How would you have fixed the Mass Effect series?

How would you have fixed the Mass Effect series?

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Giving it to someone other than Bioware/EA

People always said this about Dragon Age as well, which developer should have been in charge of them if not Bioware?

Obsidian

Make Mass Effect 2 an actual sequel. Continue the story and add features instead of taking them away.

Keep Mac Walters far away from everything.

Stopped at Mass Effect 1.

>and add features instead of taking them away.
ME2 didn't took away any of features, only improved gameplay

Mass Effect 2's main plot, even starting from the very first scene, needs to be thrown out the window. Most of the characters and settings can stay, but the whole main plot would need to be reworked.
That's assuming you mean "how do we fix the trilogy". If you're asking where to take the series after ME3, the answer is a distant sequel where the damage from the reapers has mostly been fixed and we can play as one of several species with a more open, lower-stakes story.

Remove the reapers
Make the Plot like Sci-Fi Deus Ex with some 3x Political Elements from Space Control 2

>no planet exploration
>no inventory
>removed rpg mechanics
etc. Those mechanics were pretty rough in ME1 to be sure but they should have been improved instead of just being ignored.

>>no planet exploration
To be honest, most of ME1 planets were empty with nothing to explore
>>no inventory
And that's a good thing since Inventroy was terrible in ME1
>>removed rpg mechanics
Such as..?

>Mass Effect 2's main plot, even starting from the very first scene, needs to be thrown out the window. Most of the characters and settings can stay, but the whole main plot would need to be reworked.
>and we can play as one of several species
>t. retard who hates sci-fi

Reread the last sentence of that post.

Based

Dumb faggots

By "improved" you basically means "redone from the scratch"

user, how do you enjoying Andromeda?

Sure, whatever. But the point is they should have made Mass Effect 2 instead of Gears of War in Space.

First game already was GoW in space

The first one had exploration and RPG elements. Pretty weak ones, but there was potential there. Instead of capitalising on the potential they had, they regressed into a blander and safer formula.

Confirm "indoctrination theory" and reveal the choice at the end to be so much manipulation just before the actual catalyst is activated and unmakes the Reapers. Mass Relay system goes dark and leaves species stranded across the universe to fend for themselves. But alive.

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>exploration
Of empty planets
>RPG elements.
Such as..?
>. Pretty weak ones, but there was potential there.
Gameplay still was third person shooter with covers

>Of empty planets
Which is why they should have put things in them instead of getting rid of them.
>Such as..?
An inventory system with weapons that can be modded, a stat screen with more than four stats and more than four levels meaning there's actual character specialisation.
>Gameplay still was third person shooter with covers
Along with a whole bunch of other elements. If all you saw in Mass Effect was guns and enemies why aren't you just playing Gears? It has better shooting.

The reaper me ace has been postponed in me1, they are in deep space and will take thousands of years to reach the galaxy, so in me 2 and the rest the games focus on the spectre part an you get to investigate crimes and infiltrate in Cerberus, make a better plot line regarding the shadow brocket, maybe some conspiracies at the citadel / government level.

>Which is why they should have put things in them
And they did in ME2. Every side quest in second game have unique level.
>An inventory system with weapons that can be modded,
Inventory had to be redone from scratch and didn't make sense in futuristic setting
>a stat screen with more than four stats and more than four levels meaning there's actual character specialisation.
You do realise that stats in ME1 and ME2 functionally weren't different, right?
>Along with a whole bunch of other elements.
Such as..?
>If all you saw in Mass Effect was guns and enemies why aren't you just playing Gears?
Because I like sci-fi atmosphere

>ME1
- Give Saren both of his models so he doesn't look stupid testifying in front of the Council as a fucking hulked out Geth abomination.
- Massively reduce the amount of vendor trash items, perhaps implement an upgrade system where you invest credits in your favorite gear and mods rather than sell a bunch of interchangeable dupes until you start to find the next rank up.
>ME2
- Return to heat system with guns, but keep thermal clips to replace the role of "heavy weapon ammo"
- No Shepard death, instead he just joins Cerberus as a Spectre to investigate the destruction of the Normandy (Cerberus was first to respond and salvaged the wrecked ship to use it to build the SR2)
- Remove Human Reaper plot, you fight a Collector Queen which is feeding on the human slurry and producing robust human/collector hybrid spawn intended to be the Reaper minion race for the next cycle
>ME3
- No anti-Reaper McGuffin
- No Star Child/dream sequences
- Javik is not DLC
- No Geth retcon
- Only endings are control or destroy outright, Shep can live in both
- Reaper motivations are changed: Actually carefully harvest organics for their technical inventions and innovations because their own AI is too rudimentary/rigid to do it. Each cycle is allowed to build off the last and progress slightly in tech level before harvesting. The Reapers fear a more sophisticated AI outpacing their development schedule and being able to defeat them conventionally within the cycle.

>Every side quest in second game have unique level.
Those were just more linear shooting galleries. There was no exploration.
>You do realise that stats in ME1 and ME2 functionally weren't different, right?
They were because there were far fewer stats with fewer levels for each which results in there being less room to build a character.

His is it possible that the press and most of the player base completely ignored the glaring issues this game had? It was ambitious and not the worst thing ever, but it was a clunky piece of shit with tons of recycled assets.

