Now that the dust has settlements, what did you think of Bethsoft's 2015 release Fallout 4?
What did you like?
What didn't you like?
How much did you play it?
Now that the dust has settlements, what did you think of Bethsoft's 2015 release Fallout 4?
What did you like?
What didn't you like?
How much did you play it?
Other urls found in this thread:
steamcommunity.com
twitter.com
It's a mediocre shooter with perks. Not an RPG.
everything, its shit at about everything.
this was ironically the last game I have ever pre ordered
fpbp
It's a fun base building autism simulator.
except if you have autism you're going to lose your mind trying to build on that shitty terrain, with an example being all of those floating walls on the bottom right corner of your picture
No it wasn't. The base building/crafting element was tedious garbage.
We had this thread already today. You probably posted it the first time.
tedious can be fun for the right crowd like me, I wanted to build cities up again and shit. I even created a power plant and rebuilt grids. Pic related is what drives me up a wall though, fuck this game.
todd make good game
I liked the graphics, you can actually make a cute girl in it without mods. That was very cool.
I didn't like the excessively long tutorial or the settlement/crafting system it was forcing up my butt.
I'd have to check my PS4 but I probably have a good around 20 hours racked up. Most of that time was spent dying or figuring out where to find certain things and what to do, that's not really a bad thing though. I haven't played it as much as I played NV that's for sure.
I absolutely get it man. Games like DF and rim world are tedious but alot of fun. It's just that the base building elements fmin FO4 were so poorly designed that I couldn't get into it.
Exploring Boston and Cambridge was really awesome. For the first time in the Fallout Series, the map felt like an actual city with a sense of verticality. Gunfights that started with raiders in burnt out houses but then turned into highrise battles were the highlight of the game. Sadly, the worldbuilding is absolute garbage. Diamond City fucking sucks. It's tiny, boring and ugly. I know that people criticized Megaton but at least that was charming.
And even if you did build a nice base, it was one of those "for what purpose" situations. Settlers had no depth to them, just generics wandering around your settlement.
Also, the dialogue system is utter garbage. It's a shame to see how far Bethesda has fallen because Fallout 4 actually had pretty fun game mechanics for shooting and looting. They could have been the bones of a really fun game.
>gives you a big underground area to build your dream vault.
>vault dwellers only remain in the tutorial area/ start of the dlc
>give up and just turn it into a regular underground settlement
All of the workshop DLCs are lame, but this one was the worst. Especially the areas in the commonwealth you have to go to get to the different parts of Vault 88. Shit was clearly made before Survival mode was a thing.
>What did you like?
Most of the game systems, other than the dialogue wheel shit
>What didn't you like?
The dialogue wheel, the poorly thought out companion likes and dislikes, the way perks got boiled down to upgrades anyone can get on a level up screen. Strong.
>How much did you play it?
Too much.
I loved the environment design too
The raider base out east made from strung together boats and ships was really fun to take on
One major complaint I have though is too many tiny interior areas. You know the ones where you go in, oh it's just a couple of rooms for looting, then go back out; it really disrupts pacing.
>And even if you did build a nice base, it was one of those "for what purpose" situations. Settlers had no depth to them, just generics wandering around your settlement.
Yep, and even with mods the only thing you can generate is a half hearted competent base builder with NPCs. But even then with all the AI and script tweaks, whenever my settlement would gain more than 20 people the game would glitch, causing people to disappear, resources, things that I stored, etc.
Was trying to finish this game after owning it for years but the game bugged in Nuka World and that ghoul magician bitch doesn't do anything when I walk up to him, if I shoot him he does his vanishing crap and nothing happens after that. He respawns in the same spot if I leave the building and come back later. Guess I could just throw Nuka World out the window and finish the base game but that sucks.
The factions are cool conceptually. But they fucked up everything about them beyond the concepts due to the shit writing.
That sucks user but want to hear a shittier story? I spent 500 hours (after probably 20+ tweaking mods) so that I could rebuild Boston, direct troops, build custom settlements, blah blah blah. After completing this and the main game, I decided to download all the DLC, which promptly corrupted all of my saves unless I went back like 30 hours to a random back up I created. I just refunded everything and uninstalled.
