I don't understand how people can say 2016 is better than Eternal...

I don't understand how people can say 2016 is better than Eternal. The only thing that might be better is the soundtrack, and that's super subjective so it hardly counts. Someone enlighten me as to why people actually believe this.

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I prefer DOOM

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Eternal is too busy. You have a flamethrower, a grappling hook, a saw blade, grenades, a chainsaw, your weapons, blood inch, it's too much. There's also a shitty story.

2016 has you and a super shotgun tearing through hell. It's much more simple, and better as a result.

The original and modern interpretations of Doom are so different that I don't think its fair to compare them. I do like OG doom more though because WADS.

It demands a lot more from the player in order to get full enjoyment out of it. Some people wanted it to be 2016 but with new levels and guns, but what they got was a genuine evolution of the formula 2016 used which subsequently changes how you approach combat.

In 2016, basically every problem was solved with the Super shotty and Gauss cannon. Eternal is more akin to a puzzle shooter in that you have to constantly gauge what enemies are around and how best to deal with them with your current ammo. Throw in maintaining your armor and health on top of the faster gameplay, and you have a game that is immensly more demanding of the player than 2016 were.

tl;dr it filtered shitters who are mad the game challenges them

On a personal note, the swimming part and timed secret encounters can fuck right off, only things I don't like with Eternal.

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>Slow=Good
2016 is fun but I hate how I have to force myself to switch weapons because its optimal to SSG and gauss through the whole second half of the game. But that's fucking boring.

D2016M had better level design, not by a lot but it has like 4 levels that are fairly impressive in terms of design and Eternal really only has 1, maybe 2.

Everything else is better in Eternal. I just wish there was more open levels, how many times in eternal do you come across a door you can’t open due to not having a keycard? It literally happens in like 1 level in the game. It’s a shame.

someone post a webm or screen of the fucking Tom & Jerry headbonk glory kill for the random zombies. That's some stupid cartoony shit.

Otherwise yeah, it's pretty good. I mainly disagree with the shift in aesthetic.

Yeah I lost more lives on the swimming than any other single combat situation.

I agree 100%. Eternal feels like a much more "complete" experience than 2016 was. The swimming is dumb, I agree, but the secret encounters weren't too bad until they started throwing Marauders at you.

2016 is more focused, sober and simpler.
Eternal is a clusterfuck in many ways.

>Yas Forums can’t handle anything deeper than point and shoot

this. And this applies to literally every fandom too. People are retarded and you should never trust anyones opinion other than your own and the friends who share your tastes.

This. I don't mind Secret encounters as a concept but throwing Marauders on them seems unnecessarily cruel when you have a time limit and ammo doesn't come back if you fail. It just meant I ended up reloading a checkpoint to redo them.

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that was the best secret encounter for me personally because it tested how well you could deal with marauders efficiently. The one with a caco, pain elemental, and doom hunter can fuck off though.
its a cluster fuck if you look at someone playing with all the upgrades and weapons. The game actually does a really good job of introducing you to all your upgrades in a pace where you understand all of them very well.

I beat it and still hate the puzzle shooting garbage. Worst DOOM out of all entries into the series. Last boss was fun though.

I thought 2016 was better until Nekravol to the end. Eternal has a much better later half of the game, 2016 kind of fumbles its pacing by the end and then oh suddenly you have to fight olivia/spider mastermind OH LOOK AT THE COOL CREDITS WHOA

lets go down the list
>exploration is shit
>combat is shit
>lore is shit
>soundtrack is alright
eternal is a solid 4/10

Marauders in that secret arena or Marauders in times encounters? If it’s the latter, then I’ve already mentally filtered myself (playing on UV on console — it’s a monumental task to keep up with that dude while using a controller).

One thing I didn't like about 2016 was how it just threw you back and forth between Mars and Hell. Given, not like there are a shitton of places a Doom game would take place in but Eternal really shines with its variety.

>worst doom
this isn't true no matter how you look at it. originals will always reign supreme though. although I like Eternal better than 64
Eternals impressed me with how much it held back on certain enemy types. It made every level exciting because of the possible enemy combinations that could be done kinda like old doom

I prefer doom when the only environments are claustrophobic corridors and red mars surface, and the main character is just doom guy and not some chosen one super god in a 40k inspired world. eternal just feels like too many cooks in the kitchen., it's so saturated with stuff that they literally have nowhere loftier to ascend to

I like Doom 2016 more as whole, but it got worse as it progressed while Doom Eternal got better.

