It's pretty fun
Trials of Mana Demo
Yeah it's alright
Kinda bright and bloomy though
Wish it wasn't so easy. I hope the whole game isn't so braindead.
Does the Switch demo run okay? I don't really want to spend so much time dling both ps4 and switch
I've heard it isn't so hot.
It is. Makes me excited for the full release.
Obviously it doesn't look as good as the PS4 or PC versions but I didn't really notice any frame drops while I was playing.
The demo being so braindead worries me a bit. Other than that, I love it.
The low framerate kinda makes the game feel sluggish, which is weird because I didn't have that issue with Ys 8
The pace of the combat is a lot slower than Ys is probably why.
Yeah though even if it is this easy it'll still be fun probably
Easy even on hard.
It's alright.
The giant enemy crab didn't damage me at all and I never needed a single healing item.
I hope it's just super baby mode for the demo.
The original game wasn't too hard either to be fair.
Should I get the seikendensetsu collection
Yes
This is the only game I've been hyped for in a long time. It's gonna be a long month.
$50 is ridiculous for what it is, though.
Ill tell you right now you wouldnt beat full metal hugger in the original without using any healing items.
Faster loading than PS4, but worse graphics.
Its possible with a Hawkeye/Kevin/Charlotte team since you can just dps burst him to death by having 3 members.
I chose the Aladdin looking motherfucker and was immediately bombarded with BLAH BLAH BLAH. Like, shut the fuck and let me try the game. Then I gain control of the character, finally, only to, yep you guessed, walk and be slapped with YET ANOTHER CUTSCENE. FUCK JRPGs. I WANT A VIDEO GAME MOTHERUCKER. I WANT TO PLAY A GAME WITH GAMEPLAY.
If I wanted to watch a shit anime I would watch Demon Slayer.
At least three of the starts begin like that. The other three almost immediately give you combat.
I've been playing the Secret of Mana remake and it's pretty easy so far. Bosses fall over just from trying to see what they are weak to. I'm surprised with how much I don't remember, but I at least thought it was harder than this. Regular enemies give me more trouble. Not only do they hit harder, they also spam magic more and 80% of attacks miss. It makes it annoying to even run past them. But Popoi is cute and has one of my favorite seiyuu so I'm content.
>The other three almost immediately give you combat.
Should I give it another shot then? I was really digging the art style. and I need a cozy RPG for this quarantine nonsense. What character should I pick?
>Play JRPG
>Get JRPG opening
What a shock.
SD3 is the best Mana game. It's fantastic to see it remade so brilliantly.
I now have hope Square-Enix is in a revival period, and Legend of Mana will get a similar treatment.
Is it just me or is Riesz's range smaller than what her weapon would imply?
Duran Angela Kevin/Charolette for your first run. Duran, Kevin, and Riesz immediately give you combat first thing in their prologues. Seriously, just give it a try. Don't be a sperg and just play through. Endure it and you'll be rewarded.
Yes, even if you play the other intros, stick through them anyways. Game has like only 40ish combinations anyways.
I decided to play Secret of mana remake and holy fucking shit this fucking game is hurting me in ways I didn't even know a game could hurt me.
>The magic is all kinds of fucked, not only it hits ridiculously hard it is also 100% unavoidable for everyone no one is safe from how broken for everyone magic is
>there is this fucking weird damage lag, you hit a monster and the damage will take a few seconds to show
>the game get ridiculously hard if you try to play as a single character but if you play as all 3 the game becomes a cake walk
>weird character movement when talking to NPCs or steeping on a switch, stuff like that.
>map tells you fuck all about the locations, just giving you a basic name of where you need to go next
I like the game but shit is annoying, never played the original so I can't tell if the game was always like this.
The ironic thing is that the remake is marginally more balanced and better designed than the original mechanically.
>I like the game but shit is annoying, never played the original so I can't tell if the game was always like this.
Of course not. Do yourself a favor and down load the real game and play it on a snes emulator right the fuck now.
I don't know, man. Look at stuff like Fire Emblem Sacred Stones or even Mega Man Battle Network 3 (the last two games I played recently). Shit got straight to the point. Pretty sure classic Final Fantasy didn't shit on me with boring cutscenes. I think this is more of an issue with modern gaming than anything else.
Fine. I'll give it another shot. It's been a while since an RPG has grabbed me. I'm open to it. Got nothing better to do than count the days until this dumb pandemic is over anyway.
>Modern gaming
>This is a remake of a game from 1995 with almost pinpoint accuracy to the original pacing wise
Not really.
Can you anons plese give me some info? And please, PLEASE don't use the
>use Google, retard
answer. This is a remake of... which game, exactly? The only Mana game I played was Legend of Mana (I think it was called) on PS1 and I wasn't really impressed. Mana is actually Seiken Densetsu in Japan, no?
I got the code for Collection on Mana and I still haven't played it. Is this remake a remake of a game that's on this collection? And are those games related in any way? Meaning, do I need to play every Mana game to get the full story, or is it like Final Fantasy where every new game has new characters and story, but they keep some references?
