PS5 doesn't have a ray tracing API and instead developers will have to use assembly instructions instead

>PS5 doesn't have a ray tracing API and instead developers will have to use assembly instructions instead
WHAT

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twitter.com/Kirby0Louise/status/1242125111475535873
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Ok now explain to be what those things are might as well be buzz words like blast processing and terraflops

basicly that no game besides first party 100.000.000.000 dollars grafix fests will use ray tracing

nothing will use raytracing aside from naughty dog games

assembly is lower level programming and way more complicated to work with, closer to 0 and 1 programming

Someone didn’t watch the PS5 video. I don’t expect Xbox scum to have the attention span to watch an hour long video but it explains everything. Also explains why the PlayStation is going to win yet another generation. Still undefeated.

Instead of shilling for Xbox like a dumbass you need to put heat on Microsoft so the handful of people who buy one have something to play.

literally explained the information in the OP in the road to ps5 video lmao

they'll implement this shit into the big game engines though and indies rarely use in house engines nowadays

>OP is retarded and a fag
WHAT

sonybro detected hahaha

>still being more preoccupied with sony's victory than buying a quality product
You just won't get it. You're too far gone, your brain and soul are too damaged... just sad

You literally don't understand what an API and an engine is dumbass

I've been leaning towardss PS5 for the past few days mostly due to my concern over exclusives but reality is kicking in and it seem PS5 might not even have better audio in reality and xbox having more advanced texture compression making up for the SSD speed difference leaving the PS5 with 0 real advantages and tons of drawbacks

Next gen's main platform will be Xbox & Windows with DX12U. PS5 will be an afterthought just like PS3 was.

they'll implement ray tracing into say unreal 4 with ps5 and indies don't have to program it in with assembly code

am I wrong?

Source?
"rumors" said that apprently the xbox sex api was a nightmare to use compared to the ps5 api

Doesn’t matter what your paperweight can do if there’s nothing to play on it.

Why can't these faggot console companies just use standard cross platform api's like vulkan so devs can easily port their games to everything?

road to ps5 video

Do you remember the big ass books they would hand to developers? On how to do shit even how to turn on devkits?
Sony has always had convoluted shitboxes

>am I wrong?
Yes. The game still has to talk to the API in order for the GPU to do it's thing.

yes, you are wrong : you don't replace an API with an engine

It literally doesn't matter because the PS5 will have the power of the SSD.

UE4 already has Nvidia's RTX in the first place.

what are you even on about? all I am saying is that devs who use say unreal 4 won't be having to implement ray tracing with assembly code because it's already implemented in the engine for them

>Why can't these faggot console companies just use standard cross platform api's like vulkan so devs can easily port their games to everything?
In a fair world this would be great. Microsoft being their bastard selves enforced DirectX as the standard long ago and here we are.

timer, i won't watch 60mn of bullshit

>36 Compute Units doing Ray Tracing outside of some reflections

lol

>snoycopes
kek

DirectX is only used in microsoft products (xbox and windows) so that isn't really a standard. Vulkan would be the correct api to use because it's literally on everything.

Go back to sleep. A game supporting RT doesn't mean you don't have to use an API. Well, it could, but it would be a STUPID amount of work and probably not very cost effective for any studio.

You're used to watching 1 hour long videos because that's every PS4 game you faggot.

>proprietary storage

And yet 99% of the time all of the 15% power difference between the two will translate to slightly higher resolutions between the 1800p - 4K range, as if anyone even notives the difference between 1800p upscaled and real 4K.

Last gen PS4 was 40% better than Xbone and all you saw was a step upgrade to the rez (900p instead of 720p or 1080p instead of 900p. Some games were even euqal, only a few exceptions where Xbone ran at 720p and PS4 at 1080p) and then the difference between PS4pro and XboneX was 30% the other way around - and once more all you saw were puny disputes between 1440p/1800p/4k. This gen the gap is smaller and what you are able to perceive is even less relevant because the higher you go the least differences there are.

