Hard to say. Definitely in my all time Top 10 though.
Jason Rogers
Nah that's BotW2 As soon as the sequel drops a bunch of Yas Forumsirgins are going to be suddenly a lot more honest about this tech demo.
Easton Williams
Funny that you mentioned Bayonetta since BotW rips off witch time but does it a thousand times worse.
Christopher Rivera
If BOTW had good dungeons I would agree. It has the best overworld design of any game ever. Its only flaw is its dungeons.
Jose Taylor
I still haven't played it because I don't like the graphics style
Ryan Lopez
And side quests desu. Then a bunch of smaller things like enemy variety.
Luis Allen
Yeah, BOTW is definetely my favourite game of all time. I'm currently on my second playtrough in Master Mode about 180 hours in. Good I love video games.
Dylan Miller
Played it for about 100 hours, it was pretty good but also had some glaring flaws. I also can't touch it anymore because it becomes incredibly boring later on.
Jaxon Brooks
Skyrim is honestly much better.
Isaiah Reyes
>yet another open world game with an overly-large environment and nothing to do >handful of quests, only 4 dungeons and dozens of single-task shrines instead of real content >replacing the heavily story-driven gameplay with having almost zero story instead >steal the sync point idea from Assassin's Creed >build entire game's combat around weapons that break >add in the fucking annoying and entirely pointless 'now it's raining so you can't climb, go fuck yourself' mechanic >all of the puzzles are solved with one of a handful of tools you get at the start of the game, so there's no large sense of progression beyond more hearts/stamina and getting the right gear for the right climate
There are countless problems with this fucking game. BOTW can be fun and entertaining, but don't get it twisted- it's possibly the worse main series Zelda game since 2.
Benjamin Young
Yep. Only Nintendo could.make a game so good.
Justin Turner
I never even beat it open world games are boring
Brody King
>it's possibly the worse main series Zelda game since 2
BotW is what Zelda is supposed to be. The series lost its way over the years. BotW is the Zelda game I waited 30 years to play. Nintendo actually exceeded my expectations.
Oh, forgot some more retarded bullshit from this game:
>getting the 'good' ending requires you to do a boring side quest that just gives you more cutscenes of Zelda whining about how tough her life is >the charm of exploring environments filled with countless interesting, memorable characters is replaced with a fucking post-apocalypse >beyond the goddamn rain, you also have the annoying Guardians and weather changes making exploring the world NOT EVEN FUN >add in hundreds of collectible seeds to pad out the gameplay for completionists, giving literally nothing of value for a reward after the first half of them are found >replacing the variety of bosses with four equally gay and boring versions of Ganon >also the worst version of Ganon ever
Fuck BOTW.
Isaac Collins
It allows you to forge your own adventure instead of doing some dumb puzzle in order to get all the checkpoints and beat the final boss Hell you can beat the final bass after the tutorial area
Noah Price
The only thing BotW does better than Skyrim is melee combat and even then, not by a huge margin. Test me faggot, I got all day thanks to wu tang virus.
David Martin
>I want my new Zelda to be just like the intent of the original >let's throw away the game design that the series used since LttP and replace it with a giant world filled with nothing but busy work and boring characters
Good job, you got exactly what you wanted. It's shit.
Josiah Lewis
I don't understand how people can say botw is amazing because it has the best exploration when it doesn't reward people for exploring at all.
Other games, if they don't give you good loot, give you unique character interactions or quests. Botw doesn't really have any of that.
Gavin Lee
BOTW literally has both
Cooper Sanders
BotW truly is one of the few games worth being called a real "GOAT". It's so pure, unadulterated fun.
Adrian Cooper
is this the new graphix whoring form of the nu-zoomers?
Jose Ramirez
>forge your own adventure.
Doing things in whatever order you like isn't 'forging your own adventure', it's choosing what to check off of a list at what time. You're still going to kill Ganon and get the same ending either way, with the addition of a single tacked-on cutscene if you complete the memory collection before killing Ganon.
Austin Bell
No it doesn't. All its sidequests are fetch quests and the characters don't really have any depth to their personalities.
