Resident Evil: Code Veronica

Just finished this. At first I thought it was a masterpiece, but then I started to realize why it's not as highly regarded as the PS1 trilogy.

The sheer number of times the game expects you to backtrack is insane, it's like a parody of Resident Evil. They toned down the gore significantly, you can't even decapitate zombies. Steve is the worst character in the franchise. The new enemy types are obnoxious. And let's not even talk about the awful boss fights.

Still, it has the best controls in fixed-camera RE. There's a decent amount of non-linear exploration. Lots of clever moments. Chris's route is tense, has a nice sense of continuity, and has mostly new areas to explore. Despite doing away with pre-rendered backgrounds, the graphics have held up nicely.

What does Yas Forums think of Code Veronica?

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Oh and I forgot to mention the story is really dumb overall, especially the Wesker scenes. Apparently those were added in later versions? Extremely silly and they don't even go anywhere. Felt like it was building up to a boss fight but nope you just get a ridiculous cutscene where some steel beams fall on him.

CV is great, but there's hardly any horror to it that's why it's not as fondly remembered as the original games

Story is dumb. Get over it.

Backtracking is kino, whoever argues against it doesn't really understand nor like RE series.
Best save theme out of them all.
Very long but in a good way.

Bandersnatches are shit
Those tiny robots are shit
Moths are shit
Final boss fight is shit

People who bitch about difficulty are retarded, knife is OP as hell
Best Chris model
Graphics are shit but if you can see it as Dreamcast royalty instead of just another 20yo 3d game, then you kind of get to appreciate it more.

Solid core RE experience.

I understand that this is on PS4 now, while I've yet to play this, but I've currently beaten REmake, RE2make and Zero HD on PC.
Is this one worth grabbing on PS4 and does it use tank controls?

Yes, tank controls.

pretty much this sans best save room music. wish they would kept pre-rendered back grounds tho

>it has the best controls in fixed-camera RE
Sorry, that's 3.

You mean you weren't scared by all those
>OH NO MORE ZOMBIES! HAVE SOME TENSE MUSIC!
sequences?
Also not sure why Claire was so freaked out at the start when she killed like a hundred of them in RE2.

I like backtracking, but CV goes way overboard, at least in the Claire route. The game expects you to traverse the whole map many times. There's macguffins on top of macguffins on top of macguffins. It would be less of an issue if the map design was more condensed/interconnected. Chris's route is a lot more reasonable.

It is worth playing, and it does use tank controls. I would recommend playing 2 and 3 (the originals on PS1) first though. I like RE2make and am looking forward to RE3make but they're fundamentally different experiences from the originals.

>There's macguffins on top of macguffins on top of macguffin

I actually like that. There are so many rooms and areas that you can actually get lost on your first playthrough.

It's better than RE3

The Ashford twins are criminally underrated.

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Alfred is way more entertaining than Alexia, a shame he got killed off halfway.

Yeah I've been playing the RE3SHDP dolphin mod for RE3 and have been enjoying it. I struggle with the tank controls a bit, I have no clue why, but all-in-all it's great.
I'm definitely considering playing original RE2 with this mod as I have heard the original has a feeling not captured by the remake, and REmake was my favorite thus far and since it's the most true to the original might be the case.

Correct
RE1 > CV > 3 > 2 > 5 > 0 > 4 > 7 > 6

>I struggle with the tank controls a bit, I have no clue w

You should really be using d-pad instead of the analog stick.

should've been pretty obvious, I'll give it a shot, thanks user

ahem
FUCK
boomer
re
that is all

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Honestly the block pushing is consistently the most annoying part of classic RE, no idea how it survived for so long.

reminder steve is a gigachad
>not scared of anything
>dual wields
>jumps through windows in slowmotion
>shoots his own dad
>fucks claire in a plane
>turns into a cool monster
>dies in the arms of someone who loved him

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Holy christ you suck bro

Good but flawed game. I think the tone disonance harmed a lot the experience. Still, very interesting atmosphere, and I like how personal the story can feel at times. I think this game could benefit the most of having a remake (and should be the one with the 3 in the title).

Also, edgy Wesker was born and even fought Alexia.

>every single time Steve talks

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Well, I didn’t mean literal fucking, but rather making it explicitly clear just how close they are. A kiss, maybe?

So you want it to be another boring ots shooter with stupid "go here" mission objectives and dumbed down map system? No thanks.

I don't get why people say this is one of the hardest REs. It might feel tough at the beginning when you don't have a lot of ammo and the game throws a million zombies at you, but as you go on you get a fuck ton of ammo for a bunch of different strong weapons, the enemies become a joke.
By the end of the game I had an immense amount of unused ammo, and I didn't pick up 3 missable weapons, so you could go killing everything in your way and finish the game just fine.

I wonder if people would make a nude mod for Alfred if this gets remade...

Based. Whenever they make a remake they are gonna take away all of his soul and make him generic.

