How do we fix the horror genre?

How do we fix the horror genre?

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First things first, we slaughter all the retards that say that jumpscares are inherently bad.

you're wrong and stupid

They're not bad just cheap

Horror is flawed genre. You can only play/watch like 3 or 4 works and it is already ineffective. Also relying on jump scares is not real horror. Any sudden auditory sensor peak makes people flinch.

Zoom zoom.

Yeah I agree Dead WAS super scary! I mean...they call them jump SCARES after all not jump not scares.

This is a literal form of cope, you got had, caught off guard, for a brief moment you got spooped, and once it was over you felt shameful, tricked, embarrassed. Cheap! The coward shouts, that wasn't real! The fool says, but nobody listens.. for you will get jump scared again in 30 seconds, and fall for it all the same.

>Jump scares are for kids
>When 99% of classic horror movies from decades ago have them
Retard

Care to give a few examples of jumpscares done well?

WHERE DID HE GO?

HE WAS JUST STANDING THERE

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Silent Hill.

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No more SPOOPY FACE JUMPS AT YOU nonsense
Get under my skin, not on my fucking nerves

t. five nights at freddy's fan

its not a competition retard.

>decade ago
Yes, 2010 horror is shit. Even 2000 horror is shit. Thanks for proving my point.

I never understood horror games. How can you get scared from something that can't even hurt you?

More subtle horror. Have a monster that may or may not be real appear in peripherals, occasionally making noise or attacking, other times doing nothing.

What did user mean by this?

The Thing was released in 1982

>spooped
Being momentarily startled is not fear. Even worse, startling is a conditioned response - things that would otherwise get no reaction become viable for your bullshit. I bet you're the kind of childish fuck who actively tries to startle anyone not paying attention to you and pathetically asserts your superiority.

Not really a jumpscare. We already knew what could happen. Also, it wasn't accompanied by some loud piece of music.

We can start by not letting Americans make horror games anymore.

>Being a contrarian Yas Forums-tard and being for jumpscares when before Yas Forums was against jumpscares

Because it's a well-done jumpscare. It has slow build up with tons of tension and even a fun fakeout before the real thing.
Jumpscares aren't inherently bad, but a lot of horror games use it as a crutch to get a cheap scare out of the player.

this is the biggest case of goal post moving ive ever seen.

You do know what decade means, right?

Yes. It is
A game full of cheap scares deserves a lower score

People always shit on jump scares, but they will never admit that the art of jump scare takes more than something popping up on your screen.

It takes a mixture of many things, atmosphere, build up, tension, sprinkle in a little mystery. The jump scare is is a culmination of the subtle. Jump scares don't "just happen" all on their own. The jump scare is just the end of a ramp, one that you were happily riding until you accidentally shit yourself.

Cringe, speak for yourself. All that weird ass projection and shit. Did you leave your wojaks at home retard? Cry harder.

not remotely what i meant.

>Sudden unexpected action that's supposed to startle people and scare them
>B-B-B-BUT IT DOESN'T COUNT BECAUSE THERE'S NO VIOLINS
Holy cope.

>It's not a jumpscare because he was in a haunted house, of course a ghost was gonna jump at him

its because they get embarassed and annoyed that they couldnt control their emotions, even temporarily. Its an autism thing.

this but unironically, the key is moderation and working in tandem with the atmosphere

see the blood test scene from The Thing

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But it doesn't. As stated above. Humans are evolved to react to sudden movements and noises.

Nothing gets you tense like being chased by something that you can't kill, like the gargantua in black Mesa for example. So perhaps more of the player being the hunted and hiding and shit.

Sounds like projection. You cry and don't want to feel embarrassed so you say others do it too.

That isn't jumpscare tho.

>"This but unironically" when I'm not being remotely ironic
>Comes up with the exact same example that I already posted in this thread
Bro... You're on the right side, but you still posted cringe.

No one did nothing at the fare in your town. It was always in your head.

>Jump scares don't "just happen" all on their own.
You don't have to expect something to happen to be startled for a second. There is no "art of jump scare."
They have their place, sure, but let's not pretend they're not cheap, exploitative and lazy.

One word
Fatal Frame 6 on next gen none of that Nintendo weak ass hardware

>So perhaps more of the player being the hunted and hiding and shit.
This is so overplayed it's not even funny. Not being able to fight back and being forced to hide gets really old and tedious.

>That isn't jumpscare tho.
You've already been BTFO by

But it is slow and builds up. It never cranks up the volume and nothing just suddenly flashes on your face.
At least try next time.

