Literally a silent hill rip off

literally a silent hill rip off.

Attached: resident-evil-revelations-2-box-set.jpg (256x320, 32.21K)

Was this the psp game with Jill's fat ass in your face all the time? Goddamn it was based

a rip off of a rip off?

Should I play this Yas Forums? Just finished the first revelations and it was dumb fun.

no this is the one with ugly ass Claire

That was the first game. And it was on the 3DS. Yes, Jill's ass in 3D is very based

It's better in every way from the first game.

It's actually one of my fav REs despite some of it's issues.

Silent Hill is a "rip off" of Jacob's Ladder and other things.

Wow, it's almost like art inspires other art or something. Crazy

i have all the RE's on steam and i can confirm this game is better than revelations 1. It's still COD RE though. Run and gun but with some really easy puzzles.

RE 1 and 0 HD remasters are the best and the RE2 remake is good too. I'm just old school. i like puzzle RE over shooter RE.

>I'm just old school.
Yet you praise 0 which is fucking garbage. Don't try to pretend you're not a zoomer kiddo, you've never played 1 - 3 or CV.

i grew up in the 90s playing the very first RE's on PS1 kiddo. im old as fuck. And i loved zero myself. It had tank controls. and puzzles. that's all it took for me to enjoy it.

I've played the entire franchise and 0 is underrated.

It's really not, CV is the underrated one. The removal of item boxes and two partner gimmick were gay as fuck.

>It had tank controls. and puzzles. that's all it took for me to enjoy it.
You sound pathetic, unable to think critically.

you sound like a cunt. i can like whatever i like. i will agree that zero was not as good as 1 or 2 or even 3 but it had it's moments.

if you want to talk about trash. trash is 4 5 and 6 and also revelations 1 imho. I'm not fond of shooter RE but i will admit revelations 2 is playable. you can tell they actually tried to make a scary game and succeeded in some areas.

Still the best game in the series since RE4 during that era.

Saying they even tried to make Revelations 2 even remotely scary is embarrassing, it is better than 1, sure but that's not saying much.

Calling 4 shit goes to show how much of a contrarian faggot you are. A zoomer desperately trying to LARP as a boomer.
>look at me guys i only like the classic RE games, fuck mainline action RE games amirite!? am i one of you yet, am i part of the cool club now please let me join the cool club!

Been playing since longbox RE1, and 0 is a nice little expansion for REmake. The lack of an item box is somewhat annoying, but it's by no means a deal breaker.

since when was SH a action based third person shooter, eh?

im 36. don't care if you believe it. RE4 was trash. in fact out of all the RE's ive played 4 is the WORST hands down. the controls were just aweful. The graphics made me want to vomit. literally PS1 had better graphics imho. wasn't scary at all. fighting a bunch of cult members wow super scary dude lol.

Attached: careful.png (625x626, 54.79K)

Rev1 is really fun. Rev2 is literally reddi t: the game.

REv2 is better than REv1 in my opinion. Gameplay is a bit more refined, the plot is better, Raid Mode is improved quite a bit and for any short comings graphically there are mods that fix that issue.

Attached: 1568646683712.jpg (1920x1080, 160.01K)

they were so fucking lazy with 4 they just reused the same model for each cult member. they all looked like the same mexican farmer lol. that game was an abomination. nothing but a profit grab. it was when the devs realized the population had been dumbed down enough that they could no longer figure out puzzle RE so they took the game in a new direction to cater to you dumb fucks.

The RE2 remake was the point where they realized they can be lazy as fuck and low IQ zoomers will lap their shit up. RE4 and 6 are full with so much content and whacky scenarios, the RE2 remake is just as lazy as you can be.

rev2 raid is complete ass and super easy.
Imagine playing the same stages over and over against the same slow as fuck, but for real they're slow as your fat mom bulletsponges.

re 4 does alot of hand holding with what few puzzles it had. you can tell it was made for retards like you. the RE 2 remake had puzzles at least. it still did some hand holding because again the audience is too retarded to do puzzles anymore. i bet 90% of people couldn't even make it halfway through RE1 nowdays. sad.

This. It's not even half the game OGRE2 is let alone later releases of it like Dualshock Version with its battle mode. People complaining about other games yet praising REmake 2 have no right to talk shit about any other title honestly.

>Thinking 4 is shit is a zoomer opinion.

How young are you? 4 is what brought the proto-zoomies flooding into the series.

>Has an opinion that I don't like, but have no rebuttal for.
>"B-bait..."

