To be honest, Noc looks better and more realistic than Cloud. I think it's the skin textures and the way the engine renders the characters. SE's in house engine looks much better than Unreal 4. Why aren't they using it?
To be honest, Noc looks better and more realistic than Cloud...
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Isn't luminous engine a fucking nightmare to work with which is part of the reason why it took fucking forever to make FFXV and why KH3 development was scrapped and switched to UE4.
UE4 seems to just be faster to work with than that nightmare of an engine by the evidence of 2 big titles like FF7R and KH3.
Luminous has more graphical potential, but is a nightmare in every other department. Even the final patch of FFXV is janky as shit and makes most platforms sweat for no reason.
The problem with using their own engine is that they keep ditching it after every game and having to start from scratch.
Luminous was buggy as fuck and FF7R looks better. You have to cherry pick to make FFXV look even remotely decent.
One of the reasons might be the fact that realism isn't always better in all metrics, or that realism isn't always intended. For example, I'd rather look at a game with FFVII's art style than FFXV's.
Sure, the engine may be difficult to work with, but the lighting model itself is engine-independent. You can port/re-implement it in another engine. It's possible as long as you have a per-pixel function with generally used mesh/world information available.
You have no idea what you're talking about.
VIIR is going for more of a cartoon look than XV. The old lighting wouldn't work.
>more realistic
that's an inherently negative thing.
FF7R has a much better art style.
UE4 has serious transparency problems so they render the hair using dithering and hope the temporal antialiasing will fix it. I hate it.
I dunno if FF15 has the same issue but I remember older Final Fantasy games (FF13 in particular) having great hair because they rendered it with proper translucency.