Team fortress 2 thread

How do we fix ctf game mode?
Any new weapon ideas you guy have in mind?
Which class need to be nerf the most and how would you do it?
Favorite weapon?

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stickybomb launcher is gay

Give CTF a goddamn time limit again.

/thread

>Adding weapons & nerfing classes for the purpose of fixing the worst gamemode in the game

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and remove crits after capping the enemy intel
It's so stupid, the capping team gets to kill the oppostie team again and a scout carries the intel again, creating a short cycle until the game is over

this desu.

Favorite weapon is definitely the Frontier Justice. It makes people so mad.

I think Heavies need to be nerfed. They need a -50 health reduction.

Just play CP instead
A rocket launcher with no damage falloff but only has 1 in the mag and 3 spare, don't ask me to give it a name
FaN now applies 15% damage vulnerability on wearer
Placing a teleport on top of the pitfall and telling my team to go use it

Just make some better maps, there are six CTF maps and Doublecross and Well are the only half decent ones. The rest are too simple or too restricted.

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on the contrary I propose giving the Heavy +50 health to cuck Sniper mains and actually force people to coordinate

>I think Heavies need to be nerfed. They need a -50 health reduction.
Literally why?

Doublecross sucks, man.

>Doublecross
>decent

That shit is worst than 2fort with the Sniper nest.

Return on touch
Shorter return timer
Better maps

Speed pad and dispenser backpack for engineer
Gunboats for demoman

Sniper
Can't headshot until rifle starts charging
Reduce base speed to 90%
Reduce rifle ammo to 12
Remove razorback
Nerf his unlocks into oblivion
Buff SMG

Grenade Launcher

>Remove razorback

People USE razorback?

Now that I think of it, Snipers should be nerfed. They have way too much long range capability, can insta-headshot literally anything except Fists of Steel heavies. Good snipers can flick the heads of scouts that are 10 feet in front of them.

Because they dominate pubs on the scoreboards more than half the time. 300 health is too much for most classes to take to 0 without crits, mini-cits, Kritz, sniper headshot, Loch and Load. They tank too much damage & are able to eat their secondary that restores to full health. Increase Heavy move speed and decrease max health. Every other casual match, the top 3 are Heavy Medic Pyro or Heavy Soldier Demo. Competitive is for fags and tryhards therefore I disregard that mode entirely.

you can toggle that on and off with a setting. its the default on valve servers.

Nah man hour-long 2fort is super comfy

Every sniper main in existence

>Because they dominate pubs on the scoreboards more than half the time. 300 health is too much for most classes to take to 0 without crits
Play demo or sniper dumbass
Stickyspam absolutely rapes heavies

You mean only f2p Sniper mains, right? Every Spy can easily kill a Sniper in the back with the revolver. Wasting the space with Razorback instead of Jarate or Darwin sound ridiculous.

We've been over this, you try to shoot sniper and you die to his teammates or get blown up by a sentry.

Now that Half Life Alyx is out Valve will care about tf2 right?

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>Because they dominate pubs more than half the time
lol spy

>pyro was supposed to be a faceless insane abomination that stroke fear into the hearts of players and the characters themselves alike
>is instead a cute goofball with silly animations and no damage output who gets blown up by anyone with half a brain and spends the rest of the match ERPing in spawn
What did Valve mean by this?

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Same would happen even if they went for a backstab. Spies that go for Snipers are turbo retards, why waste a secondary to defend yourself against f2ps?

> How do we fix CTF?
Time limit and sudden death.
> Any new weapon ideas?
A minigun built around the "can shoot down projectiles" MvM upgrade.
> Which class to nerf the most?
Soldier, unquestionably.
> How would you do it?
Reduce splash damage, mostly.
> Favorite weapon
In concept, the force-a-nature
In practice, the huo long heater
it's just fun

Why the hell doesnt marketplace.tf let me finish a buy? I tried to buy there with Paypal, but it never finish, and neither I see any change (no items, no money lost, nothing).
I am the only one? Used Firefox with Umatrix off.

