SeX vs PS5 ray tracing

SeX vs PS5 ray tracing
youtube.com/watch?v=ovEBF_2xaUk

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Other urls found in this thread:

neogaf.com/threads/ray-tracing-in-nv-amd-demystified.1532157/
pcgamesn.com/amd/ray-tracing-microsoft-dxr-co-developed
youtube.com/watch?v=jkd7wR69WYA
twitter.com/AnonBabble

That's a picture of Battlefield with its RTX turned off/on. It's not showing different consoles.

Meme-tracing is still irrelevant

Both of those consoles have been released?

Damn I'm so out of the loop

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fuck you tripfag and fuck battleshit

Xbots seething that Sony surpassed them yet again.

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>Snoys are seething and coping so hard they are resorting to making fake news because they have been BTFO by developers and Digital Foundry
Delicious

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SeX vs PsVirgin

>He thinks a difference of 2TF which will entirely be used up on slightly higher resolution anyway will make any difference regarding ray tracing

LMAAAAAAAAAO

neither console has games who cares

xbox has 44% more CU's of which each CU has 4 TMUs which house the RT cores. it's going to be a demolition job in favor of the xbox in next gen RT games. i still can't believe sony managed to drop the ball this hard. the ps5 is a truly terrible console hardware wise and no SSD is going to overcome that.

someone post the image

>that level of autism and delusion
holy fuck

Someone post it I forgot to save it

Wow its nothing

not saying xbox isn't more powerful but why can't you retards understand that the same clock speed increase that tries to close the gap on the general graphics front also applies to the ray tracing hardware, 44% less ray tracing hardware but 25% faster clocks

I've seen some say that ray tracing is more compute unit dependent but this simply is bullshit, the clock speed increase helps just the same

>gets laughed off Yas Forums
>thinks he can come here

Jokes on you watch covid saves sony and they release a more powerful console

>counts CU's
>ignores clocks
Alright ma dude

And yet you can't debunk a single point.
Cope

>tank your performance for the sake of some imperceptible tiny little details.

w-who cares about g-gay tracing amirite, at least sony will pay developers for timed exclusivity!!!!

not him but I stopped reading at the atmos part, dolby atmos also uses HRTF

Digital foundry? Comment discarded.

I agree with the other anons on the topic that someone should post the image

no amount of clockspeed achievable on the ps5 will overcome the massive 44% difference in CUs. you'd have to clock the ps5 at like 3.5ghz on the GPU to be able to make up the difference. tests have already proven that navi clockspeed scaling is the complete opposite of what cerny claimed. a 20% overclock on navi only results in a 7-9% effective boost in performance.

You really needed to fill the bottom by putting capeshit there three times, huh?

I refuse to believe a normal person made this and not some serial autist or marketing shill.

Have SeX, floplet

I didn't say it will overcome but instead that you're a retard for ignoring it

also regarding this clock scaling shit I want to see what happens if you underclock the gpu by like 20%, by this blind logic it should not slow down by 20% but instead only a few %, I supsect reality doesn't play out that way

Anyone who isn't a shitposter knows that HDMI 2.1 can support 8k @ 60HZ or 4k @ 120HZ, but that game developers will not optimize for either so it doesn't even fucking matter.

The Xbox was more powerful than the PS2. The PS2 Stomped with a superior library.
The Xbox 360 was supposed to be stronger and more popular than the PS3 but the PS3 ended the generation more respected because its hardware didn't catch fire and made good on the games in its last few years. Games won again.
The PS4 and XboxOne were on par, but the PS4 won again simply on games alone even though the hardware war was so similar that it barely mattered.
The PS1 beat out Nintendo despite being new by just having all the great games.

This hardware talk doesn't mean a damn thing. People will go where the good games are and nothing else will matter just like always.

>hourly Sony is dying thread

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>this thing has existed under public consumption since 2006 is gonna revolutionize gaming forever

I pity the console fags who have no basic knowledge of technology and get deceived by Sony's snake-oil salesman talk.

