Attached: Stellaris_390x400_2x-0.jpg (780x1040, 114.46K)
What went wrong?
Jeremiah White
Cameron Roberts
Nothing, pretty good, just finished playing a Military Fanatical Authoritarian Dragon Empire enslaving humans.
Elijah Wright
nothing, they finally fixed the gaping hole that was non-existant diplomacy with this update
now if they could just make mid-game less tedious, add a few more crises' in and add espionage/spies the game will be complete
Mason James
it was made by p*radox
Colton Lopez
There was a big update? Time to repirate
Michael Perry
It’s still fun although I do miss the old planet management style.
Asher Taylor
Instead of making game fun, they made game "balanced".
It was going to shit with each new update.
New interesting mechanics are usually "balanced" to point of being useless. It is only fun for shallow roleplay until you realize that gameplay is same regardless and you'll never see half of events cause lol rng
Jack Butler
you get to screw around with the galactic senate and federations get more bonuses
also they added a bunch of starting conditions that they clearly did not test for balance but who cares you're just playing it to be space nazis, probably
Mason Scott
I played it a bit at release and then came back to it after listening to a shitload of scifi audiobooks, only to find out they removed all the different ftl travel methods.. Still had some fun but meh
Michael Garcia
I dunno, haven't played it, I'll try when discount happens
Bentley Russell
wormhole was the most interesting travel method, but it really only worked if you made everyone use the same FTL method
Landon Thomas
Nothing, its fun. It's not perfect and they could add/fix a few things, but its different enough.
Jonathan Green
Still needs a better economy system and spy system. But given the hoi4 dlc, I dont think they have it in them. Also needs a mid game
Cooper Rodriguez
Sup faggot
Michael Baker
Everyone plays space nazis to a point where I feel I'm the only one who plays space happy merchants
Dominic Foster
I've been saying this for years, sadly the game now costs $200 and has the same problem.
Something small but important is fundamentally missing.
Tyler Turner
>$200
WHAT
Jordan Ward
It's a Paradox game, they jew you with DLC in every one of them.
Charles Taylor
I would gladly gas you.
Bentley Martinez
Oh no
Gavin Miller
Federations brought a lot of neat options that tied empires together, but the cooldown between the recess could be a bit shorter. I also don't think naval power bonuses are needed to be voted on; I'm at mid-game with 240k fleet power and I've basically broken the senate with the sheer amount of diplomatic weight of my fleets.
Colton Garcia
Suck my penis your fucking tard
It's closer to civ than to other paradox games that's the biggest problem i see most people complaining about, it's fun enough but every few months a new patch comes out that changes everything about the game.
Zachary Torres
> changes everything about the game.
that's the problem
it's not the game I bought anymore
they can't settle on one thing, just toss shit into pot and saying if you dislike something - mods will fix it probably
they have no idea what they are doing
Jordan Martin
Maybe if they embraced the cartoony civlike aspect because without fixed factions there's no way to add real flavour to the game, i think if they did fixed factions things would be better in general that's just my opnion though, since it's so moddable people would be able to add their own shit instead of all the factions being generic as fuuuuck, every faction is either w40k imperium, borg-like, democracy or teocracy, megacorps, i dunno i dislike it.
Christian Harris
I'd say main problem is not embracing initial idea and game mechanics.
like
>oh no, players can insert good weapon on small ship and break balance, gotta rework all ship modifications so only way to wage war is big numbers versus big number and rock paper scissor game
or
>let's insert huge ass megastructures in a game, but player can build only one at a time, cause otherwise they'll break game again!
and so on
it's fucking singleplayer game. stop catering for few dozen of faggots who have time to play bloody grandstrategy/4x game online for hundreds of hours.
or
>oh no, same dozen of people on our heavily moderated forums of loyal fans complain that they can't defend, let's rework whole game for chokepoints and fortresses, making game a slog, but now online players can defend!
or
>let's add hivemind! let's add machine AI hivemind too! Who cares that there is basically zero difference anyway versus generic race, we won't bother to change flavor text for events too.
and so on
races are just reskin, with very minor differences. It is fun to roleplay at first but that's about it. Different race you just change one bonus to other bonus.
