Hey faggots! So i'm making this thread as an alternate to the default hate thread that popped up here for Doom Eternal. I'd like to see if we can actually get a real discourse going instead of meaningless bickering.
I feel that they put way too much in the first couple of levels. I get that this a continuation of Doom 2016, but you get way too much stuff early on. I haven't even begun and I already have 3 mods, a chainsaw, heavy machine gun, shoulder mounted grenade launcher and flamethrower, double jump, wall jump and wall climbing. I also have heavy disdain for weapon wheels, but I can understand why they added it as it seems to be the norm. Enemies are pretty spongy, the arachnids being the worst offenders. Also interestingly enough, Cacodemons seem to be the weakest now due to being able to stagger them with grenades. Ammo is pretty scarce, and I often find that I am in a fight with no hope of winning because I have run out of ammo and the chainsaw is out of fuel. The story of the game is pretty out of place with Doom 2016, not sure if its one of those things where you'll see how it all started later on Pulp Fiction style, but as of now i'm pretty lost. That's about it for now, i'm going to keep playing and see what else the game has to offer.
I just wish there was a way to turn off that stupid neon glow of the weapons and ammo pickups lying around on the map. Extremely ugly and really take me out from the immersion. I know nobody plays Doom for immersion but come the fuck on, why does it have to be so ugly and an eyesore and no way to turn it off and make them look like regular items laying on the ground.
Aaron Powell
I really like the combat so far. I'm playing on the first difficulty above normal because I'm pretty novice with shooters but I find that most of the arenas are over too quick. The first Slayer Gate was almost long enough to be really satisfying.
Fuck Bethesdanet login, bring back rune trials or similar silly challenges, and bring back community snap maps.
Brayden Foster
I started in Nightmare and I feel combat difficulty and length of the encounters are just right for me. Maybe you should give it a go on another save slot.
Andrew Carter
should've been called Eternal Doom
Joshua Hughes
>guns are weak as hell >fists dont even do damage anymore >arcade aesthetic and hell atmosphere dont blend at all >cutscenes feel horribly out of place >movement is dumbed down to match the shitty platforming >run out of ammo every 40 seconds >enemies have a 1 hit kill gimmick now >enemies lunge-slide/teleport constantly >ai is awful and fights each other more than the slayer >level design feels ripped out of an early 2000s cod game What the fuck happened during development, is this even by the same people?
>story taht's all just a dream >boss betrays you and revealed as the antagonist (wow didn't see that coming) >guns yet can't increase amount of ammo you can hold by a decent amount >can't dual weild guns >doesn't allow you to play like a tps yet includes guns >aliens out of nowhere
Nolan Harris
Its a hella epic game for dummies and teens. Literally the Joe Biden of video games.
Wyatt Peterson
That slayer gate is the most fun I've had with a shooter in fucking decades. I haven't found any others yet, but if they're all that crazy then they're easily my favorite parts.
William Butler
Honestly I'm loving it so far.
Carter Brooks
Currently two levels in and having a good time so far. The game, especially enemies, feels like a step up.Counters feel nicely designed, even if they have hard counters, Cacos, Revevants, and especially Arachnotrons are still big threats and make you prioritize targets. Cacos like to rush you so you have to focus him, wait a few seconds to become vulnurable, then glory kill. Revenants take two good shots to shut down, Arachnotrons still throw grenades everywhere and soak up damage. They're a little spongey so far, but there's also no SSG, Ballista, or Rocket Launcher yet, so I assume they'll get quicker to kill over time. In 2016, Hell Knights were pretty tanky at first since you lacked the SSG and Rocket Launcher (bar a secret) . The enemies are larger threats overall which makes me happy, I was worried with all the buffs to the slayer and increased firepower, demons would fall behind, but they seem even stronger than before. Shotgun is disappointingly still a bit underwhelming, but its a great grenade launcher yet again. Stickers are great. Heavy Cannon feels real nice and both of its mods serve a good use and feels good to land. Plasma feels kinda weak, but is still a pretty solid weapon.
My biggest mixed feeling is with the amount of new elements to worry about. Blood Punch, bombs, dashing, weak points, weapons and mods, fire, and especially chainsaw, it gets a little messy to juggle. Ammo feels too limited, and I get a notification of low ammo every 5 seconds, even after an upgrade. Maybe I'll get used to the new stuff, but it does feel overwhelming, especially since all of this is thrown at you so fast at once.
