There seems to be much rubber banding, even on nightmare. If you get to low health enemies just stop shooting at you for several seconds. On the other hand there seems to be situations where enemy hits you with series of perfectly predicted shots.
the new gameplay stuff makes it a rubber banding sandbox, the same as the new resident evil games, so the experience is as stressful or satisfying as possible not that it is not enjoyable, but in a way it is bullshit gaming
Charles Sanchez
#Filtered :^)
Aaron Hughes
Why did they make melee useless? It was only effective on fodder in 2016 now it does nothing at all.
Austin Gutierrez
>enemies give you break on highest difficulty >"filtered :^)"
Aiden Robinson
The new melee system works with the new gameplay loop you filtered retard. Go play Halo instead if it's too hard for you to keep up.
Nolan Stewart
>nooo the enemy can't predict my hits :( F I L T E R E D
For me it's not enjoyable, because I know that even if I fuck up I won't be punished and on the other hand if I play well game will randomly punish me.
Juan Smith
Not him but even the devs have called it the gameplay loop
Yes it does. Is it too hard for your little brain to keep track of the chainsaw ammo count? Or is the game asking you to switch weapons too much?
Wyatt Martinez
>gayplay loop Fag
Caleb Peterson
Mother fucker can't even kill a low-level zombie with his fist.
Brandon Hall
...
Charles Myers
Why cant doomguy kill unwilling with his fists tho?
Jose Morales
Because that's not how the game implemented it. It doesn't flow with the gameplay loop.
Carson Smith
>irrational hate for a developer term that has been used for over 20 years Dumbass
Daniel Cruz
>Blood Punch shockwaves small mooks to pieces. >Normal punch can be used on mooks to create space, because of slight knockback. >Beyond this, Chainsaw, Dash impact, Meathook, Grenades and things in the environment can be used.
And i dont flow with not being able to kill a zombie stickman with 10 punches.
Christopher Foster
>rubberbanding in an offline game What?
Sebastian Robinson
More like Onions Slayer lmao
Thomas Green
I know it's hard to admit you got filtered by the difficulty of adapting to new mechanics so your secret is safe with me user.
Wyatt Phillips
what the fuck is gameplay loop?
Chase Butler
i think it is clearly a mixed bag I remember I did a horrible re2make run and the game felt kind of easy then on my second run, for the love of god, it was hell lickers up my ass, and mr x literally behind every door i understand what they are trying to do, which is make the perfect experience for everyone, but the system feels like cheating doom eternal and doom 2016 are the same
Blake Stewart
The snoy punches filtered me very hard
Daniel Taylor
it's a bad mechanic you retard. doom is a power trip, the guy should 1 shot the trash zombies. they only exist as sacks of hp
Nicholas Gray
I believe if is referring to the difficulty
Game will be lax and let you do what you want, you reach a certain point and the game either keeps being lax or starts tightening up basically just insta killing you with no escape. In essence it’s the game giving you a guaranteed death a level and saying “ooo you died you’re not good” but it was gonna make you die there regardless
It’s a lot how FIFA gameplay works
Isaac Perry
I can't wait for this Eternal shill campaign to end
If I play well I want to dominate. If I play shit I want to get rekt. I don't want to feel like I'm being cheated and bullshitted all the fucking time. That's the problem. When I die it feels unfair.
Jason Hill
>youtu.be/TuYCBKZIeU4?t=300 >later on my melee attack will become archaic, only being used for glory kills >squeaky sound as he tries to melee the cyberdemon
Dominic Cruz
they turned melee attacks that actually hurt into a consumable item.
Daniel Hughes
Good lord, literally filtered. Get better at video games.
Nathaniel Lopez
>tries to hardcore about a causal video game >get hit "one shot protection activates" "disable enemy AI" "enable extra health drops from kills" >we did boys we saved the player, resume normal gameplay HARD CORE
Nah, it would clow well enough. Just make the basic zombies die in 1 or 2 hits, and make them drop a little bit of health/armor, but way less than you'd get using the chainsaw or glory killing them.