No no no, you action faggots don't get to act like the old guard for this series. You dipshits are the ones who ruined it for the better part of two decades.

I don't give a fuck about a few puzzles, the RE puzzles were never that involving, take off your nostalgia goggles. You're praising the RE2 remake will talking about RE4 being lazy. Go fuck yourself zoomer.

so in conclusion. anyone that is old like me know this franchise has been dead for years now. the devs sold it down the river to make a few bucks. SH has also been sold down the river as well. The truth is you zoomies and proto zoomers will never get a true puzzle survival horror game ever again. your generation is too dumbed down and the dev studios know it. Everything you will get will be CoD from now on. so enjoy it.

It has no themes related to Silent Hill other than I think one character going through the 'fear for blood' motions.
It was more known as a Last of Us ripoff, and even then, it's only like Last of Us in that the developers were inspired to make outdoor sections and use overgrown buildings. Everything else is completely different.

It doesn't play like one at all though, at least none of the ones I'm familiar with. As far as enemy design goes I'd say you're right though, I get that they had to show the effects of Alex torturing people to test her virus but I feel like that largely amounted to slapping some industrial shit on/in dudes and calling it a day. TEW had the same problem although it was a little more excusable there if only because it's a simulation and the disfigurement doesn't have to make sense.

The vast majority of my time in REv2 is in the raid mode, that shit's great.

Attached: REREV2_PaleRider_2.jpg (1920x1080, 631.46K)

>Find a locked door with a hole shaped like a dick
>One other door in the room that's unlocked
>"Gee, I wonder where I'm supposed to go..."
>Walk down a straight hallway, suplexing "zombies" into exploding barrels, because that's totally what RE is supposed to be
>Get to the end of the painfully linear path, only to find a dick-shaped stone
>Wait a minute, that card.jpg
>Don't even have to bother backtracking, because the game just loops you back around to where you started.

Boy oh boy, RE4 is so great.

It is nothing like Silent Hill you fucking zoomer. Have you even played it?

>RE4
>full with so much content
On release, RE4 had 3 difficulties, 1 costume, unlockable weapons and infinite ammo weapons, as well as Mercs and Assignment Ada (which was just some sections of the main game but with Ada instead).
REmake 2 has 4 campaigns, 3 difficulties (which go beyond just changing drop rates and enemy health), 1 costume for each character as well as allowing you to switch back to previous clothes the character wore (unlike RE4), 4th Survivor, Tofu Survivor plus around 5 variants on that, a myriad of unlockable models and concept art pieces, as well as multiple unlockable weapons and infinite weapons.

I won't disagree on RE6, but most of its content is shit.

Most RE fans didn't much like 4 when it released.
At best they'd say it was fun, but I remember multiple threads on rehorror talking about "The 4 Problem" and any time it was brought up people would disregard the game entirely and prefer to talk about the new movie or Umbrella Chronicles.
4 even caused an upswing in "Is Gaiden canon?" discussions if I recall.

literally the first part of the game is in a prison with hospital beds everywhere and the first monsters look like nurse clones. zoomer. they also ripped off the SH score as well. same abient music.

This is some serious barrel scraping

>the point where they realized they can be lazy as fuck and low IQ zoomers will lap their shit up
That was, at the latest, RE6. The game aimed directly at the lowest common denominator. I hate to break it to you but if you think 6 was anything approaching a quality product, much less a proper RE, then you are part of what killed this series and don't have a leg to stand on to bitch about anyone else.

>literally the first part of the game is in a prison with hospital beds everywhere
That's not Silent Hill at all. The good Silent Hill games start relatively calmly, only the real bad ones (AKA just Homecoming) start like that, and the Japanese didn't buy Homecoming so they wouldn't know to rip it off.
> and the first monsters look like nurse clones.
No they don't though. They look like weird looking zombies. You could argue the game has Pyramid Head clones, but they're massive jobbers so do they really count?
>same abient music.
What the hell are you talking about? Silent Hill has very fucking distinct music, I wouldn't call it 'ambient' (which is how you spell it you tard), and I wouldn't compare it to Revelations 2, which has half its soundtrack dominated by TV drama music.

It's embarrassing watching you try to argue semantics to squeeze every last inch of RE2 "content" you possibly can. This is what RE2 has: a campaign, two ten minute long bonus modes (tofu / hunk), that's it. RE4 has a campaign and a two - three hour bonus campaign. Changing the placement of key items with the A/B-B/A scenarios doesn't mean anything, it's the same shit. RE4's campaign is far longer than RE2's embarrassment.