Leo Baker
Skyrim’s combat was as shallow as a bullet >the larger enemies only caused head ache and clipped through everything >there is no sweet spot in the difficulties it’s either as easy as COD or FUCKING LEGENDARY >You don’t get bonus damage for head shots >head shots don’t stagger others >stamina is only really used for power attacks making stamina potions useless >The ai is laughably bad and cannot compromise most of the time >the only dragon battles that feel grand are the first 3 >Dynamic level scaling in Skyrim is broken, you can have max lock picking and now you have to deal with fully steel played bandit chiefs
Benjamin Ross
The ability to craft weapons is literally the only bad thing about this game Imagine if after you buy your house you get to upgrade it with a smelting pot that works the same way cooking pots do. When your weapons break they shatter into metal pieces you can pick up and then throw those pieces into the pot to craft various weapons and shields. Maybe you could throw some wood in to make arrows or axes.
Brandon Perry
No, dude, you get the seeds. Those are totally worth it. And if you want to look like an asshole, you can do all the shrines and get the dumbest Link outfit. 10/10 masterpiece.
>rain mechanic >having to collect the right clothes or eat the right food to not be too hot or cold >Guardians making exploring annoying >"fun"
Sebastian Ortiz
This but completely reversed
Ayden Lewis
But did you get the help of the 4 robots? Did i? Did a random faggot on V saw the spirit king? It is forged then
Christian Gutierrez
>fetch quest Gathering items is fun in itself in a world as well designed as botw, plus far from all quests are fetch quests. And there's plenty of things to do or see even when they're not labeled as "quests" by the game. >the characters don't really have any depth to their personalities Literally all characters in the game have unique dialogue, background and behaviour.
Michael Evans
I'm glad you enjoyed Skyward Sword. Its so much getting OoT remade endlessly. Best thing for the series, right?
Daniel Hill
im actually sad that you believe any of that. especially that last part. either botw is the only game you've ever played or you're such a drone that you're completely delusional.
Nolan Rodriguez
Maybe I would take your argument seriously if any of those things had any effect on the ending of the game. If you want to talk about 'forged' endings, look at how Witcher 3 gives real consequences to your actions and even decides the entire ending of the game based on what seemingly-small choices you made along the way.
BotW has less endings than fucking Mass Effect 3.
Charles Gutierrez
>The game is three years old, it's time to stop kidding ourselves. BOTW is the best game ever made.
>says it's time to stop kidding ourselves >proceeds to kid himself
Christopher Long
You haven't even played through BOTW, that's what's sad. Even random NPCs along the road are named, have unique dialogue and appearance and many times a progressing storyline. But thanks for dropping your point and switching to ad hominems, now I know there's no reason to bother anymore.
Jacob Morgan
Botw was honestly incomplete. Like some other anons say, it really is kind of like a tech demo. Hopefully the sequal expands on the foundation. Games alright but I definitely can't regard it as a masterpiece.
Jace Powell
>it really is kind of like a tech demo.
This is the most desperate meme of a critique ever. A sure sign you have no argument.
Says a lot when a mere "tech-demo" from Nintendo, running on 10 year old tech, BTFO the entire gaming industry.
I LITERALLY just said that Skyrim's combat was the weakest aspect of it. Talk about going for low hanging fruit, too intimidated to talk about other aspects of the game that Skyrim RAPES Botw in? Regardless some of your points aren't even valid. >the larger enemies only caused head ache and clipped through everything "Only caused headache," is vague af but the clipping point is valid. >there is no sweet spot in the difficulties it’s either as easy as COD or FUCKING LEGENDARY There's Adept. Skyrim, being a game where you build your character, is more about the grind to become OP. Theres an actual difficulty curve here. In BotW all combat encounters are open from the start which reduces difficulty to, "Do you or do you not have ample resources to fight these enemies?" >headshots >headshots Valid. >stamina is only really used for power attacks making stamina potions useless Plain false. I'm 99.9% sure regular attacks consume stamina. Even if they dont, power attacks are EXTREMELY useful. As you unlock more perks they become very reliable for staggering opponents. Decreasing their DPS. >The ai is laughably bad and cannot compromise most of the time This also applies to BotW, but still. Valid. >the only dragon battles that feel grand are the first 3 This is an OPINION. Not an ARGUMENT. Learn the difference. I could say that ALL mandatory dragon fights are grand and it would be equally as substantial as an argument. >Dynamic level scaling in Skyrim is broken, you can have max lock picking and now you have to deal with fully steel played bandit chiefs That's your own damn fault for leveling and ONLY leveling a supplementary NON COMBAT skill. If you built a character that can pick any lock in the world but cant fight his way out of a paper bag then you cant just complain about not being able to engage in combat. That makes you an idiot.
