Could never get into Splatoon because I hated the rotation system

>could never get into Splatoon because I hated the rotation system
>Overwatch introduces its own spin on it
>the game instantly becomes less stale and noticably more fun
Sorry for doubting you, I might have just lacked perspective. I've never experienced a game both with and without arbitrary dev-imposed restrictions before, but now I understand what they meant by "players don't know what they want".

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I'm still not playing your shitty porn game, Jeff

they could fix so many of overwatch's meta problems if they just added a ban system for competitive play
each team gets 2 bans, takes turns banning one at a time, one team can't use both of their bans on the same category of hero(tank, dps, support), a banned hero can't be used by either team for the entire map
I just completely fixed the balance of your fucking game with 2 hours worth of coding and dev time, you're welcome Jeff, you fucking retarded idiot

and everyone will ban the same heroes every time

more fun than mind-numbingly boring is still boring

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You can't fix hubris with any amount of coding and dev time dude.

exactly, and that prompts the lead devs to get their fucking heads out of their asses and stop huffing their own farts and realize that their shit is unbalanced
there's a reason people discussing the balance at the top level of games like LoL and DotA bring up pick and ban rates of heroes, it's an objective piece of data that can NOT be argued with under any circumstances, it's a slap in the face to arrogant devs that don't want to admit they have a problem and suck shit at their job, which is probably why they haven't done something similar with overwatch, anyone above gold can tell you exactly which heroes would be banned over 98% of games

>play R6S
>Jackal, Mira, Echo, and ONE mystery operator banned every time

>spend 2 years mastering character
>transrights votes to ban your hero
>can't play them
>character gets nerfed to point of unplayability
>find new viable character to play
>yiffmeUWU votes to ban your hero

>Everyone else it at fault that i am not good at this game.

You're just going from one stale meta to another, a more balanced one but with how (in)frequent balance patches are it will inevitably become just as stale. Dev bans and player bans serve different functions, and they don't have to be mutually exclusive either.

alright, since you're retarded let me flip the perspective
>queueing for ranked
>teammate says "oh that's HonestPlyr, he's a *insert character* main. let's ban *insert character*"
>HonestPlyr's entire team comp and strategy is ruined
Imagine if you could ban the enemy from buying an AK47 in counter strike

Can't they realize this game would've been perfect if quick play had no limits whatsoever, anyone can pick the same character who cares while leaving competitive the same way it was since season 2-3

that happens in dota and lol, certain top players get their mains banned, but you know how they react? they deepen their hero pool
nothing you're saying is a negative, it forces people to not be one tricks and to adapt and improvise, overwatch would do nothing but benefit from having a ban or two in competitive matches
>Imagine if you could ban the enemy from buying an AK47 in counter strike
oh, you're just a fucking retard, nevermind

My statement still stands. If you can only win with one hero then you are just bad at the game.

Overwatch would've been better if the devs didn't remove anything that required a semblance of skill

Wow ban 4 heroes rarely anyone plays

>use analogy
>called retarded
Faggot. gtfo

Players do know what they want. That's why DPS queues are 10+ min long and Tanks and >1 min. OW devs are a joke. But if you want to play a game where you are treated like a retarded child that can't be trusted with anything, including even having a scoreboard, then by all means have fun playing a game that pulls the wool over your eyes so you can't see how terrible it is.

It's a terrible analogy because CS' weapon buying economy is nothing like picking heroes. It's a round based game with no respawns. Literally the only thing they have in common is that they're both in first person.

I know the point of this webm is that you can't tell what the fuck is going on, but can an OW shill try?

Good. Fuck Jackal.

you stick with one weapon per engagement, and you typically have specialists for the AWP, AK, and making use of nades. weapons also almost entirely define strategies, and can be meta or useless. see where I'm getting at here? I'm masters in overwatch but switched to CS:GO because I'm not able to tolerate that "enemy . developer removes your options" bullshit

Yep. Symmetra attempts to kill BOB while two Sym ults are up. There's also some smaller shields, from either Orissa or Sigma

>you stick with one weapon per engagement
Not if you kill someone and you can pick up their higher class weapon which is plain superior.
>you typically have specialists for the AWP, AK, and making use of nades
Only for the AWP. Everybody picks rifles when they can and sometimes teams go entirely rifles even when the AWP is an option. The only time you see those options split between players is if they're force buying and have to ration their money.
>weapons also almost entirely define strategies
Only if you're force buying lower class weapons like submachineguns that can't go toe to toe with rifles. That and being cheeky buying more than one AWP or an autosniper. Regardless, strategies are orders of magnitude more interchangeable in CS than in OW. There are no abilities or ults that completely set apart one choice from the other. Everyone can buy grenades after all.
>can be meta or useless
Few if any are actually useless and it's just the cheap shit you never want to buy in the first place.

