If it wasn't for the shit gameplay this game (and the prequel) would've been hailed as a classic.
If it wasn't for the shit gameplay this game (and the prequel) would've been hailed as a classic
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I want quirky highschool gameplay, none of this college shit. P3 and the others did the right things - it's like I'm really in a japanese anime!
This is the type of game where you go to your cousin's beach house with your family for the summer and your cousin is loaded so they have another PS1 just for the beach house. The only game is persona 2 and you play it every day, you dad sometime comes into the room and says "What ya playin' son" before losing interest and fucks your mom while the next door neighbour comes over and molests you.
Speaking from personal experience?
This is why when people prop up Persona 2 as being the best, it makes me wonder if they actually played them. The story in the 2 games is better than most SMT games, but fuck me, I'm actually contemplating on whether or not I'd be willing to watch grass grow or paint dry than beat them one last time
gameplay actually sucks ass.
story is okay but it's best to play persona 1 first or you'll just be like i don't care about some of these niggas if they die or not.
story is really good and unique. p3-p5 feel like really well anime stories (not p5. fuck you p5) but P1 and P2 don't feel too anime. (well it's at least more experimental).
also has the best ending theme of the series.
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The problem with the battle system is that it literally plays itself in a very dull way and it's easy to break and cheese due fusion spells (except for some bosses, like the metal trio). Most of the time you will only input commands (through the tedious menus) to make a new fusion spell or to switch targets. Also, there's little to no strategy since position doesn't matter.
The plot and characters are so good that it makes up for it.
no it doesn't make up for it.
This was probably unironic
dumb ESL
None of the Persona games are stand outs for JRPG gameplay in my eyes. 4 and 5 are way too easy so it makes the additions they add feel worthless when you barely have to try to finish the game. 3, unless you're playing the easy as fuck PSP version with direct control, is only difficult because of only being able to control the MC, so the difficulty feels artificial.
P2EP is auto-battle hell for a majority of the game, but it does have a sense of difficulty and some bosses can really fuck you over if you don't know what you're doing. That alone makes it the best in the series for me, along with the game not being a day-by-day absolute slog of a very, very basic sim-like game. I just hate the formula P3-5 use, and I even used to love 3 since it got me into SMT.
>Also, there's little to no strategy since position doesn't matter.
I prefer positioning not mattering at all rather than P1's approach of "stick Mary on the back with Magic resistant Persona and steamroll 2/3rds of the game".
are persona 1 and 2 like the later games where only the MC get different demons/personas and the rest of your team is locked into just one the entire game? fucking around with different demon teams is by far my favorite part of SMT, it's a shame that it's not really as big of a thing in persona, but i guess i get it since that's kind of the point of choosing your team members, you're really just choosing their personas.
it really doesn't make up for it.
gameplay is so fucking archaic it hurts.
no everyone can use different personas. the most optimal is their ultimate personas which they get by doing specific things in the game. you get bonuses for matching the right personas to each person (lisa with any lovers persona) and vice versa. (aka losing stats if you pick a non matching one) it sounds cool but it's not really.
Not him but I've been replaying P4, and I really find the dungeon crawling to be tedious. Fusing Personas is pretty cool, but every time I have to go to the TV, it feels like I'm just getting time taken away from my high school social sim. The bosses are alright but the regular battles are all just "find enemy weakness, down down down, All-Out Attack, rinse and repeat."
The P2 games were the weakest in the series, from story to gameplay. I'd estimate 80% of Yas Forums only pretends to like Persona 2 as a whole because they saw an image of Hitler wearing sunglasses.
Marzia is pregnant wth pewdiepie's seed.
Will the fucker come out Black due to coronavirus?
>typical grindy JRPG turn-based gameplay, no more, no less
>shitty, awful, terrible gameplay
It's mediocre combat. Why are you fags so cringy? It's the same level of any FF or other FotM JRPG combat. Just because it's not the bing-bing-wahoo-all-out-attack shit you fags love.
Everyone can change their personas, they don't have the special snowflake fool arcana meme
This.
Their ultimate personas are very good but far from being the best personas you can fuse for each teammate. That being said, the P2 games are very easy so you could just rock the ultimate personas til beating the games.
based and rapepilled
That would be P3.
*P4.
>Dysfunctional cast constantly sabotages any chance of completing goals
>Maya left to run around the city to find sulking teammates
I had wished the game would be the opposite, and the entire party would be supportive of each other. When Persona 3 launched, I was so happy...until six months later, when FES launched at full price. I was still overjoyed, but FES was released in Japan before localization plans even really started for Atlus.
Persona ?
should i play it on ps1 or psp emulator?
Absolutely agree with you, if it wasn't for the shitty gameplay it would be the best game in the series. Unfortunately Anus is too busy milking the p5 cow instead of making actual good games, so a remake would likely never happen.
Except that the Hitler thing was in the one that didn't release in the US. The one in the OP pic did, and no Hitler to be found in that one.
>None of the Persona games are stand outs for JRPG gameplay in my eyes
Absolute bullshit, name a turn based jrpg that came out before p3 that had visible enemies and not rnadom encounters like every other jrpg at the time.
Name a jrpg in recent years with a better gameplay than p5.
nobody cites the gameplay as a strength of p2. meanwhile, p3 has worse gameplay and its fanboys still unironically defend tartarus and the shitty ai.
>If it wasn't for the shit gameplay
>this game would've been hailed as a classic
Oh ho ho ho, no. Early Persona games were basically SMT games. They suck.
