This game is the best game EVER.
What's your favorite indie game? and why can't triple A match the soul of the indie renaissance?!
This game is the best game EVER.
What's your favorite indie game? and why can't triple A match the soul of the indie renaissance?!
Because all good devs leave their AAA studios and make good games on their own as indie devs
>Dead Cells
>Good
"No!"
I enjoyed it a lot, but I think my most played Indie is Binding of Isaac
best game
>He got filtered
I bet you couldn't even reach the throne room on your first try? and you call yourself a gamer. Sad.
Permanent progression.
Played Katana Zero recently. It's really fun once you git realatively gud at it and story is suprisingly good.
>Katana Zero
Heard it was short, though. Worth the 15 bucks?
>Permanent progression
and you have permanent brain damage. Try again.
>ad hominem
>again
*yawn*
based
Spire>Isaac>Risk of Rain>Dead Cells
Is this fine to play on the Switch?
I also managed to beat Nightmare King Grimm in Hollow Knight some days ago after a lot of deaths, just wanted to get it out somewhere
Either Dead Cells or Risk of Rain 1
Doesn't change the fact that Dead Cells is good. You never gave a reason otherwise. Eat shit, Mr. Logical Fallacy Man.
...
Is that Transistor? I bought it for like $1 and still wanted my money back. Absolutely disgusted by everything about it. It’s not bad just not for me.
Damn, I like this game and now I feel attacked
lot of /indie clasics/ in that era usually was like that
I love Conquest of Elysium 4. Light, comfy and simple strategy game that still has plenty of content and variation. Perfect game to just run in background and take turns every now and then.
>You never gave a reason otherwise.
And you never gave a reason why game is good to begin with.
permanent progression and rougelikes aren't idiosyncratic. Beyond the OG Rogue, the genre isn't set in stone. It's all about procedurally generated gameplay elements anyway. Progression milestones keep players enganged after every death. That way a lost run isn't really a "loss." The game has flaws, sure, but permanent upgrades aren't one of them.
>troll race
>control pretty much whole map
>one opponent left
>it's a fucking fire doomstack
>gate to hell open everywhere with fire demons flooding in
Game is fun.
By the way in the guide of Dominions 5 dude was talking about how he was working on roguelike game (floor generator is by product of that work), so maybe his next game will be cool dungeon crawling in his setting, would be awesome. Buy CoE5 would be as awesome as well.
>Worth the 15 bucks?
Nope, it really is short. It's as replayable as Hotline Miami though, I started replaying my favourite levels as soon as I have finished it.
FURI is probably the one I've played the most. That and Vestaria Saga are my go-to indie games atm
>permanent progression and rougelikes aren't idiosyncratic.
dead cells is not a roguelike, roguelikes have common denominators beyond procedural generation and perma death
the idea of giving the player more power after death defeats the point of having permanent death, when the purpose of permanent death is so that the player can learn from his mistake and beat challenges in a legitimate way
>Progression milestones keep players enganged after every death.
or the player feels cheated on that he can only overcome specific sections after gaining power ups
kinda opposite for me
I bought it for $5 and I wanted to give more to the developers.
I'm getting sick of this filtered meme, it's like every person lurks for 10 minutes then starts posting
Not him but you can literally beat Dead Cells 5BC without unlocking anything besides the 5 runes in the game. Not even health flasks.
You are not obligated to unlock anything in dead cells.
Also you can deactivate unlocked stuff in custom game to get what you want
My most memorable game was playing as Barbarians when the demon invasion happened. It was before major crisis had to be solved before winning, so I ultimately became the lucky ruler of almost completely demon infested Elysium. What a victory.
>maybe his next game will be cool dungeon crawling in his setting, would be awesome
Awesome indeed. I do like Dominions games too, but while fun they can end up feeling like a slog as games progress and there's too much stuff to manage and remember.
I get what you're saying, but that's a purist interpretation of a "genre." We have so many games now with procedural generation yet lacking in a permanent "reset." I almost think a distinction should be made to avoid these kinds of arguments.
Dead Cells may not have permanent consequences and give an ability to grind to even the odds, but that doesn't take away from the experience. If anything, that gives players more options. Those that want to grind to win, can. Those that don't can start a fresh file and go at it.