As for the actual campaign of RE2? They axed the factory, the spiders, the crows, super lickers and the optional moth boss fight. Then they took what was a one time unique boss fight (G mutant) and copy and pasted it to be a regular enemy in the sewers to trick zoomers who are unable to think critically into thinking this is a new enemy. Not to mention the level design of the sewers and labs is a fucking joke. An absolute disgrace. You can tell the devs stopped giving a fuck after the station. They even had the nerve to downgrade the ivy into reskinned zombies. The William fights are all identical if you play as Claire / Leon while in the original at least they exclusively fight William at a different stage of his mutation.

>Thinking all that something needs to be Silent Hill are nurses and some vaguely horror tier ambient music
It's people like you who make Silent Hill: Homecoming.

i don't know how to make games zoomer. if i tried to make a game it would probably be two stick figures fighting each other.

Fun fact: using memes with every response does not make you look any less retarded. You have the same mindset as that faggot that made the second Silent Hill movie making your opinions absolutely irrelevant. Now kindly fuck off.

>two ten minute long bonus modes (tofu / hunk), that's it.
With 5 variants for Tofu, and you should realize, I just mirrored what RE2 had over to RE4 as C O M P A R I S O N.
Oh well, you're a biased retard so not much is going to come of this.
>RE4 has a campaign and a two - three hour bonus campaign
Assignment Ada can be completed in like half an hour at most.
I'm not talking about Separate Ways, which is an actual bonus campaign, I'm talking about Assignment Ada.
>Changing the placement of key items with the A/B-B/A scenarios doesn't mean anything, it's the same shit.
Oh damn, I guess RE1's Arranged Mode is garbage then, and not the best extra mode in the franchise.
>RE4's campaign is far longer than RE2's embarrassment.
Yeah, because they're in completely different genres retard. You want to compare like that, I can just say if you remove all the times RE4 repeats itself in its campaign, you'd be down to like a 2 hour campaign at most.
>They axed the factory, the spiders, the crows, super lickers and the optional moth boss fight.
And irrelevant. The original RE2 had nothing to do with this, I'll say it had more additional content than RE4, much like REmake 2 and pretty much every mainline game in the series aside from CV, REmake and 0.
>who are unable to think critically
Zero self-awareness on your part mate.
>Not to mention the level design of the sewers and labs is a fucking joke.
This is the easiest way to spot somebody who never played RE2, because in the original game, the sewers was all of around 6 rooms where you went in a straight line and then backtracked a bit so you could leave.
The lab, yeah, I agree the original is better. This isn't about RE2 though.
>They even had the nerve to downgrade the ivy into reskinned zombies.
Oh my, the nerve to call a game a reimagining and then reimagine things. These must be the guys who had the nerve to shoot Princess Diana.
The rest of your post is nonsense.

>the first monsters look like nurse clones
The first monster you run into is a zombie wearing jeans and a sweater.
>Unfamiliar with games you're talking about
>ESL on Yas Forums
>literally
People are right to call you a zoomer, I doubt you're even old enough to post here.

>With 5 variants for Tofu
It's the same shit.
>Oh damn, I guess RE1's Arranged Mode is garbage then, and not the best extra mode in the franchise.
It's there if you care but it's not worth mentioning when arguing if a game has content.
>RE4 repeats itself in its campaign, you'd be down to like a 2 hour campaign at most.
Then RE2 remake would be even shorter.
>And irrelevant. The original RE2 had nothing to do with this
It demonstrates how lazy and lacking of content the RE2 remake is. The first remake cut NOTHING, it only ADDED and EXPANDED existing content. The remake did nothing but cut corners whenever possible.
>This is the easiest way to spot somebody who never played RE2, because in the original game, the sewers was all of around 6 rooms where you went in a straight line and then backtracked a bit so you could leave.
Yes, they changed it and it's even less enjoyable than the original, especially with the low IQ designed bullet sponge G-mutants. There's zero incentive to fight them, just run past them because 70% of the time the dumb fucks miss you as long as you stick to their left side and if they do grab you just use a defensive item and use the stun time to pass it. In every playthrough the G-mutants use maybe two or three defensive items and that's literally all the resources they use. The sewers are atrocious.
>Oh my, the nerve to call a game a reimagining and then reimagine things.
Your idea of reimagining is cutting content whenever possible and making existing content boring? Typical zoomer mindset. Remember zoomer, consume, consume, consume! Don't ask questions, just consume!
>The rest of your post is nonsense.
Because you have no argument.