I just beat level 3 and so far I prefer the old game. The only good thing they really added was the dash mechanic and everything feels like a downgrade, especially the hud.
>purple goo >linear levels (I legit got lost in a few of Doom 2016's early levels) >too much chainsaw and glory killing >arcade aesthetic instead of increasing horror immersion >needless story and cutscenes
I've already gone over two hour mark so too late to refund I guess. I dunno. Only on level 2 but YIKES so much is a step back already.
>linear levels (I legit got lost in a few of Doom 2016's early levels) you made me realize how shitty and linear they are. I really hope it changes later in the game
Evan Gonzalez
The demons were always extradimensional aliens, Doom started as a licensed Alien game in it's early conceptual phase.
Wyatt White
For several reasons that everyone mentioned already I just feel that the combat doesn't flow like Doom 2016, at least for now. It doesn't feel like an improvement at all. I'm also not digging the fanservice on the lore
Gonna be the opposite from me. The game plays twice as fast as 2016 and both the slayer and enemies all have more options and mobility.
Blake Moore
No they weren't.
They were demons from Hell that came out of a dimensional portal
Robert Gonzalez
It's kinda mixed, there are definitely improvements to some aspects but others I feel were lost either as new additions or changes from 2016.
I kinda miss how a lot of enemies got their own little intros the first time they'd appear in 2016, made a lot of them feel special especially for stuff like the Mancubus. It definitely felt like they just tossed enemies without much care, didn't even realize when Prowlers started appearing because they just kinda faded into the background of the other Imp-esque enemies.
I do think however that they improved their approach to dishing out enemies, having more heavy enemies appear more frequently outside of arenas was a nice touch and definitely felt like a step up compared to 2016, I am glad they kept the Arenas though because the movement around them is pretty solid and a general step up from 2016's which at times were rather flat or simple.
The Bosses are both better and worse, I think Doom Hunter and Gladiator are nice additions but Marauder and Icon of Sin came off as let downs, I dunno if a Marauder-style boss could work that well though but with Icon of Sin it is basically the prime example of the main issue I have with the bosses, that being that they by themselves don't do much it's more so the enemies that spawn in the arena that keep the player occupied, compare to Cyberdemon and Spider Mastermind from 2016 who were constantly putting on pressure, with Marauder does do admittedly but more so through melee rather than bombardment style attacks.
Pt.1/2
Carter Cooper
that's bloodborne copypasta
Caleb Martin
Kinda disappointed the Weapons didn't see much in the way of new stuff, would've liked some more weird shit especially since we got to see the Sentinels and what not. Like maybe a gun that fires the energy spearheads the Sentinels have or one that fires a bouncing projectile that could hit multiple enemies and just cause general chaos. I am glad they changed the function of the Chainsaw though, makes it more desirable to use and adds a bit more to the combat.
Speaking of which, I did like the change up in settings from level to level, was fun to see the Sentinel stuff and also Hell on Earth, added for some nice colour contrast in the background of each environment compared to Hell and Mars' Reds and Oranges. Would've like to explore more of the Sentinel homeworld though since the game mostly just sticks to the ruined city. Maybe something for a third game would be elaborating on the whole subjugating other worlds to provide Argent for the Khan Mayker could be explored giving way for even more varied environments. Should still see Hell pop-up a decent bit though.
Also as far as characters, Khan Mayker's fine and the 3rd Hell Priest although having basically fuck all come off a bit interesting given his presence throughout the Doomguy's training. Would've liked to see more of the Betrayer although maybe we will given Icon of Sin got put down for good this time. Hayden felt kinda underutilised this time around though kinda just took on VEGA's role, I'm not expecting him to do another face-heel turn or anything but they both kinda served the same role in Eternal.
Pt.2/2
Justin Richardson
>aim sticky bomb at Arachnatron laser >first try NEVER hits the laser >either just misses or hits the body for fucks sake
>arcade aesthetic instead of increasing horror immersion who the fuck plays doom for horror and immersion
Gabriel Flores
It's tough getting used to all the buttons, but I think I got the hang of it now. Just beat the Doom Hunters on Nightmare.
