Is Fallout saveable at this point?
How would you make the next Fallout?
Is Fallout saveable at this point?
How would you make the next Fallout?
let it die
let it die
Im OK with a remake or even a F4 graphics F3 or NV remaster
I think that above everything, Fallout has been exhausted for good long time. Fallout 2 already was kinda scraping on what more to milk from the admitedly cool premise and style. New Vegas milked what little potential there was, and I really think it's time to move on.
Start a new franchise. Explore different themes and different tone for a change. I did love the cold war, "Fear of the bomb" tone of the series (you know, in the actually good three titles) but it has been DONE and really milked to death.
Explore new worlds. Find new sources of inspiration. Use Naushicaa and Shuna instead, draw inspiration from central-asian societies, something, something to challenge the audiences in a new way.
Fallout has been amazing at its high points, but it is time to move on.
Are you retarded?
Fantastic reaction there. Really insightful and inspiring a further discussion!
No, I want more Fallout gsmes
Then you are another shit-eating kid that just keeps swallowing more and more bullshit purely based on brand-recognition and fear of leaving his comfort zone.
Precisely the fucking cancer holding the industry back.
I would set it somewhere other than the US, have no FUCKING SUPER MUTANTS, no ghouls, no vaults, no brotherhood, no enclave. Just keep the post apoc setting, new mutants, new factions.
This, but soon the "NOOO FALLOUT NEEDS TO BE IN THE US ALWAYS NOOO" retards will arrive and shitpost you to death
it would be cool if someone made another fallout, tactics was alright but I want a real roleplaying game like the last fallout game, fallout 2
Lol I just like Fallout games, calm down son.
The industry problems are not some random guy who likes Fallout, the problem in the industry is that they are doing shit Fallout games
>How would you make the next Fallout?
Stop insisting on using shitty old engines. Just swallow your pride and adopt Unreal.
Fallout China, only Ghouls
I'm just waiting for Fallout Miami and Fallout Frontier
i don't have much hope for the main games, but we'll just see what the future has to offer
Fallout but in Alaska and falling snow instakills you for science reasons unless you wear special suits
In my opinion NV is an incredible game, is it wrong if someone wants more of that?
>The industry problems are not some random guy who likes Fallout,
The industry's biggest problem is that people like you make it objectively more profitable to milk old exhausted franchises that have nothing more to say over taking a risk with a new IP.
One retard like you isn't the industry's problem, but unfortunatelly, there are billions of you, and that is objectively holding the industry back. And they are making shit fallout games because Fallout has nothing more to say. It's not going to be as good as it was because it said everything it could have ever said, not to mention being forced to say literally NOTHING three times in addition to that.
Yes. Yes, it's wrong wanting the same thing over and over again.
Two projects:
Spin-Off:
>Low-budget, passed onto some Indie developer. Not Obsidian. Pick any one of the cRPG renaissance people
>Isometric cRPG, classic mechanics but polished/updated
>Lower base starting skills so jack-of-all-trades are hard to build and having a companion with no combat skills but lots of utility skills is actually valuable
>Dice roll skill checks, timestamp on success/fail to counteract savescumming
>More tactical combat that also combines various playstyles and your Perk/Trait investment as well as your skills
>Small Guns/Energy Weapons are your bread and butter. Explosives/Throwing characters specialize in flushing targets out of cover, Melee and Unarmed deal high amounts of damage per turn but must expose themselves and close in, Unarmed can have utility/support roles in grappling/throwing people out of cover or putting them into knockdown states to reduce AC. Big Guns obviously good for suppressing/cone fire and map control.
>Set in the Midwest to clarify canon there, set maybe 25 years after Tactics
>Midwest BoS are basically disconnected enclaves (excuse the pun) of mercenaries that are a far cry from their origins and absolutely decimated compared to their portrayal in Tactics
>Lots of tribes
>Mark Morgan soundtrack
>Sub-plot about a railway network and faction building
Fallout 5:
>Developed presumably by BGS
>Set in New York, earlier in the timeline. Maybe a decade prior to Fallout 1
>Traits are returned but are made into even more character defining trade-offs, shape your builds in weird/wacky ways
>SPECIAL is returned to its original state, and Skills are reincorporated but in a simplified way. Kind of like Skyrim's skill-trees, but better and more esoteric
>Focus on survivalism and difficulty, go further down the open world shooter path and ape a few aspects of Metro 2033 with having to worry about geiger counters, ammunition, gas masks etc
>Dark ambient soundtrack
76 exists for survivalcraft shit
but user, you can't set it in 2020, that's too early
Wow you sound boring.
