Should i use the fan patch or not?
Castlevania dawn of sorrow
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What does it do? Raise luck? I'd say go for it, farming souls is dumb
Is there a reason they didn't use Kojima for this game?
Aria of Sorrow didn't sell as well as Konami wanted it to so for the next 2 DS games they went for a generic anime art style to attract more children. This decision wasn't including the international market in the picture and was purely made just to appeal to Japanese kids.
nice headcanon user
Not a headcanon you shitposter
en.wikipedia.org
>Unlike most recent Castlevania games, Ayami Kojima did not participate in the character designs for Dawn of Sorrow.[7][44] Instead, the characters were drawn in a distinctive anime style. This was done due to influence from producer Koji Igarashi, who wanted to market the game to a younger audience.[7] Aria of Sorrow 's sales figures did not meet expectations, and as a result, Igarashi consulted Konami's sales department. The staff concluded that the demographics of the Game Boy Advance did not line up with the series' target age group.[44] Igarashi believed that the Nintendo DS inherently attracted a younger audience, and he was working to court them with the anime style.[44][45] Furthermore, Igarashi considered the anime style a litmus test for whether future Castlevania games would incorporate it.[46] Kojima's hiatus was also to allow her to concentrate upon her character designs for Castlevania: Curse of Darkness.[7][44]
>kills the series and blames everyone else
>but takes credit when it's a success
Thats gay as fuck and Iga is a retard
The one to auto-complete the drawing shit? Yeah, go for it. Later bosses are actually impossible to finish off without slowing down your emulator because they will want you to draw a really complex spell sign really fast, and that shit don't work out well with a mouse.
what does it do?
They planned to make a annie may out of it but the plan fell through.
If the rumors are true and Sony does successfully buy Castlevania then the series is truly fucking dead. Say hello to your new soulless Bloodborne cash-in 'vania.
How is this compared to AoS and SotN? Just beat AoS for the first time today and am interested in this.
Funny enough, Aria of Sorrow sold pretty well in the states but NOOOOO IT HAS TO SELL BEST IN JAPAN
Aria's plot being Japan-centric was also an attempt to cater to the japanese audience.
The art is so much worse than the previous game, but its still a good game.
Not when it comes to the sprites
they were reconfirmed days ago kek
? It’s literally the best part of the game and the only reason I thought I liked metroidvania style games for years until I realized it isn’t a core feature in most titles.
Honestly kind of shitty, and that's ignoring the anime art and using the patch that fixes luck+auto does seals. If you want more of Aria's soul system just replay through Aria whenever you'd like and skip over Dawn. Portrait and Ecclesia are better.
changes portraots to be far more similar to kojambo style and also makes the sigil drawings to kill bosses automatic
What makes dawn worse?
Really?
Proof, didn't konami JUST deny it?
Got any pics?
>play Aria of Sorrow
>beat it for the millionth time just fine
>play Dawn of Sorrow
>can barely go more then a few hours
Is it just me or do other feel DoS is just so much more boring? Some of the additions like having swappable soul sets is nice but the castle design feels boring.
i'm a newfag to castlevania, i've seen that meme for years and finally played Aria for the first time. I don't fucking get the big deal about bone man.
there was a shitposter who always used the same image and the post "worst castlemania"
People just took it and ran with it as a meme. Skeletons are cool anyways.
Basically , he's essentially a sort of injoke for castlevania threads here.
I mean farming for rare souls, it's ass. Also the fact that you have to grind multiple copies of many souls
DoS is pretty forgettable for the most part. The setting, story, aesthetic, etc just don't have the impact of the original. In terms of map design, I'd have to play them again but I think they felt about the same apart from DoS requiring you to use souls to access an optional area.
I definitely prefer PoR to DoS, sure the portrait gimmick leads to a segmented map, and the last third is blatantly rushed, but I love the core gameplay and the game has more of its own identity. Also prefer the boss fights.
Ecclesia is not better than DoS. Only bad parts of Dawn are seals and arguably soul farming
now you see how we got the disappointment that was Bloodstained
The second portraits aren't even upside down castle tier. It's beyond that.
thanks bros.
I just finished circle of the moon today
the bosses were fucking hard
Are people in agreement that the bosses in Aria besides death and julius are bad?