I dislike the cutscenes though, not sure why they tried to include them when everyone praised 2016 for keeping them at a minimum, but at least it's not taking itself seriously like Wolfenstein. >oh ok it's just a horde of endless imps and gargoyles because it's the first gat- >suddenly four revenants, two robo barons, and a hell knight in that cramped arena along with the endless supply of gargoyles
You know what I mean retard. I expected them to add more blood and gore, not brightly glowing neon confetti menus powerups and signs. In the originals health and ammo didn't rotate or glow. It just sat on the damn ground.
Jose Walker
Ammo was absolutely abundant in d44m to the point where I barely had to use the chainsaw, so I'm glad they went the other way now
Evan Bailey
There's an option for loot glow in the video settings.
Cameron Perry
ah i see what you mean can't you reduce the glow? i haven't gotten it yet
Jordan Myers
I know, and I tried it, and it did absolutely nothing. It probably only affects the ammo and health that monsters barf up when you kill them, but not the items already lying around on the levels.
Robert Lewis
It suits me just fine. The fights offer a decent challenge and I occasionally die when I get careless.
Matthew Stewart
Can anyone tell me where the 4th codex in the first level is? I've been scouring it for damn near an hour and a half.
Jordan James
Can I disable the rainbow colours and put it all to generic yellow like D44M ? Because I get they did this so that players can better see what they need to grab, but whenever you chainsaw a demon you automatically vacuum anything you need anyway
Carter Jenkins
Combat and movement is amazing. Seriously everything feels so good to use. I wish ammo reserves were just a little bigger. I've dumped every crystal I've gotten so far into ammo and I still don't have much. New enemies are really cool. I like that they have strengths and weaknesses instead of just being meatbags. Slayer gates are fucking amazing. I'm interested in the story so far but a little disappointed with the all the cutscenes. The game really should have immediately thrown you into the action like in doom 2016. Aesthetic direction is kinda weird. Good in some parts bad in others. I don't like some of the arcade shit like 1ups. Fists don't do damage for some reason? Too many tutorial pop ups even 4 levels into the game
Overall really enjoying it so far. Most of my problems are nitpicky. Worst thing about it is definitely the cutscenes and third person. Gameplay is really fucking solid though.
Gabriel King
I agree with pretty much everything you have written. Can't say I'm a big fan of the ammo recharge system, it feels like you shoot 3 times and you already have to go back and watch a chainsaw animation again. Cutscenes should have been toned down or done in a way that the exposition and action still happens in the background but control isn't taken away from the player so if you don't care you can just leave or something or let you jump around like an idiot. This weird emphasis on cutscenes and storytelling really clashes with the arcade-y stuff they use for items and 1ups and shit. This part feels directionless.
I saw there is also a deluxe edition. Is there content I'm missing out on if I just get the normal version or is it just nonsense like ugly skins and shit like that?
Leo Bell
Thrash would fit too All I'm saying is that I don't get why everyone loves the ost
Lucas Murphy
>death metal Pubescent child confirmed.
Ian Ward
>hurr, I can't play it in third person >HURRRRR, I CAN'T DUAL WIELD
Imagine being this much of a fuck-up in life.
Joseph Bennett
Game is good, I like it alot better than Doom 2016 It's still nothing as the original Doom, though, feels more like Quake desu Running speed is slow and the levels are a bit too linear at times
Jack Murphy
Cause its the best kind if industrial. The synths help boost the guitar instead of overshadowing it
William Carter
>2.5 levels in >already used 4 or so extra lives >on ultra violence Thanks god they fixed the dogshit difficulty and didn't stretch tutorial until 1/3 of the game like in 2016. The only thing I don't like so far is how enemies lack proper introduction. Also font in codex is ass and isn't suited for large paragraphs of text. Other than that seems to be a fucking GOTY.
Apparently people have been getting refunds even after the 2 hour mark. I put mine in, I'll report back if I get it.
Henry Ortiz
Love it, problems I have with it is mainly optimization issues but I dropped everything to low and now it runs smoothly. Gameplay wise its a vast improvement to 2016 and getting into glory kill range is harder because demons outright die which is a nice improvement. not a big fan of the platforming sections but they're easy and short that they arent even a bother, but I'm having a blast thought the life system would be shit but its extremely nice to have a second chance especially on nightmare when you get snuck up on by a caco which those fuckers are scary as shit now. overall pretty fun
you playing on a controller soft boy? Nightmare is easy as fuck in this game. I imagine ultra violence must be very easy
Juan Allen
Hugo Martin literally said that he wants his children to play doom eternal so everything is cartoony, no naughty words, etc
Asher Garcia
>not choosing the second to highest difficulty for a first playthrough of any game It's usually the most balanced and the one the developers spent the most time on.