>Isometric cRPG
Stopped reading there
>And they are making shit fallout games because Fallout has nothing more to say
This is just blatantly untrue. Your suggestion of doing something that's basically similar but actually good but different just cause is fucking retarded too. How about just getting developers who actually care and are good at writing to explore cool ideas and potential in the Fallout setting instead of blaming shit execution on the premise itself?
I know you did, ADHD console zoomer
>Is Fallout saveable at this point?
It'd take a miracle to save it. Beth has it by the balls and casualifying it pays off greatly. Fallout is fucking giant.
>How would you make the next Fallout?
Set it before 1 on the west coast, with little to no proper communities formed yet. Put emphasis on isolation, the fucked up weather and extreme radiation and the few survivors turning to the gangs that evolved to raider tribes, throw a little fanservice here and there, showing how this and that will eventually become this or that known location.
>This is just blatantly untrue.
Fucking Fallout 2 already had massive tone and atmosphere issues, because it was already milking the god damn theme too much to come up with something new for the player to engage. New Vegas was, at best, rethread of old worn-out ideas, at worst absolutely scraping the fucking barrel.
I do understand that you people have no clue what is it about the things you like that actually makes them good, I understand that you just blindly believe in market brands, but that is the problem here. You don't think. You don't have the faintest clue what makes something good or bad. You just desperately hold on to a NAME. Which makes you not only insanely exploitable, but also an actively detrimental force on the market, you are the opposite of rational customer.
I wish we got a game that focuses on tribals, fleshing them out a little. Even Honest hearts was kinda skin deep on getting you to know how the tribes came to be. The whole aesthetic in general of ruined tech and ooga boogas is great
>>it's wrong wanting the same thing over and over again
>liking X product is bad for the X industry
MGS is a franchise with nothing more to say. Games like Fallout or Elder Scrolls i.e can have infinity stories to tell in their respectives predefined worlds, the quality of the product is not consumer’s fault. In Fallout case only Todd is to blame
I actually agree. They either need to do that, or let the world of fallout actually evolve beyond "everything is still shitty 200 years later"
>New York
Best parts of Fallout games are not the cities like DC or Boston but deserts around them
>Fucking Fallout 2 already had massive tone and atmosphere issues
Because of a failure between the writers and designers to create cohesive tone and narrative structuring for the game. Not because the setting was somehow expended by the story of Fallout 1 lel
>New Vegas was, at best, rethread of old worn-out ideas, at worst absolutely scraping the fucking barrel.
What the fuck are you talking about? New Vegas had some of the most interesting content and ideas the series ever produced. There's a reason people still frequently talk about its characters and factions, debating for hours at a time nearly a full decade after it's release. That's not even touching on stuff like Dead Money or the tribes of the Mojave. New Vegas became a beloved classic because it was so insanely memorable and full of good ideas.
>I do understand that you people have no clue what is it about the things you like that actually makes them good, I understand that you just blindly believe in market brands, but that is the problem here
t. simp who bases his entire view of culture off of RLM's Rogue One video. You're fucking boring, cunt.
i would make it like disco elysium but in fallout setting
god 3d fps sucks
Yeah but it's BGS so gotta be east coast. Could do Maine if you wanted to go rural with it.
>How would you make the next Fallout?
I would take the entire budget and spend it on coke and hookers and hopefully shut Bethesda down so they are never able to smear the name fallout again.
Just ignore anything bethesda has ''written'' and pick off where 2/NV left off
Fuck that shit.
I fucking hate games that force me to play as a dunga bunga spear wielding tribal faggot.
>the quality of the product is not consumer’s fault. In Fallout case only Todd is to blame
Sure, blame the issue on someone else.
Fallout has never had the depth of Elder Scrolls games, hell, most of elder scrolls games never had the depth of an elderscroll setting. Again: it was a stylish concept but we have seen it. It was always very much a fucking paper-thin world to begin with, carried in case of the first game by really stylish execution, in case of the second game by exceptional amount of content and good writing: but the good writing and larger amount of content was already incongruent with the style of the setting, immediately dragging it back down again.
And New Vegas did at best discect the two previous good Fallout games, then sold massively simplified and far less functional version of the old shit to newer audiences, such as you.
>Because of a failure between the writers and designers to create cohesive tone and narrative structuring for the game
Which might have something to do with the original premise and formula being too fucking narrow already, you cretin. You know, when your settings will start to fall apart the moment you start adding anything to it - even if it's in the hands of one of the most talented writer in the entire fucking industry - it may mean the setting is already past what it had to say.
>New Vegas became a beloved classic because it was so insanely memorable and full of good ideas.
For someone who had never played proper Fallout game maybe. For anyone who had, it was a nice nostalgia callback at how good those games were, and that was fucking it. Which does not mean I'm saying New Vegas is bad. But my god does it fail to actually expand on the setting, it's the same old shit just done again in shinier engine and with less depth.
