He bought a VR headset

>He bought a VR headset
OHNNONONO

Attached: Screenshot_20200325-133010_Chrome.jpg (1080x2340, 799.33K)

Other urls found in this thread:

youtube.com/watch?v=mKsSsEmfjoE
en.wikipedia.org/wiki/Sunk_cost
twitter.com/SFWRedditVideos

>pirate HL:A
>install non-VR mod
>play on my $300 toaster

Meanwhile cucks spending $3000 just to play this game

at that point it'll be an entirely different game

The non-VR mod will be made by the based anti-piracy guy. It will included improved Denuvo DRM that prevent pirated copies to work with it. It will also doxxes you because the guy hates pirate that much.

I mean you can do it in the future, but it will lose it's soul.

What's the point of playing a VR game like a regular FPS? It's meant to be gimmicky and immersive, would surely turn into garbage if you did that.
At this point you're better off watching it on youtube or reading the plot on wikipedia

>The non-VR mod will be made by the based anti-piracy guy
>gets banned from steam forums

fuck kalgayen even though his nier mod made it playable for me

Enjoy your butchered version whilst Valve laughs at you.

Attached: butcheredforpoorfags.png (623x253, 38.43K)

He's based. Hope he makes a mod and this time if you use a pirated copy it will put a rootkit on your PC.

FUCK BROS WE CANT DRAW DICKS ON WINDOWS IT'S GONNA BE SO BUTCHERED

Buy our VR kit to understand our game.
>yeah nah fuck off

im not even gonna play alyx pirated lol

Yeah just do their job for them you cucks. Wait until Garry's Mod VR releases because of this.

You'll understand when you can afford VR. Until then enjoy your second rate experiences.

>run game in VM

>peasants begging for a subpar experience
lmao

He spergs out too much on steam forums to be based

youtube.com/watch?v=mKsSsEmfjoE
Here's your poorfag experience bro.

It's been a thing for a while now

Attached: 81E90899-E00E-448A-9CE7-71DA8AB563E7.jpg (311x162, 7.71K)

there's literally NOTHING in VR that you can't do on a flatscreen, I have watched this game to completion and every single aspect could be easily replicated with a mouse and keyboard. The sheer denial from VR cultists is so fucking pathetic I seriously can't understand what causes them to be so idiotic.

>second rate

Try non-rate. I cant imagine this game being interesting at all on m+kb

>the piratable mod will be made by anti-piracy modder so it won't work

What the fuck am I reading ?

You might as well copy the folders and put a virus in it. Then it wouldn't be such a waste of time

what else would i spend my trumpbux on?

Reads like a VR dev nervously sweating. Of course VR is the bestest tech ever and Alyx should only be played on the latest and bestest tech.

See you tomorrow, when you're done with the game :^)

Click and shoot sure is fun. Nothing like hitting f to open a drawer. Who wants to physically interact with a world? I'll take a key press.

Cope more.

> I seriously can't understand what causes them to be so idiotic.
Easy, Sunk Cost Fallacy.
en.wikipedia.org/wiki/Sunk_cost

>butchered
I watched Mack from WAB playing it last night. Absolute fucking cringe. If the non-VR lacks that, I'll be playing the superior version undoubtedly.

It will crash from a VM :)

I finished the game in one session when it released, I'm just waiting a day or two to play through it again.

>Ben Kuchera

Attached: _20200325_095624.jpg (302x581, 69.31K)

special k is a special boy who rides the special bus

>hurr durr if I can't imagine liking something it's obviously sunk cost.

Remember when people were saying this about smartphones?

If you've never played super hot in vr, then you seriously do not understand. VR allows for a freedom of movement that you cant get with traditional controls. There is much more to VR than just pointing and shooting. Plus reloading will be impossible with keyboard+mouse unless they just map it one button, which completely misses the point.

which point? refreshing your gun with ammunition?

>Clunky controls make the game better
the level of cope

I see. And would you say it was worth the money, including the VR ? (don't know if you had the glasses already, but there are certainly people out who were in need to buy VR just for this)

It adds tension. You can just press a button to reload, you have to know what you're doing and you have to do it quickly. Play Receiver.

I always wanted a game with a partially paralyzed protagonist, it's perfect.

I've had VR for over 2 years, and considering the amount I use it, it was a very good purchase. There's enough quality VR content to justify purchasing it - and bear in mind that Index users are still a small minority of VR users, most people have Rift S/Quest or Odyssey+ headsets, which are sub £400 new.

So I think asking if HLA is worth the combined cost is disingenuous, you're buying the hardware for more than HLA. HLA is certainly a standout VR game and a standout video game in general.

Play SS-TES at x81 and tell me about tension.

>in order to interact with any object in VR you have to select it and manipulate it with hand motions

So for M&KB it would just need a button for more fine manipulation and then move the mouse around as desired, kinda like using the physgun in gravity mod. And when switched to gravity gloves you are automatically able to manipulate phys objects by motion too, pressing a button to single out on object specifically for finer manipulation, it won't be different from VR at all, the interface is different, not the mechanics

The 1:1 physical movement, dodging, positioning, lining up shots, the sense of tension and physical presence. Superhot is a great example since the 2D version exists - and is a game I loved. Superhot VR is on a completely different level.

