Are you playing it? What are you doing? Thoughts? Post your screenshots?
Rain world thread
why yes i spend my time collecting vulture masks in chimney canopy, how could you tell?
i recommend people play as the hunter, it's more fun because you focus on killing enemies instead of eating bats and fruits, and you can have two spears.
you can unlock the hunter by creating a blank text file named "unlockred" in your main rain world directory.
>instead of eating bats and fruits
Before I bought Rain World I hadn't ever encountered a game that I liked everything about except the playing part. I would recommend it.
I eventually got bored of the grind for food that dying causes
I like the playing part now, but it took a long time to get there. I remember that trying to understand how to use grappling worms was the most frustrating bitter experience at the time.
My favorite region is the garbage wastes. Awesome
>My favorite region is the garbage wastes
Beat it some time ago. I'm conflicted. 65% of the game is mediocre, 30% is downright frustrating, but then 5% is untouchable. There are a few brilliant moments that, if the whole game was composed of them, it'd easily be my favorite game of all time. Unfortunately, the core gameplay loop is just not that fun to me. I think there's a reason that only 5.9% of people have actually beaten the game. It took me about 21 hours to do so, and I feel that if the developers trimmed the boring/annoying parts off, there's a 5 hour masterpiece buried in there. So my feeling on the game is mostly disappointment, because I can see massive potential for greatness and it's unfortunate that the game isn't what it could have been. Not even sure if I could even recommend it.
Other than a couple extremely shitty bottomless pits and screen transitions, when the game is frustrating, it's intentionally frustrating. I think the genius of the game is that it doesn't try to be just fun, it commands a whole palette of emotions, and looking back on the journey after it's been re-contextualized by what you learn about the world gives you so much to think about.
>if the developers trimmed the boring/annoying parts off, there's a 5 hour masterpiece buried in there.
Just play ori or some other shit then. The game is not for you
I love this game, but I have never played more than like five minutes of it
I know all the lore and have bought four copies in total. Very very excited to see devs next game
I hope next time they will go away from making an extremely punishing game. Rain world is probably the best ever game to reach the smallest relative audience due to its obtuse and brutal design.
kek
>I love this game that I never played
I want to cum inside and on a slugcat!
There's always someone that can't understand
I've played video games for 33 years and have commercially released products as well as having professionally written about games, so call me when you think you're ready for your opinion to matter to me
This post just makes me feel bad because I don't think there is any way for you to understand why people who actually played the game blind love it.
Is this post satire? I can't honestly tell.
I'm definitely getting an urge to replay it, maybe explore the full map before trying a Hunter playthrough.
>Bought this game yesterday
>After being lost for 15 mins, finally find a new path
>Start making insane progress
>Rain comes
>Fucking purple monster is stuck autisticly flailing front of the only sanctuary
>Lose all this progress due to retarded rng
>Close game and go to bed
How the fuck was that fair. I get some of the fun is how random the eco system is but that was pure bullshit. Or am I just simply over reacting
just spear the lizard or throw a tone at it lmao
just dont spear his head
I recommend you install the mod to remove the cycles limit. This way you will be able to have a normal playthrough, just with a different slugcat. You can do whatever you want without the limit of cycles. It's fun to just stay in an area and spend your time killing and eating.
>>Fucking purple monster is stuck autisticly flailing front of the only sanctuary
for some reaosn, i loled really hard at this
Get used to bullshit and just move on. Some times you are just unlucky. There is no downside to dying unless you want to travel to a new area. When you find a karma gate, you will need to have a certain level of karma, which increases when you sleep and decreases when you die. Right now you are in the outskirts. I recommend you go north, to the industrial complex. Avoid going south or to the far west.
P.s. don't focus too much on moving forward, the game's main objective is to just explore and enjoy doing things. The main objective of the story is to reach a special place, if you follow the yellow worm you will find that place eventually. if you follow the blue worm, you will find an NPC that talks to you, useless for progressing the game, but still an important thing to do.
Maybe I'll give it a shot but then I'd miss out on the adrenaline of finding a shelter when the rain starts
I thought the blue worm was to 5P and yellow to LTTM?
>There is no downside to dying
of course there is, it's to find food and do the cycle which takes time, and if you die again now you have to eat for 2 cycles, it's a food grind the game pushes on you
Got a question for you all. How are you supposed to sneak past monster kelp in the water?
I'm not talking about removing the rain. The hunter has a limit to the number of cycles he can go through, if you reach 20 days you get sick and die.
I'm with you. Perfect aesthetics, perfect integration of all directions, and perfect ecosystem.
>spear 3 times to completely remove them
>get close then spear them once and pass quickly while its writhing in pain
>approach them as close as you can slowly to avoid alerting them since theyre blind and then quickly go underwater and pass them as fast as you can
>grapple worm over them lmao
No i got confused, i checked the wiki now. The blue ones don't do anything, the yellow ones lead you to either 5P or LTM, depending on the picture they're displaying
in water it's even easier than land. just swim very slowly
Gotta let go and accept that unfair shit sometimes happens. Thanks to the rain cycle you never make more than five minute's progress before you die or save. Now that you know where you went, it shouldn't take more than a minute to get back there.
