Villain confronts the hero

>Villain confronts the hero
>"We're not so different, you and i."
>It's the end of the world, and the only two living beings left are two undead. The old gods who cursed humanity are long dead, and the curse is all that's left of their legacy

Was DS3 the perfect end to the series?

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When was Gael a villain?

Because it's trite slop for mirror-shined smoothbrains such as yourself.
It's thematically coherent, yet aestetically and mechanically boring to tears.
Yet another humanoid boss.
Yet another arena.
More washed out colors, no striking imagery.
Derivative artistic vision, layers upon layers of fanservice and self references.
After Bloodborne, it can only be described as shameful.
A rushed conclusion, the initial draft of an idea barely developed into something that made sense, but forgettable as all hell.

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3 is my least favorite ds but ill be the first to admit the end of the ringed city is the most kino moment in all of the soulsborne series

well spoken OP very kino moment

You're kidding. It even rips off one of Bloodborne's most kino moments. I can think of at least five better moments in the series.

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Since when was gael a villian? You and him are allies, he even employs your help in his plan at the beginning of the first DLC.

>2 literal nobodies on bloodthirsty pointless quests manage to outlive every single other thing in the world by pure chance, as reality collapses in on itself

i dont remember this from bb

Not to mention half of Gaels moves are straight up copied from Orphan of Kos

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Half of what you said isn't even true. Gael's quest isn't pointless and he's the entire reason why you do the DLC.

An hero going mad was done before. A mad hero recovering his mind for the second phase was done before. Gael plays the exact same as everything else in DS3 too.

>Was DS3 the perfect end
No, it was a shitty cliffhanger with a shoehorned literal nobody and just felt like an afterthought, with final DLC just being entirely shitty fanservice.
Gael is a useless character whose bossfight is just Artorias/Orphan 1.5 and brings nothing to the table in terms of lore.
The right way to end this would be un-making the world and the whole cycle of it completely by taking the fight to Primordial Serpents. Throughout the whole series it was endless regurgitation of things like flame and the original beings that were brought forth from the colorless fog, but we never get to truly go back to the very start in order to make it a proper bookend.

It was.
Dark souls 3's themes by making the dark sign represent a "black hole", with the first flame desperately struggling to maintain it's light by bringing people back to light it again was fantastically well done.

While I don't like most parts of both DLCs, I really enjoy what they were trying to convey; that the world of dark souls is starting to rot and decay, being kept alive like a zombie. It was sort of some meta commentary that managed to hold itself with respect, and rather than insult the game series, it was a gentle message to let the world rest while you move on to a new "world" to discover and inhabit.

But this flies far above most people's heads and in spite of not being so subtle that it could be "easily missed", players will write it off for some arbitrary bullshit reason.

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>he's the entire reason why you do the DLC.
ariandel, yeah. the only presence he has in ringed city are the handful of messages he left to mark safe falls. youre only there because you decided to wander in and kill more shit. him being at the end was totally unexpected. especially since from never have dlc stories connected to each other.

and gaels quest is pointless. he searching for a way to save the painting. the same painting that is absolutely destroyed, along with everything else, by the time you see him with the pygmies

>An hero going mad was done before.
He's not a hero, he's a former hollow slave.
>A mad hero recovering his mind for the second phase was done before.
What the fuck did you even play dark souls 3?
>Gael plays the exact same as everything else in DS3 too.
WHAT.

>taking the fight to Primordial Serpents
this is some cringy chuuni shit that does not fit into dark souls at all

>It was sort of some meta commentary
Pure fanfiction. Demon's Souls had an even bleaker and more defeatist ending back in 2009.

DS3fags love to buy into the whole narrative that DS3 was the great "ending" to a series that was 7 years old at best and which barely had any kind of cohesion anyway. All it shows is how igorant you are of any other games in the series you supposedly love.

Your taste is underdeveloped and I bet you like Naruto.

>"this is some cringy chuuni shit"
>Says the man who literally fought a Berserk reference twice over the course of 2 games.