Pyramid Head is even one of the enemies in the game. I liked the industrial aesthetics though, first RE game that takes in Russia and managed to not go full "MUH SNOWY RUSSIA" meme and actually went with a lot of forests and abandoned rusty places which in a way is actually accurate. I think Japanese are the only people who know that Russia doesn't have snow in the summer.

literally a manhunt 2 rip off.

Attached: real shit.jpg (500x375, 56.22K)

No he's not.

what a shit opinion

>It's the same shit.
So is Assignment Ada, but you count that as a whole new campaign.
>It's there if you care but it's not worth mentioning when arguing if a game has content.
It actually does since it changes how the game is played.
>Then RE2 remake would be even shorter.
Not really since REmake 2 rarely repeats itself.
>It demonstrates how lazy and lacking of content the RE2 remake is.
I don't care since this is about REmake 2 compared to RE4.
>The first remake cut NOTHING
Objectively false.
>it only ADDED and EXPANDED existing content.
True for some things, incredibly wrong for others. Entire parts of the mansion are neutered in the REmake, in particular the exploration is beaten down and the game is made more linear because of it.
>Yes, they changed it and it's even less enjoyable than the original,
I could say the same thing about the caves in REmake, which were expanded and made worse. You can't cite expansion as a positive in one instance and then have the exact same situation happen and then cite is as a negative.
>There's zero incentive to fight them, just run past them
This your first RE game or something? You talked about REmake, but did you even play it?
There's always incentive to avoid combat, the reason why you'd kill G-Mutants is so that they don't bother you anymore, like most enemies in most other RE games.
>and if they do grab you just use a defensive item and use the stun time to pass it.
Like REmake.
This also doesn't explain why the sewers are bad.
>Your idea of reimagining is cutting content whenever possible and making existing content boring?
You find it boring, I thought it was fun to see a different take on the RPD. It's not fucking awful like Outbreaks' nerve gas. RE4 is a game I'd call boring.
>muh oomer memes!
Grow up.
>Because you have no argument.
I actually ran out of space.
Leon doesn't fight G4.
Claire doesn't fight the jacked up t-103.
Only 2nd Run fights G5.
In the original, B Side just fought X and G4 iirc.

all the evil within enemies had reasons for being disfigured though with backstory explaining it. if anything it was a bit heavy handed by how much they slapped the player over the head with the meaning of all the enemies

claire's booty is this game

Attached: 1490292045718.jpg (800x600, 36.21K)

>excited to play as Barry after all this time
>he's basically a Joel clone now
>his half of the game is also an even jankier Last of Us
I'll always have RE5 Mercenaries i guess.

>basically a Joel clone now
No he wasn't.
Barry makes bad jokes and says shit like "Two Weskers!?" and he honestly feels like the same character from RE1 and REmake.

>So is Assignment Ada, but you count that as a whole new campaign.
I never played Assignment Ada and have no idea what the fuck that is.
>It actually does since it changes how the game is played.
RE2 does not, it just means you take a slightly different path through the station. Riveting.
>Not really since REmake 2 rarely repeats itself.
RE4 - shoot monsters, grab key item, use key item on place
RE2 - shoot monsters, grab key item, use key item on place
There's your game bro.
>I don't care since this is about REmake 2 compared to RE4.
Yes, it's about how lazy the games are. When discussing the remake it's essential to bring up how much content it axed because that's an indication of it's laziness.
>Objectively false.
Enlighten me. :)
>Entire parts of the mansion are neutered in the REmake
Oh like the library rooms being swapped for a boss fight arena? That's a worthy change, again, expanding, not omitting.
>I could say the same thing about the caves in REmake, which were expanded and made worse.
I don't know what the fuck you're babbling about. All I remember is the remake having less hunters in the caves and then adding the Lisa setpiece.
>There's always incentive to avoid combat, the reason why you'd kill G-Mutants is so that they don't bother you anymore, like most enemies in most other RE games.
Yes but it takes zero skill or effort to dodge the G-mutants and engaging them in combat has zero merit because of the bullet sponging. If they had the talent (they don't) to animate and program spiders for combat in for the third person gameplay then it would open up a more interesting dynamic, but instead they opted for an easy to fuck to model / animate generic non-descript blob monster.

she's ok
but you get sexy ass Moira

>Like REmake. This also doesn't explain why the sewers are bad.
Unless you're absolute shit, you wont use any defensive items on anything aside from one or two zombies that catch you offguard. So what purpose do the defence items have in RE2 aside from using them to cheese the most boring enemies in the game.
>I thought it was fun to see a different take on the RPD.
That's your entire reasoning for enjoying this garbage? B-b-b-but I got to see this location from my childhood game done again! But ofcourse your manchild nostalgia goggles prevent you from evaluating and criticising the devs for axing the enemy types and being all around lazy as fuck.
>Leon doesn't fight G4.
>Claire doesn't fight the jacked up t-103.
>Only 2nd Run fights G5.
>In the original, B Side just fought X and G4 iirc.
Yes, so you're helping demonstrate how inconsequential the AB/BA scenarios are in the remake.

ngl, I marked out hard for "I have THIS!" right before the final boss.

