Why do anime fighting games feel so button mashy compared to street fighter?
I was told they were more complex, but it just feels like I just need to go ham harder than the other guy
Why do anime fighting games feel so button mashy compared to street fighter?
because they are
Dengeki isn’t really a great fighting game in the first place.
I've mostly been trying shit like UNIST, Guilty Gear, Granblue, DBFZ and Blazblue. Just sorta feels like Neutral has been gutted and replaced with easy, long combos, constant pressure and easy mixups. I just don't really get how its supposed to be more complex when everything about playing them feels so dumb in comparison.
There's no other game where you can beat up Kirino so it ranks pretty high for me.
>I was told they were more complex
>listening to anime fg players
>ever
Dengeki Bunko Fighting Climax Ignition and Arcana Heart are amazing but ignore people telling you that X fighting game is more complex than Y fighting game, especially with anime fighting games, they're basically always biased and will claim that the game they play is more complex than every other game because they want to make themselves feel good. Don't play a game because it's "complex", play it because you like the systems or characters in it.
Like Tekken or whatever might be more complex than DFCI but it doesn't have Shizuo or Himeragi so I'm just gonna play DFCI instead anyway.
Because the games are about fast action and decisions and a bunch of meme cheap shit that balances itself out. You're not playing street fighter. Stop thinking it's going to be street fighter. It's like complaining CoD isn't like Siege or whatever. Get good. Adopt different mentalities.
If you want a fighting game with a good emphasis on neutral, adaptive play, and complexity of systems/mechanics, then unironically check out Pokken.
Characters all have extremely different playstyles which players of the same character also play very differently, the whole 2d-3d shift mechanic forces returns to neutral, has the 3d phase act as a second buffer to neutral play, and the way it shifts itself forces adaption since in high level play you need to change your bnb's and como composition and move choices up in response to if staying in 2d or shifting to 3d is more advantagious given the character matchup, the other player, or the state of the match.
The way it handles attack heights also leads to more reversals and more complexity since while it doesn't exist to bypass block which makes pressure somewhat simplier, it instead exists for moves to bypass and punish each other during their active frames with moves going over or under each other with moves having both offfensive and defensive height values and there being like 6 different height states.
Why is this game called DFC
>Don't play a game because it's "complex", play it because you like the systems or characters in it.
But I like Street Fighter and nothing else plays like Street Fighter, but I also can't get anyone to play SFV with me because the memes about it are too strong and they won't even try to learn it without whinging the whole time about how the game is apparently just unplayable and awful cause they can't do links.
>SFV is too casual man, lets play DBFZ instead
>mfw
I have to agree with you there. Plus Akira from Virtua Fighter is in there, so that’s kinda cool.
Anime fighters are traditionally pressure-based. As in they depend more on not giving the opponent a chance to press buttons too much and trying to break their defense.
Street Fighter-type fighers are footsie-based, so it's more about neutral game and baiting the opponent into mistakes.
I play a bunch of fighting games and I'm okay at best, I'll play with you if you want, post steam
Maybe you just play bad anime games.
It has akira in it and that is the only character I play. Any game with him in it is based to me. It's literally also the only way to play as him on ps4 that isn't yakuza or shitty last round.
I don't get it. I always find that SF is the mashy fighter series because it has such a routine back and forth. And since combos are link-based, it's typically a case of combos being extremely deliberate and limited in what you can actually do.
Most anime fighters have a pressure/neutral/whatever focus where errant button presses will just get you opened up. Despite the easier flow for inputs, the combo structure often involves a lot more nuance to actually connect the most technical stuff together.
Despite many saying anime fighters are very fast, they actually feel a lot slower than SF. A jab in SF is like two or three frames while the typical light in almost any anime fighter is closer to ten. To actually link together shit which usually has a window of a mere few frames makes me want to mash like crazy in Street Fighter just to make sure my attack goes through.
because you don't play fighting games and hold street fighter to some golden standard for some reason
gatling
Dude this game sux why can’t every game just be the same shit over and over
>Most anime fighters have a pressure/neutral/whatever focus where errant button presses will just get you opened up.
Neutral is absolutely not the word here, I feel like you're talking about the endless oki pressure. Because almost nothing in these games ends up in a true reset to neutral, and even if it does it only lasts a few seconds.