Justin Scott
Balanced for multiplayer
Mason Young
same thing with every other paradox game
they keep trying to make it into an esport without realizing no one fucking cares about the multiplayer, instead of deciding on a goal of what they want the game to be and work toward that
Joseph Martin
Needs more oirigins
Lucas Hernandez
Diplomacy is still somewhat light, but it's improved with the latest patch.
Ground combat and planetary bombardment/invasion is still just a functional afterthought. Probably should change so that bombardment can only reduce defenses to a certain percent without rendering the planet useless for some time so that you actually have to commit ground forces to a longer invasion instead of simply landing one assault troop on the planet once you've bombed off all the defending armies.
Fleet combat is still mostly smashing deathballs into each other and the war is decided based on who takes the least losses. There's never a good time to split your fleets off because of this, the concept of raiding or defense in depth isn't a thing. Most of the choices you can make that affect combat are done when building ships, so it's largely up to chance if you're able to counter your enemy's ships. Lack of options when dealing with starbases, such as now siege class ships to slowly whittle them down, which makes balancing them wonky.
Empires are generally too stable and don't require a lot of work to extract the most value from planets, it'd be nice to have more internal diplomacy with your sectors.
AI is retarded, which obviously will be fixed at some point, but they're so bad that crisises don't work properly right now.
Government types feel too similar. I don't really feel any different playing as an emperor vs playing as a president. It'd be nice for them to be more pronounced, at least on the same level as playing a gestalt consciousness vs a normal empire.
Trade is very lacking compared to EU4, where trade is one of the chief ways to make money in the game. You're better off just building generators than attempting to develop trade routes and trade value since gens produce more wealth than trade does. Industry as a whole is both too important for every other aspect of the game and not detailed enough. Population growth is the most valuable attribute.
Lincoln Phillips
>AI is retarded, which obviously will be fixed at some point, but they're so bad that crisises don't work properly right now.
user, make peace with it.
It's been how many years since game release?
It's never going to be fixed.
Michael Lopez
I would wish they'd have an option to make a pre-generated galaxy with existing empires, alliances, rivalries, and geography with tech disparity and all that jazz. It really hurts the feel of the game for everyone to start off exactly at the same level as each other, a single planet start with FTL newly discovered and have this massive land grab for the first 50 years of the game before you stabilize and can actually wage effective war against one another beyond corvette rushes.
Instead, you have your custom empire made, and then you have a few selectors to pick things such as how many tier 1 empires spawn (Single planet spawn), tier 2, tier 3, all the way to tier 5 which is a large galactic empire with nearby vassals, rivals, and history already mostly developed. You could spawn yourself as a big empire or a single planet and work your way up the food chain against the odds, wheeling and dealing in diplomacy to not get annexed by the players or duking it out with other poor empires on the galactic rim, completely beneath anyone elses' notice. As it stands, even the biggest AI empires are little more than a speedbump for the player after 100 years.
Nolan Richardson
How do I get an economy rolling in this game? Haven't played it since before the complete economy overhaul a while ago and I'm kind of getting the itch. I never got very far either, farthest I've gone was to get to a not-zerg invasion.
Aaron Wood
Game still needs spying and a leader revamp since leaders are shallow and pointless.
Brayden Hill
The AI only really broke after the pops update, before that it was fairly competent. It could at least move its ships around in a timely and logical fashion and properly build up the infrastructure on a planet to function without massive cheating. Now, you get things like an empire declaring war on you and just sitting on their capital for 5 years, or a crisis that lands on the map and fails to expand at all.
It's an obvious, known issue that should be fixed, unlike anything else in the game, meaning I believe they're do something about it sooner than later. Though then again, they seem hellbent on redesigning most of the systems of the game, so perhaps they'll just accept the AI is braindead and move on, but in my opinion it's a key issue that needs to be addressed first because almost everything else in the game depends on it.
Aiden Nelson
And then some big time balance work but i guess that'll have to be done by the community.
