Look at the SOUL

Look at the SOUL.

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youtube.com/watch?v=vwwsldUSKnc
youtubemultiplier.com/5e5c39990d5fe-gta-3-rainy-mood-combination.php
youtube.com/watch?v=wlSAppqTtXs
vice.com/en_us/article/43yydp/grand-theft-auto-iii-was-special-because-it-was-mundane
youtube.com/watch?v=gMvH-FXkzjA&list=PLS5f_wLMPqDpdwERAC41_KI1yz2rznnFf
archive.is/Uomdc
youtube.com/watch?v=KUzey4gMnaI
youtube.com/watch?v=FbwMA3ddGIA&list=PL0656FBB99533A931&index=7&t=0s
twitter.com/SFWRedditVideos

average person today couldn't beat GTA3

Yup, I've been drinking again.

tqbh city was smaller compared to GTA2 district

>GTA
>ever having soul

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SOUL vs SOULLESS

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based and Mafia1pilled

This. Too much concession for the casual gamer these days.

more like too many really tight timed driving missions
even back in the day I considered 3 to be relatively challenging, let alone by today's gaming standards

>w-what do you mean there are no checkpoints

Exactly.

IN THE NAVY

Never played Mafia, but everything in the GTA series Rockstar stole from somewhere else.

>the fucking racing mission

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i liked shooting the moon with sniper rifle to change its size

I beat it when i was 10

BANG, YO, BANG!

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I'm 30 and still haven't beaten it

My mothers my sister.

I bet I still have the weapons chest in muscle memory

GUNSGUNSGUNS

>off-road missions

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>Any sniping mission on console

I've playing it again and it's nice.
though I'm savescumming like a bitch and a half for no reason

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>that taxi running the red light
fuck that guy

It was one of the first Open world games most of us played and even though it may have flaws glaring now in 2020, it is still a masterpiece.

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Both are fine.
The left one would get annoying after a while, though.

haven't played with trails on in ages.

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YOU'RE annoying after a while

God i love this game. I think this was my first open world game that I played. Fucking soul. Nothing quite like it

>Nothing quite like it
Vice City, you retard.
It's literally just the same game.

The game wasn't that hard outside of the last mission gunfight and the bullshit RC cars/planes challenge.

It doesnt have the same atmosphere or excuse the autism, the aesthetic.

youtube.com/watch?v=vwwsldUSKnc

I'M GONNA GET YA

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May I offer everyone here something to bring back the memories, the soul of this game.
youtubemultiplier.com/5e5c39990d5fe-gta-3-rainy-mood-combination.php

>And I hear the lead singer's out of therapy and ready to date your sister
youtube.com/watch?v=wlSAppqTtXs

the cheetahs on that racing mission are actually fully indestructable, and yes it's possible to store them in the garage

My mother's my sister

Fuck dude. That intro and song just brought back hours of nostalgia

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did you know that the trashmaster in that mission is unique because it's fitted with a bomb?
It's the only one in the game with a bomb inside, because it's impossible to normally out a bomb inside a trashmaster because the truck is toll large to enter 8-ball's shop

Can someone tell me the best SOUL games? On PS2 as I just got into PS2 emulation on the PC and have a projector setup so would like to get into some gaming kinos... shit like shadow of the colossus

In the last 10 years, I literally haven't played more than 30 minutes of a single player campaign. I don't mean 30 mins per game, I'm saying 30 mins total spanning countless games.

I'm hooked on multiplayer components of these games. Even shit like uncharted 4, I play multiplayer, never bothered with campaign... it's just something about playing with real people and competing with them, it's very addictive.

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it's primarily games from your youth whatever that might have been.
but another common theme is that the game has moments completely free from action
like in SotC and GTA III where you can just walk around and take in the land, and it isn't some romanticized clean world like Cities skylines or the Sims4 but just a world

>light turns green
>runs the guy over
kek

Info like this makes me with the SA true 100%+ series would continue

>lack of useless details, everything on-screen is meant to tell a story and increase the feeling that you’re there
>that idea that you are in a small world but have many things to do, so it seems huge
>pedestrians show that stereotypical personality of big city jerks
>the sounds of the city makes it feel alive without distracting you from what you’re supposed to do

I’ll go with soul for 500 dollars, Alex

this song is so GTA2
soul

I completed it few times and found all hidden packages.
I also changed ai files to turn policemans into whores and banged few of them all night long.