I am often in a situation where I want to get some health from a zombie, but it's hard to dose your firepower enough to glory kill it when you have half a second before the spot you're standing on become a killzone.
Matthew Howard
sounds like a low difficulty thing i've been capped from across the arena several times, killing me on ultra violence
Getting 2 glory kills charges blood fist. Blood fist is a short charge forward that does a sweeping melee aoe infront of you and with certain upgrades you can charge it with health or armor pickups at full hp or full armor.
it's a shite game so I wont even pirate it, but this surprises me not at all.
John King
blue gore for caco was one of the first things that really hooked me in the marketing
Colton Clark
Yup, the Eternal caco and enemies in general look a lot more like they did in the originals. Your point?
Nathaniel Foster
I'd say overall an improvement, they gave demons more expressive faces and fixed the mancubi design from 2016.
James Thompson
Proof?
Ian Roberts
Play it or watch someone else play it.
Benjamin Stewart
I don't understand why people you nogs are so obsessed with the melee system its clear from playing the game they don't want you to take a conservationist attitude
the fucking chainsaw replenishes over time you literally never run out of ammo - even on nightmare
Angel Lopez
to begin with, 80% of the pickups come from finishing enemies, so the game alters those appearances and how much is dropped depending on your performance or the situation
Aiden Smith
If you're after the canon reason, his suit, and by extension his body are energized by absorbing argent energy from the demons he kills, in eternal we learn that this energy comes from the souls of the dead and it's better refined the more that the soul is tortured before they extract the argent.
Doomguy deliberately pulls his punches so the demons suffer more and he in turn gets even more ripped.
Mechanically it's designed to work as a short range stagger, you can't kill possessed with it but you can slug a hell knight so hard it almost knocks him off his feet, it would be really easy to break the game if it did damage + stagger and it would be shit if it only did damage.
Elijah Howard
hi, beth cm
REMINDER WE ARE IN FULL BLOWN BETHESDA DOOM SHILLING CAMPAIGN WHAT TO EXPECT: >STUPID QUESTIONS TO OBVIOUS ANSWERS, TO BUMP THE THREAD >QUESTIONS ABOUT GAME EDITIONS TO BUY >INSULTS TO GRAY MARKET POSTS >PROOF RETARDS >OBVIOUSLY FAKE QUAKE DADS IGNORE AND MOVE ON
Mason Foster
Feels like there's a lot of behind the scenes shenanigans in this game
I think projectiles move faster the farther away you are since I remember enemies would hit you instantly in the few sections where you could fight em from far away but the projectiles felt slower when up close.
Brayden Bell
Don't forget it seems like the new buzzword is "filtered"
Adam Mitchell
Seems to me glory kills give a fixed amount of health per demon size. But if youre low health regular kills drop a little health too. This was already a thing in 2016 game. There is no armor- or ammo rubberbanding however. If you waste all your ammo and your chainsaw charges are gone, you're fucked for a lengthy period of time.
Liam Butler
It's a stupid change that doesn't serve any purpose. Melee in (2016) was good way of not wasting ammo on trash. Sure, in Eternal ammo is infinite when using chainsaw, but if melee was effective in a situation when you don't have ammo and chainsaw is on the cooldown, you would be able to finish zombies without wasting your time.
Xavier Lewis
Majority of threads are contrarian threads though.
Elijah Cooper
All publicity is good publicity.
Xavier Powell
Why not just shotgun them? Better yet if theyre in a group, Flame Belch and then grenade in the middle and you get a nice armor shower.
Ayden James
filtered lmaoooo Yas Forums is so full of fucking noobs rofl go back to fortnite kids, the master Doom is here hell yeah
Michael Sullivan
>ultra violence too easy >nightmare too hard Why the fuck do I have to be so mediocre
Angel Harris
holy shit do they really do this with games now? I'm glad I'm too lazy to pirate that console shit
Christopher Lewis
>you're fucked for a lengthy period of time. >15 seconds
Joseph Butler
trash only exist so the player has ammo sources armor and health they will continually spawn for that purpose