What is your favorite open world game?
What is your favorite open world game?
Name an open world game that isn't skinner box shit full of DLC/microtrannies.
Every single one of these games is shit. No exceptions.
There are technically some open world that don't have DLC or microtransactions, but those games are shit too, full of padding to try to waste your time. Open world is a disease.
Red Dead 2 easily, and SotC even though it's not necessarily the same as other open-world games, although it's integral to the story being told and a joy to explore
System Shock 1 and Prey 2017
Started a new game 3-4 times in RDR2, always giving up around the cuba island. It just drags on and after returning the game gets super depressing.
assasins creed is hardly a stealth game when compared to MGS
Mercenaries: Playground of Destruction.
How fucking insanely new are you people? Seriously, what the fuck?
None. Open world games, by definition, are reddit tier.
Minecraft
>What is your favorite open world game?
Pathologic 1/2 easily, but they are so unique they hardly come into mind of most people who talk about open world.
From the ones more traditionally considered as such, I have to say: From the good old ones, Morrowind, Gothic 1/2 (arguably open world), Fallout 1 / 2, absolutely no questions.
From more recent ones, the by-far best open world use I've seen was in Kingdom Come, which was a hugely underrated title, despite the flaws and jank.
Also, Subnautica did a good job with the way the world was utilized and implemented.
ftfy
Dying Light, Fallout NV, GTA San Andres, Mario 64, Assassins Odyssey, Monster Hunter World.
Why am I new? Because I didn't fall for the "LINEAR = BAD" meme back in 2010?
For atmosphere, RDR1 and 2. For traversal The New Spiderman, and Mad Max. For just fucking around GTA San Andreas and Just Cause 3
For starters for being dumb enough to think that you can blanket dismiss an entire design philosophy.
Second, for apparently not knowing or realizing that open world games include shit like fucking Morrowind, Fallout 1/2, Arcanum or Gothic, and apparently literally cannot think beyond the latests and most marketed Ubisoft game.
God you people are a fucking cancer. This place was supposed to be a refuge from shitstains like you.
Gravity Rush. I'm a sucker for the gimmick and aesthetic, plus it's a shining example of movement options justifying the use of an open world which I feel is important.
>Because I didn't fall for the "LINEAR = BAD" meme back in 2010?
Yeah, instead you fell for the "OPEN WORLD = BAD" one, which came only like three years ago. You know, making you completely new, just as guillible than the people you are trying to mock, and also absolutely hypocritical?
>name an open world game that isn't skinner box shit
>"U r InSaEN"
You didn't name one open world game that isn't skinner box shit full of DLC/microtrannies.
Just Cause 2 and 3
Witcher 3
Burnout Paradise
Horizon Zero Dawn
Ass creed odyssey is amazing.
>burnt down village
>priest and soldiers about to oof the last villagers
>step in and fight for them
>wolf out of nowhere jumps in and fights the bad guys for me
>later have to sneak an island
>game wants to beach land but i go around
>find trapped girl behind all the bad guys
>she starts running back down to beach
>helps me kill everyone on the island
>You didn't name one open world game that isn't skinner box shit full of DLC/microtrannies.
I did.
See Let's add Dead Rising 1 and 2, Long Dark, Dying Light, Fallout New Vegas, Witcher 3, any of the classic old Might and Magic games and Daggerfall to the list, because while I did not enjoy them all that much, they are still not "dlc ridden skinner boxes filled with microtransactions.
In fact the only games fitting that bill have been the most recent ubisoft games (like AssCreed) and shit like the second Shadow of Mordor. You have to be literally COMPLETELY unaware of the gaming history anywhere outside the most heavily marketed mediocre games of the last three years to think open world games are nothing but that.
God, why did they have to fuck JC4 up so bad? All i wanted was to have a full truck of friendlies and destroy cars Fast and Furious style.
Probably the Witcher on this list since it had really beautiful terrain and had enough thought put into its landscapes that you can literally travel by following road signs and memorizing markers.
City based games tend to feel too contained for my taste for open world games.
Origins and Skyrim weren't really anything fantastical for me.
>For starters for being dumb enough to think that you can blanket dismiss an entire design philosophy.