Anyone who isn't fed up with shitty jump scares is simply blocking out all the garbage and focusing on the occasional non-shit usage. I'd argue that even the non-shit usage isn't a good thing - it can serve as a sort of climax to a build a tension, giving the viewer some relief, but that is simply a crutch. You can get the same effect by making effective use of everything that makes film an art form.

I offer two examples. I watched a good chunk of Get Out before becoming exhausted with it because it goes for existential horror - the feeling that something is wrong - and does not relent in it for a single god damn second. Exhausting is precisely the word, and I consider it not a good film because of it. I also remember being drug along to see the fucking hunger games in theater for some reason, and near the end of the movie a mutant monster jumps out of some bushes directly at the camera with a load sound during a quiet moment. Not a horror movie, they throw that dumb shit in as a one off, and it is effective in startling - not scaring - the viewer nonetheless.

m-masaka

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one motherfucker did this at the fair in town. He leaned back too far and rippen through that canvas ceiling above him. I guess it fling him about a block away before he landed in somebody's yard.

They still use the same machine, but there's a huge duct tapped patch over one of those triangles in the ceiling.

>being drug along
The word is "dragged," you retard.

Fear is broken into a few categories, which all point towards death.
Combining types of fear lead to higher spikes, but tend to not last long in their duration. (The most common example is the jump scare)
The reason is the more information u have, the less ur mind tries to imagine worst case scenarios. But with multiple senses confirming the threat, the fear raises to max.
But eventually ur body focuses on dealing with the very real threat in front of u, rather than trying to wonder what it is.

The unknown is scary, but its only "really scary" if its just short of being confirmed. Where you're questioning how real it is, and how much of a threat it is.
The more you ponder on it, the better the effect.
For basic senses, sound tends to be the best, as it gives the least amount of confirmation.

in the case of video games, we know things can be "fake" or "non threatening"
the usual jump scare tends to not be an actual threat. (actual threats are technically jump scares, but most ppl dont refer to them as such, as they mostly just mean the false alarms)
Sounds tend to be false alarms as well.
false alarms lead to people associating patterns, and ways to deal with threats, or immersion breaking.

false alarms CAN be done well, but only when u cant tell they are false alarms.
Dread Halls is a game that does false alarms well.
U hear the sounds of threats, and those sounds have a very real meaning.
But occasionally they are false alarms.
You cant take that chance though.
false alarms dont mean ur safe either, unlike most games. in dread halls ur in a constant state of danger, so u cant drop ur guard after realizing something is a false alarm.

>nothing just suddenly flashes on your face.
You mean aside from the hand jumping out of the blood sample?

youtu.be/Je_ye-544cs

Increase the suspense of it. Sound, and music helps a lot.

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decade(S)
also, false alarms are still cheap, very rarely decently uses.

Well then I'm fresh out of ideas

It doesn't jump on your face. Try again without moving goalpost.

If you want to get into a bitchfest about grammar, we'll be here all night with nonsense like spelled and spelt.

>drag (third-person singular simple present drags, present participle dragging, simple past and past participle dragged or (dialectal) drug)
Fuck off, homo.

But being able to kill your chaser is lame too. So again, flawed horror cliche.

where is rippen

What was the point of this message? Not having any real arguments? Ok.

Being forced to hide is boring, yes, due to the nature of hiding. You're sitting there, doing nothing. But anyone who's played Metroid Fusion will forever remember the SA-X chase sequences. You're utterly helpless and desperately trying to scramble away from something that will almost immediately kill you the second it reaches you, and it never slows down for a moment. Those moments were scarier than most horror games at their peaks, and it was all on a colorful GBA screen. Imagine how scary something as stressful as that could be with a proper horror atmosphere to support it.

Having the ability to immerse yourself in television, a book, video games, or any other media is quite the ability. I can watch your scariest movie, liveleak video, rekt webms, etc without much thought. I miss having those sensations of disgust, fear, and wanting to close the browser. Getting desensitized sucks, and I miss having those feels and goosebumps over fiction.

you sound like a newfaggot, but anyway forgive me for not reading the thread
terrible habit of mine

bye

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Outlast, but you can stab or bash the inmates to incapacitate them for, say, five seconds.

I guess it fling him about a block away before he landed in somebody's yard

OOGA BOOGA

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Stop typing like you're in a chatroom you fuckwad. Random capitalization and 'u' and 'ur,' but most obviously the absolute fucking constant reflex hitting of enter after each thought. It comes across extremely transparently and everyone thinks you're a huge flaming faggot.

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Jumpscares are only good when you can kill them. Like in Zero.

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