Honestly anime fighting games just feel like two people taking turns playing single player games on each other. You have so many options and possible combo/blockstring routes that yomi barely plays a part. Its so much easier to mix someone up when you have 12 different things they need to try and guess between, combos are WAY easier to both confirm and perform, especially since almost any confirm will let you follow up with your usual bread and butter combo.
I don't really think I'd call perpetual okipressure/blockstrings a strong neutral focus at all.
The thing with anime games being "Fast" is that your characters are constantly flying around the screen. Its less that your moves are fast, cause honestly they're almost always slower than Street Fighter overall. But the pace of neutral is way faster. It takes about a second for most characters in anime fighting games to close the gap from full screen, or they have full screen buttons, or they have obnoxiously retarded zoning and never actually need to close the distance at all.
If I lose a match in SF it feels like I was outplayed, but in anime games it just feels like I got meme'd on. I never feel like there were deep mind games happening, just that I guessed wrong or I guessed right.
But anime fighting games all play basically the same with a few retarded gimmicks. I just think the anime style is more popular because its much easier to pick up and play, Street Fighter takes some time to learn before you can really enjoy it
>much easier to pick up and play
I feel like this is the exact opposite of anime fighters
they are absolutely full of bullshit characters who will rip you a new asshole if you don't know exactly what they can do
Anime games tend to have lower pushback and have some sort of cancel system in place. Street Fighter also has links, so lower skilled players get way less combo opportunities than anime fighters who can visually hit confirm off of block strings.
There is literally no fighting game where its fun to pick it up and play against someone that knows what they're doing.
But if you take two guys looking for a new fighting game, they'll have more fun button mashing in Guilty Gear or UNIST and doing cool stuff without even knowing how, than they would spamming sLP in SFV.
Mashing gets you nowhere in SF, but anime games are kind of built around it. Hell most of them are built around shitty auto-combo garbage now because they know how much people rely on button mashing.
lmao not even the anime fighters fanbase plays anime fighters, these games die in a few months and then the community moves over onto the next hype trainwreck
>nothing else plays like Street Fighter
Granblue Fantasy Versus, Fighter's History, Koihime Enbu to name a few.
Play more games.
>button mashy
You'll get your ass kicked if you button mash against anyone who knows how to play the game, just like any other fg.
>Granblue Fantasy Versus
Oh yeah, because autocombos, a special button, a block button, and cooldowns for special moves are what I think of when I think "Street Fighter"
You can choose not to use most of that. The only thing that you can't control (EX turning on cooldowns) makes sense for balance purposes.
No need to make excuses for why you don't play more games.
>no airdashing
>built around footies
>v-trigger cooldowns
you're basically a dumb faggot who knows nothing about the game he's a fan of
I dunno, I'm a street fighter guy mostly, but I had some "evo tier" friends that used to play Guilty Gear until they got sick of how "Its all about who mashes better, especially online. This game is dumb". I've heard a lot of high level players refer to a lot of anime games as mashy
see
I don't play SF but if you haven't tried it yet Pokken might be similar. It does have straight up focus attacks and FADC, though it's confusingly called "counter attacks" in pokken (there'a also normal counters, but they + focus attacks + most armor in the game is grouped togethas having the "counter property" blue flash which grabs beat out)
How do I do combos without autocombos when 90% of my buttons are buried in the autocombos?
>"evo tier" friends
point and laugh at the retard who thinks his friends were good at the game
>>v-trigger cooldowns
Do you honestly think Vtrigger is on a timer?
its a fucking meter
They're good enough to place top 16 in smaller tournaments like Frosty Faustings and shit, they seem to have mostly retreated to "poverty fighters" like Melty Blood for now though
a meter is still a cooldown
>has no air dashing
>footsies exists for once
"ITS JUST LIKE STREET FIGHTER!"
Fucking anime players
They aren't though? If you know how to play SF, you'd know that most combos in the game are, normal > ex special > normal > special/ex special and some variants of said strings.
>it's another "retarded SF baby can't read" episode
>a meter is still a cooldown
Ok what
Looked up BnBs when I started playing, and most of them were 5AA>special>5A>special>5BB>special
You're basically just alternating between auto combos without doing the last move in most cases.