Brayden Phillips
what do you think about half life 2?
Luke Gonzalez
>why did this game that went through development hell for several years end up with a number of glaring flaws on release? I can guarantee the sequel will iron out most if not all the biggest problems from the first game, and you are all retards for taking the same bait for over 3 years.
No BotW doesn't have ANY glaring flaws. All it has are quibblesome imperfections. These are what non-mentally ill people would call "nitpicks".
Its fine to look at things in retrospective and say "oh they should really improve *that* and they could add *this*".
Thats fun. Its healthy.
But we get these fucking retarded ignorant babies who try to turn these ideas on their head and try to make a narrative that the game is somehow "heavily flawed". It's beyond delusion. And you'll notice that they'll conveniently ignore or reject all the reasons why the game has received so much praise from everyone.
Its a coping mechanism. They'll elevate these nitpicks and obsessively fixate on them or they'll pretend that standard gaming conventions which exist in every video ever made are somehow "Major Game Breaking Faults".
Screetching autism.
Matthew Brooks
I have seen this exact post like 5 times now
Gabriel Wood
I've seen seethers trying to cope for 4 years now.
Julian Sanders
But I liked the game despite its glaring flaws, I hope the sequel fixes them so I can have even more fun.
Aaron Sullivan
The only "glaring flaws" of BOTW are a bunch of bugs that shoudl have been patched. Everything else is minor or just rpg hoarders getting btfo by consumable weapons and people completely missing the point of "Breath of the Wild" asking you to adapt to and observe your environment.
Joseph Hernandez
>shrines are repetitive and very basic >weapons break to force the player to try out different ones but there's no mechanical variety so why try different ones >large open world with too few ways to travel >little enemy variety, bokoblins suck dick >conventional combat system is absolute dogshit >no fun rewards for anything All seem like glaring flaws
Leo Williams
It was a over glorified sandbox user. If you can't even admit that much then go play more games. All the games mechanics were never fleshed out. Things could have been made to make the game significantly better (hopefully that's what they do in the sequal). For example, the game was a huge collectathon. You'd gather tons of materials and for what? The wood you collect can only be used for campfires. Why not have the wood also be used to reinforce wooden weapons. Maybe make them stronger or increase the durability of them. There's 120 fucking shrines and for what? Heart pieces and a couple for moves? When you first encounter shrines, it's to get the 4 power ups. The bomb, magnet, freeze and time stop. Why not use a progression system with the shrines where each shrine helps upgrade your equipment? The shrines are usually focused on one of the power ups right? Why not simply make it so that if you complete a certain amount of bomb focused shrines, your bomb gets an upgrade? Let's take it a step further and give the bombs elements. You could have an ice bomb, fire bomb or a cluster bomb upgrade. All you'd have to do is complete shrines that are bomb focused. They should've kept the heart piece system the same as the other games. We have this huge ass world where they could've introduced dozens of puzzles to get heart pieces. That means we could've had more set pieces scattered throughout the world to make it seem a little less desolate. I enjoyed figuring out how to get certain heart pieces in previous games. Some were in plain sight but would still require you to figure out how to get to it. You just sent me on a rant user I hope you're happy. I could sit here listing hundreds of ways thr botw mechanics could've been improved upon. Again, the game is just a sandbox title with Zelda paint slapped onto it. So many things could've been fleshed out but weren't which is why we see people saying things like "tech demo".
Kevin Kelly
Also, you have to remember what games were releasing leading up to botw. Gaming was so dam dry ans stale in terms of AAA games. When BOTW came out, it was literally like a breath of fresh air for everyone, including me. I spent countless hours playing simply because there was nothing to really play beforehand.