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Berserk goes to shit when it tries to be about fighting muh gods and shit.

are you seriously implying berserk is chuuni on an argentinian ice sculpting board

>yet another arena
a huge area with multiple different unique encounters besides the boss is now an "arena"
>More washed out colors
Are deserts of ash meant to be vibrant and colorful?
>no striking imagery
besides the giant ruins of cities in the background of an endless wasteland
>fanservice
Literally who? Literally WHAT? where's the fanservice? Is the character who showed up a minute ago being the final boss supposed to be fanservice? Is the character who shows up in every game made by the developer showing up supposed to be contrived?
>self reference
do you understand what a narrative is? If a story doesn't reference itself then whats the fucking point of a storyline? "No I want my story to have zero reason or set up for anything happening"
overall gr8 b8 m8. I'm sure you'll get a lot of (you)s and keep this thread around for a while.

I'm willing to see you provide a better alternative.
Because as things stand, there is nothing substantial or interesting or worthwhile about how current DS3 ended.
If you want to do shitty callouts, I can one-up you and say that You vs Gael is literally Bleach anime ripoff, if we're going to be throwing baseless accusations.

>Pure fanfiction.
It is to a person who's literally blind and deaf yes. The themes weren't exactly subtle, it was pretty obvious.
>Demon's Souls had an even bleaker and more defeatist ending back in 2009.
What does that have to do with anything?
>DS3fags love to buy into the whole narrative that DS3 was the great "ending" to a series that was 7 years old at best and which barely had any kind of cohesion anyway. All it shows is how igorant you are of any other games in the series you supposedly love.
I started with demon's souls, please back up and stop jumping to conclusions. You are exactly the kind of person I was talking about in my post - too quick to shit on everything without giving it any semblance of a thought.

>the only presence he has in ringed city are the handful of messages he left to mark safe falls.
Which is what basically guides you through all of Earthen Peak. Not to say you enter through Friede's chapel.

>and gaels quest is pointless.
He quite explicitly succeeds when you give the paint to the girl.

Chuuni isn't a genre, it's a feeling that's being evoked.
And while Berserk is in general just dark fantasy, it does have plenty of chuuni moments in it.

>Demon's Souls had an even bleaker and more defeatist ending back in 2009.
Dark souls 3's DLC ending wasn't exactly defeatist by any means. If anything, letting the world die is optimistic because it means to let everything rest, where the struggle is too harsh and pointless to keep up. It's like they took the concept of "turning off your lights before you go to bed to have a better sleep" and put it into videogame format.

>Bloodbornefag being a pompous faggot
what a surprise

It also straight up copies Nameless King's flying side dash, which while it looks neat is just one big time waster, because not only is it incredibly easy to evade, it also is something you can't punish while he's flying. Of course you can punish him at the end of the attack, but while he's doing that flashy side dash flying animation you can't hit him unless you use magic shit.

So for the vast majority of people (who use melee) it's a complete time waster of an attack. It's the same with his autistic sperging attacks in his last phase.

Chuuni post you got there, user.

>Not to say you enter through Friede's chapel.
you go that way if youre already there. the entrance is also in the kiln and no one tells you to go there.

>He quite explicitly succeeds when you give the paint to the girl.
and he wouldnt have if you didn't beat him. youre only there because you used time egg bitch. gael is there because he literally lived that long. in some alternate reality where he is allowed to win, he has nowhere else to go after the fight. the world is fucking gone.

Chuunibyo means "8th grade syndrome" where a kid tries to act out "dark and mature" aspects from anime and games he likes you fucking numbnut.
You should sincerely try to look up what phrases mean before you use them, you're embarrassing yourself - or would be if you had the self-respect to ever feel embarrassment.

This post has good points but the way you write is the raw essence of 'trying too hard to sound smart' to the point it makes it hard to take this seriously

seriously, calm the fuck down with that

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>The themes weren't exactly subtle
The themes aren't subtle in any of these games. Almost every one of them has perseverance and unavoidable decay as a central theme. DS3 isn't special at all.

>What does that have to do with anything?
Where exactly is the meta commentary here? Like I said, DS3 isn't very special when it comes to these themes.

>too quick to shit on everything without giving it any semblance of a thought.
No, I'm giving it all the thought it deserves. It's so ridiculous to think DS3 was meant to be some grand ending when they're going to do Elden Ring now. The only thing DS3 was an ending to was the Dark Souls property.