I don't understand why this game couldn't just be a 6 button fighter instead of doing this gay shit
Anime is for fags that just want to mash chains and unreactable overheads and do oki and setplay constantly; then insult normal people for not playing their dogshit games
Theres only 2 normals behind every autocombo though and theyre usually crap
It really does just feel like its for people that think real combos and yomi/neutral are too hard.
Every time I "git gud" at an anime fighting game I realize I'm not having fun. Winning doesn't feel good because I'm just memeing on the other guy and I know he just guessed wrong while I was running my bullshit on him, and losing doesn't feel good because it always feels like you just guessed wrong while they were running their bullshit on you
When you only have 3 fuckin buttons, having 6 other normals locked behind auto combos fucking sucks
Who let the rejects out of /fgg/? This thread is trash
No the autocombo is the same off each button. Theres literally only 2 strikes to each autocombo. The proximity normals are different
ironically SF5 was the most button mashy of them all because of the input buffer. It was more optimal to just mash each link out because they were undroppable
Not much difference to SF combo strings right?
If you looked beyond the basic BnBs, there's some more complicated stuff to be found too but you just give up right away because anything even vaguely different (even though the concept of combat is mostly the same with short strings) is unappealing.
I think anime players just genuinely don't understand what makes SF so much fun if you think its as simple as short combos and no air dashing
>ironically SF5 was the most button mashy of them all because of the input buffer.
People have double tapped inputs in almost every SF
In most anime games timing is literally not a factor and you just mash combos out
Chill, viddy
goober
SFV is an anime-lite game. The games recommended are more SF than SFV. Feel free to reason why you like SFV so much though.
>In most anime games timing is literally not a factor and you just mash combos out
>This is probably true
>And I still have difficulty with basic combos because my attacks don't come out
I see, I'm just a failure aren't I?
yeah but plinking and double tapping isn't the same as repeatedly pressing the same butter because of the huge input buffer.
You might need to clean up your inputs, if you're being too sloppy with your special moves that'll drop your combos even without links
>SFV is an anime-lite game.
if anything SF4 was more anime than V is
Anime players trash sfv but it was designed by a guilty queer faggot (woshige) that made the game guilty gear for retards. And I didn’t like guilty gear to begin with. The game is all about mashing and dashing and then running oki, it’s very anime lite. Disgusting.
I like GBFVS, it really is a game about fundamentals instead of anime button smash bullshit
tekken is not complex at all
>The game is all about mashing and dashing and then running oki
I usually just play footsies with people until they whiff so I can get a counter hit confirm to get some decent corner carry. I spend most of my oki fishing for data from them for the first few rounds too. Though, there are definitely some full on unga characters in V that feel like they're straight out of an anime game, but I appreciate at least that SFV lets me play the way I like to play without forcing me to be a rushdown faggot like most anime games do.
I don't know what Japan has against punishes and grabs, but they're almost always fucking awful. If there is one thing that makes me drop an anime game faster than anything else, its when moves are almost all safe on block and moves are only punishable on startup
Gatling vs links, next question
>real combos
Seems like to me you mean "combos I like/am used to"
>real yomi
Seems like to me you mean "mindgames I like/am used to"
If you can win someone with little to no effort or "meming" I have to wonder if you were playing against people who actually knew how to play against your character or even how to play the game in general. In anime games with oppressive and possibly looping oki and pressure there usually are mechanics the defending player can use to get out.
The nature of FGs is that there is always some guesswork included. I won't believe it if you try to claim SFV doesn't have oki that forces a guess out of you.
>muh footsies
>muh neutral
go back to sandbagging in bronze you jive shitter, show me some IAD tatami combos if you're so fucking great, hell, show me your fucking SF5 combos
>anime games timing is literally not a factor
No. Not at all. Mid level you can argue that can be the case, but there are so many tight as fuck windows for advanced combos that it’s insane.
It’s why tons of autists flock to them: they lab those 1 frame link combos all day just to get it semi consistent to pull it off on the 10 people who still play their dead game. Anime fighters are a hole you don’t wanna get too deep into. It’s best to stick to SF and maintain your sanity
This. It's extremely refreshing.
Alice players are a sad lot.