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I don’t think either of those things

*presses both at once since they're both correct*

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by the end of year the Switch will be like 2 or 3 generations behind.

BASED

This, Playstation hits the sweet spot of mediocrity that NPCs crave, Sony will outsell their rivals again thanks to FIFA/Duty/GTA players buying it en masse.

Xbox fucking sucks, has no games, has never had games, and will never have games. Only Halo. The controller is also shit.

Sony/Nintendo/PC are fine, and have always been fine.

try 4.5.
bone2 and ps5 are semi-current mid-range PCs.
meanwhile the switch is on a five year old Tegra X1, which for reference is roughly 3x slower than a 750ti

Nintendo has always been great at making great games on underpowered hardware though.

There's a limit to everything.
Being 3x slower than a 6 year old GPU is a bit obnoxious.

Super Mario Odyssey still looks great though

from last year there was a lot of insider info and analysis on which companies Nintendo was dealing with and what they were acquiring and it was pretty obvious that they were going to release a new Switch that can at least scale image to 4k (ofc cant do native, jesus imagine the price).
By the estimated timetable of when production started and everything, it was pretty obvious that it was going to release in the second semester of this year, with announcement at the E3 Direct...
With that said with the WuFlu I dont think its happening anymore.

OH NONONONONONONONO NINBROS N XBROS N PCBROS

it looks safe, yeah.
But that was also last gen, they REALLY need to release a switch pro.
Nintendo have always been weakest when they had weak third party support. And no studio is going to bother with the switch come this fall/next year when the new machines launch.

looking at this face it looks like he's about to cry is that the joke?

Um, hello based department?

Define "generation".

Switch could be better with higher specs (because better = better, funny how that works) but the only actual problem with any console/system is developers not respecting the hardware limits and setting both their ambitions and perhaps even more importantly optimization accordingly. i.e. lazy incompetent cunts could put out an NES-tier game today and somehow make it have a 5TB install size and struggle to maintain 30fps even on a theoretical future supergodcomputer but then that's hardly the fault of the platform, is it?
PC has literally endless games and some of them are actually good.
Xbrick/PiSser are just cucked budget PCs.

This. No matter how powerful hardware you give them, developers are still going to manage to find a way to fuck it up.

That's not the point
It's 2020, there's absolutely no excuse for every single 1st party Nintendo game not to run at 1080p60. 3rd party games are a different matter, but Nintendo shouldn't make systems that are as slow as the Switch is for use as a home console (switch is like 100x more powerful than the Vita so for a handheld it's actually fine)
They had a thing going with AMD for 16 years and decided to ditch them because "lol Nvidia will sell us Shields for cheap!" when a mobile Zen APU w/ Vega 8 or something would have done way better

The irony of ponies saying that pc has no games is palpable.

>Nintendo have always been weakest when they had weak third party support.
It's an absolute miracle Switch gets the 3rd party support it does after the disaster that was the Wii U.

That POS was so underpowered because Iwata insisted nobody would buy a Wii U if it was big and loud, forcing the engineering team to downsize, and thus downclock/lower specs to make it work. All the 3rd parties made like 1 game for it and then completely ignored the system thanks to the shitty hardware.

> switch outdoes playstation in the games department
> pc and xbox outdo playstation in specs department

>a mobile Zen APU w/ Vega 8 or something would have done way better

That's a bold statement. There would need to be such an APU that offers significantly better performance at the same cost, without an increase in power draw, and was widely available in time for when the Switch entered production. Can you show that such an alternative exists?

fair point, then they could just use ARM for the CPU instead. I mean the Wii U mixed PPC (IBM) with TeraScale2 (AMD) so mixing ARM and GCN/Vega wouldn't be out of the question

>switch outdoes playstation in the games department
memes aside
switch doesn't have a better catalog than ps4
stop this

no switch sucks because the games suck

And yet Super Mario Odyssey has more soul than anything your precious psueod-PCs can churn out. Makes you think!

