WRPG combat is total shit. Illusion of depth with many trap options, but shallow as fuck and plays itself. Change my mind
WRPG combat is total shit. Illusion of depth with many trap options, but shallow as fuck and plays itself...
Other urls found in this thread:
>RTWP CPRG is the only western RPG
okay
the cope is staggering in this post.
This is true of most RPGs in general. WRPGs just have things on average that generally make them somewhat less braindead than the typical JRPG.
You're free to think that. Your opinion is subjective.
You know how JRPGs are mocked for having big damage numbers that do nothing different but make you feel more powerful, I think WRPGs do the same but with how many cannon fodder enemy you fight at once.
the typical JRPG on the hardest setting is infinitely better designed than the shit in the OP, every encounter is exciting and boss battles demand everything from the player
Not really, you have groups of enemies of more or less the same size in crpgs, types of creatures just are stronger in new locations/further chapters.
>Change my mind
suum cuique
Weeb
No, he's completely right. It's objectively bad design.
youtube.com
Lmao, you can't even move your party members.
Bad design is mindlessly copying a limited in all aspects crpg clone from the 80's.
>Lmao, you can't even move your party members.
good. Less pointless chaff. It's tighter designed, because all "moving your party members" does is waste pointless time. Just look at XCOM and how much fucking time it wastes when you have to move out squad members out of the aircraft one by one.
>Just look at XCOM and how much fucking time it wastes when you have to move out squad members out of the aircraft one by one.
Too fat
Enemy count stays pretty much the same through all wrpgs, specially as there's magic and abilities to quickly dispatch underleveled enemies
Doesn't sound that different from the average turn based JRPG. At least RTWP CRPGs save you time and don't automatically pause every time you need to tell your character to do [that same move you've been doing the entirety of the encounter because you already identified the enemy's obvious weakness]. There are a handful of RPG titles with good combat on either side. The last DQ game I played was fucking boring. At least Pathfinder gives you more interesting character building, even if it isn't perfect and can trap you if you don't fucking read what the shit you're picking does or predict that enemies will outlevel the abilities that check enemy level, you dumb fucking oaf.
>less pointless chaff
>this coming from a guy who brought up turn based slogfest with little/no depth
The bias is fucking tangible at this point. There are some cool JRPGs, but don't act like they aren't generally guilty of a lot of the same shit WRPGs are, and your hateboner for CRPGs specifically, as though they aren't some niche aspect of the Western market, is amusing in itself.
fuck crpg, fuck jrpg
grim dawn for life
>The last DQ game I played was fucking boring.
zoom zoom.
Any kind of RPG is for faggots espically JRPGs
Based
Not an argument
>triggered retard has no argument and resorts to buzzwords
Stay assmad, actual weaboo.
>Illusion of depth with many trap options
That's the entire point. You're supposed to learn which options are good and which are bad and figure out how to break the game as hard as possible.
Maybe its just Diablo and its ilk, but I think they use really high enemy counts to make you seem more powerful when you kill a bunch of weak ones at once with an AoE.
>people cream themselves over 3.x/PF casters
>their role is just casting a million buffs before you eventually select all party members and click on the enemy once
>buzzwords
the irony. No wonder you don't like DQ, it's a love letter for adults 25+ and RPG veterans
That depends on the caster class. Obviously buffbots will play like that. Nobody forced you to bring one though.
Diablo is its own different genre basically.
>wrpg
no such thing, that is a crpg you fucking weeb
And that changes any of what I said, how exactly? It can be a love letter all it wants, but the combat in it is still the most generic, shallow shit I could be playing. Graphics aside, playing DQ8 didn't feel much different compared to playing FFIV, which released 13 years prior.
Take your genre autism to roguebasin or wherever your kind breeds.
Buts that's how Wizards are supposed to be like. They are gods who can manipulate time and space, and augment things to completely change the tide of battle, not the fucking zoomie idea of what Wizards are like where they are just faggots pooping fire missiles out of their anus.
The real reason why people cream themselves over 3.5/PF casters is because they are literally fucking GODS who have so many ways to circumvent in literal sense everything, and ways of completely annihilating enemies by melting the very armor off their bodies, that DM's would often make no caster/wizard campaigns because of it.
Why would anyone ever subject themselves to those colors?
That's just in crpgs, where's it'd fight after fight. In the tabletop their versatility crushes everyone else
Take a second glance at the two prevailing colors in that image.
Thanks, Doc.
which game is that
Yeah, Pathfinder: Kingmaker combat isn't going to be very good if you use a tremendous amount of cheese and play on the easiest settings.
>lv20 D&D Wizard
Time stop
Summon high tier angels/demons/elementals
20d8 damage in a large AoE
Instantly kill anything below 100HP
Teleoprt, fly, be invisible all you want
Polymorph into just about anything
Umpteen flavors of cowd control
>lv20 D&D Fighter
+20/+15/+10/+5
Doesn't make it less retarded
>minmaxed party with a trillion buffs is very strong
Color me surprised
>buff up your party while having three pet classes, now a random encounter against FUCKING WOLVES is supposed to show off that it's bad
I really don't get the point of that webm, at least your OP webm shows off one of the harder bosses being cheesed.
That's kinda the purpose. It's about character stats and skills, not player skill.