>If anything, letting the world die is optimistic because it means to let everything rest, where the struggle is too harsh and pointless to keep up.
That's literally what the final boss of DeS tells you.

>There's no option/secret quest line to sacrifice yourself to Gael so he can give a complete dark soul to his niece to paint with
Even if you go back to the first DLC and give her the dark soul, it's still incomplete because you're running around with some vestiges of it. You're giving her sub par ink.

see
>in some alternate reality where he is allowed to win, he has nowhere else to go after the fight. the world is fucking gone.

no, ringed city raised more questions than it answered and was utter fucking shit, the only good thing was Patches finally having an end to his questline across 2.5 games.

>the entrance is also in the kiln and no one tells you to go there.
The entrance in the Kiln exist because the DLCs were sold separately. You're clearly meant to go there after Ariandel as the enemies are the right level and Gael is there to guide you.

>in some alternate reality where he is allowed to win, he has nowhere else to go after the fight. the world is fucking gone.
Yeah bro, and if you put the controller down your character goes hollow.

>or would be if you had the self-respect to ever feel embarrassment.
pretty cringe, its just a game bruh

>beings that were brought forth from the colorless fog,
Now I want DkS4 to have you transport to Boletaria from Demon's Souls and make like Master Chief and finish the fight, only this time it's personell, you kill the Old One and fire flourishes eternally at long last.

Remember when people thought we'd visit Londor and finally put a close to the storyline of the Primordial Serpents? Yeah, I remember.

I also remember before release when we first saw the Curse-Rotted Greatwood boss video, and the video ended with the white hand coming out, and literally everyone thought that we were actually going to get a good phase with like a monster coming out instead of just popping pimples.

Dark Souls 3 is just one disappointment after another.

You smell your own farts you wannabe Vaati lmao.

>Yeah bro, and if you put the controller down your character goes hollow.
not an argument

Fellow DeSchad, don't waste your breath on DS3lets, it was their first Souls game and they're still riding the coattails of the realisation the lore of these games is a bit deeper than the average AAA shat out IP.

>and the curse is all that's left of their legacy
Not even that really, sure most common people still suffer from the undead curse but those of ash have surpassed it, they literally cant hollow without some external interference. The curse left by the gods is more of a tradition and ideological based one. The ritual of linking the fire and the fear imposed of later generations of an age without fire, making them repeat the process again and again, and the world only gets worse and worse everytime the fire starts to fade, but hey at least its not an age without fire, that is definitively worse right? That is the true curse left by the gods, the firelinking curse that leads to the apocalyptic world of DaS3 so i think the original ending where we betray the gods with the firekeeper and let the fire die. Its learning to let things go and be hopeful of an uncertain future.

The dlc is a nice meta side-story that kinda repeats what the base game tells us, but gives a little more emphasis that from the remains of the old world (the "blood" of the "dark soul" get it?) a "new world" can be made which will be as good as the old world once was.

patches is in des too

Kid, your argument was an alternate dimension.

don't remind me, I wish I never watched Lance McDonald's videos on what was cut, completely killed the magic of DS3 for me knowing what could have been. Instead we got a botched together abortion with gimmick bosses out the ass and no answers to what Frampt and Kaathe were even up to all along.

which was clarifying my point.

ok, fine. gael's quest is pointless because the devs designed the game that way.

I know and I still to this day subscribe to the theory that Boletaria preceded the age of ancients. Patches survived to the end of the world itself in DS3, no reason he couldn't have been there at the beginning either. Makes his cruel madness all the more sympathetic when he's seen the world fall to ruin many times over.

It's a pity he ends up as a spider.

That's his penance in the painter's new world for the cruel life he led as a human.

fucking patches.
>one final fuck you kick in the back at literally the end of the world because he finally remembered who he was
>has the nerve to preach to you about what greed will lead to even though he spent literally all of eternity making people fall for traps and taking their shit off their corpses
Fucking God damned patches.

Again, it isn't, because you, his recurrent cooperator, who he looked for for ages, finish it.

>The dlc is a nice meta side-story that kinda repeats what the base game tells us, but gives a little more emphasis that from the remains of the old world (the "blood" of the "dark soul" get it?) a "new world" can be made which will be as good as the old world once was.

can you explain the artorias dlc?