>meet the ghoul lady for the first time
>she bugs when she sits down and the quest can't update
>tried everything from loading saves an hour prior to meeting her, it's always the same outcome
>decide fuck this wrinkly old bitch for wasting my time so I waste her life
>get all the workshop stuff unlocked and the underground settlement
>quest marked as failed
This was the worst DLC I ever played.
What's being circled? Lack of shadows?
floating walls
It's fucking trash, even the base building is fucking trash because the shit engine. You can't even get the settlement how you want without the fps going crazy
Yeah, every settlement in F4 is on uneven ground and all the parts are for flat ground.
you can fix that with mods and a decent rig, but even if your computer can keep up without crashing, the typical error I've seen is resources, beds, and people all dropping to 0 despite them all being present when I visit.
steamcommunity.com
>The bug happens when settlements span more than one cell and the player leaves in a fashion that doesn't unload all cells at once and one or more prematurely unloaded cells contain resources, these then get disconnected and the workshop saves in a state of not containing anything from said cells. Best workaround is fast travel and almost everyone
Such a piece of shit
What I liked
>the gunplay was an improvement from fo3/nv
>multiple armor pieces and accessories
>survival mode
what I didn't like
>settlement building, it did nothing to increase the player's power or make an impact on the world
>voiced protagonist, the character is supposed to be a blank slate but has too much backstory for me to get creative
>weapon modding, almost went into things I liked until I remember it was just pick the one with the highest numbers
>power armor, I never wanted to use it thanks to fusion cores
>radiant quests, shallow padding that is just busy work
>the dlc, half of them were workshop items that could have been mods far harbor and nuka world were good in my opinion
>breaks the game every month with updates
I played or idled 1,000 hours of the game and I can't even coom to it. The modders fucked right off back to skyrim because fallout 4 is both underwhelming and it frequently breaks with the creation club. I can't even roleplay a cum addicted slut or an amazon because the moment my character opens her fucking mouth it's always "I miss my baby, I miss my husband, I miss my home, I grew up before the war, I'm a lawyer, did I mention I miss my baby?" So I can't roleplay in the regular game and I can't roleplay when I'm trying to coom. There were some positives to the game, I'm sure Todd could wave a magic wand to get rid of the voiced protagonist, add in more dialogue lines, make building meaningful and I would still find a mountain of things to complain about it. The worst part is I'm probably going to play it next week or the week after if I get the itch
I beat it once at release and never looked back. The story was half baked (gee, war never changes, but you only see that at the very end) and the systems needed serious work. The texture pop-in is horrendous. Skills being replaced entirely by perks that mimic their effects (the first, second, third and fourth stars in a perk represent having 25, 50, 75 and 100 skill points in a skill) is fine I guess, the points in between don't matter all that much in the grand scheme of things.
I recently went back, modded the shit out of it and it was still only barely playable. Sim Settlements goes a long way towards making settlement building mean something to you as a player though, giving you unlockable rewards if you stick with it for long enough. The DLC is so laughably uneven you have to wonder what they were thinking. And, uh, let's not forget that it has paid mods.
It's worth playing once just to see the spectacle, but it isn't something I come back to over and over again like New Vegas.
Technically it was good, but they forgot to put interesting dialogues and quests in it. Even Fallout 3 is more interesting because you can always go wherever you want and find something interesting; in Fallout 4 nothing ever happens. It was predictable with the release of Skyrim though, but it had so much fans nobody would listen.
Lying on Yas Forums makes you look like a little bitch.
it never occurred to me to build fences around my settlements. huh...
Not that user, but why do you think hes lying?
Same
It sucked, but I did get very cozy just roaming the map shooting shit. Eventually became so much of a wasteland legend I could just intimidate thugs into not fighting me (mods obviously) so pretty immersive for the character I was trying to play.
The story was literal shit and robbed me of my free agency to actually make good choices for the commonwealth, but other than that I had a good time being a nomad.
Is there a mod that removes guns from the game so enemies either use melee weapons or their fists? I'm gonna do a fist of the northstar run.