That was Vegas. The Mojave is full of tribes. The Khans, the Boomers, the Fiends etc.
Though I guess you could have a game set in Utah if you wanted full grug mode.
Reminds you of what little you remember of your dad?
?
Unless you are an old person who prefers the simplistic gameplay of the 90s Fallout has improved by leaps and bounds.
If you did grow up in the dark age of gaming then i truly feel pity for you.
Let go, begin again
What?
I'd just let it die.
I just called your father a nigger who bailed on you.
It flew right over your head so I had to call your dad a nigger a second time just now.
Do you want me to let you know why it's so obvious you haven't actually played Fallout 1 and 2 and just regurgitate somebody else's opinion? I can help you out.
Bethesda should hire as many of the original writers as they can and move whoever wrote 3 and 4 as far away as possible.
That being said I'd enjoy one based on the Enclave again, have it set immediately after the collapse or 10-20 years after
Remove voiced protagonist
Add skills
>Do you want me to let you know why it's so obvious you haven't actually played Fallout 1 and 2 and just regurgitate somebody else's opinion?
Please, fucking tell me. Amuse me.
Quit handing off the IP off to lesser studios.
When you do you get trash like NV and 76.
Keep it in house and do it right.
Yeah I got that I just wondered if it had anything to do with my dislike for tribal settings, but apparently calling someone a nigger over the internet is the max extent of your retardation.
A remake of New Vegas would be alright but I feel like the series will continue to stagnate under Bethesda.
Either let it die or do something fresh with the series.
Finish Van Buren
My hopes for a new game
>Set in Ronto
>Niagra Falls as a major location
>Nuclear Winter setting
>New enemies beyond the norm
I don't want fucking Super Mutants or Radscorpions in a location they would never have been in.
>Enclave remnants made a retreat after DC and play as a big faction
>BoS are the antagonists or at least the mid option for factions
>Chinese Communists somewhere on the map
>Tribes of natives all around the map, they have actual stories and characters beyond "Raiders"
>Less "Wackiness" and more of a survival element to it.
I don't mean like 76 where you fire your gun 3 times and you need to fix it. But make the game have a decent amount of necessity to the things you carry around.
>More folk / western music over doo-wop
>No voiced protagonist
>Skills system back
They did it's called Fallout: New Vegas
Bait all you want my fellow bethshitter but NV is in the top 10 RPGs on the RPGCodex while 3 isn't even in the top 101, and even in best fallout game normie lists it's more often than not noted as either nr.1 or nr. 2 (after FO2)
>video games are about saying things
wat
You do realize 76 was "in-house," right? Weak bait.
calm down first you weeb autismo
New Vegas is only 3% of what Van Buren is
You have a dislike for your dad, who's a dunga bunga spear wielding tribal nigger, so you naturally dislike games that force me to play as a dunga bunga spear wielding tribal faggots.
My god, I understood you'd be floor height iq idiot but I didn't expect I'd have to spell it out for you over three separate posts.
>new vegas in a proper engine
>battle of hoomer dam could have more than 10 combatants at a time
IMAGINE
We need more supermutants, more brotherhood of steel, and more vaultboy
Really grasping at straws there user, but alright, keep drooling on the keyboard
I'd even settle for a New Vegas where they finish what they had in mind, but NV dash Van Buren mashup would be crazy
Bethesda Fallout games are so fucking ugly. WHY DO THEY LOOK SO BAD
Thanks for your input Emil
I like this idea.
Sure. If Bethesda want to continue moving in 4's direction, edging into Borderland's loot/shoot cycle than the next game should be set no more than twenty years after the bombs fell. Might makes right, establish your kingdom in the ruins of the old world. The worlds of 3 and 4 intuitively don't make sense because there's way, way too much time between your experience and the bombs, the game world should be unrecognizable from prewar america.
I forgot we also need more father/son relationships.
>Boulderdome = Sierra Madre and Big Empty
>Presper = Elijah
>Circle of Steel
>ULYSSES/BOMB 001 = The Divide/actual Ulysses
>Caesar's Legion
>Cass and Arcade Gannon
>Van Graff crime family
>Joshua Graham/The Burned Man
>New Canaan
>Alice McLafferty and the Crimson Caravan
>Launching a space rocket and a space center
>NCR overexpanionism and Hoover Dam
>Powder Gangers
>Focus on tribes
>Maxson Bunker = Mojave BoS storyline
>Dozens of VB lore references like Hangdogs and Ciphers
Idk man, other than the virus and the prison it seems pretty dead-on.
they didnt ban fallout in china? the poo goverment still dont know about the fallut world is all their fault?
The Enclave are so underutilized it's ridiculous.