>all the evil within enemies had reasons for being disfigured
Yeah so did the Revelations ones, I said as much in the post you're replying to.

I haven't played a Re game since re5.
Should I get the bundle with the first and second game. How hard to 100% is it?

Attached: 1579511209894.jpg (1638x2048, 258.32K)

>I never played Assignment Ada and have no idea what the fuck that is.
That's the "2 to 3 hour long" extra campaign you mentioned.
>RE2 does not, it just means you take a slightly different path through the station. Riveting.
And changes puzzles, how you find the solutions, when the t-103 shows up, etc.
>RE4 - shoot monsters, grab key item, use key item on place
>RE2 - shoot monsters, grab key item, use key item on place
That's very reductive and very manipulative argumentation. I'd call you a cunt, but that might offend your throbbing vagina, so I'll just say this isn't an argument, and to try again next time.
>Yes, it's about how lazy the games are. When discussing the remake it's essential to bring up how much content it axed because that's an indication of it's laziness.
Except it's irrelevant to the current discussion because this isn't about REmake 2's quality as a remake, but rather how it compares to RE4.
>Enlighten me. :)
This ties into the butchered areas, but every room in the return trip to the mansion had been butchered. The library use to be a puzzle room, but got turned into a big boss fight room, losing all its atmosphere, and they also cut the side room which added some additional atmosphere.
>Oh like the library rooms being swapped for a boss fight arena? That's a worthy change, again, expanding, not omitting.
It omitted the puzzle in favour of a basic bitch block pushing thing in the original boss room, as well as removing files and another room.
>I don't know what the fuck you're babbling about. All I remember is the remake having less hunters in the caves and then adding the Lisa setpiece.
And the elevator puzzle, and the gay box pushing shenanigans you're forced to do to unlock a door that just wastes time.
>that babbling at the bottom
Your first bit is any classic RE game, where a core point is to avoid combat. The rest of it is you whinging about the devs being lazy for not animating a spider. That's irrelevant and defamation.

It's not particularly difficult but there are a lot of cheevos to get. 2 alone has more than 40.

Attached: 1426348060080.jpg (540x1184, 176.91K)

Attached: 1426331354637.jpg (640x592, 141.83K)

>Unless you're absolute shit, you wont use any defensive items on anything aside from one or two zombies that catch you offguard.
Like REmake 2.
>So what purpose do the defence items have in RE2 aside from using them to cheese the most boring enemies in the game.
I could ask the same of REmake.
>That's your entire reasoning for enjoying this garbage? B-b-b-but I got to see this location from my childhood game done again! But ofcourse your manchild nostalgia goggles prevent you from evaluating and criticising the devs for axing the enemy types and being all around lazy as fuck.
There's been around 25 odd RE games. For about 7 of those we were in Raccoon City. 2 of those were rail shooters, so take them off. One of them was ORC so let's not talk about that. That leaves us with 4 games, one not having the RPD present. Of the three left, the RPD is virtually identical aside from gay nerve gas, and all of these games came out like 15 years before REmake 2.
I'm fine with seeing a new take on it.
Also,
>B-b-b-but I got to see this location from my childhood game done again!
You're literally crying about how the devs didn't redo everything exactly as you wanted it (in an attempt to drive this discussion off topic no less).
>Yes, so you're helping demonstrate how inconsequential the AB/BA scenarios are in the remake.
I didn't get to expand on this in my original post, but here's how the A/B scenarios would go in the original
>A
Fight G1-4, G1 would be a G-mutant depending on if you're Claire or Leon.
>B
Fight Mr X a bunch of times in identical encounters, fight G1/G-Mutant, fight G-4, fight G-5.

If I look at your next post and see you whinging more about how REmake 2 didn't have spiders or some shit instead of talking about the actual topic, I'll just ignore you.

Attached: 1426331647931.jpg (540x1135, 178.73K)

adas seperate ways wasn't even in the gamecube re4 which was its first release