If your main complaint is that this game isn't rougelike enough, I guess I concede. but that's not a problem in my eyes.
Slay the Spire is my favourite.
I do wonder when a new trend will hit indie developers as hard as roguelites though.
Its Dustforce for me.
New Hitbox Team game never ever :(
>yet another thread ruined by semantic bickering
Kill yourselves you fucking faggots. No one is impressed by your autistic sub genre fights.
That's because 99% of the items you unlock are garbage
>why can't triple A match the soul of the indie renaissance?!
Well first I don't agree much with this, I don't think this indie renaissance is that good. But yes, it has some qualities.
The reason is simple: the industry is bloated and led by people that don't understand, play, nor like vidya. This is something less prevalent among independants. Only less prevalent, many just pull out some artsy shit and are like "wow look it's art, please buy $40 this piece of shit that took me a week to dev", which is like the industry, but worse.
>indie game soul
>meme artstyles
>pixelshit
>low poly shit
>cutting corners
>one gimmick stretched into a game
>mental illness
>dev drama
>no production value
>unfinished buggy messes
>endless betas
>Patreon/Kickstarter scams
>Roguelike/Roguelite
>infinite content
>procedurally generated
>crafting/survival
>indie game soul
Momodora has really charmed me for an indie game.
Are you twelve or what is wrong with you?
You don't understand what I'm saying. I was specifically replying to this quote
>the player feels cheated on that he can only overcome specific sections after gaining power ups
And even though you find 99% of the items to be garbage (which is probably a hyperbole) you can still use custom mode to disable them spawning.
Also if you really think that's true (99%), then that just means you don't like this game because you don't like the items. There's no reason to justify your personal opinions beyond this point.
I played the shit out of Dead Cells, but I think I'm enjoying Hades even more at this point. The gameplay is almost as addicting and you actually have a very compelling lore to go with it, instead of lolrandom memes.
ROGUELIKE/ROGUELITE TIER LIST
>SS-tier
Slay the Spire, Spelunky, Monolith
>S-tier
FTL, Nuclear Throne, Enter the Gungeon, Downwell
>A-tier
Noita, NEO Scavenger, Void Bastards, Barony
>B-tier
Streets of Rogue, Dungreed
>C-tier
WazHack, Darkest Dungeon, Shortest Trip to Earth
>D-tier
Undermine, Chronicon, Hand of Fate,
Sure if you just never get hit you can complete the game without picking any items at all, especially considering basic sword has better moveset than pretty much any other weapon.
My problem with the game is that it essentially turns into a fucking boshy time at higher boss cell levels.
It's such a shame the game went full retard with git gud meme. Some of the weapons are fun to mess around with.
seething mentally ill "indie" tranny dev detected
You look like you fuck wojaks.
>vidya is bad when you focus on the dirt worst aspects of the industry
No shit. Also Disco Elysium and MB Warband are my favourite indie games.
Monolith and Risk of Rain is proof that some Yas Forumsirgins actually play games.
Is there any fanbase as laughably autistic as diehard purist roguelike fags?
The entire world has moved on and appopriated your term. Get over it.
Man, ReLife was so fucking good. And none of that artificial melodramatic ending bullshit.
Dead Cells is kinda soulless.
Celeste is probs the most soulfull indie of this gen.
How is Exit the Gungeon?
Yeah, I liked the music but wtf was that game?
Pyre on the other hand is otherworldly.
Might be me, but nuclear throne is hot trash. Feels very floaty and little purpose. Similarly for gungeon, but at least it has fun enough bullet hell parts to pass the time, and guns are more interesting. I agree with the rest of the list though for all the games I know
I think it's a lot grindier than i like. You have to grind for days to some things.
> No mention of Isaac
Based
Unexplored is SSS-tier
If you're on PC install a mod that drops more.
more cells*
>Unexplored
Shill me on it, it looks like a F2P abomination straight from itch.io.
Mmm now i'm not sure where i have it. I think it still was a beta when i bought it, so must be steam.
Feels pretty good, better than I thought it would be. Kind of like an old top-down shooter with gravity physics instead of full aerial maneuverability, along with fun upgrades