If you can find a VRArcade with it, or have a friend with an HMD, just try it. Despite the game being so simple (and a very old VR game at this stage), it is an order of magnitude better than the pancake version.

Speak fucking English

>gravity mod
Garrysmod*

Spotted the zoomer

And lo all the fun was removed from the game. As Walker said, it'll be butchered.

did that
in VR

>it'll be butchered.
Keep seething vrcuck

Attached: soijak (147).png (631x658, 43.12K)

PC wins once again thanks for beta testing consoomers

Attached: 1266751375813.jpg (364x437, 26.16K)

So why doesn't every FPS work like Frictional's games, where you open shit by aiming your crosshair at the handle and dragging it?

You can still manipulate objects, which is most of what you do in VR, you only lose out on finer body movement control, big deal, adopt stances and leaning and make them really complex like Arma 3 and there you go.

>VR allows for a freedom of movement that you cant get with traditional controls
>Use button to teleport
NO

So why aren't they doing it themselves for massive profit?

Keep projecting.

You're making Walker's point - because it's an absolute chore in pancake. You get nothing satisfying from it and it's clumsy.

In VR it's natural and engaging, contributing positively to immersion and gameplay. Just try some VR games instead of deceiving yourself into thinking they're bag. It's not as if VR is even expensive anymore.

You retard you can physically interact with the game world just like in VR by simply holding down a button to trigger that state, and then not even because your view model of gravity gloves or weapon can be treated as a phys object with collision and then you interact with objects by MOVING YOUR MOUSE onto them, wow what an amazing concept.

Missing the main fucking point lol, you poor people will always find excuses.

Nothing contributes better to immersion than having your character stuck in one place not moving and the world moving around them.

Eventhough I can't really agree on the fact that there's enough VR content to justify it yet, but I still see what you mean. I appreciate the sincere answer

So your argument that manual reloading can't be done without VR is to bring up a game which does manual reloading without VR?

At which point you have clumsy jank. Why would I want to use a complex stance system when I can just move physically?

Same thing here, you've taken the elegance of pointing and flicking, potentially at something completely off screen, then catching and throwing as a natural movement, into a gravity gun. You just ignore the fact that the physical interaction is part of what makes VR superb.

So much sour grapes. Try VR and then see what you think, rather than following the poorfag herd.

literally why would you want to play a flat version? The other Half Life games are boring as fuck as it is at least you have more ways to interact with the environment in VR. Cope more poorfags.

I'd argue keyboard + mouse is clunky. There's nothing more straightforward and intuitive than using your hands to interact with things in virtual world which built around real world concepts and logic.

Why bother explaining colours to the blind, especially if the blind prefer their darkness

I think playing cockpit sims contributes enormously - I like sim racing which made VR a bit of a no-brainer for me (if only for the depth perception). There's a lot more VR content than people seem to think though, spanning narrative linear games, RPGs, multiplayer games, RTS even.

But I actively encourage people to find used VR headsets in good condition. They're not expensive second hand and a new face gasket is £20-30. Just need to make sure the previous user didn't scratch the lenses.

I've played it, Boneworks is better in terms of gameplay. The only thing I like about the game is the ending and how cute Alyx fangirls at Gordo after she heard how he escape in Back Mesa

because it's stupid to look at a drawer and then rapidly look away from it to open it
meanwhile in VR you can glance at a drawer, then grab it while keeping eye contact with whatever your focus is (enemy, doorway, window, ally, etc.)

>game relies on touch controls
>in mod, touch controls are removed and replaced with other controls
>modded game sucks dick
>"wow I sure am glad I didn't buy into this touch control gimmick, this game sucks"

>game relies on motion controls
>in mod, motion controls are removed and replaced with other controls
>modded game sucks dick
>"wow I sure am glad I didn't buy into this motion control gimmick, this game sucks"

Honestly it would be such a watered down version of the game it would exhude pure COPE.

>You get nothing satisfying from it and it's clumsy.
Fuck off, I actually don't mind Frictional's approach. But I also recognise that not every fucking game needs that shit.

That's only for the weak who can't handle real controls. It's for accessibility to as many people as humanly possible reasons that absolutely nothing in the game requires two hands either, Valve wants as many people to play it. If you want this game but without being held back by such things, Boneworks is a clearly indie tier in presentation but far superior game mechanically.

my fat ass played Super Hot VR and NOBODY FUCKING TOLD ME I'D BE SWEATING GODDAMN BULLETS FROM EXERCISE

Attached: 1584172500225.jpg (249x249, 9.13K)

Lol user how much money would you pay me if I made a game called "press e to win" and you press e and you win. All clunkiness removed, just one easy streamlined experience!

>he never figured out to use WASD when opening shit in frictional games

guess you really did get super hot

Attached: AQCvBWB[1].png (351x447, 333.09K)