Ethan Ortiz
can you do the same trick with stellaris where you buy the game and then pirate the dlc?
Landon Cox
It's actually getting worse. AI is getting more retarded with each new update.
Kayden Davis
Like Crusader Kings, it feels more complete with every expansion.
Things they still need to add
>Espionage/Cold War style decisions
>More advanced pirate system
>Ability to customize religion
>Advanced Trade Routes that can be disrupted by enemy nations
>Better planetary combat
Christian Gonzalez
You ideally want to balance your production in such a way where you're producing as many alloys and research as you can while still maintaining a small surplus of consumer goods and energy and a larger surplus of minerals. Always build bottom up, meaning build your mines and generators first and then slowly work your way into higher tier goods as your income increases.
You don't want to get into a situation where you're pulling in 400 minerals a month and only 15 alloys. Alloys in general you can never have enough of since it's the backbone of your military.
I want diplomacy with our sectors. Just once I want to have a sector governor get too big for his britches and throw a revolt against my rule instead of a faceless criminal revolt on a planet.
Espionage would be great too, if only so I had something to dump my energy income into later on.
Kayden Evans
can you do the same trick with stellaris where you buy the game and then pirate the dlc?
will steam recognize them? will you be able to use them in multiplayer??
Luis Kelly
do you enjoy the fact that you're a literal leper here? nobody wants to converse or talk to you outside of telling you to get the fuck off the doorstep.
Colton Bailey
old planet management sucked dick, i could teach a monkey to do it, or even a tripfag
Jack Jenkins
dont forget leader revamp. now they are just faceless stats.
If you remove leaders form the game atm you will not lose anything.
Easton Davis
War is tedious even if its against an empire you far surpass. I had fun with my recent run but experiencing fatigue against something that i have fleets cleansing entire systems against is stupidity
Michael Collins
My dude, Paradox thinks they are making multiplayer games with singleplayer being a tutorial of sorts before you dive deep into online. They expect you to play with other people so fixing the AI is at the absolute bottom of their to-do list.
Asher Rogers
I don't understand the appeal of stellaris multiplayer, just play a civ game, as a multiplayer game it's much better in everyway same thing as a 4x game, i can get behind mp matchs in games like hoi4 or vic2 since those have kind of factions, not so much vic 2 but even then, the only game paradox should catter to mp wise is hoi4 imo, the rest are single player experiences, eu4 games last for fucking ever and they're a mana fest it's shit, and ck2 is a rng box so as a mp game it's fun with friends but as a serious "competitive" game nah thnx
Elijah Hill
war system sucks. also war tactics suck, you just play hide and seek with AI.
Gabriel King
>oh no, players can insert good weapon on small ship and break balance, gotta rework all ship modifications so only way to wage war is big numbers versus big number and rock paper scissor game
yeah it's really disappointing that we can't quickly build up a fleet of corvettes with torpedoes and kamikaze someones battleships/titan. i love broken shit like that and it honestly adds flavor when you need to stop and consider whether you should add point defense or risk it for a little bit more power in your fleet.
Brayden Wood
They did give the ai in hoi4 a huge boost recently
Evan Green
I want a border dispute style war. Something where you have planets in sectors which are considered "core" territory and then smaller, less developed planets that classify as your frontier sector. It'd be easier to get a casus belli to take frontier sectors, but you'd be limited in how large of force you could deploy to attack them and be forbidden to enter core territory.
I think this would add a lot of flavor to the combat in the game since it allows players to fight without having to commit their entire fleets constantly and allows for long term, low intensity combat that serves more as a drain on an empire's resources than a true war. Almost every conflict in the game currently is a desperate fight for survival because the scope of wars are so broad. If you lose your fleet, even if your current opponent doesn't fully conquer you, hungry vultures are going to swoop in and take what they can, putting you in a death spiral. Since you can't attack an opponent's main industry with a border war, they're never in danger of having things spiral out of control, but the constant resource drain is enough to get them to throw in the towel and cede control of things they don't have a great grasp on.
Grayson Gray
I just got off a game and making so much money that it's pretty absurd. Here is what you need to make fat stacks.
