Everyone who likes 2016 but not Eternal is either mentally ill, mentally retarded, or lacking in moral character.
Here are the things that were shit in 2016 that Eternal fixed: >Lack of ammo at the beginning meant I melee'd about 80% of the mobs in the first two levels They don't even let melee do damage. You have to shoot them. Chainsaw regens and when you're out of ammo chainsaw will always work. This actually makes the game feel like a shooter while also having the benefits of the low ammo count. It forces your aggression but doesn't let you rely on melee. >arenas The arenas in doom 2016 were shit. The awful pacing of entering a bland room that's empty and then triggering the waves of enemies yourself sucked dick. They fixed this with enemies already being in levels. They also made it so that enemies are constantly spawning in and you don't get stuck in situations where you shoot one last imp and then 3 Mancubi spawn in. The increased movement mechanics and large open design, especially with how many more demons and how many more types of them there are, simply make an objectively more complex and superior experience. >Art design It used to be "modern". Now it's just good. I remember in 2015 some user color correcting the Cacodemons to be the correct colors and it looked fucking amazing. DoomEternal looks like that out of the box ...
... >Soundtrack Less wub wub and more actual riffs. It's heavy metal now. >Progression In 2016 the game isn't fun at all in the beginning. You don't even have double jump at first. It takes like 2 hours or more to get there. Doom Eternal still has you unlock shit as you go but you can get near full mobility within a couple of upgrades. >Complexity/difficulty 2016 was just classic Doom but slowed down, simplified, and lacking level design. Eternal adding in all these new systems, especially the monster weak points, genuinely makes the gameplay intriguing and an evolution over the original series, not simply the same type of gameplay in next gen graphics. It's using technology to make the gameplay more complex and skill based. On top of this the AI has been vastly improved, including hard counters for low skill play styles. If you wanna point blank gib a demon with the SSG you have to play your cards right. Boss battles are also far more enjoyable since they are no longer gimmicks. The fact that bosses simply join the monster roster is stunning.
I could go on and on. Eternal is so far superior to 2016 it's not even funny. I can respect people who don't like nudoom at all because the balance of Doom and Doom 2 weapons and monsters is perfection. What the community has done with mapping over the years may never be topped. But you cannot say 2016 is better. It's just not true.
Cameron Wood
Both are great games. I’m convinced Yas Forums likes shitposting more than actually playing anything.
Brayden Nguyen
I just can't stand how many people I have seen say 2016 is better. I do not think it's a bad game but anyone who prefers it over Eternal is seriously lacking in critical thinking.
Nolan Cox
Yas Forums is contrarian, same with Yas Forums, they despise anything popular, because it's not "kino" enough
Nolan Perez
>Chainsaw Forcing the player to chainsaw for ammo is a great way to waste their time. Gets really old by the end of the game. I chainsawed for fun in 2016, not because I had to (and you will have to at least once for larger arenas). >Arenas Speaking of their shitty new ammo mechanic, they also boffed arenas with it since imps and shit respawn all the time to make sure you have a chainsaw target. Respawning enemies is fucking cancer. >Art design Boy howdy I love the neon pinata after chainsaws and barrels ammo drops. Even toning the brightness down on them, still looks likes shit. Other than that I'll agree overall. >Soundtrack Weren't there threads about them fucking up the music because they didn't cut it properly? Probably only something Yas Forums autists will noticed, but wasn't present in 2016. Didn't bother me since I'm not from Yas Forums. >Progression Progression in 2016 was fine. They actually boffed it a bit in my opinion since I preferred trees vs. just everything being available immediately. A new tree system would've been superior. >Complexity/difficulty It's more complex, but not really that much more difficult once you used to the new mechanics. It's pretty much just that one slayer gate that's more difficult.