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Memes aside, it genuinely does have a better catalog than PS4.

I had to edit out the PS4 games that are no longer exclusive

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NOOOOOOOOO FUCK YOU FUCK YOU FUCK YOU DON'T YOU DARE TALK SHIT ABOUT MY SWITCH

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Sony first party is pure interactive movie turds. I'd literally take Luigi's Mansion 3 over the entire PS4 first party library ffs

That's true. And it does make it a little bit easier since comparing GPU performance is usually a bit more straightforward than CPU's of completely different architectures. Did you have a specific AMD GPU in mind that would have offered more bang for buck at the time? Were AMD on a more efficient node perhaps? I don't remember specifically the situation, but bear in mind any alternative would need to be available at least a few months before the Switch actually launched.

>Knack
>Knack 2
>GT Sport
>1-2 Switch
>Ring Fit
>double dipping on both pokemon entries
>Tetris 99
>brain training
>animal crossing
>fitness boxing
you could at least not include shovelware maybe? and where's the PSVR shit?

where is yakuza 6 and 7, fist of the north star lost paradise catherine full body, persona 5 royal

Every single year it has been out (other than launch year) it has had more games with an 80+ metacritic than the ps4

If it doesn't already have a better library of games it won't be long before it does

>That's true. And it does make it a little bit easier since comparing GPU performance is usually a bit more straightforward than CPU's of completely different architectures
Yes but people meme about "hurrr durr ARM is for mobile so it sux vs x86" even though the actual Switch ARM CPU has better single core performance than all but the X1X because A57 has way better IPC than Jaguar, so it wouldn't be that bad still.
>Did you have a specific AMD GPU in mind that would have offered more bang for buck at the time? Were AMD on a more efficient node perhaps? I don't remember specifically the situation, but bear in mind any alternative would need to be available at least a few months before the Switch actually launched.
techpowerup.com/gpu-specs/radeon-r7-mobile-graphics.c2779
IMO this puppy would do wonders on this hypothetical AMD based Switch. Same TDP as the TX1 too. Only downside is it's DX feature level 12_0 rather than 12_1 but that's actually less of a deal than you'd think

As much as we would love for them to make a console with a Zen2 mobile APU (which would probably be equally as power efficient and perform better than what they have now). To maintain compatibility with the library they already have, they would have to stick with a Tegra or equally compatible ARM processor for a switch pro.
Funny enough that exists already and it's called the Tegra X2 and it could make the switch pro near double as powerful as the current switch while maintaining compatibility with all the switch library.

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xcucks and nincels DESTROYED

I don't expect a Switch Pro to change architectures. Maybe Switch 2/Sucessor, but not the mid-gen refresh
>TX2
Not gonna work either b/c TX1 has 4x A53 cores for the OS where as TX2 has 2x Denver cores (some proprietary Nvidia custom designed ARM core, no idea what the fuck it's equivalent to). You'd have to re-write the whole OS which I don't think Nintendo is too keen on doing so
also TX2 has a Pascal uarch GPU, dunno if that would still be compatible

It would definitely have been widely available, and is in the TDP range the Switch would require but I'm struggling a bit to find a point of comparison with the Tegra X1.

It's a handheld console.

This discussion is more relating to the possibility of a different Switch from its launch, not releasing one with a different architecture now. Obviously Nintendo are kinda stuck with Nvidia now if they want bc.

X2 also has an asymmetric core config though, with two "Denver 2" cores. I would assume those to be designed specifically to be a backwards compatible upgrade for Denver.

okay! Now this is BASED!

The 2 Denver cores are in addition to the x4 Cortex A57 cores. So they're more of a co-processor that they could utilize for upscaling or even "Switch Pro" games that would be able to utilize that extra horsepower, while still being able to maintain compatibility with the previous library.

I don't know why there would be any issue with compatibility between Pascal and Maxwell, maybe require a firmware update to patch compatibility issues between the 2, but I doubt it would be a massive undertaking since Nvidia would have done most of the work for backwards compatibility either way.