CS and OW are nothing alike.

If that happens that it means those characters are broken and need to be fixed. This "ban meta" nonsense is just OW devs being terrified of players noticing how poorly certain heroes are designed. If always banned Mei and they'd realized the game is better off without her. Same reason you don't get to pick maps. 2CP would always get banned, players would love it, and the OW devs would look retarded for including it in the game in the first place.

Blizzard cares more about saving face and pretending to never be wrong than they do about making good choices. It's been this way since WoW.

If people always banned Mei they'd realize the game is better off without her.*

GW2 is still better than both

>Blizzard cares more about saving face and pretending to never be wrong than they do about making good choices
It really does sound like a chinese company

>more fun
Enjoy more and more restrictions player!

and that's a good thing
fuck onetrickniggers

That's but a democracy theater. They can devise the same data from hero pick rates, and I'm sure they already do.

Not even with a pandemic I'm going to play your shitty games blizzcuck.

>still need more healers/tanks
>reveal Echo, character whose design and backstory scream healer
>lmao she’s a damage hero with the most OP ult in the game
Thanks Jeff

Clearly they are too stupid to implement that data. The Moth meta made it painfully obvious they either can't interpret even the simplest of data sets or they're willing to lie about it and pretend things are fine when literally everyone and their mother knows they're not. There is nothing theatrical about giving players the ability to radically affect the meta with ban picks.

This "the devs always know better" attitude that blizzdrones has existed for almost two decades and they've always been wrong. Blizzard is uniquely bad at balancing their games. No developer has failed as consistently as they have. Literally every title since BW and WC3 they've botched post-release. It's honestly kind of funny.

Don't forget her beam that turns into 200 damage per second on targets below 50% (including shields like Reinhardt's). It's like they genuinely hate tanks and want them to stop playing.

Does it mean I can't one trick a character I only enjoy playing?

ill try

That was played on a patch where double shield barrier tanks + symmetra was meta for like a week

it basically means every team has 3 barriers (symmetra has one as ultimate) so since both teams play the same setup it effectively means 6 barriers (3 blue, 3 red for each team)

the streamer just used his ultimate when bob cam in, they put every barrier they have on it and then slowly kil lit

thats basically it, and thanks god the meta only lasted 1 week, it was pure eye cancer

It's the balancing which is forever tiresome in OW. Sombra now does everything Tracer does but better, bravo Jeff.

You can, but if they're meta you might have to take a break from playing every other week. I'd recommend not playing the game in the first place. It's only a matter of time until they ruin or invalidate your character with a new patch/release anyways.

>triple barrier meta

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I'm not playing this game for long time anyway, as they were banning one tricks on higher mmr ranked matches if they weren't good at both sides (attack/defense). Besides that fuck Blizzard, that's one of the worst companies out there right now.

One tricks are terrible for the game but it's also the only way to enjoy it consistently. Blizzard is truly ass backwards about game design. It's amazing.

>Dude get off [name] we need [name]!
>I almost have ulti tho

>they banned the only tank I actually enjoy playing
>Mei isn’t banned every since week just because
No

Literally every game has bans and they are better off for it. Plus, bans do one thing that hero pools don't: allow various ranks to have their metas.
Take bastion, it's obvious they don't buff him cause he'd stomp on bronze, but what if they buffed him with player controller bans? Bronze would ban him and masters would be able to better put him to use.
But blizzard won't do that because they are obsessed over controlling every facet of the game, they fear players having any kind of control and prefer spending more time and resources into pretending things are better when they are not.
Just look at the shitshow that 1-3-2 was, they were sabotaging an entire class (and the game balance) just to pretend queue times weren't a problem

Apparently Echo was supposed to be a support, but since they really wanted the "turn into other heroes ult" they didn't feel it was support-y enough, so just turned her into a dps

The design screams support so...

In any case she looks better faceless

>we want players to dynamically switch between heroes mid match
>also we designed the game to make it extra painful to do so
Ultimates were a mistake that Blizzard will never acknowledge. The game would be a lot better if you just removed them altogether. It's hilarious how many things this is true for in OW. You could cut out entire maps, all ultimates and several heroes and the game would substantially improve, but Blizzard would rather spend several years designing around a bad decision they made than address it directly. I have never seen anything like it.