Thank you in advance.
user, the original Seiken Densetsu 3 was like that, and there are like three cutscenes in Sacred Stones before Eirika and Seth can smash in the three bandits that come after them.
>so I can't tell if the game was always like this.
It was always like this. Secret of Mana is a janky as fuck game with a busted and inherently flawed combat system and terrible AI.
I will once I'm done with the remake, I want to see how mechanically different the games are, still got a long way to go it seems, last boss I killed was the water temple one, right now I'm withe these kupo people.
Hawkeye and Riesz's intros are the longest and it's under ten minutes before you get to the combat and that's only if you stumble around exploring the castles. In the remake they even mark on your map where you have to go so you can't get lost. Stop complaining about modern gaming when your ADHD ridden brain can't handle less than ten minutes of introduction from an SNES game.
Can agree that the main thing I remember from Sacred Stones start is mashing through a lot of text and the game forcing you through a tutorial before you get to do anything.
>there are like three cutscenes in Sacred Stones before Eirika and Seth can smash in the three bandits that come after them.
but I can mash the a button so it doesn't count
>PS4 or PC versions
Wasn't this a Switch exclusive?
The voice acting for Kevin is really really bad. Is it the same for the other characters?
No it isn't. The combat is fucking garbage and there's nothing else going for it outside of the art direction.
No, it was just announced on Nintendo's E3 stream first. I remember being really disappointed watching Square Enix's conference when there had been supposed leaks of a Collection of Mana port with nothing to show for it, and got blown away when Nintendo's E3 Direct announced both the port and the remake in one go.
It's a remake of Seiken Densetsu 3, which is the third one in the series after SD1 (Final Fantasy Adventure in the US) and SD2 (Secret of Mana), the one you played is the 4th in the series.
It was originally released on the SNES, and wasn't localized. Had a fan translation made back in 2000, and was recently localized (as Trials of Mana) for the first time as part of the Mana Collection on Switch.
I like what they tried to do with the combat, that bar is to restrict you from spamming attacks, so it effectively plays like some weird ass turn based/action hybrid thing, I like the idea.
Forget about Sacred Stones, how can you stomach playing Battle Network at all when there are cutscenes on EVERY screen when you're doing anything story related? You just hit start and skip them and hit L so they tell you what to do?
The Collection of Mana is Switch exclusive. Trials, the remake of a specific game, is on PS4/PC/Switch.
Most people do not have good things to say about the dub. Or the JP voices, I've noticed.
In the dub, yes. In the sub, still mostly yes.
There's an extremely similar method employed in King's Field which has the same stamina bar in use, but it's a lot more fluid in that game than in Secret. The idea might have some merit, but I think its execution in Secret is poor and that's why Trials ditched it for just not letting you attack while the bar was made invisible.
Fucking thank god then, i was afraid to have to p skip it if it wasnt coming to PC.
Was asking for the remake, yea
I liked Sword of Mana, I don't know why people shit on it so much.
Ah, so Mana Collection is the collection of first 3 Mana games? Thx.
Never plyed FF Adventure, but for some reason I thought that was SaGa in US, lol.
>SaGa
You're thinking of Final Fantasy Legend 1,2,3. Those were originally SaGa games.
I decided to give Adventures of Mana a shot, and it's actually pretty good. The visuals aren't anything to write home about but the gameplay is still fun and the remixes are great. Makes me depressed that mobile gaming is a cesspool instead of a home for low-budget GB-esque games where the lack of a real controller won't render the game unplayable. That and the game is priced fifteen bucks when the mobile market is a race to the bottom with freemium garbage.
I played it on mobile to see how well the touch-based controls work. The answer is clunky but it passes due to the simplicity of the gameplay.
Legend of Mana should mostly stay the same, doesn't need a full remake. Just release it on current consoles like the Switch and I'd be happy.
is there playable yuri in this game?
No, if you want that you should try Tales of Vesperia instead.
Is Popoi a shota or a loli?
kek
I still don't fully understand how the story works. Even if I choose 3 out of the six characters for my first play through, then the other 3 for the second, it wouldn't matter because what really counts is the MAIN character, right? Only the interactions change, right?
Does this mean I have to play the game six times to get the "full" story?
>it wouldn't matter because what really counts is the MAIN character, right? Only the interactions change, right?
Mostly. It'll change your final antagonist and final dungeon depending on which character you pick. Basically there's three villains for three factions and after a certain point depending on your protagonist the other two who aren't personally relevant to your protagonist will get blown the fuck out and exit the plot.
It's supposed to be ambiguous.
Do we all agree that Angela is the best character and she's the saving grace of JRPGs?
Better than I expected, shame they removed some stuff, but I like the platforming ability and the fact that you can activate the springboards by jumping on them.
Environments should have been prettier, but I guess you can blame the budget for that.
Thanks