He’s not wrong

He’s not wrong...

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I hated it the first few times I tried it but I just got to the prison segment at the beginning of disc 2 and I'm loving it.
The "coolest" aesthetic in the series, great music, Squall is a based autistic protag, and using junction to become OP is fun as fuck. Unless there's a major drop in quality later, I think people just hate it because they didn't understand it myself included, up until now.
IX was my personal favorite, but now I'm starting to understand why people might dislike it. VIII just feels a lot more ambitious all around.

man, the campaign for the 7 remake is so weird...

FF8 is great but OP is still a faggot for baiting and phoneposting.

I didn’t finish the demo. It’s gorgeous but felt weird somehow.

Nothing will ever change how broken and unbalanced FF8 is. Just getting 100 waters junctioned to strength from the fish fins on the beach outside Balamb is enough to have Squall LB spam through a good chunk of the game, LBs being farmable by skipping turns at low health is just awful design. If you know about the Zell/Quistis cards you can easily be set for the entire game. I don't hate FF8 by any means actually I quite like it, I'll be the first to admit breaking the junction system can be fun. It was my first FF but it's combat system is full of problems and yeah other games can be easily broken if you know what your doing but no game allows you to do it so early on. Literally right as you leave the garden you can become strong enough within 20-30 minutes to cheese over half the game. Only FF2 lets you do that so early but 2 takes a good amount of grinding to do it. Almost every FF games has ways to break it or super OP strats but often they are not available until very late or with significant grinding. Strats such a dual wield/rapid fire/spell blade in FF5 (even more so combined with insane chemist buffs) or Mime/KotR in FF7 are certainly OP as fuck but neither are really available until near the end the AP requirement in FF5 for that combination is high and Chocobo breeding/weapon bosses are not available until very late disc 2.

The combat was ass and chips. Scaling levels is one thing, but drawing magic and junctioning it was awkward and gimmicky as fuck. Both a good and bad point fot the game is that by the end you could use whoever the fuck you wanted to because character roles didn't matter one bit. I actually kinda dozed off during the later story bits because l didn't care what was happening.

It's one of the weirdest JRPGs I've ever played. The final boss was cool though, so I'll give them that.

>if you know the game well enough you can easily break it early on
>this is a bad thing
I never understood this logic. I'd go so far as to say that its a good thing, serving as a reward for experienced players who have mastered the system.
Yes, its easy to break the game early on, but only if you know what you're doing. Anyone playing for the first time will be spending the opening hours wrapping their head around the junction system.
As someone playing it right now, I didn't start to abuse the system until the Deling section when I decided to stock 100 sleeps and junction them to Zell's attacks, allowing me to draw magic from enemies as much as I want. Even then, it doesn't have any effect on bosses so I still haven't broken the game yet. I'm just having fun with all the options it gives you and figuring things out myself without a guide.
Also I usually hate level scaling but I think it works here since growth is tied mostly to your GFs and junction loadout as opposed to your level.

>the best

No.

Did anyone not use auto-trigger for squalls' attacks?