meming at him hard. He can't go without single video where he sucks his own dick for 3 minutes at least
endless possibilities of input
instead of clicking on enemies and pressing a button to reload you actually have to use your fucking brain
You can call a Hot Wheels a "car" and you wouldnt be wrong. But if you want to pretend that a toy is the same as the real thing, you might want to visit a doctor.
It's motion controls and you have no point against that.
You didnt argue my point either
I fucking hate e-celebs so goddamn much
what exactly makes 2D better and more enjoyable? no "it costs less" answers .