Demo is the thinking man's class

>no damage output
Fempyro on Hale SFM when?

ur a gay noob that has shit movement

>Same would happen even if they went for a backstab
At least you have a chance to cloak in time. Shooting him takes much longer.

idea: put nocrits on the 5cp maplist
its mostly compfags in there anyway

>using stickies more than pills

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Who do you think Spy is supposed to counter if not Snipers

Engies and Heavies

I got a name tag and a description tag.
What should I name my Strange Flamethrower?

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I don't know why that isn't a thing already and now I need it to be.

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THE BRAAPSTER
It smells like your sorry asshole.

Pyro weapons only get one of three names: dadrock song titles, weebshit quotes, or something talking about how furry/degenerate you are.

>retard who thinks heavy is op doesn't use stickies
every time

>can insta-kill 5 out of 9 classes in less than half a second from any range
>just as effective at close range than he is at long range
>extremely effective on the majority of official maps due to the prevalence of long sightlines, which you have to pass through in order to get to the objective
>deterrence strategies involve gimmicky hitbox antics and air strafing, the latter being only really possible with two classes and endangering you further with the health loss for jumping
>intended counter (Spy) is the weakest, buggiest class in the game and is pretty much invalidated by the razorback (keep in mind that in the same time you can gun down a Sniper with the revolver up close, he can instantly kill you with a headshot)
>only actual counter is himself due to all other classes being primarily close-ranged and having few long-ranged options
>most common counterpick in 6s; only weakness is the lack of movement
>highlander revolves almost entirely around him
>go-to class for hackers, whom completely shut down games if not kicked
>the only class the devs have considered removing (if only jokingly)
>consistently owns the most obnoxiously edgy cosmetics

Gee I wonder which class needs to be nerfed

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>Heavy needs to be nerfed
He needs a buff

>heal a Pyro on the brink of death
>they do that cute little head-tilt and thumbs up with the Thanks! command
Pyro doesn't deserve all the fucking degenerates that play him.

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>dude he has a sapper so he must be engie's counter!!

OK I understand that spamming stickies CAN work on a heavy/heavy+medic combo (because heavies are rarely alone or not being overhealed) but pills do more DPS so in theory pills should be able to take down heavies faster. Heavies can destroy a 175 health demo in less time than it takes to launch 3 pills. That's bullshit imo

Anons, i need sprays. Give me your best Sprays!

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You go to r/truetf2 too, huh?

Just kidding, I agree with every single point

I don't think a rocket launcher that is built around long range spamming of chokepoints whilst discouraging actual fights would be fun to play with or play against

>>>consistently owns the most obnoxiously edgy cosmetics

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>Heavies can destroy a 175 health demo in less time than it takes to launch 3 pills
Heavy needs line of sight to do damage, demo doesn't. Spam behind cover or around a corner and he can't touch you.

You make a fair point.

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Don't forget
>Can bodyshot 7/9 classes to death with machina
It doesn't get any easier than this

>>dude he has an entire weapon slot solely dedicated to invalidating a single class and said weapon slot has no possible use if that class is not in play, so theres no way he's a counter to that class!

I use it because just wearing it convinces a lot of spies just fuck off and leave you alone. Less interruptions for my comfy sniping session.

Engineers often have their back turned while upgrading, natrually making them spy bait. The sapper slot is an EXTRA slot unique to spies. Sappers are a utility, not a counter.

if you're standing in the open at short to mid range trading blows with a revved up heavy you should lose
that's literally his thing

He has the sapper because he would have absolutely no way of dealing with engineer otherwise. Spy has almost no chance of beating engie in a gunfight. Shotgun poops on him.

>sap sentry first
>engineer kills you, removes sapper
>kill engineer first
>if he’s not standing inside of the sentry’s ass you have no chance of sapping it so you die
everything Spy does is done better by a different class. Go play Demo to deal with engies

Any tips for a beginner map creator? I've taught myself the basics of Hammer but have only been able to do rough geometrical stuff so far.

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