>2-2-2
>"turning into other hero" has twice the chance of netting a support hero than a dps one

>have three roles after 4 years
>8 tanks
>17 dps
>7 healers
>introduce hero bans
>regularly ban 2 tanks or healers aka 1/4 of the choices from that role
>regularly ban only one 1 dps aka 1/17 of the role, maybe two which is pretty much the same
>release another dps after dps instead of filling up the other roles
Gee why are those Q times so high?

btw it's confirmed that there aren't gonna be any new heroes until ow2 release and the only other hero we know so far is another dps.
Reminder they are literally sabotaging their game so that they can pretend ow2 is a sequel instead of a 2.0 patch by delaying all updates

just look at brigitte. they literally massacred every other hero in the game before addressing her. Or just how they buff something on a character and instead of nerfing that when it's a problem they nerf everything else and break the kit.
Blizzard real problem is their obsession with never admitting fault to an autistic level, they never go back on changes cause they fear it would make them look "wrong" and they can't afford that.
It's like tearing down a house to not admit you planted a nail wrong.

everyone i see just copies tanks for their zoning ult or healers for their powerful kits

This game is like watching someone remodel a house without a plan thinking it couldnt be "that hard".
>base OW was a presentable house with very elaborately decorated rooms
>Ana's addition was the furniture being added to the rooms, looks really nice. Like a place people would want to live in
>Sombra up to the role queue was like tearing out the back wall to add a seasons room, Its functional but very jarring to look it, would have been better if it wasnt there at all
>Role Queue was like putting up a wall between the dining and living rooms using grimy bricks. Yeah its functional but compared to the rest of the house it looks awful
>Hero bans was like getting new doors for the kids' bedrooms except installing them the wrong way around so that they lock form the outside

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They are fucking retarded. Sombra should have been a support too. She could have been the ultimate buff/debuff utility healer, protecting herself and teammates with a hack. They are terrified to give interesting ults to non dps heroes.
>lets have another tank/healer Jeff
>oh my good, again? ok give to the tank a crowd control stuff and the healer a burst healing
>finally we can make another dozen dps
>*pulls out a huge list of unique ults*
>I have a few things in mind...

Paladins has better kit design at this point

The beat part is none of those games have 100% bans in public matchmaking, but 50% at best In fact, Dota is now experimenting with bans that work more often the more a character is picked at the skill rating, which is an unconventional move by current standards.

Blizzard discussing bans as if it was All-or-nothing just proves they have no fucking idea how gaming works.

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Seriously. When people started nominating to ban Eternal Envy's pathetic three hero pool and counterpicking him on whatever didn't go throguh, he started losing a lot more, and everyone could finally see how shit st the game he had already always been. He was always shit since the Team Secret days (remember his feeding as Ember from the cliff play?)

But all the good players just kept winning. Unaffected.
Bans are a tool for skillful players to beat unskillful players.

So Paladins's ranked system ctrl+V?

I'm still pissed they made Symmetra into a full on DPS instead of making her more supportive. They did not even try to give her things like healing turrets or throwable turrets like she has now. Those two small changes would've probably made her a great off healer. Heck even her current ult and teleporter feel like support abilities. I have no idea why they shoehorned her into DPS when the game was lacking supports already.

Overwatch bans would be so easy to implement:

>1 ban per team
>1 team bans first (this is completely random)
>Hero is banned by everyone voting who they want to ban
>Whatever hero has the most votes wins
>If there's a tie it'll just pick a random hero or they'll be a revote

There you have a ban system in Overwatch where everyone on the team has input.

i have to agree, at least paladins kits are more general purpouse and ults aren't lolbusted pentakills on demand. I can pick a hero and reasonably play a casual match instead of being utterly banned from playing a character cause i have paper and they have scissor.

to be fair, it seems they tried making her a healer, but healing turrets were akward and really didn't do much. Plus she was never played as a support in her original incarnation, she was always tought of as a defense hero

Tank, Support and DPS labels should be removed from this game. They're crutches for idiots.
Not that it matters, I haven't played in 6 months.

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I haven't played in 2 years and have zero desire to return. Feelsgood.

tbqh I'd ban Rein or Widow every single game if I could. mid-diamond flex opinion

Thank you for reminding me they ruined Torbjorn and tried to make him a "anti-armor" counter pick as a means to deal with Brigitte, instead of just fucking nerfing her.
They also changed symetra, but she arguably improved.

honestly the rework improved him, but it's funny that he got nerfed almost instantly.
They are so blatant about not wanting torb and symmetra playable it's not even funny. Even symmetra was instantly hard nerfed the moment she became meta. Like, it was so fucking instant

I partly blame the Overwatch playerbase. Anytime a non traditional DPS hero (by non traditional I mean that there's more to their gameplay besides shooting) becomes meta like Sym, Torb and Sombra they instantly whine and claim they're OP since they actually have to use their brains to counter them. But as soon as you play those heroes and your team is losing you'll instantly be the scapegoat (even though these same people claim these heroes are OP).