Sounds like you just didn't like 2016 or Eternal.

I loved Eternal from start to finish. Battlemode is actually terrible though like holy shit what the fuck were they smoking when they made that shit. I'd rather just go back to deathmatch from 2016 Doom.

I think people were surprised by 2016, and that surprise gives way to people holding it in higher regard. People expected eternal to be good, so the impact wasn't as great as the surprise hit 2016 was. anyone complaining about ammo or the marauder is a shitposter though

idk what you're talking about battle mode is fun as fuck. I imagine playing demon alone is a chore. Yas Forums battle mode group when

Which doom is it better than? Even 2 was better than this. Only decent part of 2 was the super shotgun and it is still better than Eternal.

Battle Mode's fun varies greatly because it will just match any 3 players together. I suppose you can just play as the Slayer, but then you'll eventually match a pair of people who know how to abuse the game and get your shit pushed in.

Eternal is a pleb filter. Theres a lot more mechanics to get used to, especially if you play on a console (not enough buttons) but once you do it feels much more like old DOOM, lots of hot swapping weapons and much more demanding run and gun fast gameplay. The platforming and incidentals like purple slime are stupid. But the core arena gameplay is sublime.

>Only decent part of 2 was the super shotgun
And the enemies.

You didn’t even provide an argument, but I feel like responding anyway.
>exploration is shit
Nah, it’s the best its been, probably better than Doom 1 and 2. The secrets are satisfying to discover and you’re not just blandly bumbling around until you find a switch or hidden door. You actually have to do some platforming to get to some of them (before you whine, Doom 1 and 2 also had platforming).
>combat is shit
Combat is the best of the series here. You actually have to do real thinking on the fly while having good reflexes and being aggressive. 2016 allowed you to phone it in after a while and Doom 1 and 2 was SS/PR, featuring crowd control weapons every once in a while. Plus, the bosses are actually good.
>lore is shit
I was expecting something more along the lines of Christianity and not neo Euro paganism, but it does a good job of closing the loop on the older games. I’m not sure what more you want out of a series that traditionally isn’t known for this.
>soundtrack is alright
I like it even over 2016, since there’s some real guitar riffs here instead of just chuggachugga.

>deeper
Sure is deep spamming your cooldowns on rotation. I especially enjoy the flamethrower that could just as well be a spray paint can considering its effect. I honestly don't think there's a flamethrower-like weapon in any FPS that feels weaker.

my list goes Doom 2/Plutonia/TNT>DOOM>Doom Eternal>Doom 64>Doom 2016>Doom 3
I love all doom games though

3 is still a thing, you know. And I found 3 to be enjoyable, mind you, but it had no business being Doom.

>Sure is deep spamming your cooldowns on rotation

>use my flamethrower as soon as its cooldown is up
>miss

I actually like that its weak because it let's you stagger enemies for free health and armor easier.

Obviously you wouldn't just hammer the button the nanosecond it comes off cooldown, but combat encounters that aren't littered with trash through the arena are pretty damn rare.

I'm glad you like it mechanically, but it still feels like shit to use.

How?
The swimming parts are super short

3>2

I lost most of my lives on the retarded level challenges, like kill x fuckers from y sides. You're not standing exactly where we want you to stand while doing your glory kill? Too bad, you will be doing a frontal one now. Positioning myself just right to kill the fuckers on time did more damage to my lives than any encounter.

It had no dash and it didn't have 20 cool down abilities

Doom 2 had shitty levels, but the enemies and SSG make it the best Doom game to make maps for. The balance is perfect.

>I'm mad that FIRE isnt effective at killing DEMONS FROM HELL LAVA DIMENSIONS
It just applies an extra status effect, as it should.

personally i kind of was taken aback with the art direction. now that ive playeed it its not so bad but i still really liked the gritty high texture realism wear and tear of 2016 doom

>that's super subjective
every single criticism is subjective

plus this is Yas Forums and any new game is hated if it gets any amount of press

or, if you want to put it differently, raw shooting skill is supplanted with boring ass meta that you only have to learn once and from then on the game becomes significantly easier
it takes no skill to employ the right tool, you just learn the rule and push the appropriate button at the appropriate situation
it's exactly what i was afraid of
the next Doom game is going to have weapon skills that affect damage

