For someone who never plays FPS games and knows nothing about Halo besides the theme song... Explain what makes it good? Does Master Chief even have a personality?
For someone who never plays FPS games and knows nothing about Halo besides the theme song... Explain what makes it good...
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Fun with good atmosphere. He barely does but he doesn’t need one.
the gameplay especially for its time was and is still very fun, and the art direction is top notch, but overall it's the story that makes it so great, it's one of the real vidya epics
also nothing after 3 is canon because I say so
the splitscreen multiplayer was okay
He didn't have a personality before Halo 4, he was always supposed to be a self insertable character
Master Chief has the same personality as Samus Aran.
It had a really engaging story, the covenant AI made them seem very real, and there were lots of varied settings.
MC, named John, was kidnapped as a child by a top secret military operation for a project called SPARTAN II, after a failed SPARTAN I project which attempted to turn adults into augmented soldiers, and given the name 117 and forced into brutal military training and intense education in warfare and tactics and nothing but from the age of 8 or something along with a bunch of other specially selected kids to become super soldiers while clones with genetic defects that would kill them in the coming years were put in their place. He had a small band of friends who eventually made up his squad with him as its captain and grew up in training and were being sent on assassination and other high profile target missions by their late teens. He grew up to have no other purpose but to serve his superiors and do whatever is necessary to complete his missions, and was notable for his creative thinking and leadership. He then along with all the other SPARTAN II subjects underwent extreme bio augmentations that killed off much of the program as happened in the first, but the rest came through as super soldiers who could use the specially designed MJOLNIR power armour. The Spartans were then allocated AI companions to allow them feats impossible on their own, with MC having the unique AI of Cortana, who was modelled from the brain of the SPARTAN project's creator. It was shortly after this that humanity made first alien contact with the Covenant who began exterminating outer world colonies and all humanity put aside their fighting to defend themselves. Now a Master Chief Petty Officer he went on numerous raids and defences against the Covenant and along with his other Spartans helped build an understanding of the Covenant as a religious collection of various alien species bent on exterminating humanity.
The story/world building had a lot of love put into it and it showed. The gameplay was tight and well designed.
Don’t listen to contrarian faggot retards. Most people thought it was at least decently fun. And lorefags like myself enjoy all the books too.
It has some good world building and lore until a certain point. There's some good content now, but you have to dig pretty deep.
Co-op
Story
That's what makes Halo good.
>Does Master Chief even have a personality?
Yes, but 343idiots will tell you he didn't have one until Halo 4.
- it's floaty
- he likes cortana i guess
>thinking that a player character in an FPS needs a personality
go back to your movie games and your VNs you nigger.
>also nothing after 3 is canon because I say so
Based
Cringe
an hero gameplay autist
After massive losses of both general human forces and Spartans a mission was built to have MC and some remaining Spartans capture a Covenant ship and attempt to find a way to their homeworld in hopes of conducting a human assault, but as it was about to commence the Covenant launched an attack on the planet Reach where the mission was being prepared, and the Spartans were split up and many killed in its defence. MC and Cortana got away in a random jump into slipspace aboard the ship The Pillar of Autumn, and accidentally stumbled on an ancient ringworld structure, beginning the events of the first game.
The Chief would then go on over a long period to tirelessly and against all odds perform the most crucial actions in saving both humanity along with all life in the galaxy, because that's what he was born to do.
haha I made both of those posts you fool
t. assravaged halo3 baby who gets pissy anyone calls halo 3 master chief a emotionless robot
>not prioritizing GAMEplay over anything in a GAME
>- he likes cortana i guess
Trying to force a relationship between the computer and the may-as-well-be-a-computer was one of the stupidest changes they made to what is laughably called the Halo lore
the point is is that a soldier raised to have no purpose other than to complete his mission, and have the best capability possible to do so, ended up having his mission to save humanity, and did so
his personality is that he's the ultimate selfless hero
It's actually the Covenant. The main aliens are really memorable and so likable you often regret killing them and often aren't angry being killed by them.
Master Chief himself is also a very interesting character. You realize eventually his mannerisms are not edgy and the way he communicates is largely because he's shy and poor at communication with others besides Cortana.
the fps game that made fps games relevant. if there wasnt halo there wouldnt be the fps games we have today.
This
Story which was good until Halo 5
Atmosphere which was good until Halo 4
Campaign gameplay which was good until Halo 4
Multiplayer gameplay which was good until Halo Reach
Soundtrack which was good until Halo 5
According to Joe Staten in 2007, nothing 343 does contradict what Bungie did in the Halo trilogy, he also confirmed that Humans are not Forerunners straight from the horses mouth.
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no. you ARE the master chief, he's just a blank slate.
See
The plot is simple but Bungie really nailed the presentation.
You're retarded if you think he was emotionless in 3 or if you think the writing of his character in 4 is good.
I don't give a fuck, Chief is still floating in unknown space getting his well deserved rest for saving mankind
I don't care, it was still garbage
Seethe more
>linking to joseph basedten post destiny
anyway halo concluded at 3, anything after that is fanfic.
its fun
you're such a ass ravaged bungie fag that it's funny. I bet you think bringing bungie back would bring "soul" back into the franchise despite the fact they axed marty and their pvp is basically cod with super powers
>Explain what makes it good?
Nothing.
>Does Master Chief even have a personality?
No.
The first game is 5/10 at best and it only gets worse. It was just the first real multiplayer shooter experience for console peasants, and the faceless space marines vs aliens theme is always popular.
>also nothing after 3 is canon because I say so
Doesn't matter what you say, old Bungie and 343 say otherwise.