A-durr, I guess I can't dismiss gacha garbage too now. Nice try, open world faggot.
>Second, for apparently not knowing or realizing that open world games include shit like fucking Morrowind
Trash
>Fallout 1/2, Arcanum
None of these open world unless you're some retard going by wikipedia. Laughing my ass off that a game with a total of 30 maps, all of which are miles smaller than the average level in any linear video game released nowadays, is what you consider open world. I'm always amused by these stretches of logic that open world fags put to try to defend their shit genre. Is Castlevania open world? Is Super Metroid open world? Is Animal Crossing open world?
>or Gothic
Never played it, probably shit like Morrowind, either ways, even in the minuscule chance that Gothic 1 and 2 are the two good open world games in existence, I'd still wipe out the open world meme from the face off the world, because looking at it statistically, that's like 0,00005% of the genre that is worth a damn, and both of them were released two decades ago. There's no doubt where the balance shifts on that one. The industry would be better off if the genre was never created. Rockstar and Bethesda should be tried for war crimes against vidya.
>God you people are a fucking cancer. This place was supposed to be a refuge from shitstains like you.
If you want a place full of open world faggot apologists, go to Reddit, ResetEra, etc, pretty sure those retards love shit like Breath of the Wild, Witcher 3, Zero Dawn, New Vegas and all that garbage.
>There was an inaccurate meme 10 years ago calling something bad when it wasn't, so that means nothing can be bad
lmao
>making an essay just to say 'no u'
lol
Is Odyssey actually stealth oriented? It’s on sale and I was thinking of getting it but eh. Did they at least fuck off with the stupid future shit where you just walk around in the office like a dumbass and can’t skip? Haven’t played this franchise in years.
They're all still shit though, many of those even skinner box shit too. Not having DLC doesn't mean it's not skinner box shit.
The best one there is
Saints Row 2 is a close second
>A-durr, I guess I can't dismiss gacha garbage too now. Nice try, open world faggot.
Gatcha is a business model, not a gameplay design model, you retard.
>None of these open world unless you're some retard going by wikipedia. Laughing my ass off that a game with a total of 30 maps,
You literally don't know what open world means. Which makes you an ignorant lying newfag and a hypocrite.
>or Gothic
>Never played it, probably shit like Morrowind, either ways, even in the minuscule chance that Gothic 1 and 2 are the two good open world games in existence,
"Morrowind is shit, never played Gothic, Fallout and Arcanum aren't open world because they are not fully 3D modeled environment, but I'm TOTALLY not a fucking newfaggot tourist, trust me!"
>There's no doubt where the balance shifts on that one. The industry would be better off if the genre was never created. Rockstar and Bethesda should be tried for war crimes against vidya.
And again it's absolutely amazing how you do not recognize how stupid and hypocritical this is when it's the regurgitation of the exact same bullshit argumentation people used to say linear games are bad ten years ago. But then again, I guess you weren't here then, you most likely weren't even allowed on the internet without supervision yet.
>If you want a place full of open world faggot apologists, go to Reddit, ResetEra,
So it boils down to this: identity wars. "Look at me, I'm part of the COOL club, that is what dictates my opinions, anyone who has different one has to be part of a different and worse club".
Do you have no fucking self-awareness what so ever? How do you even live with yourself?
Pathologic, Fallout, Gothic, Morrowind, Long Dark, Daggerfall, old school Might and Magic: all shit all microtransactions filled skinner box bullshit. Amazing. Can you give me a definition of what "skinner box" means according to you?
How deep are you going to dig that hole for yourself? This is beyond pathetic.
>Gatcha is a business model, not a gameplay design model
What a stupid fucking statement. It affects how the game is played, so it's a gameplay design model too. Or do you think that video game designers don't have any design considerations when implementing gacha shit in their games?
>Fallout and Arcanum aren't open world because they are not fully 3D modeled environment
Those games aren't open world because their maps are minuscule compared to actual open world games. There's a reason why open world faggots squeed with joy when Fallout 3 introduced actual open world shit to the Fallout series with the humongous wasteland and no "unimmersive forced fast travel map system"
>And again it's absolutely amazing how you do not recognize how stupid and hypocritical this is when it's the regurgitation of the exact same bullshit argumentation people used to say linear games are bad ten years ago
This is essentially the same as saying "Wow, I can't believe you'd have a tirade against nuclear warfare, don't you remember when that one dude had a tirade against vaccination? You're the same"
>So it boils down to this: identity wars. "Look at me, I'm part of the COOL club, that is what dictates my opinions, anyone who has different one has to be part of a different and worse club".