I liked it because it felt like a more classic FPS experience. It's mostly just you and your guns against the enemies. I didn't really enjoy the RPG mechanics, and both games are on par when it comes to that, so whatever.
I didn't like the increased focus on glory kills in Eternal with the addition of the chainsaw. I am also not really a fan of the weakpoint system because it degrades a lot of weapons into being purely situational instead of being used at your discretion. The low ammo count (especially when not upgraded) also nudges you into that direction, so you end up shooting the enemies' weakpoints, effectively neutering them. For example, I don't think I ever saw a revenant do anything in Eternal, they were pretty much zombies to me. I'm also not exactly happy about making the player squishier but that is something that has to do with the infinitely available health/ammo/armor fountains available in every encounter. Also cooldowns. Fuck cooldowns. Also why aren't the grenade cooldowns displayed seperately? It's fucking retarded.

Overengineered combat gameplay.

if you play it on Easy (1st diff) then it just like Doom 2016 with occasional chainsaw. But if you play it on Nightmare or UV it is mighty unfun and turns into Moba/Dota2 with microsystems micromanagment.

I want to shoot things not do first-person micromanagement of numbers.

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>takes no skill to employ the right tool, you just learn the rule and push the appropriate button at the appropriate situation
the difficulty comes when there are 10 different situations happening at once and you need to prioritize which ones to deal with first while managing health, armor, and ammo so you don't die.

And it isn't effective against zombies and zombiemen. Last I've checked they're still made out of flesh. Just like the other demons.
But then again this is Doom Eternal, where you can't even punch zombie to death unless you do it 20+ times, so whatever.

My only complains in the game so far :
- Faster glory kills should have been a praetor upgrade
- The challenges missions shouldn't include directional GK
- Some weapons upgrade seems not very good because of the ammo restrictions (Autoshotty)

>Exploration
its on par with wolfenstein 3d, the amount of invisible walls, areas which look accessible, but arent and the just the fucking randomly closed doors, which sometimes have to opened by a switch, sometimes get opened by walking somewhere, sometimes have to be walked around and sometimes just open when you progress the level means you just end up having to pixel hunt like a retard, looking for something to click on

>Combat
The combat is fast paced, fluent, action packed. But then you run out of ammo, because thats how id imagines difficulty. Then you have to run around looking for a coomer to chainsaw. If your lucky, you only need to do this once a fight. Either that or it gets interupted by a marauder, who wants to have a staring contest with you.
>Lore
The slayer was made by a slayer making machine.
now that i think about it, its more of a 3/10

Watch me.
Multiplayer was better

Doom 64 is fun. Too many hell knights though. It has the best background for hell in my opinion.

>it takes no skill to employ the right tool, you just learn the rule and push the appropriate button at the appropriate situation
That's what great about this.
The skill floor is super low, so it's easy to get in the game and its mechanics, but being efficient and fast is were the real skill is.

3>1>2016>2>Eternal
Just started 64 and it feels great.

It sounds cool on paper but most of the time you can just run around in circles like a retard and no one will ever catch you. Especially once you get the dash upgrade and can pretty much dash once every 0.5s. Getting stuck on terrain or a random zombie is more dangerous than most enemies.

i don't think you like doom

>raw shooting skill is supplanted with boring ass meta
You never played Eternal (or played it on I don’t want to die) if you think this.

>- Faster glory kills should have been a praetor upgrade
This baffles me the most, because there's really no fucking reason to ever take the rune. Sure, the animations will be done faster, but you're invulnerable anyway and can dash the fuck away right afterwards, so what's the point?

>me see shieldguy, me pull out plasma rifle
ok
>me see tyrant on top, arachnotron in the distance, mancubus and cyber-mancubus in the center, and revenant in front of me, me pull out ???

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>Some weapons upgrade seems not very good because of the ammo restrictions (Autoshotty)

Because auto shotgun mod is OP that's why. It's your "I want to kill it now" card. You freeze grenade + auto shotgun. Then you spawn weapons or chainsaw to get more ammo

>That whole paragraph about exploration
Closed doors a bright red
Open doors and pathways are bright green
Switches / buttons are bright green

If you had to pixel hunt that, you should get better glasses.

