The FAQ only caused issues so it's gone.
Discuss stylish action games like DMC and Bayonetta et al.
What's an enemy design in these games you hate? For me it's teleporting enemies
CUHRAZY GAME THREAD
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The fact that the term "spectacle fighter" never caught on, and that people actually call this shit "character action games" really fucking infuriated me.
Seriously, how the fuck is spectacle fighters not a fantastic term for these games?
Haven't played many in a while. Last game I beat was Ninja Gaiden Sigma, which isn't really crazy, but at least shares some similarities I guess.
t. yahtzee
I mean, yeah, I did first hear it from him, and from a few others after. It's a great term. Far better than "Character action game" anyway.
>enemy can block all your shit
>only has a small window of invulnerability
I decided to never bother with Bayonetta after finding that it has a forced Space Harrier segment just before a pretty hard boss fight. Fuck that noise.
Another casual filtered
I would agree with you if I was stuck on one of the game's bosses or fights.
But, the Space Harrier segments is something that plays nothing like the rest of the game and not what I signed for. So, fuck that. What's the point of playing the game at all when I'll be cucked out of finishing it due to an arbitrary section belonging to a completely different game and genre?
That section is quite easy and it's weird you bring this complaint up now when you had to have done Route 666 before it
It's pretty easy FOR YOU. Not for me.
I had to cheese the one on the first Devil May Cry and never managed to go far on the Yakuza 0's emulation of that game, but at least the later was optional.
I just can't handle 3D perspective simulated over an on-rails 2D perspective. Again, I bought Action Game 9999, not Space Harrier.
>Route 666
So Bayonetta has another hard section that plays nothing like the actual game? Not playing that game was the right decision after all.