How is this remaster?

How is this remaster?

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It's pretty much the original game with realistic graphics.

It's great. Some people don't like the aesthetic, but that's the only thing you can fling at the remake. If you prefer the PS4 version's look then go for it.

main character model is fucked up
many details were lost in the translation
some questionable design changes like dormin's voice and visuals/atmosphere
much more polygons
has some collectibles to keep you wandering around

It's great.

>main character model is fucked up
how

Perfectly fine. It does take some liberties with making the gameworld more lush and less desolate looking than the original but it's a minor point really.

The original had better transparency effects.
The ps2 was a BEAST at transparencies.

It's ok but the main character Wander's facial expressions and body animations are complete garbage compared to the original. He had way more dynamic reactions to things during combat and outside of it, but now he largely has the same expression and doll-like movement.

There was a webm floating around on Yas Forums that showed the diff side by side. Overall it's a decent remaster but they fucked up some elements like that that gave the original soul. It might be easy to write it off as "it's just some animations, what's the big deal" but little touches like that always enhance an experience even if the player isn't consciously noticing it.

Wander now instead of having a look of complete determination whenever doing anything now looks sad all the time

The original didnt use pre-set animations when climbing and stumbling about.
Thats why its so good, the inverse kinematics were on fucking point.

Soulless

Emulate the original with higher resolution, or play the PS3 version. The PS4 version fucked the animations and facial expressions.

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It's not good but it's ((free)) right now isn't it?

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The model is bad, the facial animations suck if they even exist, the hair is shorter(so less physics), the animations are MUCH worse, and it's not shaded properly so it looks like plastic and clashes with the rest of the game.

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In the PS2 Wander felt like his own character. You'd see him pant, look afraid, look around, and stuff like that. In the Remake it's like he's a robot. Even the way he blinks was 10/10 in the PS2 game(seriously some of the best blinks in gaming) but in the remake it's very forced.

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Pretty great, only real issues are trading the more ethereal look of the original for better photorealism. That, and some of the character models can feel off at times.

The music and sound being worse is a real issue.

ITT: Wait, there was a remaster?

it's not bad but they definitely fucked up in some departments like wanders face and the gloomy atmosphere. granted the foggy nature of the world was due to ps2 limitations, but just like it added to the atmosphere in silent hill 1 it added to shadow of the colossus too

Is it? I had never bothered to compare sound, but I'd take your word on it.

>granted the foggy nature of the world was due to ps2 limitations
The fog has a massive performance hit to the point that modern consoles can't replicate it.

Stop bullshitting.

i just assumed that was the case

I already played the ps3 version

Nah. It just used transparancy as a substitute for many effects. This game is better rounded.

Damn the remake looks way fucking better!
Thanks for recommending it to me.

It really isn't. PS2 version has colossi self shadows, remake does not. PS2 has actual fog, remake barely does. PS2 has better particle effects and in many ways better lighting, despite the remake using a modern engine.

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np bro!

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I never played SOTC on ps2 but I played ICO and I agree that 'haze' or whatever, the games have most definitely do play a part in that eerie, lonley vibe. I would absolutely notice it's absence if they remastered ICO and removed it.

When people ask what soul vs soulless means, show them this.

They did remaster ICO and removed it, and yeah it adds a lot to the games.

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It was bad enough to remove SotC from all GOAT game discussions.

Inferior to the original. Only play if you can't get your hands on/emulate the PS2 version or the PS3 bundle with Ico.

I never made a comparison of the sqiggly worms but that's soul vs soulless personified. They're so generic in the remake compared to the PS2 version. And despite them being such a small part of the game it really changes the feeling you get after killing a colossi.

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Great, you're going to get many autists saying otherwise but to sum up the faggotry both ps2 and ps4 versions have their strengths. Playing this game in 60fps 1080p on my massive tv felt like I was actually on top of those fuckers. had a great time

if only they didn't rob games of their atmosphere when they remastered them
they'd be fucking perfect then
they're just too clean and clear, its too uncanny
why are they so obsessed with deleting any atmosphere and ambience

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ITT: Comparing uprezzed emulation screenshots of the orginal to shoddy compressed jpgs of the remake.

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looks like one of those hd texture packs for n64 games

While we are at it how is the last gaurdian?

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Looks and runs bad and I didn't like the feeling. Didn't finish it.

p gay

>Wander now instead of having a look of complete determination whenever doing anything now looks sad all the time
Not him but I would have been fine with him just being dismal all the time. I just think the nuWander looks like mongo shit all-around. Game itself looks nuts though.

Good times. Frustrating times. It's the least good Team Ico game by quite some margin, but it's still like a solid 7/10.

While we are also at it I want to mention I played ICO and it wasn't that good.

I can see why people might not like it but I feel bad for them. It's so comfy if you can play it without getting annoyed.

out of all of team ico's games this one requires the most open approach desu. it's still good but if you just treat trico like a mechanic you're gonna get super fucking frustrated. if you just spam commands he'll get confused and not know what to do. issuing one command at a time and waiting for him to execute it is the least frustrating way to get through it. in other words, think of trico as a living being.

idk whether they made him that way on purpose or if it's just "bad" game design but it is how it is. i should replay this game some day with all these insights in mind. might be a much better experience.

Interesting. I played ICO and i think it's better than SotC and Last Guardian. In fact it's one of my favourite games ever. That said SotC is probably still somewhere in my top 30

Garbage, literary the souls vs souless meme come to life. Just emulate the original.

Works fine on my playstation

Better than the original

>dude just add more polygons lmao
Blupointcucks don't know anything about beauty or art. This is insulting to the original.

Because the """"remasters""""" barely involved the original director. Too many remasters follow the logic of "dude sharp textures and more polygons lmao". Just miss the point completely. We need a Criterion Collection of videogamea that actually respects the artistry.

if you watch the documentary in which they talk about how they made it it really seems like they gave it their best.
sadly their best didn't include an eye for the real meat even though they keep talking about "getting the details right"

ICO is one of my top games too, it's just incredible. How is it I can ignore gameplay with it.

They didn't, you fell for marketing. It's like the DF video having not pointed out a SINGLE flaw. A bunch of lies paid for.

Ths game is not long and there is hardly anything to it. You can pretty easily compare literally every detail in the game and you'll see that Bluepoint fell short on almost every count.

The devs are either hacks or it was totally rushed out.
youtu.be/zEwZJiYhgfI
For instance check out Dirge at 6:25, the ending cutscene is outright broken. The game barely has 20 minutes of cutscenes so fucking up anywhere is just pathetic.

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I like the gameplay though. But more than anything it's just how smartly designed it is. Every puzzle flows naturally, the castle is one big intricately designed space with everything placed in correct relation to each other (up until that point most games would just load and unload certain areas that would otherwise overlap). the language barrier between yorda and ico doesn't have to be explained because it's obvious from the unreadable subtitles, and most of all what gives the game its atmosphere is not what is said but what's left being unsaid. like the obvious connection that is never explicitly stated of how all the shadows trying to retrieve yorda were other sacrificed boys.

>For instance check out Dirge at 6:25, the ending cutscene is outright broken.
i don't see what you mean