No one said the gap completely closes, jsut that the difference won't be that big. The tests you speak of are not from this new hardware so they're irrelevant.
Furthermore, the difference between the two consoles is so little that it'll pretty much be completely be used up in slightly higer resolutions (ie: Xsex gets true 4K, PS5 gets 1800p upscaled). The difference is not big enough for any relevant raytracing advantages, it's like being autistic enough to say Shadows on High settings make the game look like shit compared ot shadows on Ultra (which only happens if the game on Xsex runs at the same rez as PS5's version to get enough power for sliiiightly better RT)

Is Sony hiring loos for a few cents a post?
Where did these mongoloids come from? Seriously, when did it become accepted to be this retarded in public?
Stop for a full minute and think:
They claim you can have shit hardware for as long as your drive is very fast.
Their claim is that you can render every building and go from one side of the map to the other seamlessly with no trade-offs and no transitional tricks no matter your hardware because the data streams really fast.
I don't even think it's humanly possible to be this fucking stupid. It must be shills.

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>there are people who believe this unironically

Now that the revealed ps5 specs its obvious its not even close to do ray tracing even at sub 1080p resolutions.
Even a 2080rtx struggles and it was designed with ray tracing in mind.

kek this gen should be good. snoys have already completely lost it, can't wait for the comparisons

Sex dabs on the virgin sony presentation. Also you made me want to play minecraft.

phillip seymour hoffman?

NO NO NO DELETE THIS

The first Digital Foundry comparison thread is going to be incredible

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neogaf.com/threads/ray-tracing-in-nv-amd-demystified.1532157/
according to this both consoles have better ray tracing capabilities than rtx 2070, xbox going close to 2080ti tier

Cope xtranny there already talking delaying consoles

oh yeah and this isn't even taking into account MS has the industry leading RT API right now. literally everything is in microsoft's favor from hardware to software. RT on RDNA2 was literally BUILT around the DX12 DXR specification according to AMD themselves.

pcgamesn.com/amd/ray-tracing-microsoft-dxr-co-developed

youtube.com/watch?v=jkd7wR69WYA (skip to 21:46)

tests have already been done on this too. cerny said clocks would be reduced in the most taxing of workloads due to their shitty variable clocks and RGT did the math and even a 5% reduction in clockspeed puts the PS5 at only 9.75TF. sony's performance only gets worse. MS performance only gets better because they actually support full RDNA 2 which includes tech like integrated ML for upscaling (i.e. DLSS) and also VRS (something sony doesn't support for whatever reason). i own a ps4 but i'm not dumb enough to even think the ps5 can compete with the xbox. the gulf in performance is colossal. everyone will see that come the end of the year anyway.

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Dont be too sure on that, DF has their own resident Sonyshill

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this brings me joy every time I see it. I may be an ugly loser but at least I'm not that much of an ugly loser.

ima nintendobro but i got a xbox one s in this generation as well.... so im guessing ill buy a ps5 the next gen, to keep things fresh.

no. just no. literally EVERYONE educated on the subject (not retarded fanboys) are saying the RT difference between the consoles will be hugely in favor of the xbox. RT scales with CU not with clockspeed.

RT scales with both cu and clockspeed as the ray intersection checking increases with increased clockspeed as you'd expect

i love console war threads just because retards spam more wojacks i can filter. post more you faggots

>Xbox came out after PS2

>Don Mattrick sabotaged the Xbox brand and the PS3 didn't surpass the 360 until after the Gen ended.

>The PS4 was way more powerful than the Xbox One.

Try again, shill. Shit hardware.

Even John's said the SeX is just plain better. Just the PS5 SSD was interesting to him in how Sony might actually make use of it but he's also been critical like Alex on if it has actual implications on game design.

>tests have already been done on this too. cerny said clocks would be reduced in the most taxing of workloads due to their shitty variable clocks and RGT did the math and even a 5% reduction in clockspeed puts the PS5 at only 9.75TF. sony's performance only gets worse. MS performance only gets better because they actually support full RDNA 2 which includes tech like integrated ML for upscaling (i.e. DLSS) and also VRS (something sony doesn't support for whatever reason). i own a ps4 but i'm not dumb enough to even think the ps5 can compete with the xbox. the gulf in performance is colossal. everyone will see that come the end of the year anyway.
you misread what I wrote or something

I really fucking hate ESLs.