Yeah, the plot, characters, and ost are great.
MARIN KARIN
>Early Persona games were basically SMT games
Sign me the fuck up. Now which version do I play, faggot.
Despite what the weebshits might think or say outside of P3-4-5 all of the other Atlus games fucking suck. All Atlus games are style over substance and just got lucky with P3. Now notice how P4 and 5 are essentially just improved versions of P3 kinda like the Souls series. But that's it. That's all they got and that's why they went bankruptcy and had to be sold out.
Why did Atlus USA even release vanilla P3 in the West if FES was already being made? At least P4/Golden and P5/Royal had a 3 year gap between them.
I bet that all the people who complain about muh bad ui don't understand that you need to use the fucking tactics if you want to make the party behave like you want. Of course they are gonna do the fuck they want if you leave them on "Act Freely".
>name a turn based jrpg that came out before p3 that had visible enemies
earthbound, super mario rpg, chrono trigger, the saga series, lufia 2, guardian's crusade, grandia, etc. play more games.
why do p3zoomies alway play the "use tactics" card as if it doesn't undermine their usual defense of the shitty ai? tactics are a band-aid on a problem that didn't need to exist.
Psp version for Innocent Sin, PS1 for Eternal Punishment
>if the game wasn't shitty, it would be good
I think user finally cracked the code, someone HIRE THIS MAN
Yeah those are truly "turn based"
>tactics are a band-aid on a problem that didn't need to exist
You maybe didn't get the themes of the game, play it again and you'll understand why they decided to go with the tactics system instead of the usual rpg combat system.
>tell the solution to solve the problem
>hurr durr why it should be that way, I don't wanna do it like that
Massive retard
>Yeah those are truly "turn based"
yes, they are.
>You maybe didn't get the themes of the game
nothing about "memento mori" requires control to be taken away from the player for the sake of a cinematic combat system that plays itself.
and if they were really hell-bent on avoiding typical party control, the execution was still worse than other attempts at the same gimmick, such as ffxii's gambit system or carnage heart's flowchart system. those systems still gave the player agency and precision, just in a different way than the norm.
>Yeah those are truly "turn based"
SMRPG is turn based and EarthBound is a Dragon Quest clone, what are you going on about?
>tell the solution to solve the problem
doesn't change the fact that the problem shouldn't exist to begin with. and p3zoomies show how pretentious they are when they assume anyone who criticizes the game is just too stupid to understand how it works, even though it's not particularly difficult.
Kaneko is a genius
It is hailed as a classic you zoomer
Any anons played Digital Devil Saga?
and think it's both the most underrated and the best SMT spin off
>forgetting based Tadashi
His waifu-faggotry aside he is the one who wrote the P2 duology (and P1). Shame he left the company after directing DDS.
Sorry but I disagree, FFXII gambit is absolute bs and that's what made me drop the game in the first place (that and the atrocious art style), the game basically plays by itself and you don't need to do anything beside minor adjustement or during boss fight. And if you need to babysit it in some occasion then why not make the player control the characters directly the first place?
>nothing about "memento mori" requires control to be taken away from the player for the sake of a cinematic combat system that plays itself
It was not the memento mori theme but rather the importance the game gives to the mc, he's basically the messiah and without him the game wouldn't take place at all and nyx won't ever be sealed, that's why it has much importance. So they decided to even give more focus on the mc by giving orders to their teammates since he's the leader already. Tbh I really like that the gameplay has a strictly correlation to the plot, that's what I found so interesting in p3, but if you don't like it fine you can still play it on pc with the free ai mod
>youtube.com
how is his newest game
that one about people stuck in a virtual game or some shit?
>the game basically plays by itself and you don't need to do anything beside minor adjustement or during boss fight
the same can be said for p3. the difference is that ffxii still requires a lot of input and thought from the player in setting up the gambits. ffxii is like a rube goldberg machine, while p3 is basically a movie game.
>And if you need to babysit it in some occasion then why not make the player control the characters directly the first place?
the exact same question can be asked of p3's tactics system.
>It was not the memento mori theme but rather the importance the game gives to the mc
which is undermined by the fact that you can't give direct orders to the rest of your party - only vague "tactics" at best that still don't give you full control.
The first DDS is great, the second one, not so much.
>Implying Persona 1 and Persona 2 actually exist and aren't just false memories via Mandela Effect.
>the same can be said for p3. the difference is that ffxii still requires a lot of input and thought from the player in setting up the gambits
I think it's the other way around, you can basically grind trough casual encounters on FFXII and even some early bosses without even moving an inch and you'll be good. Good luck trying to grind trough without planning and without giving the correct tactics to your teammates.
>the exact same question can be asked of p3's tactics system
Basically what I said above, p3 is not set and forget it unlike ff12.
>which is undermined by the fact that you can't give direct orders to the rest of your party - only vague "tactics" at best that still don't give you full control.
Yeah, that the point. While you still give order and directives to them they are individuals with their own free will. They are like real people which follow their own motivations. The way the cast interacts with each other during the plot really underlines this element.
>shit gameplay
bro just grind more
>Early Persona games were basically SMT games
Nah it's the opposite. nuPersona is basically Nocturne with random dungeons thanks to press turn. On the other hand OG Persona has unique mechanics like positioning and conservation combos.
>Good luck trying to grind trough
Forgot to write Tartarus
And thats a good thing