You were literally the one that tried claiming you were from the cool club because Yas Forums was supposed to be the safe space for open world apologists like you, even though shit places like Reddit and ResetEra are the actual places that are 99.999% open world faggots. You're projecting hard.
>What a stupid fucking statement. It affects how the game is played, so it's a gameplay design model too.
No. There is a difference between mechanic (what you do in the game) and business model (how the game is monetized). Is subscription service a gameplay mechanic now too, you mongolid?
>Those games aren't open world because their maps are minuscule
You are trying to pretend to be an old savy cool gamer and you think open-world is about the SIZE of the map? You do realize the size of Fallout 2's map is actually several thousand square kilometers, it's basically the entire US west coast, dipshit.
Open world is not about the size of the modeled area you cretin, it's about progression options. Specifically: About presence or absence of HARD GATES imposed on majority of the game space.
Fallout 1 is an open world because you can theoretically make a B-line from Valut 13 to the fucking Cathedral if you want - and many speed runners know how to do it too. In say metroidvanias, this is not possible, because you literally CAN'T access major part of the game space utill you unlock a specific key. Fallout 1 imposes no such restriction: if you can somehow survive it, feel free to do so.
THAT is open world.
You have no idea what the word even fucking means. You are here, shitting on a concept you LITERALLY DON'T UNDERSTAND just to get the feeling that you are part of the cool fucking club. It's amazing how absolutely pathetic a person can become.
"I HATE THIS "OPEN WORLD" THING WHAT EVER THAT MEANS BECAUSE I'M NOT A REDDITOR PLEASE ACKNOWLEDGE HOW COOL I AM FOR THAT"
That is what you have fucking become. I hope you are proud of yourself, I'm sure your parents must be.
>You were literally the one that tried claiming you were from the cool club because Yas Forums was supposed to be the safe space for open world apologists
I think the fact that you operate with concepts like "open world apologetists" without irony already speaks volumes about how far removed from any reality you are. You have made a tribalism around of a opinion of a very vague gameplay model. That is kinda amazing, really. You really are just a monkey, aren't you? Nothing human left there.
>No. There is a difference between mechanic (what you do in the game)
Opening up gacha lootboxes is literally the fucking gameplay of gacha games
>You are trying to pretend to be an old savy cool gamer and you think open-world is about the SIZE of the map?
It absolutely is. An open world game has to be huge to be considered a "world", otherwise, people would consider shit like the Metroid games open world. Or the newish Castlevania games. And no one does that.
>You do realize the size of Fallout 2's map is actually several thousand square kilometers
The fuck are you talking about, retard? I'm talking about the actual modeled levels you walk through, not the fucking map screen. So you played a point and click set in the United States of America and you could travel between one screen that's an apartment in Washington and one screen that's a farm in Florida, you'd consider that one of the largest games ever? Even though you only actually play in two screens? Give me a break.
>Fallout 1 is an open world because you can theoretically make a B-line from Valut 13 to the fucking Cathedral if you want - and many speed runners know how to do it too. In say metroidvanias, this is not possible, because you literally CAN'T access major part of the game space utill you unlock a specific key. Fallout 1 imposes no such restriction: if you can somehow survive it, feel free to do so.
Fine, then I guess Animal Crossing is open world, since you can travel anywhere you want from the start. Or how about Way of the Samurai? I guess that's open world too. No one actually believes this, though, it's just you trying to muddy the waters to pretend the open world genre isn't worthless.
Best open world games are undoubtedly Witcher 3, BotW and Xenoblade 2. Two of those were made by MonolithSoft.
I also enjoyed the first Dishonored (but not the second), the first Gravity Rush on PS Vita (but not the second on PS4 - trash game), Ni No Kuni Wrath of the White Witch (a pseudo open world but it's good), Skyrim (great in 2011, but still relatively decent) and Black Flag.
