Playable without mods?
Playable without mods?
Other urls found in this thread:
Bug fixes and decent UI is enough for a first playthrough.
If you have already experienced the beyond retarded levelling system, I would mod that as well.
People that install hundreds of mods are either grade S autists or degenerate waifu fags.
>buy Oblivion on sale
>follow /tesg/ modding guide
>one of the mods is OOO
>shits hard but fun
>hit a wall at Kvatch, everything in the Oblivion gate kills me in two hits
>15 hours played, don't want to grind or start over without the mod
>uninstall
Well, it was just five bucks
>OOO
There's your fault. Outdate shit, and you shouldn't be using a complete overhaul on your first run.
>without mods
It's easily the worst TES game without mods. Oblivion has to date the absolutely fucking worst implementation of Level Scaling ever seen in a video game and it will destroy any and all enjoyment you could have otherwise gotten from the game.
Any game is playable.
Anyone that complains about leveling scaling is bad. The AI is autistic and you can cheese any fight regardless of stat and gear gap. Also it won't matter later with custom spells, high sneak or enchanted gear. You will outspike anything
The point is not that it gets hard but that random highway men start spawning in full daederic armor.
Oblivion has some good content mods, i especially recommend the one about the archeology guild.
i would probably avoid any texture/model mods because it's barely playable. also using the 4gb patcher on the executable couldn't hurt.
Yes. The vast majority of people who played Oblivion did so on console without any mods and loved it.
Not according to Though it's a little immersion breaking but it is not the end of the world.
Just don't spend 100 hours grinding every stat from inside a player home or exploiting.
If the scaling gets bad by the time you've experienced and explored 70% of the game, you're less likely to notice it.
Yes. Don't listen to mod retards. They change the game so much that it barely resembles the original product anymore. They can't give an objective review if they tried.
>Oblivion has some good content mods, i especially recommend the one about the archeology guild.
Yeah I know, but they are in no way essential.
Also there's a shit load of content that break the game lore as says.
I usually get some fun mods like a new house or castle, or companion mods. Vanilla quests are pretty solid on their own, better than anything ESL modders can make. Frostcrag Reborn was kind of interesting, if not for the poorly designed endless staircase dungeon.
No
Yes, Skyrim is fine without mods
No, you need OBSE, Blockhead, and character overall to fix the faces, at least
Some mods do. There are some that just fix the retarded scaling, or little additions like the Quest Reward Leveller. It's fucking retarded that quest rewards become obsolete two levels later and you can't do anything about it
no need to call me names
Yes. The levelling system is broken, but it's something you'll gradually notice over the course of a long playthrough. If you don't like it, find a mod that fixes whatever you specifically don't like about it. (Just remember to level up your combat skills).
No reason not to install the unofficial patch or whatever it's called just for bugfixes, though.
Anyone ever get a weird dream about hackdirt and a woman crying? This was a while back, I had a few mods installed, OOO was one of them. It was pretty spooky, it got me good. Someone must've slipped it in with a mod but I've never been able to track it down. Google reveals nothing
there's a nice fully updated mod guide on Nexus for this game that goes through everything you might want and also still works in 2020.
I'm going to sneeze and the morrowind will bring swift Corona death to your doorstep!
>fix the faces
>>/x/
>the ai is autistic
youtube.com
:^)
Not creepypasta bullshit, this actually happened. I don't care if you believe that, but the odds are someone else either encountered the same mod or they are the one who made it.
Were you born after the year 2000?
For a first playthrough sure. Although you could get non-game changing mods like texture improvements. Just don't try to minmax, that'll bore you to death.
The base game is shit and not worth experiencing in 2020
Not once you've experienced it with mods. I can't play it vanilla ever again.
is that supposed to be an improvement?
The ridiculous scaling starts at level 25 when new enemies stop appearing, and instead the enemies just get exponentially more health with every level. By the time you're level 40, the leveled Goblins have like 3k health
Never understood why people complained about the level scaling. It keeps the game at least somewhat challenging.
This is my mod list. I enjoy modding Oblivion much more than playing it.
Because you're strongest early game. As you level up, you encounter increasingly difficult enemies. This is fine but the enemies health goes up much faster than your damage ever will. Fights early game are quick because basic goblins and wolves have shit health. When you're level 40, a single Goblin Warlord take like 4 minutes to kill because of his multiplying health. And instead of feeling like you're a powerful warrior or mage at level 60, you feel even weaker than level 1 because everything is a tank
Might be people who maxed out the difficulty. I leave it on normal and the scaling is fine
i personally found vanilla to be excruciatingly boring and dull. Mods saved it for me, then again, I probably put 300 hours into it and never even finished the main quest.
Because there is no sense of progression for me if anywhere I go encounter the same kind of struggle. Cycling through 5 models of armor is not progression.
>wrye
Based and intellectual-pilled
Fuck these NMM kiddies
This is what keeps me from installing it again. It took me 2-3 days solid of getting it all downloaded, installed, tweaked, and fixed, and in good order, before I could even start.
If you install a bunch of mods without fixing script errors and load compatibility, then performance tanks and the game crashes all the time, and on exit.
The only way to fix it is to resolve all the script errors yourself, and it's a fucking pain.