>there were far fewer stats with fewer levels for each
Actually each perk had 4 power-levels, the rest was just a fillers "increasing dmg from the weapon at X%"

>Actually each perk had 4 power-levels
Which is a third of what you had in ME1.
> the rest was just a fillers "increasing dmg from the weapon at X%"
Yeah, and without those perks you do absolute shit for damage. You shouldn't even bother using a weapon you don't have levels in.

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How far up your own ass do you have to be to defend the removal of player inventory only to then deny removal of any RPG mechanics in their next sentence?

>Yeah, and without those perks you do absolute shit for damage. You shouldn't even bother using a weapon you don't have levels in.
But it doesn't make sense
>to defend the removal of player inventory
because it was rabid pain in the ass.

>I must be competent at all things at all times
Do you even know what an RPG is?

>But it doesn't make sense
Avoiding weapons you have no training in doesn't make sense?
>because it was rabid pain in the ass.
Maybe they should fix it then.

>Do you even know what an RPG is?
Do you even realise than ME is ARPG, not CRPG with designed pacifist runs?
Also, sort of. Shepard is experienced officer, no matter the chosen background
>Maybe they should fix it then.
For what reason?

>The only reason you cannot be proficient with all guns at all times is because you're a pacifist
You just keep making more and more ridiculous statements. Is Deus Ex not an ARPG?

>For what reason

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>ME doesn't need stats, skills, and proficiencies, because it's an ARPG
Is the only other RPG you've played Oblivion or some shit?
Go be retarded and wrong somewhere else.

>ME2 removed features
>like letting Soldier class be good with all their guns
Not only should you not bother using a weapon you don't have levels in, you shouldn't even bother leveling more than one weapon. Every weapon you diversify in is points you could have otherwise spent making Shep stronger or your one gun better. This is where ME1's "Role Playing" falls apart - the skill system and combat is too stupid/simplistic with "+%stats or damage" for decisions to be meaningful.

ME3 had the best weapons system with mods, upgrades, and weight allowing every class to use whatever they want. You can "roleplay" what type of guns your character uses, how many they use, and how they're modified to compliment their skill-set. ME1's weapon level system was pointlessly prohibitive and encouraged one-gun minmaxing over exploiting the advantage of even having multiple weapons training (swapping for appropriate scenarios) in the first place, even ME2's upgrade system was better.
>being incompetent with guns I'm carrying is roleplaying
ok

>being incompetent with guns I'm carrying is roleplaying
...yes, yes it is

>Is Deus Ex not an ARPG?
Lol of course no.

So don't bother upgrading those weapon clases in ME2? Or like you said, don't even bother using them.
The fact that Shep can aim down a scope without appearing as though drunk really ruins your "roleplay"?

New game series. Centers on a csec task force that's attempting to stop a crime syndicate. Squad mates are fellow officers. Game is about interrogation and your choices impact the investigation. Takes place between one and two.

>So don't bother upgrading those weapon clases in ME2?
What weapon classes? And how do you even upgrade them?

There was nothing to fix, no game developer could have done a better job. Mordin: Someone else could have gotten it wrong

gay kaidan from the start

Obsidian can’t make good franchises or games by themselves, they need to piggyback off existing resources to make anything of value

Keep ME1 as it was, because it worked, keep ME2 as it was, because it worked, scrap ME3 and the Reaper war entirely, because it can only result in killing the franchise. Make ME3 about mending diplomatic relations between the council and non council races, Reaper agent meddling in that effort, keep the ME2 crew, no sexbot, Protheans or Vega and keep finding ways to advance your tech. 6-7 games down the line, have the Reaper war be a border altercation, where the Reapers get conventionally BTFOd by Galactic forces, on their way into the Milky Way.

Not him but you collect them in levels or buy them.

Oh, right. Those. But those still don't affect how the weapons handle.

>There was nothing to fix
ME3 and Andromeda would indicate differently.

Hire actual writers.

>elite Alliance officer who was promoted to Spectre should be incompitent with guns
Come on user

They do, damage, capacity, critical damage, shield piercing and armor piercing.

Accuracy?

Yes, that too.

AR got an accuracy upgrade.
Snipers got a headshot bonus and shotguns had a random critical hit methinks.

Actually plan the story out instead of just making shit up as you go along. I don't mind unhappy endings but ME3's insult of a conclusion was clearly pulled out of Casey and Mac's asses at the last moment.

That's because Drew left the project.

finally somebody reasonable

>keep ME2 as it was
No fucking way. I love ME2 but objectively it derailed the series. If we had the option to redo it from scratch this sentence shouldn't be uttered.

Make it a Shepard, Space Sherrif: Feat. Blasto the Video Game. No ancient evil awakens bullshit.
There. A franchise that you can milk for a lifetime.

Some of you faggots can't even read or realize what you are saying
>ME2 removed some features
>No it didn't
>Yes it did remove this and this feature
>That doesn't count cause they were shit anyway
That still means they removed features retard.

It doesn't need fixing as long as you ignore Shitedromeda.
>muh ME 3 bad
Cope.

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not bad

ME2 did not derail the series. If anything, it had the right idea.

do i get to play as blue pusy

Elaborate

fire entire bioware staff. make sure it never comes out

The reason Andromeda was so poorly received was, partly, because of ME3's damage.

People always prep up the gameplay of ME3 as the reason as to why it is the best and completely neglect that gameplay was never the appeal of the ME series, but the setting, characters and choices you made. It's like saying Star Wars had always been about Leia and not Luke. Then you are left with The Last Jedi.

haha gun go brrrrrrr

I guess that's why they think those improved the series? :^)