Why is forward rendering inherently superior to deferred rendering?
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Why is forward rendering inherently superior to deferred rendering?
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>want to use forward rendering in ue4
>only supported on dx11
fuck i wanted to make a game for old hardware since it runs way faster
has youtube disabled embedded videos for other sites, doesn't seem to work anymore, i've tested it on.
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dynamic lightning > static lightning
don't @ me
@500208394
No shit Sherlock
@500208394
Clear, sharp visuals > A blurry mess
>MUH GWAFFIX
Sounds like a (You) problem.
Phoneposter i assume
I always thought deferred rendering allowed for much higher fidelity like a massive amount of lights while having very little perfoamnce impact?
Isn't that why alien isoliation runs so incredibly well while looking amazing?
yes