>game has a branching path - one way leads to loot, the other turns out to be a one way street to the next area
Game has a branching path - one way leads to loot, the other turns out to be a one way street to the next area
Xavier Roberts
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Justin King
>loot ends up being garbage
thanks every jrpg ever
Gavin Jackson
WRONG WAY
Christopher Wright
This is why I like open ended survival sandbox games: All the exploration and looting, none of the forced cutscenes and one-way routes
Brandon Carter
ON A WUN WAY StREeT
Cooper Kelly
objective: take back are country
Isaac Morales
>Game has Jester
>You can't kill the Jester
What the fuck is the point?
Ryan Hill
>party members are actually not useless
William Moore
>game lets you abuse exploits
Jaxon Cook
EY'Z PISHED E'SELF