YOU ARE A NO GOOD

GIMMIE THE BLOOST

>not doing 100 taxi missions straight away the boosting over the bvridge to save the black limo which is the the only fireproof vehicle in the game

GTA 2 had soul

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>when the sound of cars fades and suddenly you hear the cry of a gull followed by waves crashing on the pier only for those sounds themselves to be replaced by the rhythmic beating of the boat's engine.
>all horizons fade swallowed in the creeping mist and when you let go of the steering wheel and peak around (with your m16) the city makes itself known with the noise of a plane passing overhead.

the sound design of the game was good

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Look at this retard.
Also a faggot

msx fm 101.1 in your manor

vice.com/en_us/article/43yydp/grand-theft-auto-iii-was-special-because-it-was-mundane

Do you agree?

youtube.com/watch?v=gMvH-FXkzjA&list=PLS5f_wLMPqDpdwERAC41_KI1yz2rznnFf
playlist of some of the music playing in certain locations.

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The greatest run of games ever.

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>vice

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yeah I read it and it does check out.
Though clearly written by VICE post 2015

'Grand Theft Auto III' Was Special Because It Was Mundane
The purposefully dull environment of ‘GTA III’ was wonderfully unlike anything that’d come before it.

Grand Theft Auto III's Liberty City, when you saw it for the first time in 2001, spoke for itself.

Final Fantasy, Elite, and Zelda had already primed us for open-world game design; Driver, Urban Chaos, and Body Harvest had infused the genre with violence and, with those first two examples, a crime film aesthetic. But Liberty City, looming large in three dimensions as you began GTA III, was more palpable than the worlds that had laid its groundwork. Its sheer spectacle managed to overwhelm precisely the details that made it unique.

The first mission of Grand Theft Auto III, "Give Me Liberty," serves as more than a technical showcase. As the title suggests, it communicates to us, in myriad ways, precisely the place, the people, and the politics we'll subsequently experience.

A fleeting moment, but when the introductory cutscene ends and we enter a car, and then drive away from the explosion on the bridge, two police cruisers, sirens wailing, drive past in the opposite direction. If we want open worlds to feel alive and populated, and also react to how we behave, this pair of cop cars seems to anticipate our expectations—quickly responding to an emergency we've caused, the police in Liberty City act like police in real life, and are watching what we do.

As we depart the bridge and make for an objective marker, our car radio finds a signal: "This is Head Radio, a Love Media Station. Just one of 900 radio stations, 300 TV stations, four networks, three satellites, ten Senators." The jokes start coming, often at the expense of corporations, but really, at everyone, in typical Houser/South Park fashion.

Be it through its mute protagonist, who compared to his peers seems always stoic and individual, its overarching story, which involves battling a gang trying to consolidate absolute power, or its missions and the free-form process of completing them, GTA III celebrates nonconformity. Big organizations, it says directly, are corrupt and untrustworthy. Only the individual, wreaking chaos in a giant playground, is really celebrated.
The breadth of the Liberty City and the variety of toys successively discovered within invite us to explore and cause trouble. Cheap they may be, but those sweary jokes engender, from GTA III's beginning, a sense of mischief. We may giggle at it like schoolchildren. Later, when we're handed guns, sports cars and remote-controlled bombs, we may similarly feel more disposed toward the game's specific kind of playfulness—causing chaos will feel natural.

No, GTA 2 had
Soul making sound shaking earth quaking

Change

Archived it for you so you don't have to give clicks to them: archive.is/Uomdc

Weekend World is a quality album. Fun fact: two tracks (Retro & Soundclash) appeared in TOCA 2 as well: youtube.com/watch?v=KUzey4gMnaI

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youtube.com/watch?v=FbwMA3ddGIA&list=PL0656FBB99533A931&index=7&t=0s

yeah my shortbus ass just thought about making a screencap about it just now

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SOUL as fuck.

Wish they came back to the GTA2 cyberpunk though, at least for one spin-off. It's a great setting.

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VERISIMILITUDE

the duality of a man

I think I figured out soul

It's creativity manifested from limitation.

you know you've been playing a game a lot when you can find most of the hidden packages from memory alone