>I liked the graphics, you can actually make a cute girl in it without mods. That was very cool.
This, also everytime the female character speaks it makes my dick diamonds.
Does anyone have that trip mine webm where the player uppercuts their npc partner?
That's the best way to play the game. Just roam around. Especially with mods to spice it up.
10 strength
Iron Fist and Rooted perks
8 Agility
Blitz
10 Luck
Idiot Savant
Bloody Mess
Better Criticals
Ricochet
Kinda fun as a Bethesda game, not a Fallout game
Why is it Ok for the same nine or ten codexfags to spam these threads over and over and over again
They just samefag until they inevitably die anyway
Yes we get it you hate bethesda
Yes we get it big iron on his hip hurr durr
This has been going on for almost a decade now it's taking the piss
>why is okay for people to post a video game thread more than once?
It was alright, but didn't like it as much as 3 or NV despite the combat improvements and whatnot. Frankly the Boston setting just wasn't nearly as interesting as the capital wasteland, and the story and writing wasn't as good as NV. It was a fun game for killing shit, but it just didn't stick with me the same as 3 and NV. I still have fond memories from both those games, but I don't remember much of what I did in 4 despite still putting many hours into it.
Base building was also a half-baked meme. Great idea, but not executed that great. Building was clunky as shit and the base didn't really feel alive with how retarded the NPCs were. Nothing happened with them besides the occasional enemy attack that gets instantly wiped, too.
the most meaningful thing i did with settlements was create trade routes so that i had armed patrols in some areas. should have expanded on that
good game. shitty voice acted character/muh baby can fuck off. companions are neat except preston.. making a base is neat but preston can fuck off. played 439 hours thus far.
fun game, haven't played a game with that much freedom in awhile, I didn't buy it though
its surprisingly fun if you install 300+ mods and play it like postal 2
>What did you like?
the shooting mechanics were a big step up from NV
power armor feels great to use
far harbor and nuka world were pretty neat
curie is cute
being able to build a settlement is a cool mechanic when it works
>What didn't you like?
the art style in general is bland
the animations sucked ass
the weapons and armor are ugly
the consolfied dialog system destroys any chance of it being a decent rpg
the game is SO FUCKING BUGGY HOLY SHIT HOW IS IT SO BUGGY
the companions are shit (except for curie, dogmeat and the robots.)
the lighting sucks
>How much did you play it?
about 1600 hours. if you fix the lighting with an enb, add some decent weapons, add more power armor, get a good combo of environmental mods, fix the shitty muddy textures, fix the shitty u.i and ugly pip-boy, install a metric fuckton of animation overhauls, tweak the gameplay systems, install a bunch of bug fixes, make the cities less boring, install sim settlements and it's expansions and manage tp do all that without completely raping your computer, it becomes a pretty good game.
I like that the combat is solid. The shooting mechanics are exactly what I wanted from them.
The enemies are too bullet spongy though.
I didn't like the conversation stuff. I wanted skill checks and multiple paths you could go down on quests.
The settlement system was fine. It was kind of a dumb time waster, but I liked aspects of it. I definitely liked being able to build boxes to organize all my loot. Better than downloading player home mods. I feel like there was a lot of missed potential there though.
I like the way they did power armor, but I wish playing without it was more viable, and I wish you didn't have to get out of it to use crafting stations or whatever.
I played the fuck out of that game, but now any time I try to go back to it it just seems like a hassle.
What did you like?
Settlement management, the half of the companions that were good, general looting stuff
What didn't you like?
Story plot holes/general blandness, lack of cities/villages due to settlements, lack of dialog choices/ repetitive choices (how many fucking "sarcastic" choices can there be), the bad companions (preston especially), no uniques in vanilla game just unique modifiers, the player character yelling every goddamn time I took jet
How much did you play it?
50ish hours, just got to the institute
The survival mode is p cool. Turns it into one of the most hardcore rpgs ever.
>What did you like?
All of the superficial elements where upgraded(gunplay/graphics/animation/etc)
>What didn't you like?
All of the important aspects that make Fallout Fallout, or an RPG an RPG, where downgraded
>How much did you play it?