>Trade Routes/Hubs
>Clerks
>Off world Companies
>Commercial Pacts
I uninstalled all my generators because my trade alone was making me disgusting money. Keep in mind, if a Crisis happens and cuts off part of your route and you are amassing a massive armada to stop it, that's going to hurt you a lot.
Ian Lopez
or actual mass carriers and shit
instead everyone has litterally same ships
what the point
Liam Jackson
no one does, yet those idiots who actually play online are the only devs are listening
shit is bonkers
Brody Reed
How do people play this multiplayer?
I dont get it at all.
Dont games take like 10 hours?
Why does this game even have multiplayer.
Most it should have is coop managing the same empire.
Connor Torres
Plz answer. Ima poorfag and cant spend hundreds of dollars on a game.
Gavin Jones
just pirate all of it
Cooper King
I do not understand how to play this game. It's too hard for me. I can play as anything in CK2 and blob into the entire continent, but in Stellaris every empire seems to have better technology, fleet and economy than me.
Colton Edwards
I just want more specialization in fleet design.
Give me something like siege fleets which have dreadnoughts that specialize in shelling starbases from a distance, giving you a free but slow way to break defenses rather than simply overwhelming the base. Make the defender send out a sortie of ships to break the siege or otherwise render them not completely safe because they've blocked the only route into their empire with a fort.
Bring back warp drives as a power hungry alternative to hyperdrives, which lets you make weak raiding fleets to tear up an opponent's vulnerable back line. Sure, a full warp fleet could never match the power of a same sized hyperdrive fleet because you can't fit the same amount of weapons and armor on them, but a small warp fleet wasn't going to win against a larger one anyway, it's there to cut off supply lines.
Give me cloaking science ships that use their radar to see enemy movements a short distance away, dedicated carrier ships that can manufacture corvettes on the spot to replace losses, and make destroyers and cruisers unlocked at the start of the game so we're not just fighting corvette swarms for 50 years. The game spends far too long in that early phase where you just smash corvettes into starbases and each other, it turns it into a slog.
Jace Sullivan
I had a lot better luck with generators. Trade doesn't scale like generators do, which with all research unlocked gain +100% energy generated from non-repeating research and an additional +5% for every repeating research, and generators are affected by worker bonuses multiplicitively, so they wind up generating tons of energy as the game goes.
Trade can still be strong, especially because you can use it to boost your unity gain or consumer goods production (Saving you valuable planetary space and workers early on), and clerks generate a bit of amenities as well, but in raw energy credit output, generators are superior and with enough energy credits, you can solve most other issues you'd face.
Kevin Reyes
I haven't played a big Stellaris game, but I did play a 10 man CK2 game once. You wind up having lots of little pauses as people manage their empire, but the game usually maintains a decent speed beyond that. We played for about four hours a week on Wednesdays, usually made it through about 50 years in game each time, so it took a couple of months to "finish."
It's certainly not something you finish in one sitting. I know modern Civ has been streamlined into something that you do, but really we did the same thing back in the Civ3 days. Play for a few hours and then save it to start it up again the next day, repeat until finished.
Jacob Martinez
That really speaks to me.
Right now I'm playing as Space Dragons around year 2350 and it's disgusting how overpowered I am compared to everyone else. I've established a hegemony forced two other vassals to join it. If I really wanted, I could probably steamroll the galaxy unopposed, but then I would just be playing the rest of the game and waiting for a crisis to occur.
What you are suggesting would give an alternative to the boring slog of the midgame and provide some combat without the full scale war. Don't like the space lizards next door who keep throwing insults your way? Raid his tiny agriculture world, blow some buildings up, kidnap a few pops, and retreat back to your world and sell his pops into slavery. Rinse and repeat forever since your neighbor doesn't want to declare war as it would be suicidal. Your suggestion would finally make being a barbaric despoiler a viable strategy.
Aiden Phillips
civs feel all the same no matter the traits and wars are really boring, if they would change that stellaris would be a great game.
i still have 170hours into it but i can't bring myself to play it anymore.