>and plays itself
>game can be played in turn-based mode
>plays it in rtwp
>complains about it
Sneak attack is so forgiving in this game, holy shit.
>play on lowest difficulty settings, designed to appeal to casuals
>waah why is this game so easy
>playing the game optimally
>minmax! cheese! you're supposed to gimp yourself for the sake of roleplaying!
this might work out in dnd because the gm can give you bonus points for rp or fuck you over for minmaxing but in a video game there's no gm to artificially adjust difficulty at any given moment so applying that to video games is just shit design
PF Kingmaker.
>t. never played Evil Islands
Well, yes. No shit will the game be easier if you know the mechanics very well and build your characters 100% optimally, that's just the nature of any game that isn't based on reaction time.
Kingmaker any good? Saw it was on sale
It's basically baldurs gate 3, so yes, it's good.
It's a very solid ~120 hour long CRPG. If you played NWN, you should be used to the character building aspect since Pathfinder utilizes pretty much the same system.
RTwP does not equal WRPG. Play a big boy WRPG and tell me it's as braindead as Baldur's Gate.
Basically the best thing a BG fan can hope for in current times.
Noice. I know what I'm doing this weekend.
This, rtwp sucks dick
>names one of the easiest DQs ever made
oh and don't give me any of that bullshit about the Draconian Quest settings, RNG is simply the illusion of difficulty.
Don't sweat character creation, game has 100% respecs available very early. You can fix all blunders you make due to ignorance.
Why does Yas Forums hate RTwP again? Not a day goes by that I don't see at least one thread complaining about it, and this is just from browsing Yas Forums casually. I don't see such a level of vitriol for any other type of RPG combat system. This is particularly odd since Baldur's Gate has better combat than most other RPGs I've played. RTwP, while a pretty simple system, allows for tactical decision making (distance, movement, friendly fire, etc.) absent from most turn-based rpgs.
I mean, let's look at how a turn-based RPG released around the same time plays. Final Fantasy 7 for example (one of the most critically acclaimed RPGs of all time):
>walk a few steps
>random encounter triggers
>10 second loading screen
>wait for atb bars to fill
>browse through menus to input commands, have to do this separately for each party member
>enemies can still attack during your turn, which is not exactly great design
Now let's look at how Baldur's Gate plays:
>walk a few steps
>see enemy (can configure game to pause automatically upon seeing enemy)
>can choose what to do, avoid or engage, prepare, set traps, etc.
>issue commands and unpause, they are immediately executed
>you can select all party members and order them to attack with just a single mouse click
When it comes to playability, Baldur's Gate holds up a billion times better than FF7. Only the most deluded fanboy would try to argue otherwise. Everything from the seamless transition into combat to the much better interface to the snappy unit selection to the superior sound design just makes it play far better. This is before even considering D&D's rich library of classes, spells and monsters, all of which are absent from FF7. Yet I don't ever see anyone complain about FF's turn-based combat system, much less on a daily basis.
Does anyone seriously think Baldur's Gate would be a better game if it adopted FF7's combat system? I don't believe anyone seriously thinks that. So why is RTwP so loathed?
>easy mode
that's bullshit, there's plenty of ways to make sure you don't minmax, like randomising stat gains and skills, if you can't reliably build the same thing every time that's a balancing force, the easier it is to minmax a game the shittier and easier it is
the game developer is supposed to fight against the player to make the game harder for them, if they don't do that you end up with what the op says, shallow game design that plays itself and anyone can easily clear it
Good to know.
Is the DLC worth it? They seem kind of lackluster.
I think it's the weebs who played only jrpgs who jumped on the crpg train during this renaissance of the genre.
Pools of Radiance is better than Baldur's Gate.
>one of the most critically acclaimed RPGs of all time
Only because it had a 100 million dollar marketing budget behind it.
They are lackluster. If all you got was the base game from humble, that's good enough.
>there's plenty of ways to make sure you don't minmax, like randomising stat gains and skills
Which makes no sense in a game that is all about building your characters. If you want random skills you could always play one of the gorillion roguelites available.
The game isn't really that easy unless you play on lower difficulties. Half the interesting part of games like these are finding out what works and what doesn't work for your characters. If you follow a guide for minmaxed characters, no shit you will perform better, but you're just doing that - following a guide and not doing anything yourself.
what game
If you can get Wildcards cheap, it's pretty good. Adds one (two) waifus that aren't as shitty as the main game romance options, some quests related to them, and a new and strong magic damager class.
Varnhold's Lot is a self contained story that is ~10h in length, if not less, and doesn't really influence the main game significantly, so you could safely skip it.
Beneath the Stolen Lands is basically an extra dungeon for the campaign and a new game mode with the same dungeon, but randomly generated, that gets harder the further in you get.
So basically, if you want goat waifus and a blaster caster class, buy Wildcards, otherwise it's safe to skip.
Thanks. Wildcards was the one I was thinking of getting since more races/classes is always welcome (even though it's only 1 of each)
Anyway, where's Valanon? Haven't seen him for a while.
Corona got him.
The only good RPGs are the Diablo-type games since they actually have some semblance of depth
they hide the "proper" difficulty from the player
and even then it's just numbers tweaking
absolute brainlet design