Dishonored is an excellent game and a big part of its quality is precisely because it's not open world
Gothic
Gothic>There are technically some open world that don't have DLC or microtransactions, but those games are shit too, full of padding to try to waste your time. Open world is a disease.
Not Gothic
Gothic is great
You really should give Gothic a try
>Best open world games are undoubtedly Witcher 3, BotW and Xenoblade 2.
Gothic is better than any of those and than all of those combined
I like Gothic.
>Opening up gacha lootboxes is literally the fucking gameplay of gacha games
No, the gameplay of gatcha games is slot-machine, quite literally. It's progression via collection of randomized items. It's barely a gameplay at all, but that is irrelevant to this discussion: Gatcha is a virtual form of capsule vendor. It's in the name: "Gatcha" is literally a japanese capsule vending machine.
But we are straying far from the subject of this discussion, which is humiliating you for not even knowing what open world is yet forming a literal tribalism around it.
>It absolutely is. An open world game has to be huge to be considered a "world",
First of all, says who, second of all: is majority of US west coast not large enough, you mongoloid?
I've already explained why Metroid is not open world, it is because of it's progression hard-gating. Did you not even read my post?
>The fuck are you talking about, retard? I'm talking about the actual modeled levels you walk through,
I know you spastic, I already made fun of you for that once. I'm it stopped being funny the second time, now it's just plain sad.
>Fine, then I guess Animal Crossing is open world, since you can travel anywhere you want from the start.
I suppose, I have never played these games. Stardew Valley isn't, it has quite a lot of hard gating involved. But Pathologic is, and it takes place in a single small town. Dead Rising 1 is and it literally takes place inside a single mall.
And for the last time: Do you realize you created an identity cult around hating a broad game design philosophy?
I have to go back to you accusing me of being an "open-world apologist" and claiming I'm saying a Yas Forums is supposed to be a safe-heaven for "us open world apologists":
Do you not realize how fucking silly and stupid and pathetic that all is?
Do you not realize it's possible not to have a binary categorical stance on this? That someone may love some open world games but dislike or hate many other ones?
assassin's creed 2
There are no good open world games
>No, the gameplay of gatcha games is slot-machine, quite literally. It's progression via collection of randomized items. It's barely a gameplay at all, but that is irrelevant to this discussion: Gatcha is a virtual form of capsule vendor. It's in the name: "Gatcha" is literally a japanese capsule vending machine.
Exactly. And the gameplay design is literally centered around this slot machine and the monetization aspects of it. So we agree on this. It's a gameplay design and you're retarded.
>First of all, says who, second of all: is majority of US west coast not large enough, you mongoloid?
>I know you spastic, I already made fun of you for that once. I'm it stopped being funny the second time, now it's just plain sad.
In other words, you mistakenly believed that I was referring to the lore size of the areas you travel in, and not the actual size of the areas you travel in. You're very stupid.
>I suppose
Right, you suppose. Now that you have the back against the wall and you see how stupid your argument is, you're forced to admit that Animal Crossing is an open world game, even though absolutely no one in their right mind would claim that. Hell, I googled "Animal Crossing Open World" and not even wikipedia is retarded enough to claim that.
Huh, really makes you think, it's almost like there's more requirements for a game to be open world than "You can travel wherever you want inside the game's confines". Retard.
based
You clearly never played Gothic
No one did, grandpa. It's an obscure game that was released two decades ago.
Yeah, and it's an amazing open world game. But of course you wouldn't know that because you're american and play shit games exclusively so of course you think there are no good games
>they have to fit every single word in your post or else they're not shit
>lists a bunch of shit games
>gets mad
Your retard.
>Exactly. And the gameplay design is literally centered around this slot machine
You can have a randomized loot collection game without the monetization model, and then it's not a gatcha game. The monetization model, not the slot machine, is what defines "gatcha" as "gatcha". Same randomized loot collection mechanic has been utilized since Diablo 1 for fuck sake - does that mean that Diablo is a mix of RPG and Gatcha game? Do you realize how stupid this is?
>In other words, you mistakenly believed
No, I have never mistakenly believed anything, I have been mocking you for exactly the stupid shit you are saying and nothing more. I said it long before, that you are an absolute cretin for thinking "open world" means the size of the modeled area.