I played it first on Xbox. I made a character for every faction and played alot
Played it on PC eventually, modded. FO4 doesn't have very good mods. They're all superficial crap. None of them actually fix what's wrong with the game.
It's crap. Even Fallout 3 was better, and they're both Bethesda Fallouts.
Fallout 76 is uniroically much better if we don't take mods into account. And that's due to the fact that the people who made 76 are a completely different team from the team that made 3 and 4.
Fallout 1, 2, and NV are good RPGs
Fallout 3 is a meh RPG
Fallout 4 is a good looter shooter
Fallout 76 plays like survival game
and in my book, survival games > looter shooters.
>am playing fallout 1
>first random encounter is finding 10795 caps in a nuka cola truck
Is this rare?
Bethesda was clearly inspired by NV when making the faction system in FO4 they should have made it so instead of the minutemen being the "neutral ending" or the ending you can get no matter what they should have just let you go full tyrant let you make your own faction to make yourself king/queen of Boston. Because if the settlements I made were helping me achieve an ending or making my faction stronger I would do it more.
bump
Yeah with a bit of tweaking you could turn it into a decent STALKER-lite.
The most important one is a mod that increases the combat distances. Arbitration has a submodule for this, really changes the game a lot.
> What did you like?
Skyrim
looting shooting
perk chart
biomes
grafix
music
BoS
>What didn't you like?
voiced protagonist
conversation wheel
main quest
side quests
radio
animations
AI
> How much did you play it?
300 hours
I liked building things
I didn’t like the story
I played it until an update outdated my mods
Wh..what?
Fences were usually the first things i got and then with modsi build even better fences. I started putting homes in the BULWARKS i was building
it was shit
They tried to copy the faction system but half assed it anyway like always
One thing I liked is how as you built settlements and trade routes and did Minutemen quests, you had more and more allies in the over world, it was like building your own army. Thats really what I hope Bethesda expands on, the idea of creating your own faction and shaping the wasteland to your leadership, also had you been able to be an evil raider in the main game and actually enslave people I would have enjoyed it more.
CONS
>removing most of all rpg elements
>no fov slider, toggle aim or ladders
>dude four dialogue options lmao
>voiced protag
PROS
>looks good
>nice gunplay
>interesting crafting and base building
>power armor porno
>great survival mode
Wish there had been better expansion packs.
Weapon modding is more fun on pc once you get an idea of what you’re doing
>minigun with a gauss rifle suppressor
>STOOOOOOORM CANNON IM SHOOTING LIGHTNING
>building that fastest possible gun and then adding the missile launcher targeting comp to change bullet type to missile
>affix two shot
>shit 50 missiles down an alley
>enters kill cinematic
>watch feral ghoul literally explode in a fireworks of gore as it’s launched to space
>attaching a non-gauss rifle suppressor to any laser weapon
>outside of vats it does instant damage, no beam, no bullet travel just blip and dead
>putting a knife on a pool queue
>putting the deathclaw gauntlet extra claw on a powerfist so you have an automatic dildo
I see a lot of people saying they hate the AI. What is it you don't like about it? Are you talking about how enemies move in an encounter or are you talking about retarded settlers having troubles pathing through your settlement.
fpbp
IDK, for me the first things were jukeboxes and TVs and beds. I just built rocket turrets all over the place for defense. Weird how the human mind works, eh?
The only thing it has over it's predecessors is the below average gunplay and I'm pretty id worked on that
What would a bethesda game look like if they actually tried?
both
I liked it quite a bit
>What did you like
Shooting mechanics were way better
The story was actually pretty good and there were some actual moral questions you had to ask yourself in regards to free will vs faster recovery from the war
I didn't even mind the voice actor
>What didn't you like?
Head of brother hood of steel's hipster hair cut
the fact that the minute men seem to hold opinions not dissimilar from the brotherhood on alotta stuff so it seems pointless to have both in there
>How much did you play it?
Quite a bit. Beat main mission, Nuka world, did some of far harbor, don't remember my number of hours. I think I liked some stuff in 3 more but really Fallout 4 was cool
A "defining" rpg that devs will try to emulate, but knowing modern bethesda, they aren't capable of that now