2016 was definitely better to me. A more consistent experience without a silly story and cartoony shit shoved in for no reason that just ruins the flow. Eternal wasn't bad, but games are a 3/5 for Eternal vs. 4/5 for 2016. >Only visit Yas Forums when big games drop >lololol Yas Forums hates all games God you people are retards. Just because people have criticisms about the game doesn't mean they hate it. Or do you really believe those people going "X HAPPENED SHIT SUX 0/10 GAME" actually think it's a 0/10?
Christian Harris
I like the game but it ain't hard to see why someone might like 2016 and not 2020. Eternal pushes more toward action puzzle platformer like Darksiders instead of FPS. Personally I love Darksiders and welcome the change, but I can understand why FPS fans would be upset. They're genre shifting your favorite game. But lets be honest, the FPS genre is stale.
Sebastian Harris
1. I hate how they implement this. Enemies move frantically and are super aggressive with higher tracking then 4. So when you chainsaw/glory kill it feels like sometimes you're bound to exit into a situation of rng/being melted by something on UV or above. In 4 after the first few levels ammo on levels and playing well meant GK was a choice most of the time and chainsawing was more like a fuck a big boy button once in awhile 2. Its shit in both games. In Eternal it feels better but im tried of this arena shit. Anyone who hates maze like levels aka actual level design can fuck off it allows more variety in play styles and is just more enjoyable and has more flexible pace to it. 3. Don't really care i think Eternal did better on this for the demons atleast since Cybermoose was an abomination. 4-6. Don't care alot i feel like its harder for sure but its a very alienating game because of how you must use cooldowns/GK/Chainsaw and like point 1 i even see alot of people coming into tons of 1 hit death scenarios because of it. It means you must play Eternal hyper aggressive. Where as 1/2/4 etc i felt like a passive defensive play style worked outside of certain Doom 2 maps it was obviously punished with i mean custom ones not vanilla.
I feel like Doom 4 with Eternals enemy AI and aggression would be a much better game then Eternal. The cooldown system and required chainsawing/GKing to keep going just feels not bad but alienating to a defensive player. But i understand they might've taken that path because they're failures at level design besides Foundry.
Jayden Stewart
How so? Think about pacing of the game. Eternal literally doesn't let you breath in alot of arenas and requires you to chainsaw mooks constantly well enemies move around. I can understand thinking its better for reasons but if you're so mad other people disagree you aren't listening to arguments around the alienating play styles and cooldown/chainsaw/GK requirements. Eternal is basically just the left field to 4s right field.
Jayden Robinson
Both games are zoomercore trash.
Nathaniel Rivera
Half agree with this. The FPS genre isn't stale because of games like D44M its stale because in general alot of games like D44M don't come out so people who don't like D55M might be angry over this too. Also Doom 1/2 are still there with tons of community maps.
Doom hasn't been Doom since Doom 2 anyways. They've been games far different in critical ways. Doom 3 was a slow horror shooter and D44M was a more painkiller esque game with lower enemy counts. Eternal is something like a mix of other shooters. Nothing wrong with change but its been a long time since Doom has been Doom if we think of 1/2 as Doom
Matthew Sanchez
>This actually makes the game feel like a shooter No. It feels like a fucking puzzle game.
Adrian Morris
It's clearly better than D44M but there's still no real resource management. It's just a glorified cooldown juggling act, you might as well have regenerating ammo since that's what occasionally being forced to stop and chainsaw a mook basically is. The only things that are truly limited are the BFG and laser sword, and you're a shitter if you're using either of those.
Connor Martinez
>they also boffed arenas with it since imps and shit respawn all the time to make sure you have a chainsaw target. Respawning enemies is fucking cancer. 2016 also had that "enemies respawn until big dudes are dead" thing
Christian Hughes
>2016 also had that "enemies respawn until big dudes are dead" thing I just finished a 2016 Nightmare run before playing Eternal, and they most certainly didn't.
Josiah Perry
As far as I can tell Argent D'Nur level lets you kill imps for an inordinate amount of time while being chased by Barons, probably indefinitely
Colton Perez
It's like 10 times better already but having to use chainsaw constantly is still pretty annoying. At that point just give regenerating ammo instead of slowing down gameplay constantly and having to chase fodder in all fights, like other anons said ITT.