>Right, you suppose. Now that you have the back against the wall and you see how stupid your argument is, you're forced to admit that Animal Crossing is an open world game
Dude, did you still not read the part where I tell you what does define an open world game and what does not? The gating mechanic? Do you ignore that on purpose, because you literally have no fucking counter-argument?
Also, do you realize you are the ONLY PERSON IN THE WORLD who claims Fallout 1/2 are not open world games? Do you think the "Fallout 1 is an open-world RPG" on wiki and the game's original box description was just everyone - including the developers - being wrong?
And will you fucking address what I said about how stupid it is to think opinions are supposed to be web-site locked, or that it is possible to like some open world games and dislike others without being an absolute pathetic newfaggot twat?
None of them fit any of the words, and also, why have you not actually answered my question?
Based department?
>Dude, did you still not read the part where I tell you what does define an open world game and what does not? The gating mechanic?
Animal Crossing has no more gating mechanics than Fallout 1. You're coping.
>Also, do you realize you are the ONLY PERSON IN THE WORLD who claims Fallout 1/2 are not open world games?
Nah, plenty of faggots squeed with joy that Fallout 3 was finally the first real open world game for the Fallout series, and that they were sick of having to travel in an overworld. These are also the faggots that squeed with joy at it being a first person game.
>And will you fucking address what I said about how stupid it is to think opinions are supposed to be web-site locked
You should have probably thought of that when you bitched that I was being mean to open world games and you came to Yas Forums precisely to avoid that
>filtered by fo3
based
>Open world is not about the size of the modeled area you cretin, it's about progression options. Specifically: About presence or absence of HARD GATES imposed on majority of the game space.
>Fallout 1 is an open world because you can theoretically make a B-line from Valut 13 to the fucking Cathedral if you want - and many speed runners know how to do it too. In say metroidvanias, this is not possible, because you literally CAN'T access major part of the game space utill you unlock a specific key. Fallout 1 imposes no such restriction: if you can somehow survive it, feel free to do so.
Does a game where you can't go to certain areas because they're gated by monsters you couldn't possibly beat at the beginning count as open world?
Does a game count as open world if it has some small areas restricted by hard locks such as the key in the pocket of a guard or your initially too low social standing? What if you can enter them but will immediately get rekt by high level guards?
I don't really like open world games for the most part. I love Dragon's Dogma but the open world in that game is its weakest point, since it's pretty empty and not even that vast or varied; Dark Arisen giving you infinite teleports back to Gran Soren and to the other Portcrystals you've placed is a clear sign that the team realized this. Most open world games feel padded and slow to get to actual bits of gameplay that aren't travel. Games like Hulk Ultimate Destruction, Prototype, Just Cause 2, and inFamous 1/2 are some of the best I've played because you actually enjoy moment-to-moment gameplay even when you need to travel because the movement is so fun; Saints Row IV stole Prototype's movement but had vehicles too so while I've heard it's mediocre I imagine that if I ever played it I would at least not be bored. I also kinda like the Shadow of the Colossus open world where you're directed to each objective but can explore if you want to or go back to a previous area to rematch a boss or find a shrine you haven't prayed at yet. If you want to though, it's really more like a linear game where you keep traveling through distinct areas of the map after leaving the hub towards your destination to get to each boss.
I hate that linearity is vilified by some people these days. A game being linear is only bad if the game promises openness, freedom and choice and fails to deliver it.
Bruh do you like gothic? I have a feeling youd like it
I kind of like open world stuff.
>fun
Vice City, Morrowind, Gothic 2, Dragon's Dogma, Batman Arkham City, Ass Creed 2, Ass Creed Black Flag
>okay
Kingdom Come, Just Cause 2, Far Cry 3, Risen, Saints Row 3-4, Sleeping Dogs, Ass Creed Brotherhood
>shit
Oblivion, Skyrim, Witcher 3, Batman Arkham Knight, Ass Creed Odyssey and Origins, MGSV
>I hate that linearity is vilified by some people these days
There is merit to disliking linear games because your nth playthrough will be practically the same as the 1st, you might of course learn to dispatch enemies more efficiently and you can pick different covers and move in different directions in the same area, you can jump at different moments but in general you will always go the same way and meet the same obstacles at the same point. I recently played first FEAR for the first time and I absolutely loved it but I don't think I will be replaying it withing the next 5 years because it just does not offer much room for experimenting with different solutions.