What's a main benefit of this is: slightly higher clocks on the CPU (unless they fuckin nerf the CPU again on a pro unit), higher clocked GPU with better power efficiency, extra co-processors that could be utilized when needed on certain games, and the massive jump in memory bandwidth.

Yes. Console wars are all about rationalizing your purchase choice, because deep down you have this feeling that you might be missing out on something with only one platform.

BASED

based

just the raw specs:
TX1:
>Fill Rate: 6.1 GPixels
>Texture Rate: 12.3 GTexels
>Compute: 393 GFLOPS
>Mem BW: 25.6GB/s
>uarch: Maxwell Gen2
"AMD Switch"
>Fill Rate: 6.4 GPixels
>Texture Rate: 25.6 GTexels
>Compute: 819 GFLOPS
>Mem BW: 25.6GB/s
>uarch: GCN 3

just by looking at TPU's relative scale it's ~Radeon HD 4770, and more than half as powerful as the X1 GPU instead of being like 4x slower like on the real deal

>So they're more of a co-processor that they could utilize for upscaling or even "Switch Pro" games that would be able to utilize that extra horsepower

They're CPU cores. And "upscaling" just means displaying the same image at a higher resolution than it was rendered at.

What happens if Microsoft and Nintendo join forces somehow, like MS just outright buys Nintendo?

I find it funny that even tho Odyssey is considered by many to have the least soul of all 3d Mario’s, your statement is remains correct.

>The 2 Denver cores are in addition to the x4 Cortex A57 cores.
Just like the 4x A53 are on the actual Switch. The 4x A57 are for games, the 4x A53 are for the OS. It's actually a kinda clever design because it ensures games are never fighting with the OS when the OS does something heavy on the CPU. In the TX2 the 4x A53 are swapped out for 2x Denver, so those would have to manage the OS, not do DLSS.

Really what the Pro Switch needs is to not have a tiny GPU like the current one does. Fucking TWO SMs, 8 ROPs, 16 TMUs and 256 shaders is really, really small even for a mobile device. Even just doubling to 4 SMs would do wonders for it

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO YELLOW FAG WON AGAIN

WE GOT TOO COCKY BROS

>PC
>no games
PC has the most games out of any platform in existence.

>shit
>shit
>shit
alright
>ps3

BALONY ALWAYS WINS BAY-BEE!

There are a few problems with your comparison. First, you're comparing the 15 W TDP AMD Radeon R7 not to the 15 W TDP standard Tegra X1, but to the downclocked version in the Switch.

The TX1 unmodified would have 512 GFLOPS rather than 393, for example. Now, that's still less, enough so to indicate that the AMD GPU will probably perform better regardless of architectural differences, but not as bad as the comparison would otherwise indicate, since the AMD GPU would presumably have to be similarly downclocked for the Switch.

More importantly, it's difficult to say if this boost in performance on the GPU side might come at the expense of the CPU side. It's entirely possible that this GPU could not have been paired with an ARM CPU while maintaining the same level of CPU performance.

One thing to note here is that the AMD chip is manufactured on a 28 nm process, while the Switch chip is on 20 nm. Processes like these aren't 1:1 exactly between fabs, but it's an indication that if the GPU on the AMD side is significantly better, that might be because of sacrifices made on the CPU side.

And realistically, Nintendo could have gotten better performance from Nvidia too. Nvidia had more efficient nodes available, but Nintendo went with 20 nm, presumably because of cost.

Also holy shit captcha fuck you, it took longer to solve the god damn captcha than to type the fucking post.

PC has more games than the last 2 PlayStations did in their time and it's getting all the PlayStation 4 exclusives slowly now.
Also switch is the best current console due to games.

The closest PC GPU equal to the Switch is the GTX 920MX. Gen2 Maxwell (GTX 900 series) are also 28nm yet Switch is 20nm. I think a similar fab upgrade could have happened with AMD

>and where's the PSVR shit?
Most are ports and shovelware.