>waste their time stopped reading. Chainsaw is literally a time saver.
Brody Robinson
I almost refunded Eternal within the first 2 hours. It gets better as things unlock bit I still prefer the gritty grimdark nature of 2016. Then when Sign of Evil started playing later in the game I immediately came and started farting.
Logan Young
>I still prefer the gritty grimdark nature of 2016 so you fall into the category of mentally retarded we had two really good ones last night
Ethan Scott
>they also boffed arenas with it since imps and shit respawn all the time to make sure you have a chainsaw target I already explained why this is superior to 2016: >They also made it so that enemies are constantly spawning in and you don't get stuck in situations where you shoot one last imp and then 3 Mancubi spawn in the pacing of arenas in 2016 was fucking terrible because this happened to me frequently. Instead of a relentless assault there were very clear and defined waves with awkward judder between them
Christopher Rogers
How could I stop shitposters from shitposting?
The choir that plays after you slaughter any demons within vicinity is absolute kino, agreed. Although Eternal OST has more riffs than just wubshit, both still good though
>BFG Division vs All They Fear is You vs Slayer Gate Which one is the best?
James Watson
Yeah, nothin' saves time like getting locked into a cutscene.
Tyler Morales
>gritty grimdark nature of 2016
More like "shit, we've been through development hell and can barely settle on a tone" nature of 2016. The only good bits were all the absurd self-aware elements they added in fairly late and naturally banked on in Eternal, the rest was bland as oatmeal.
Hunter Watson
>Which one is the best? Super Gore Nest It's literally ONE SECOND
Matthew Powell
Based
Robert Stewart
The difference between Eternal and 2016 Doom is like Counter-Strike and Siege. Doom 2016 and Siege make you feel heavy, stuck to the ground, everything's a fucking slog. CS and Eternal are much lighter, fresher, I don't know. Feels like a literal breath of fresh air comparing the first hours of Doom 2016 and Eternal.
And dropping down into the room with the giant bell in it - shooting it - and it actually goes donngggggggg... Noice.
Charles Thompson
playing eternal on nightmare and just did my first slayer gate thing for the key.' this game is way more bombastic and faster paced than 2016. it's actually difficult too. you can tell who can't git gud or is probably playing on a console.
Carter Ramirez
It's one second too long. Gameplay shouldn't cease.
Logan Morgan
>or is probably playing on a console. It's designed primarily FOR the console player. The stupid cooldown focused gameplay is so controller focused I daresay the game would be actually be easier for controllerfags, if not consolefags.
Jordan Jones
No, but your brain functions should.
David Brooks
>No (gameplay shouldn't cease) Sounds like you admit that I'm right. Are insults really how you agree with people?
Jaxon Rivera
No, it’s just how I farm (you)’s from bitter faggots.
Brody Martin
>every enemy is a literal gimmick Cinematic mooks for resources shoot a grenade at the orb shoot the guns off X/Y/Z Combat is a railroad from the first second
Anthony Edwards
why the fuck would I play bethesda's rainbow jism simulator when Quake exists?
Gameplay isn't ceasing. It's the same amount of time as cooldown between SSG and Rocket firing. It's literally not a problem and you are unable to demonstrate why you think it is.
Carter Flores
You haven't played it.
Aaron Scott
The fun comes from putting all those things to use when a dozen different enemies are trying to murder you on nightmare, it's only an issue when looked at in a vacuum
Henry Richardson
skipped 2016, gave Eternal a shot this week and hated it.
>Lack of ammo at the beginning meant I melee'd about 80% of the mobs in the first two levels
If the ammo problem was even worse in 2016 then holy shit, I'm glad I didn't bother with it.
I think the glory kill/chainsaw shit is just a retarded gimmick. It's dumb Brutal Doom shit that does nothing but fuck of the flow of fights.