On the other hand there's Dark Messiah though, which is almost as linear as a game can get but it offers much room for experimentation because there are different builds and playstyles to choose from and some areas are large enough for you to be able to go different rooms and avoid some enemies entirely, although that's still very limited.
Yeah I think it's okay
I'm far from being Witcher 3 apologist but I think calling it entirely shit is unfair, you should have out it in "okay" category
>Animal Crossing has no more gating mechanics than Fallout 1. You're coping.
I have no fucking idea if that is true or not because I have not played it. I can't take your word for it because you are literally a disfunctional cretin. If the game has no gating mechanics, then it probably is an open world game, yes - whenever this is true of Animal Crossing or not is something I can't verify.
I have a feeling that claiming that animal crossing is an open world game is going to be a lot less controversial than your claim that Fallout 1 / 2 are not though. Because again: these games are listed as such on every gameplay database, in google high in google search pings on "open world", and I you may be the only person I've met in real life or online that claims they are not.
>Nah, plenty of faggots squeed with joy that Fallout 3 was finally the first real open world game
Yes, and we used to have a fucking massive laugh at those idiotic newfaggots and console kiddies who thought "open world" means 3D modeled map, you spastic. That is: We used to laugh at YOU. Very specific: you are what used to be the butt of every joke about casuals, normies, pleb, cancer etc...
>You should have probably thought of that when you bitched that I was being mean to open world games and you came to Yas Forums precisely to avoid that
I bitched at you for being a retard. You do realize that call you out on your sheer retardation does not mean I'm "open world apologetic", but rather, than I'm a COMMON FUCKING SENSE apologetic?
You and only you are the sole person who is still trying to turn this into a tribalism bullshit. I laughed at you for how clueless about REALITY and history of the industry you are, not because "open world games need defending". That purely your projection, another illustration that what you say is entirely about your fucking sense of identity, with not even a shred of common sense left.
Again: Monkey. Not a human anymore.
Xenoblade X completely destroys any open world game ever released
I don't think linearity means no amount of exploration or differentiation in a run through it, just a directed experience from stage to stage. Linear games can offer a lot of replay value with different builds/weapons or encouraging replays for better performance ratings at the end of the level. Arcade games also offer what is generally a linear experience without much deviation (unless you're playing something like Metal Slug 3 that has a bunch of branching paths) but they generally have such well-tuned gameplay and a short completion time that they're a blast nonetheless.
>Does a game where you can't go to certain areas because they're gated by monsters you couldn't possibly beat at the beginning count as open world?
Define "couldn't possibly". I've seen people make runs from Vallut 13 straight to military base and then to cathedral, finishing the whole story before even half-way of the water chip timer clocked off.
If it is merely "very unlikely", then yes, it counts as an open world. See New Vegas - it's unlikely that you'll make a B-line from Bittersprings straight to NV due to the Rippers and shit, but it is possible. Same goes for every other Fallout game.
In Gothic the environment is EXTREMELY harsh and you are very, very unlikely to survive outside of the starting game areas, but it's not impossible - there is no key required to access it. Again: is the notion of HARD GATE alien to you?
Then again, expecting you to know what a hard gate is when you don't know what an "open world" is may have been a very naive thing of me.
>I also kinda like the Shadow of the Colossus open world where you're directed to each objective but can explore if you want
But Shadow of the Colossus has even less to do in these areas than the already boring as shit average open world game.
>There is merit to disliking linear games because your nth playthrough will be practically the same as the
So? Replayability is a huge meme. There's a billion games that I should be playing, I don't want to replay one I already finished. Plus, plenty of linear RPGs have plenty of replayability with their C&C mechanics. That doesn't mean they're open world games.
>I have no fucking idea if that is true or not because I have not played it. I can't take your word for it because you are literally a disfunctional cretin. If the game has no gating mechanics, then it probably is an open world game, yes - whenever this is true of Animal Crossing or not is something I can't verify.
I think that other user's point is that while the world of animal crossing is open, it is not what comes to mind when you say "open world".