Honestly the game's great, but I have one major, MAJOR complaint.
>THE AMMO COUNT
Why did they do this? They already have the enemies that are weak to certain weapons, did they force such a small ammo pool to make SURE that you constantly were switching weapons? It's kind of the biggest and only gripe I have of the game as of right now.
Every complaint I've heard so far that isn't obvious shitposting is >game is too hard I actually have to think about what I use If you want to keep using a weapon when it runs out of ammo, pull out the chainsaw. >but I don't want to have to use the chainsaw!!!! I'm getting sick of these threads. Its either shitters complaining about stupid shit or underage retards spamming the same meme-complaints 5000x times. Why does anyone even come here on release days.
Adam Green
bump
Brayden Barnes
>being unironically retarded
Telling someone to use the chainsaw ignores the problem. Half the weapons share the same ammo pool and they run out of ammo fast. They already have the enemies with specific weaknesses to certain weapons and abilities, so what they're essentially doing by restricting the ammo pool to such a small amount is forcing you to switch weapons just for the sake of switching weapons, zero strategy, zero tactics involved, especially when gas cans literally LITTER the environment, the chainsaw becomes less of a last-resort like in 2016, but just a way to get ammo, which becomes increasingly obnoxious the longer you play seeing as you have to watch the same animation get performed over and over and over again just for a pool of half-the-total amount of ammo for your gun, meaning if you want to stock up you have to watch it twice within the span of 10-20 seconds.
I didn't say the game was "bad" but can we stop being dipshits and ignoring the gaping hole in its design? The devs need to get on this, ASAP, because the chainsaw is cute, but it's not when you have to use it in every single encounter, multiple times.
Chase Bell
>give the player lots of ammo for every weapon >player only uses 1-2 weapons because the game doesn't punish him for doing so You're acting as if the alternative has tactics and strategy involved. This way you have to actually consider what you use. The charged ballista shots do a shitton of damage, but it eats up ammo quick. It adds a layer of strategy because you have to use certain powerful abilities in moderation now instead of just blasting them willy nilly. See the Guass cannon from 2016. The charged shot breaks the fucking game because you basically can use it indefinitely. Many people only really used the SSG and Gauss cannon for their entire runs of 2016. The devs have stated that this was not their intention and that their goal is to get you to use every weapon regularly. If they simply made the charged shot use up way more ammo, then you might actually think about using it so often. Its a small change but it would still end up improving the game. You're not a game designer and never will be, clearly.
Levi Hall
>can we stop being dipshits and ignoring the gaping hole in its design? I bet your ass has a gaping hole after getting filtered so hard.
Not saying I want "lots of ammo" but currently a max of 24 shells for the shotgun is severely handicapping.
>>player only uses 1-2 weapons because the game doesn't punish him for doing so I already stated, enemies already have weapon-specific weaknesses, which should be, and is, incentive enough for people to switch weapons. Forcing ridiculously miniscule ammo pools on top of this is just obnoxiously restricting the player's options, especially when such a decision is essentially voided when gas cannisters are everywhere and you can just spam it to get more ammo, but you still have to sit there and watch the animation take place which just takes up more time and makes the chainsaw extremely tiring and dull.
>You're not a game designer and never will be, clearly. Neither are you, clearly.
Liam Morales
They nerfed all of the weapons in this version into the ground. The only have decent mod is the Stickies for the shotgun. Also, why shouldn't the player be able to use the weapons they like when fighting bosses, or trash fodder enemies? No tactics involved when you don't have enough gas to chainsaw a big demon, and no small ones are left. You can't even use the intended weapons in this situation, just making the issues worse.
Luis Myers
nuDoom is literally the only game where this is somehow a problem. Every other shooter ever does just fine without such retarded constraints. Name 1 other shooter that is like this
It's attempting to fix something that was never a problem in any other game.