At the end of the day all you should worry about are the games. Do you like Sony 1st parties or japanese games in general? Then the PS5 is a no-brainer. Do you like MS 1st parties? Then upgrading your PC is a no-brained since 100% of Xsex's library will forever be multiplat and released on day1 on PC too.

TL;DR the only choice is between buying a PS5 or not.

>Have to watch an hour long video and still don't know what features the console will support
I don't have any skin in the game, but if I were to buy a console I'd go with the one that will just werk. Sonybros are delusional, xbox seems like the better choice so far desu

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Aren't these 'console wars' or whatever you preteens call this shit usually 'won' by whoever has the best games?
I mean shiieeet

twitter.com/Kirby0Louise/status/1242125111475535873

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I really don't understand what you're trying to say
same here, I know game engines don't skip the API but what the fuck does that have to do with this? I am saying that for example unreal engine 4 will have working ray tracing already programmed into it as a feature instead of devs having to get it up and running themselves

Yeah bro, the extra 2 TFLOPS in a 10-12 range will totally be relevant for full raytracing purposes. It's not as if Xsex will struggle just as much minus a few %'s.

>DirectX is only used in microsoft products
Therefore IT IS standard on those products. Sure, you could use others, and many games do, but games have to support these APIs too and most games default to DirectX.

>Vulkan would be the correct api to use because it's literally on everything.
And why isn't it? Oh yeah, it's because Xbox and Windows use DirectX.

I would love Vulcan to be standard, but it's not gonna happen.

lmao the entire consoles are propriatery themselves and this is what you cry about, console babies are retarded

you don't have to use DX on windows you can use opengl or vulkan

>consolites really expected real-time raytracing
>at native 4k 60+ fps
they will never learn, will they?

apparently microsoft had minecraft 1080p path traced at like 40-50fps

this means that it might be good for some ray tracing effects like reflections in proper games idk

thank god. the raytracing meme has to die as early as possible. i hope they go for fps instead.

this is sauce btw

based retard tried so hard to write an entire paragraph of nothing
>15% difference
on the kuebler-ross model you are at the denial stage right now.

Explain to a pleb like myself why ray tracing is such a big deal to some people.
I don't really get why people make a huge deal about it.

Both consoles and all future GPUs have RT hardware, it will be standard for shadows and reflections next gen.

Yeah I know. Not all games companies support all of them, but they mostly do support DirectX. This is the difference. It is basically a standard API for games developers because it's shipped from Microsoft for their own operating systems. For years in graphics drivers it was DirectX and OpenGL, the latter being used by houses like id software. Go back years and many many games didn't even use OpenGL

better ambient occlusion
better shadows
better reflections
real time global illumination

reflections in some games, but shadows & gi doubtful

Can't even fuck with Japanese games on Sony anymore because of their censorship bullshit.

neogaf.com/threads/ray-tracing-in-nv-amd-demystified.1532157/
according to this (I was linked this I don't browse neogaf) the ray tracing hardware in these are capable compared to RTX cards

sure, but coupled with next gen quality graphics, that 9 tflop ps5 doesn't go far

>PS5 will be an afterthought just like PS3 was.
this is a good thing for the industry and sony itself.
they tend to become way too arrogant, start sniffing their own farts and then crash and burn.
when sony is down or in fierce competition, they actually start trying.
so if Microsoft really does take the crown back next gen you will see how Neotrashpis$ony will suddenly start to move their asses, will make sure to make more quality and diverse (not the newspeak meaning) games instead of concentraing on their pretentious up its own ass third person over the shoulder cinematic citzen kane walking simulators, will drop their commiefornia enforced censorship policy and suddenly will beg the indies to return back and not try to fuck the customers in the ass at every turn.

sony at #1 is a horrible thing.

it's apparently up to 10.28 at should stay very close to that most of the time

So basically, if someone's not a graphics snob, it hardly matters?

you're asking about graphics features dude

>PS5 will be an afterthought just like PS3 was.
But didn't the PS3 sell more units in that gen than the 360 despite coming out after the 360? How is that an afterthought?