OwO

>Retards still seething because a conference meant for devs spent all the time explaining technical stuff for devs

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Funny video, but Minecraft ray tracing on the new Xbox is nothing impressive. Probably running with all the settings at low to get a playable fps. And it's Minecraft...
Probably very few games will make decent use of this technology. Unless it's another 30 fps generation with drops to 24 at 1080p...

a measly 5% reduction in clocks wipes out over half a TF of performance from the ps5 GPU.

minecraft is using full path tracing instead of only specific ray traced effects, everything you see in minecraft is rendered with ray tracing, shadwos, global illumination, reflections, ambient occlusion, everything

Sony is, microsoft has reiterated multiple times that only surface tablets will be affected.

Source me this "everyone".
I bet they are thinking about it in a vaccum, as if 99% of developers wouldn't prioritize higher rez above all else first and foremost.
You know what PS4 did with its 40% powergap? Ran multiplats at a higher rez, while Xbone got 720p/900p in a lot of cases. Other minor stuff like LOD and shadow detail was also better on PS4 but not really something most people would notice. Give me examples where there were substancial graphical differences aside from resolution, I'm sure they're hard to find considering they're the exception.

And that's a 40% gap. Same with PS4pro/Xbone which is a ~30%ish gap the other way around. Once again the clear and most common difference was resolution and little else (actually in SOME cases framerates were a bit more stables on XboneX, and the CPU difference next-gen as puny compared to CPU differences between PS4pro and XboneX). Nothing will change next gen. Xsex will get the step higher resolution and that's that. You better stop your dream scenarios before you get disappointed, especially when MS already admited there won't be a single next-gen game on Xsex for the first 2 years, and that literally everything will also be on PC day1 so who the fuck would care about the console?

oh I see you don't know that the tflop figure literally scales linearly with clockspeed, a 5% reduction in clockspeed is EXACTLY a 5% decrease in the tflop number, this is because of how tflops is calculated in the first place

RT is compute heavy.

what's your point?

And since PS5 Cu's run at much higher clocks, a 5% difference isn't as big as you think, it's proportional to its already higher total.
Cerny already said that for WORST CASE SCENARIO games the speeds will only downclock 2% to maybe 4%, which is a reduction of 10%/20% in temps. You're going around thinking PS5 is going to constantly fart out 3 teraflops here and 5 teraflops there.

if you're lowering clockspeeds you're lowering compute capabilities. i just showed you how a measly 5% reduction in clocks wipes off a massive amount of compute capability from the ps5 gpu. there's no defending this. the ps5 hardware design fucking sucks relative to the xbox and nothing will overcome that.

5% wipes 5%, cmon now

No it isn't, RT is mem bandwidth heavy. It's only compute heavy if you do it in SW like on Pascal

year head start means nothing and the 360 was already destroyed by the wii.

>RT isn't compute heavy
don't act dumb. AMD and NV use different approaches. RT cores are fixed function in turing, it's slightly different in RDNA2. and xbox has a massive 100gb/s+ advantage in memory bandwidth anyway.

the only issue with increased clockspeed from my understanding is that memory timings become more important

yes, because of latency.

They are still fixed function in RDNA2 and don't use shader compute, just that they are 1:1 w/ TMUs rather than SMs/CUs
SeX has 25% more memory bandwidth than PS5 and 40% more TMUs, it's going to rape the PS5 in RT workloads

Let xboxers have this, as soon as bloodborne 2 gets released they going to get sad again

it has huge implications on game design but the problem is I don't think the industry has the talent in it to utilize it in any meaningful way

it's going to be 20-30% faster at ray tracing

b-but muh ssd!

>it has huge implications on game design
Like?

it can't have huge implications because multiplats have to work on other platforms as well, therefore have to work within the limitations of other platforms

even if they did the ps5 won't see any advantages. they'll design their games around the baseline spec not the highest end spec unless they want to lose all their sales on pc and xbox.