Game has a branching path - one way leads to loot, the other turns out to be a one way street to the next area

>game has a branching path - one way leads to loot, the other turns out to be a one way street to the next area

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>loot ends up being garbage
thanks every jrpg ever

WRONG WAY

This is why I like open ended survival sandbox games: All the exploration and looting, none of the forced cutscenes and one-way routes

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ON A WUN WAY StREeT

objective: take back are country

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>Game has Jester
>You can't kill the Jester
What the fuck is the point?

>party members are actually not useless

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>game lets you abuse exploits

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EY'Z PISHED E'SELF