>August 2006
>post-Destiny
The cope
BEHOLD, THE TRUE AND FINAL WORD
NOTHING BEYOND THIS TOME HAVE ANY MEANING
what are you fucking talking about, what would they be brought back to? the franchise ended with 3, there have been nor will there be any new instalments, the tale has been told
Chances are he would.
Doesn't oracle literally call you a forerunner at the end of Halo 3?
Bungie was originally planning a Halo 4, and it was going to happen with Bungie, Gearbox or 343. Bungie and 343 didn't want Gearbox on Halo again, Bungie didn't want to make a Halo 4 and passed the torch to 343.
Not him, but personally, I don't believe 343 did a good job with the franchise, and I don't think Bungie would either. I think good things need to die while they're good instead of being tarnished to the point where it's barely representative of what it once was. New halo is a festering corpse that's still walking, when it should be buried six feet under.
that doesn't mean anything after 3 or maybe Reach happened if I don't want it to
As Joe stated, also found in the 343 games but has a name now, some humans have special markers that links them to the Forerunners like the Master Chief as seen in the Bestiarum which seperates Chief from the rest of humanity so Humans as a whole, aren't that important it's the ones with special markers that are important.
You forgot marty o'donnel and Michael salvatori. Without both the music just would not have been the same.
fanfic, sounds like you are coping now
>Money cant buy talent, remember that forever Yas Forums
>literally in Joe's interview
>fanfic
Sure, if you say so.
>being autistic
I won this argument before it even started.
it really is a special soundtrack, I think maybe the best vidya soundtrack there is
>crediting or even acknowledging basedten after the travesty that was destiny's writing.
Halo should have ended with 3 and there is absolutely nothing you can do to change that.
>he doesn't know about Marty's magnum opus
Halo music is amazing as well, really sad he's no longer at Bungie, it was fucked up what they did to him.
>thinking Joe had anything to do with Destiny after Bungie did to him.
>being this booty blasted
lol, the definition of you know what
We don't know what parts Joe contributed to Destiny considering they scrapped most of what he wrote and got rid of him a year before release.
That said, I always felt that Joe's influence on Halo was overstated. Didn't he mostly work on 2 and 3? Except CE has the best story and is what established most of the themes also in 2 and 3.
C
>Tobias buckell making elites mostly norse based and suicidal
Based but also dumb
The aliens are always fun to fight because of their AI, theres a lot of jumping between corridors, small arenas and massive spaces. The music is always fantastic
"The Union" reminded me so much of ODST. This is absolutely his best work, and has a nice mix. Too bad it didn't make it into the games.
Im a CEfag since 2002 and ive always thought the story was barebones and even bad when they introduced the Arbiter and gravemind thing.
The thing that sold halo was the feel of adventure since most shooters before were just bland corridors with enemies scattered around, halo has a proper world to it that was new to the fps genre.
For 1-3 (and to a lesser extent ODST and Reach)
>fantastic music
>fantastic art design
>good gameplay (casual friendly, but satisfying and well polished)
>likeable but somewhat generic characters
>hints of more interesting backstory/universe building
>generic but very well executed six fi tropes
>hot hologram tits
>nostalgia
>great MP and matchmaking
>great local MP and couch co-op
For halo 4 onward
>cluttered shitty art design
>mediocre music rehashes
>fanfic characters and SJW inserts
>way too much focus on things that were better left vague
>retcons and rehashes
>great Cortana tits in 4 covered up in 5
>bait and switch marketing
Basically the exact story of OT starwars versus ST starwars.
I still remember seeing this playing in a department store when I was 10 having no idea what Halo was beyond recognising MC from a magazine or something and thinking it was the most amazing thing I had ever seen in my life, then over a span of 3 years managing to get 1 and 2 for the pc and loving them but never able to play 3 cause I couldn't afford an xbox, and then on the night I finished school before going to high school my brother borrowed one from a friend and I immediately went to the video store and rented 3 and played the whole thing in one sitting
special memories
the person spamming his gay fursona halo edition also has a halo youtube channel
this is what he does with his freetime, i actually feel bad for you
This
Only played Combat Evolved, but it's a great history lesson in how the fps transitioned from something more archaic like Perfect Dark, Goldeneye, or Doom into something modern (mostly referring to the twinstick aiming)
It has rudimentary, but effective level design and a simple, but fun story.
Chief's personality is ISTP, the typical quiet coolguy personality type.
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>and even bad when they introduced the Arbiter and gravemind thing
Most CE players would agree. CE had the best story, and you wouldn't have felt like it was an adventure with proper world design if the story was bad. There was depth to it, a lot of effort was made to make things mysterious and larger-than-life. When they made it overly cinematic starting with 2, they removed most of that.
Agreed
Die, lorefag
Close but Chief wasn't the leader of his squad, pretty sure that was Fred.
I thought Fred was leader when they were kids but quickly MC became leader when he learned to not be such a hot headed competitive psycho, or maybe I’m remembering it wrong
I should reread some of those books they were great
Games, he has little personality. Books, he still has what you would expect from a raised killing machine, but is more human, having a 'fear' of the flood and feeling remorse about taking human lives and making decisions which result in the death of his comrades. Has friends in Blue team as well
Bungie prioritized BUNGIE over MICROSOFT. People kind of ignore that constantly.
There's been multiple instances where they disliked the ideas entirely, but later implemented them. Exs, Nylund, ODSTs
halo.bungie.net
Halo Reach was going to be closer to the books and follow less characters, but the Bungie team (already split in two) was further separated and had writing issues.