That said, is right about there being things you could have done had you known about them/been experienced enough to think of them under pressure (my god does the rain turn me into a gibbering retard).
Been playing expanded region mods and the its fucking kino
You can use garbage and hit it to distract it for a few seconds works well both land and water
They are attracted to ripples in the water. Go into the water slowly and dive under it. as long as you don't hit the surface it won't notice you.
I can understand that the game is probably intentionally frustrating. But in my opinion the genius of the game (or at least what I admire most about it) is how all the enemies and creatures in the game exist and thrive even if they're not on your screen. Every worm has its own emotions, preferred prey, style of moment and combat. You control a character that stumbles into the lives of these creatures, as opposed to the creatures spawning because you hit some trigger or them waiting for you to come. Which is fucking bananas if no other game has done this before to this extent.
I think unfair deaths in this kind of game are fine. Life is unfair and unpredictable. But I just wish that those moments - such as when I was being chased down a corridor by a vulture, picking up stones and spears and throwing them at it as I was running away, or when I helped out a tribe of hunters in a huge fight against an army of lizards, or the stealth sections with the daddy long legs - were as frequent as the transition screen deaths or wrestling with the controls (fuck that gravity bit) or the farming for food to get through a high level gate.
So yes, I don't think I mind the game being frustrating at times, but I wish that aspect was toned down and that instead really awesome scenarios that arise because of the interactions between the creatures and other creatures or the world around them happened more often.
lol. i dislike ori far more than i do rain world.
What does this mean?
the most beautiful place
94,1% of players: plebs filtered
if you think that, you're of really low intelligence
let me guess, you also can't tell if a game is good or bad from video of it being played, right? i'm astounded how common that deficiency is here
That's interesting because I don't agree, and I come from almost the opposite perspective. The game is not an ecology simulation. The food chain doesn't really exist, other creatures don't have to eat, the relationships between them are usually very simple, and the game does spawn things in a way that's very game-like. For example the birds going across the Memory Crypts are really just obstacles the game puts in your way. There's no evidence that they do anything besides snap at each other and try to eat you and they're placed specifically so you'll have to encounter them there.
But the reason why this isn't a problem is because the game gives you just enough for you to fill in the illusion yourself. You can easily imagine that the birds eat everything barren which is why the crypts are a wasteland. Even though the birds literally exist to be an obstacle in your way, they don't feel like it, they feel like they're a part of the bigger world and you just happen to inhabit it with them.
The game is constructed in a way that makes memorable moments happen. It's not truly dynamic, it's just crafted carefully to give that impression. But it does that to paint a bigger picture and to give your journey weight and meaning.
I got to the water part with he big fucking thing underneath and i never launched the game ever again
Just avoid those parts of water, it's not that dangeous
It's pretty manageable, but yeah prepare your anus as the following levels will rape you
Bout to try to get through the memory crypts for the 18th time, wish me luck
>swim
Can someone explain why I keep drowning? Sometimes it seems like drown immediately, and sometimes I can go for awhile. I was having trouble in Garbage Wastes. Then I went to the Drainage area and the whole place was underwater. Naturally, I drowned.
The water in this game seriously makes me paranoid. Can you drown while treading water? Because when I was in the Drainage area, it sure seemed like it, even though I'm pretty sure I was in one of those little air pockets.
Pressing jump in the water gives you a speed boost, but drains a tonne of your breath
Try not to hit the jump button while under water if you can help it. Hitting it makes you swim faster but you'll run out of breath super quick.
you need to time to recover air. a few seconds art best
drainage makes you do deep dives back to back so you make forget to take a breather
But what about having my head above water? Can I just float there without worry?
>How the fuck was that fair.
It wasn't because survival rarely is. That's just how Rain World is.
Sure. Swimming on the surface is fine.
I never felt like anything was intentionally frustrating. The fact that nothing feels like is was intentionally designed is what makes it so unique for me.
Theres a trick that the game doesn't teach you, while swimming forward press left/right alternately like a wiggle motion and this will give you a speed boost underwater instead of pressing jump.
Lower parts of DS is a bitch to deal with
The door to 5P is my go to example.
Dive far enough from them so water movement doesn't disturb them then swim past them.
Maybe, but that area also gives you so much food no more than 4-5 screens away from the shelter.
There's nothing underneath, it's just more water.
>For example the birds going across the Memory Crypts
But you picked one of the only examples of a 100% linear region where the game forces you to encounter a specific monster.
Everything from the memory to the end of 5P plays way differently from the rest of the game, and only the crypts are completely linear.
Imagine this thing is responsible why stopped playing the game and didn't pick it up again for another year.