Jose Ramirez
>>shrines are repetitive and very basic Over 100 completely unique subterranean challenges, puzzles and /or assault courses is flaw? >>weapons break to force the player to try out different ones but there's no mechanical variety so why try different ones Complete bullshit and you clearly don't understand combat in the game. Not the game's fault.
>>large open world with too few ways to travel Wut?
>>little enemy variety, bokoblins suck dick BotW has plenty of variety. Agains you could make this complaint about every single video game ever made. How many Goombas and Koopas did you stomp in Super Mario Bros? Do you even understand what video games are? Oh yeah, in BotW its a MAJOR FLAW though huh?
>>conventional combat system is absolute dogshit See above.
>>no fun rewards for anything Bullshit.
>All seem like glaring flaws Nope.
Jackson Baker
>game with that shit of combat/dungeons/OST >the best ever
why are Zelda fans so delusional? It's not even the best overworld game of all time.
Benjamin Morales
>Says a lot when a mere "tech-demo" from Nintendo, running on 10 year old tech, BTFO the entire gaming industry. By what measure?
Jonathan Ross
Why even choose OP? If they're both enjoyable, then just play both.
Alexander Howard
BotW made nearly every other open world game seem dated and lazy overnight.
Gabriel Carter
They sold a shitload of new consoles with a day one port. That alone is beyond what any other has made.
Matthew Evans
>Over 100 completely unique False. Stop lying. >Complete bullshit and you clearly don't understand combat in the game. Not the game's fault. Enlighten me then. >Wut? You can only walk/run, ride horses, throw yourself by using stasis on an object and applying force to it and use parachute. Not enough for a game that large. >BotW has plenty of variety. Agains you could make this complaint about every single video game ever made. How many Goombas and Koopas did you stomp in Super Mario Bros? Do you even understand what video games are? Oh yeah, in BotW its a MAJOR FLAW though huh? Not a fair comparison. Mario games are 2d and 3d platformers with relatively small levels tightly designed around the enemies and challenges they pose. F.E.A.R has little enemy variety as well but it's a linear corridor shooter and those enemies are simply amazing due to great AI and behavior patterns. Meanwhile BotW is a HUGE open world game where you spend a lot of time travelling and exploring new areas and all you ever meet is a bunch of fucking bokoblins, a few lynes and some other stuff. Not only are the enemies not varied enough, but also the most common one, bokoblin, is dumb as all fuck and poses absolutely no challenge, fighting them is more of a nuisance and avoiding them completely is a more fun option than fighting them. That's bad design. >Bullshit What fun rewards did you get in BotW for completing shrines, finding secret areas or defeating harder enemies?
Caleb Nguyen
How so? I mean, Nintendo does have an iron fanbase, this by no means is a measure of quality of BotW design.
Christopher Morales
>False. Stop lying. Feel free to prove me wrong.
>Enlighten me then. Webm related. Combat in BotW is fine. Its open and robust enough to allow for all kinds of engagement options without it overshadowing the core gameplay. You might as well complain the cooking isn't as fleshed out as Cooking Mama.
You can only walk/run, ride horses, throw yourself by using stasis on an object and applying force to it and use parachute. Not enough for a game that large.
Its called Breath Of The Wild
>That's bad design
No its freedom. You don't have to fight a fucking thing if you don't want to. My gf played the game like MGS and just sneaked around everywhere. She had a great time. Of course you WILL have to fight if you want those monster parts to upgrade your armour.
>What fun rewards did you get in BotW for completing shrines, finding secret areas or defeating harder enemies?
Champions Abilites are literally magic fucking spells. Great fun. All the unique armour sets were handy too.
Daniel Brooks
the more i think about it, BOTW is to open world games what Dark Souls did to the perception of difficulty in modern games. it reminded people of the way games used to be before shit became so casualized. the only difference is that DeS/DaS actually had unique elements you couldn't find in other games, and BOTW was a decent open world game that removed all the brain-dead shit that Bethesda/Ubisoft have introduced over the years. BOTW is probably the only time where "the dark souls of X" is applicable and not a meme. the Nintendo bonus is true, but not by much. it's probably a 90/100 game