Why do they insist on doing that kind of storyline? Does Todd have a daddy-complex?
>video games are about saying things
Yeah, this is why Bethesda rules this fucking genre. Shitstains like you.
Amazing arguments.
Deep South Fallout made by not-Bethesda
Radioactive Gators
BoS Klansmen
Good ol boys
Kudzu
Squeal little piggy
Also you can set it in Florida to get Cubans and Disney World too
>inb4 Fallout Miami mod for FO4
Sux
If you don't calm down I can't help you
It's really not, everything Fallout related bethesda churns out will either be a game as a service abomination with paids mods akin to 4/76, or, best case scenario, a mediocre themepark with a shallow semblance of roleplaying sprinkled on top like FO3. A real shame because the IP is the biggest waste in the industry as it stands, there is so much cool shit you could pursue in the FO universe with some competent writers but instead we get Bethesda.
And I think them letting someone else have a turn at a FO game is out of the question since NV outdid their projects in literally every way
>Why do they insist on doing that kind of storyline?
Market research suggests that it sells very well, or at least suggested at the time. Bethesda is an absolute master of focus-research and tailoring their games very specifically to what the marketing deparment says will sell. Usually they unfortunately do that research at the start of the project, so by the time it comes out it usually ends up a bit outdated, but otherwise, it's apparently a very sound strategy.
Honestly I would be willing to see a Fallout 1 remaster. Leave everything pretty much the same story wise but let the character explore areas via first or third person view. Obviously make the weapons more stats based rather than making it just a straight up first person shooter. Add some smaller towns or settlements that have small side quests that won’t really ruin anything
They really aren't. They were fine in 2. Anything beyond that and they start turning into Saturday Morning Cartoon villains, popping up time and again. New Vegas handled it fine by just having a couple ex-members show up in a sidequest, but the way Bethesda handled it was corny comic book shit.
>If you don't calm down I can't help you
You can't help yourself, why would you ever think you can help anyone else?
>Yeah, this is why Bethesda rules this fucking genre. Shitstains like you.
The fuck are you even talking about? Bethesda Fallouts aren't terrible because they don't have anything to say, they're terrible because what they say is absolutely retarded, on top of the moment to moment gameplay being absolute boring shit.
Give the rights to XCOM
Because I can see you floundering like a big frothy weeb boy looking for arguments and its making me sad
>fallout outside of the USA
no
There is plenty to use just in America
And you can do all that weird cultural stuff as well if bethesda cared enough
Vegas and FO 1/2 gave us some taste of “weird” new cultures that sprang up
>but let the character explore areas via first or third person view.
This isn't viable, because it kills the scale of the map. For reference.
You’ve gotta have that contrast between the claustrophobia of the city and the wide pseudo-safety of the wasteland
Did you you just use the Codex as validation without an ounce of irony?
Make it 1/64th muttoid “”natives”” and it would be great
This.
Fallout is fucking done. What more do you want from it?
>here is a new place
>here are le wacky factions based on taking something pre war and misunderstanding it in an exaggerated way
>repeat x however many games
You'll never get anything more than that out of Bethesda
>The fuck are you even talking about?
About morons who do not realize that in certain genres, narrative is indeed fucking important. Which is precisely the kind of philosophy that allows Bethesda to get away with the shit they do. The fact that you happen to be contrarian by sheer chance of landing here and not on reddit does not make you any less of a part of the problem.
Says the person who was not able to provide a single argument himself, even after boldly declaring how totally he can do it.
Say, that New Vegas: city of sin, city of hazard, ruled by several different mob-like families fighting for power, while someone external is trying to undermine it, among other by drug peddling: Where have I seen that theme, hmmm?
Oh yeah, and that oddly-high-tech equipped organization on the edge of the map, that turns out to be a religious cult worshiping an old transport device, such a totally brand new fucking idea!
Literally the only new ideas for the story was making the central mcguffin a little more tangible, the fucking Legion which comes across as incredibly cartoony and might very well be the weakest element of the entire settings, and Mr. House, which is little more than a plot device.
Look, I did enjoy New Vegas, quite a damn lot, but you are fucking either blind or you have never played Fallout 1/2 if you don't see just how much the formula is repeating itself, and how fucking worn-out it has becomed.
76 was the TX studio. The main studio made the map and overworld.
So don't make it open world, just have explorable large areas and move between them via overmap traveling like in 1/2
As opposed to what? They sure as shit know more than anyone who thinks 3 is better than NV
I meant more or less just the areas that are normally explorable. Still have an overworld but add some interesting sites instead of everything outside the major city centers of FO1 being totally random. Expanding on them would be kind of cool. I remember FO1 describing the Hub having farms and stuff around it, it would be neat to explore that as well and maybe pick up some extra quests.