>2016
Play how you want, plot is so inconsequential that DOOMGUY doesn't give a shit either
>DOOME
You play according to a strict pattern of glory kills and chainsaw abuse. Deviation from the template results in death. Plot is overstuffed with DOOMGUY actually listening to people

Of course DOOMEfags come up with every excuse under the sun to defend their latest purchase unaware that they've bought Wolfenstein 2 in DOOM clothing.

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>tl;dr it filtered shitters who are mad the game challenges them
> tries to make an argument
> instantly invalidates it with fallacy and an insult

What was the point? Not that argument was strong in any way to begin with so nothing lost here.

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better bosses, better story and writing for one

I think Eternal is better but only slightly, 2016 has some qualities I think they left out while making eternal, it feels like a cartoon, and with it the overall impact of the story is lost

>you run out of ammo
I see this all the time and don't get it. If you're properly watching your ammo then you shouldn't even run out. The chainsaw isn't a "if you run out use this option" like it was in 2016, you have to be using it at every opportunity since it recharges and running out of ammo usually means death in this game.

>Because auto shotgun mod is OP that's why
Problem is that there's no point in using it over the Mobile Turret, which has more ammo, can be upgraded to slow you down less while firing, and has about equivalent DPS (I think)

>Eternal is more akin to a puzzle shooter
So it's not a Doom game

>Yas Forums wants to feel special and smart so they say good things are shit thanks to minor flaws no one else gives a shit about
Tale as old as time.

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>You play according to a strict pattern of glory kills and chainsaw abuse. Deviation from the template results in death. Plot is overstuffed with DOOMGUY actually listening to people
I don't understand how having to rely on item pick-ups to regain resources isn't considered "forced" or "abuse", but using a mechanic to regain resources through finishing off enemies is

I dont want to dash for 34534 minutes to find that one corner to check all my ammo counters and decide if I should chainsaw someone to refill it and also check if I have chansaw recharged at all. it breaks the flow of combat I'm in, I want to have fun, I dont want to be interrupted every few seconds just to check which numbers go down and memorize them.

Imagine you masturbate and every few seconds someone knock on the door - how fun is that?

> run around in circles like a retard and no one will ever catch you
This sounds like every Doom game not numbered 3.

>Deviation from the template results in death
Mechanics are in place so the player can conquer them, and feel good about it. If the game was easy you niggers would've argue'd that its just a boring power fantasy.

Stop acknowledging contrarian autists and giving them a platform you dumb fuck.

>collect ammo or health usually while killing
>no impact to the gameplay
>chainsaw an enemy to get ammo or glory kill to get health
>flow of gameplay broken up each time because you have to watch the animation play out
It's bad game design.

TOLD STATUS:
[ ] NOT TOLD
[ ] TOLD
[x] FUCKING TOLD
[x] BATTETOLDS
[x] KNIGHTS OF THE TOLD REPUBLIC
[x] TOLDERONE
[x] STONE TOLD STEVE AUSTIN
[x] CURE FOR THE COMMON TOLD
[x] BEN TOLDS
[x] THE 40 YEAR TOLD VIRGIN
[x] 007: TOLDENEYE
[x] TEXAS TOLD’EM
[x] AUSTIN POWERS IN TOLDMEMBER
[x] PTERODACTOLD
[x] TOLDTINO’S PIZZA ROLLS
[x] NO COUNTRY FOR TOLD MEN
[x] 24 CARAT TOLD
[x] ONLY SHOOTING STARS BREAKTHE TOLD
[x] GOING ONCE… GOING TWICE… TOLD
[x] GARY TOLDMAN
[x] TOLD SPICE
[x] TOLD STONE CREAMERY
[x] BABY IT’S TOLD OUTSIDE
[x] POKEMON TOLD AND SILVER

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You just have to hold the Q button to watch you ammo counts at a glance while you switch.

It's not that complicated, they even highlight weapons with full ammos.

What is hard to understand? You pick up ammo and stuff between fights, you exhaust them in the fight and then pick up again afterwards during the exploration. Nobody forces you to pick up shit in 2016 during the battle

With the difference that you couldn't just dash/jump/do a reverse-Scorpion over/around everything.

The game isn't difficult when you adhere to the template, it's only when you try to deviate does challenge present itself because the game is fundamentally flawed.

Haven't seen one of these in a while. Thanks for the nostalgia post.

The flow include the chainsaw as a key component of the game. Using it doesn't break the flow.

Not liking something doesn't make it outright bad user.