The twin dragons and final dracula fight are surprisingly hard but everyone else is pretty simple.
I don't think he would have worked on ti his even if they asked.
>he
>his
he
>twin dragons
>get in the platform of the middle
>spin the whip
>let the whip spin for 30 minutes
>win
Actually that his was a fuck up by my autocerrector. I meant to type "this"
What was wrong with Bloodstained? Other than the general fugliness and KS campaign
Adramelch was pretty hard
Dawn of Sorrow feels less like a metroidvania than Aria was. There's no point in using weapons you find as they're always objectively worse than what you have if you use the new Soul Synthesis mechanic, so there's no more of the quick "Pick up a new weapon once you find it" stuff. Touch controls were just forced in, and bosses feel worse in comparison. Not to mention the new style being a downgrade as well.
Hey, using a spear or great sword? Fuck you, grind for this soul with a drop rate of half a percent.
god
Best castlevania game of all time
General jankiness, complete disconnection of artstyles since it used so many premade assets that came with the engine, weird voiceacting and translation changes, patching a singleplayer game to nerf things, etc.
why is soma such a badly written and designed character
what makes it janky, everything else doesn't really matter much as far as gameplay goes so it virtually doesn't matter
iga is a hack desu
just look at bloodstained
? How? Their heads wave up and down, so you shouldnt be able to just whip spin
The cross subweapon wrecks him, but I imagine he would be difficult without it.
Can someone explain to me the point of the timestop rabbit and the soul that is used to negate it? What was the point? It was literally used once and the soul, as far as I know, has no other purpose than that specific room.
Soma looks cool though. It's just that ugly bland anime style they have in DoS that makes him look like dogshit
Get hit by them until you reach the platform in the middle, they can't touch you there.
That's it. The actual Metroid like elements of these games are often poorly implemented.
Dawn isn't bad but it's just boring. Everything in the game just feels like a bad rehash of Aria's, which was already pushing it with the nonsensical anime crap starting to fester there. OoE's got much more noticeable flaws and throws out level design entirely, but they tried to make it difficult and glyphs are much better than souls. Albus mode alone beats anything Dawn has to offer in pure entertainment value.
>what makes it janky, everything else doesn't really matter much as far as gameplay goes so it virtually doesn't matter
Actually it does, and I'll use two examples that I commonly give.
1) The game being done in 3d heavily impacts the speed of combat in the game. When you played a 2d Castlevania game, like SotN, and you jumped over an enemy, what did they do? Their sprite instantly snaps to the other direction and continues strafing and attacking. When you jump over an enemy in Bloodstained, what does it do? It's a 3d model, so it stops and return to its neutral position, jumps, spins in the air, and lands, then continues walking and attacking. This process usually takes 2 second for every enemy that does it, and can be use to essentially stunlock enemies like Bloodless by hopping over them, whacking them once, hopping back once their jump is done, and repeating.
2) And this one is recent. Bloodstained was meant to have a "roguelike" mode, where enemies, items, and rooms would be randomly placed upon seed generation. However, because the game uses 3d models and area lighting, this became impossible. The torch rooms between areas are used to load the assets of the next area, which means the monster models, animations, sounds, the area music, the levels geometry, and the lighting. The engine cannot handle changing all of that from room to room if everything was random, so the random rooms and random enemies were scrapped. The only "random" things now are item drops and crafting, effectively scrapping the original mode and breaking another stretchgoal promise.
I haven't really played much metroidvanias at all and Aria was the first one I played, beat it in a day and it just felt like there were so many sections like that that kind of blew me away in how stupid they were.
That's not really jank, though, and the speed of the combat is fine unless you use the passive shards to make your great sword attacks feel like you're Kenshiro. Plus I'm pretty sure I remember some of them like the headless flail knight just snap fast like in the older games, but it's been a while since I last played it.
Roguelike mode cancellation sucks for the people that cares about it, but I'm glad I'm not a backer and just bought it for the base game. It's as good as Aria, so many threads were celebrating it but everything outside of that shit is a fucking disaster, from both IGA and 505 being inept dumbasses.
>That's not really jank, though
Yeah, the game just stops entirely every time you jump. Not jank at all.