The only RE game I dropped. Maybe I was just tired from marathoning the series. I'll try it again at a later date when it feels fresh again.

I've heard that the 7th gen ports of the game are better than the PS4 one because it is upscaled to 1080p (from 480p) compared to the 7th gen ones being rendered (not upscaled) at 720p

Honestly I think CV would benefit from the change in perspective. You're right in that they'd probably fuck the maps up though

It's mostly easy, it just has a few bullshit bosses.

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RE2make has a way better map than RE2 though.

It literally tells you where everything is and if you've missed something in each room or area. RE has always been about exploring and fumbling around the world, actually making decisions and taking risks. May as well play The Trash of Us.

Most of Yas Forums disagree with you and are stupid, I was dumb enough myself to get into that argument couple of times. But yes, map showcasing you whether there are remaining items in areas or not is a garbage handholding mechanic. Introduced with REmake of all games.

>It literally tells you where everything is and if you've missed something in each room or area
This has been in since CV you dumb cuck

So you hate CV and REmake too?
Also I was referring to map design in particular, RE2make's is a lot more complex and interconnected. People still complain about the sewers but they were a massive improvement over the original.

didn't the original also do that? I could've sworn it did

Fun Fact: the starting area is based on Auschwitz

One of my favourites, probably because it's the first one I finished. The plot is dumb but in a really charming way. The enviroments are fantastic and really scary and dark at times, like the prison with all the fucked up torture rooms hidden away and the creepy little manor with dolls all over, though it gets kind of boring in the second act until Chris takes over. Ultimately a classic in RE franchise.

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It’s interesting. To me, Code Veronica has the exact same problems found it every single game from the original trilogy and yet people love the shit out of them while dealing Code Veronica. Weird shit.

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REmake is one of the best remakes of all time, but even it isn't flawless. Th is is probably its greatest offense to the original
Not to my knowledge.

Nope. It tells you if you have been in a room or not, whether doors are accessible to you, and that's about it

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Rent free

>the story is really dumb overall, especially the Wesker scenes
t.redfeild

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Last played and enjoyed CV well over a decade ago but I remember it being pretty linear compared to the ones on PSX or even later spinoffs like Outbreak.

>The sheer number of times the game expects you to backtrack is insane
Some of the backtrack is optional, for example, give the medicine to the prison guy. Go back for the extinguisher, go back for the magnum, go back for the serum (If Claire gets poisoned) etc. Also, RE1 and RE2 had a lot of backtracking as well
>They toned down the gore significantly
I don't like this either, but it doesn't really affect gameplay.
>awful boss fights.
Steve and the white salamander "boss fights" are awful, Nosferatu is alright, but the Tyrant plane fight is definitely one of the best boss fights in classic RE. The ultimate pleb filter.

defend plane tyrant. you literally cant

t.filtered

Well yeah

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It doesnt try to be an action game at all so I really like it.

>steve is the worst
i dont think he has enough screentime to even be able to be considered the worst, he gets what, 10 lines?

kek another DEmake babby tries to play classic RE

>The sheer number of times the game expects you to backtrack is insane, it's like a parody of Resident Evil.
Here's every instance of mandatory backtracking (and not counting going from one end of a building to the other as backtracking)
>Bringing the blue crest to the prison
>Changing the shape of the valve
>(Arguably) going back to the beginning area as Chris on the island
Everything else is either self imposed or the game punishing poor play.
>Steve is the worst character in the franchise
Ashley, Marcus, Rebecca, Billy, Carla, Simmons, the REv1 OCs, etc.
>And let's not even talk about the awful boss fights.
They're all good and leave a lot of wiggle room for skipping them outright or multiple ways of defeat.

>The ultimate pleb filter.
As in even clueless twelve year olds can pass it? Ultimate pleb filter for survival horror would be beating Siren without a guide which is also very doable if you know how the link navigator works in that game.

Is there truth to this?

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What's so bad about it? The most common complaint I've heard about it is "I don't have enough ammo to kill it" and "I can't keep playing because I can't kill it" but seriously, how could you waste all of your ammo? Where the fuck did you waste your B.O.W. grenade rounds? Why don't you have two save files just in case of an emergency?

Level a criticism against plane Tyrant. You literally can't

>I ran out of ammo!
You're shit at the game

>How am I supposed to kill him without ammo?
Keep using the catapult on him

>How do I avoid him? The hold is so small!
Learn to tank controls

>I fell out of the plane!
Good

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I hate the setting, characters, music (aside from Suspended Doll and the save room theme), story, and new enemies. It was my first indicator that the series was starting to go off the rails, even if I wasn’t aware of it at the time. REmake briefly saved it, then 0 kind of brought it back down again, and 4 (like it or not) completely altered the series’ identity into something that I didn’t like anymore.

Thank god for RE7 and the remakes.

no rocket nemesis after the tram crash is harder than plane tyrant

will they change alot in the remake?

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