I bet your source is your ass, am I rite? Because so far Sony hasn't shared any info on their APIs.

Yes. Sony always wins baby

Honestly I'm with you on that front. Sony's gotten too cocky and they need to be humbled again.

There's a difference between what the average person and what snobs will appreciate, daft man.

That's the difference spouted by trustworthy people. Others say 20%, absolute retards say 30%, and I never heard of a number above that.
So everything I wrote is still accurate, even in the worst case scenario of a 30% difference all we'll ever fucking see between the two versions in 99% of multiplats will only be changes in resolution between the ~1600p(upscaled) up to 4K range, which is about the thing I care the least about considering I play games at 1440p even though I have a 4K monitor 2feet away from me.

why are people attributing anything to sony when its always been up to microsoft to win and sony to pick up third world sales like a desperate nigger

well what sort of improvement would you expect?

>noooooo I can't use assembly instructions they take too long to write!

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ofc it is, source: the guys who said ps4"pro" will run 4k pinky promise

Tech illiterate retards GET OUT.

>its the streetshitter who embarrassed himself posting percentages the other day
lmao

he knows what they mean, its just sonygher baitposting

He's saying Unreal and other engines will have a library implemented for developers to use, abstracting the assembly otherwise required - pretty much what sony has neglected to do but built into their development environment rather than the provided Sony libraries. Whether that's accurate remains to be seen but you're both either being dense motherfuckers on purpose or know considerably less than you think you do.

I was in the less than 20% camp before but now I saw the 5700 being overclocked 18% and only getting 5% better performance, that's a bad perfromance to tflop scaling and it's rdna1, if the same thing happens with PS5 then it's more than 20% slower

>sonyfags and xbones arguing about which black box is better
>no games even shown for either
Jesus you guys are pathetic

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>no games even shown for either
wrong

Raytracing? Why yes I like to play games at 20 fps

>he doesn't program in assembly

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thats not what pragmeet over there meant
see the other day he realized the wonders of percentage comparisons when got called out after shilling that the ps4 is 33% weaker than the xbox 9 vs 12, while at the same time the xbox is "only" 25% stronger 12 vs 9 tf
isnt that just heckin crazy how percentages can be spun around like that instead of just saying one thing is bigger than the other?

this 9tflop figure is not true anymore it's apparently what they were initially going for but now it's closer to 10.28

Basically, XSX will be much. much easier to develop for because of the DirectX API native support, so we'll have another generation where multiplats will look and play better on Xbox because this architecture is Cell levels of annoying to code for.

You're beyond salvation by comparing PC parts to it. Do whatever you want man, Not even sure why the fuck you care enough to make a little performance gap (justified by its price, clearly PS5 will be cheaper) is enough to dissuade you, considering Xsex literally has nothing to offer.

>closer to 0 and 1 programming
And then there is this retard.

what am I supposed to compare lol

Microsoft started online paywalls. Fucking know your place

source: the guys who told everyone ps4 will run in 4k

the absolute state of the ps5, how can they fuck up this bad? at this point we should really hope the xbox wins because that will cut budgets and dev time by a lot. if ps5 does well, we are going to have a lot of problems across all platforms and wasted time. stupid fucking sony california.

objectively true, it's closer to machine code than say DX12 is

>sonyroaches pretending they dont care about getting SHIT performance
my favourite cope

nubox games will run worse because of gaytracing, so sony wins again bros

>PS5 actually more powerful bros
>it's actually only 10% weaker doesn't matter
>okay it's actually 20% weaker that's not a lot I swear
>okay i'ts actually 30%+ weaker and harder to program for but I-I don't care about that

xbox publically announced 4k60 as their goal and multiple outside sources confirmed they're actually doing it
sony announced ssds

Has anyone WITH a PS5 devkit said it's harder to program for or are we guessing?