If you don't change level scaling then the world will be populated entirely by Minotaurs with glass weapons at a certain point.
>enemies health goes up much faster than your damage ever will
This is not entirely true. If you're effective at increasing your levels you'll never find trouble.
Also, the difficulty slider is there for a reason. If you feel everything is a tank, start your new game lowering the difficulty.
>And instead of feeling like you're a powerful warrior or mage at level 60, you feel even weaker than level 1 because everything is a tank
Forces of Oblivion are taking the Earth, you're not supposed to be feel stronger than your enemies, but ok... solution given above.
You just want to be OP, that's all.
Even Todd said the system was shit. So you're just a nostalgia fag who can't admit the single biggest flaw the game had
>Also, the difficulty slider is there for a reason. If you feel everything is a tank, start your new game lowering the difficulty.
>Obliviontards are so brainwashed they actually think this is acceptable game design
I don't even know what to say.
>enemies health goes up much faster than your damage ever will.
That is not true. Your damage scales with attribute, equipment and skill level. Enemies scale with character level. These two things are not necessarily linked in way where enemy health goes up faster than your damage ever will. That's up to how you increase your skills. Enemy health does not actually directly scale to player level until after level 30 which is when the game runs out of new content and starts increasing enemy health instead of unlocking new enemy types. Basically, the secret to level scaling not being a major problem in Oblivion is to just not level up anymore past level 30. There's no reason to do so. It doesn't unlock anything new and only makes the game harder. You'd probably run out of content to play before you reach this level unless you grind anyway and before then there's no problems with the way level scaling works in Oblivion unless you do something really stupid like go out of your way to not increase a combat skill and not acquire better equipment. And for the record, level 60 is beyond the level cap of the game.
>The only way to fix it is to resolve all the script errors yourself, and it's a fucking pain.
I haven't gotten to that moment yet. Last time my process was:
>download few mods
>install them
>sort with LOOT
>sort them again manually in Wrye Bash because Frostcrag Spire started to disappear randomly
>run lodgen
>test results in game.
I stopped playing when Argonians eyes spawned inside thier head instead of eye sockets.
If you have Shitdows 10 you won't be able to play the game modded, it'll become unplayable and crash after playing for a few minutes.
>Playable without mods?
Yeah, just absolutely not worth it. It's arguably the worst Beth game outside of that online fallout comedy-show-in-disguise. It's just plain awful, even by Bethesda modern game standards it's bad. Only saving grace were the - for a beth game unexpectedly interesting quests, but that is just because they did go through the effort to put basic scripting in some of them which was way more than anyone expected, not because they would be actually interesting to solve or well written or anything.
no
No, stop wasting your precious time on Bethesda games
what the fuck are you talking about
Modded Oblivion > Modded Morrowind > Modded Skyrim
Vanilla Morrowind >>> Vanilla Skyrim >>>>>>>>>> Vanilla Oblivion
finding all the mods you want and making them run is the real game.
that's not how you do it, friend
I played it on the PC back in the day without mods. It was good back then, somewhat simple now, but what isn't?
It's not as reliant on mods like Skyrim since Oblivion actually has better quests choices, dialogue and impact.
Like every Bethesda game though, Mods are necessary as the base game is almost always lacking in some fashion whether it's simple UI or patches.
These games are buggy and unstable enough as they are. Mods only make them worse in that regard and don’t ever improve the game in a significant way.
Mods are the only way to fix the instability in the first place, you retard.
Someone snuck a le creppy lovecraft mod into a popular mod that I got off the nexus a couple of years ago. It gives your character a dream at some point that shows you the village of Hackdirt with the sound of a woman crying in the background
i went into towns casting frenzy on people and now most of them are dead. how do i reset them?
reinstall windows
Never said it was good. It's just not as bad as you retards claim, and it has its workarounds. You can have fun with it and play perfectly fine without mods
I’m talking about content mods in general you fucking idiot. Of course stability mods help you goddamn simpleton.
The game is only unstable when you shit it up with too many or poorly made mods. I played vanilla for hundreds of hours without any crashes. It's only when I started going nuts with mods that crashes started to occur. The game engine has scaling problems but the vanilla content is not overloading it.
Nah vanilla is stable enough. The real instability starts from mods because the engine is fucked and also because it only allows 2gb ram at a time. Mods often cause this crash because they are poorly edited, or have unoptimized textures and shit
Save often. The Planes of Oblivion are a dangerous realm
I guess, but there are quite a few mods that really enhance the game like improving the UI/ menus, bug fixes, texture replacements, magic balancing that really improves QOL for the game.
Modding this game isn't hard, majority of the mods are just dropping files in the data folder and downloading the script extender/ mod manager to help unpack OMOD files and set load order
>they did go through the effort to put basic scripting in some of them which was way more than anyone expected
Their scripting gets btfo when you see what OBSE adds and what could've been included in the base game if they applied themselves
Which mod was that?
Friendly reminder to NEVER go to Kvatch. Enjoy the world, all it's sidequests, DLC, and guild quests without Oblivion Gates everywhere in the world which are all copy paste drawn out slogs
Do people really play without at least the Unofficial patches?
looks fun