But he's still pushing people into holes! He's even pushing people into the eternal swamp!

>That's literally what the final boss of DeS tells you.
Just because they say the same thing doesnt mean they mean the same thing, in DeS case it was Allant saying it, the antagonist, and the message here is that its worth to go on even when life looks bleak and like a pointless struggle (the same fucking message of DaS1). In DaS3 it has a positive meaning, since the characters saying this are the firekeeper and the painter, both "good guys" who help the protagonist. Its about learning when to let go and be open for new experiences. A completely different message from the same ideas.

either you have brain worms or never actually play ds3

not that user but
>Artorias was a little bitch who succumbed to the abyss after boldly jumping into the abyss
>The Chosen Undead stomped him like the bitch he is
>The entirety of Artorias's history is bullshit
He's a BITCH and I fucked his bitched AND ate his soul when I was done. FUCK artorias.

It was a commentary on how wanting more only leads to evil. Like how the 6th archstone was a commentary on how you will never get to do some things. Dark Souls 2 in its enterity was a commentary on how playing the game in the first place is losing.

there's something wholesome about Lapp and SpiderPatches both lamenting that tricking people is just in their nature and the way they are, brings his tale full circle imo, like he's spent all those cycles trying to be good but he finally finds true happiness in being a dick.

What was the underlying theme of Darkroot Garden and Manus?

deez nuts lmao

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Was Gael not looking for an Ashen One when you find him first? Do you not finish his task when you give the paint to the girl?

Obsession with bitches and whores?

Daily reminder that DaS1 plays like trash compared to DaS3 and DaS2fags are always mad, always.

I didn't post that. I wonder who got my image that I did actually post. Hope it was relatively on topic.

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Hard to tell, i never gave much thought to the meaning behind the dlc of artorias, it felt very disconnected plot wise but from a quick glance you could say there could be a "things are not always what they seem" idea behind it, with artorias being a fake hero, the abyss and kaathe itself not being all that nice, Gough looking like a dumb giant but very wise, etc... But that is just weak conjecture on my part. Im not a very smart person so i might not get the smaller details to make such an analysis, it just happens that DaS3's is overtly obvious even someone dumb like me can see it.

Sorry if that wasnt satisfactory enough.

>Oh, well, fancy meeting you here.
>A true blessing, that we should seek the same place, and find ourselves standing here, together.
>I've got the last of my brew. Let's have our own little toast with it.
>To my search, and to your duty. And to the joy that lies before us.
>All right, then. Bottoms up! Now, I'm off in search of the Purging Monument.
>Once I find it, everything will come back to me.
>Who I was, what I lived for, what my name was.
>And....
>What terrible grudges I held.
>...I dunno, I just have this feeling. That that's the kind of man I was.
>Oh, don't hold it against me, I only think I was! Now, I'm off in search of the Purging Monument.
>Once I find it, everything will come back to me.

KINO.

>in DeS case it was Allant saying it, the antagonist, and the message here is that its worth to go on even when life looks bleak and like a pointless struggle
The endings of DeS aren't that simplistic (and for that matter neither are DS1's). The Old One is a completely ambiguous figure itself so it's hard to classify either ending as good or bad. Sage Freke even points you to the second ending as it would be the more fruitful thing to do for him to take all the souls in the Old One. The first ending also has the Maiden in Black essentially dying and being relieved of her mission as well as the player being fred from the Nexus.

>The world began without knowledge, and without knowledge will it end. Does this not ring clear and true?

I think this is Miyazaki saying he cant come up with a grand and satisfying conclusion that neatly ties up all the questions raised by the lore, and I don't blame him. I've thought about this a lot over the years and it's hard to imagine anything that would live up to the mystery.

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maybe that's what Elden Ring will be about. going back to the time of the Ancients and maybe even before them.

Dark Souls 3 is reddit garbage.

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>I think this is Miyazaki saying he cant come up with a grand and satisfying conclusion
That the locust priest talking about Orbeck of Vinheim.

>it's hard to imagine anything that would live up to the mystery.
What mystery?

No, it would be a new game, zoomer, fuck Dark Souls already.

>popular game.. reddit.
>using reddit meme

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Pic related was better and first.

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