Lucas Thomas
Chainsawing enemies doesn't break up the flow of fighting. Resorting to melee out of fear of losing ammo does. 2016 has that problem and Eternal fixes it.
Wyatt Flores
It's just the usual case of old thing good, new thing bad Everyone called Doom 2016 shit when it was out
Parker Allen
>tfw you finally understand the tools you have and how to use then and it suddenly clicks
Happned to me around the 4th Slayer gate. I still think the parry stuff on Marauder and Gladiator breaks up the pace too much but otherwise I'm enjoying my time there. Shame it takes time for the game to really open up because the opening can turn someone away since you don't have many crucial tools.
>fanboys literally unable to accept that different people like different things It takes a certain kind of dumb to be unaware of what personal preferences are.
Andrew Scott
Personal preferences can be wrong. You can prefer the simplicity and slowness of Doom 2016 if you are a dumb person.
Robert Ortiz
No, you just don't know know how a anonymous board words. It is call thread demographics. The people that enter the threads obviously aren't expected to have the same taste or standards. So as a game become more visibile, a wider net would be cast for them to express their own opinion. And as interest dies down, obviously those that remain tends to be the one whose taste aligns with the game in the threads.
Juan Davis
I like neither 2016 or Nu-Doom Eternal. Go be a zoomer somewhere else with your garbage taste palate.
Gavin Moore
Read the first response, which is overflow from the OP. I said this opinion is reasonable since the monster/weapon balance is flawless, and due to the open source nature of the original game there are hundreds of custom wads just as good if not better than the original maps, while all still utilizing vanilla weapons and monsters. This may very well never be topped.
Nolan Lopez
I don’t need to read even a line of this actual unironic defense of Eternal to know that you have no argument agains NuDoom’s inhibiting of player freedom. As I explained in a previous thread, in the OG Doom there is an imagination factor, and you behave on your own accord. You go where you want, do what you want and this results in some “I’m so badass look at me” moments and genuine enjoyment. In Eternal, it’s all on rails. Fucking Singilarity had less linear map design than that game. You simply die and die and die until you memorize the enemy layout and attacks, and then you proceed to wipe the floor with them, which grants some fleeting and artificial satisfaction that is quickly forgotten when you realize your brain basically did the same calculations as if you were playing a shmup. None of that was you, it was just muscle memory. NuDoom has no way to express yourself through combat, and no imagination factor due to everything being portrayed in hyper-precise, gory detail. To explain the imagination factor I am referring to, in Old Doom, when I shoot a zombie, I can see in my head the things the bullets are doing to his innards. I can imagine him being laid out against a wall by a shotgun blast, his jaw dangling down. I can visualize when I punch something their jaw breaking, their nose bleeding. In Eternal, there is no room for this due to all of your mental cinema being replaced with cutscenes. Nu-fun is real.
>I can see in my head the things the bullets are doing to his innards. I can imagine him being laid out against a wall by a shotgun blast, his jaw dangling down. I can visualize when I punch something their jaw breaking, their nose bleeding. nobody does this
>Played Doom 2016 and liked it >Complains about Eternal being SLOWER >Compares Eternal to a fucking SURVIVAL game That's just a flat out lie, I refuse to believe someone played the game and then typed out this review in good faith
Ryder Roberts
>Having to figure out how to double jump to a platform that drops into lava in one second then in that 1 second find the next spot to jump too oh too late you hit the lava. What the fuck? How retarded do you have to be to not immediately see the next platform? This is a console player isn't it?
>Chainsaw regens and when you're out of ammo chainsaw will always work. This actually makes the game feel like a shooter while also having the benefits of the low ammo count
> having no ammo in a shooter makes it feel like a shooter
>Inhibiting of player freedom Literally is all imaginary in your head. I've been playing classic Doom for decades and the changes made to Eternal actually make up for the fact that it's not as open and fast as classic Doom.