Parker Garcia
Source? He said pickups where bright cause they would be hard to spot at mach 5
Daniel Peterson
Most of people who got a chance to play it early said it's noticeable more difficult so I decided to take it slowly. I'm going to replay it on NM afterwards anyway.
>The design of the combat arenas is way better but the level design overall is much worse, at least for the first few levels. >I like that they through way more strong demons at you early >The weapons have been refined but I can't help but feel like they played it too safe with them. Doom 2016 certainly wasn't too unique in this regard either, just being classic Doom weapons plus an automatic rifle and what was essentially Quake's railgun, but I wanted something more unique >The glowing health, ammo, and armor pickups don't bother me but I fucking hate the way the guns float and spin >Chucking in more mediocre cutscenes was definitely the wrong choice, especially for the followup to a game that was considered novel for how irreverent it was to it's own narrative >I understand why the ammo and weapon balance was changed from 2016 in order to encourage people to actually use something other than the SSG and Gauss Rifle but I feel like it was done in the most hamfisted way possible. It is NOT fun to use the chainsaw just for killing trash mobs for more ammo.
That's all I got so far. I'd definitely say it's an improvement to 2016 but in a "2 steps forward, 1 step back" kinda way.
Caleb Lee
Joe Rogan podcast
Ryder Ward
>through throw I'm tired
Nathaniel Wood
...
Jeremiah Wright
>guns are weak as hell They feel fine nothing wrong with them >fists dont even do damage anymore yeah I'm not too keen on that either since it was a good way to conserve ammo but it makes for a pretty decent stun/stagger >arcade aesthetic and hell atmosphere dont blend at all I think its just aware its a video game >cutscenes feel horribly out of place agreed >movement is dumbed down to match the shitty platforming platforming isnt even bad >run out of ammo every 40 seconds Also agree but it gives the chainsaw more of a use >enemies have a 1 hit kill gimmick now You mean enemies kill you in one hit or you can one hit enemies? >enemies lunge-slide/teleport constantly nothing wrong with a little challenge its easy to track them >ai is awful and fights each other more than the slayer I noticed that too kind of weird >level design feels ripped out of an early 2000s cod game early 2000s cod games were good though :^)
Landon Reyes
literal game for manchildren. This is the series that created indirectly created age ratings, and now they are pandering to children? Hugo Martin is a fucking retard
Hunter Powell
btw I also remember Hugo talking that they didn't want gore to look disgusting back when doom 2016 came out
Jeremiah Williams
>499952865 >guns are weak as hell >fists dont even do damage anymore >arcade aesthetic and hell atmosphere dont blend at all >cutscenes feel horribly out of place >movement is dumbed down to match the shitty platforming >run out of ammo every 40 seconds >enemies have a 1 hit kill gimmick now >enemies lunge-slide/teleport constantly >ai is awful and fights each other more than the slayer >level design feels ripped out of an early 2000s cod game
Im stuck at the arena on the 2nd level in nightmare, holy shit Im so bad. Imps and gargoyles sniping you from everywhere. Spiders and knights are some tough motherfuckers.
>they didn't want gore to look disgusting Good. Gore shouldn't be realistic in goofy games like these. Too much realism and cruelty leads to MK11, where the gore stops being fun and starts being a little sick.
Joseph Walker
lmao get back to me when you try the Slayer's Gate on that mission, that shit is the most fun i've had in a single player fps in a long time.
Ryder James
> chainsaw is out of fuel There's one fuel cell on a permanent cooldown system, meaning you're never out of fuel for more than 30 seconds. If you need the chainsaw this much you just suck at the game. It's basically impossible to run out of ammo unless you get distracted and forget to kill all the weak fucks with it.
That one took me a couple tries. You can give yourself some early breathing room by snipping the turrets of the revenant and spider prowling the arena before actually dropping in.
Jack Ramirez
>created indirectly created age ratings That was mortal kombat
Gavin Sanchez
I'm planning on doing a first run without worrying about collectibles, difficulty or mastering the game too much to allow for the cinematic experience. And then rerun while disabling all the tutorials, skip unnecessary cutscenes (as they are all skippable) and maybe see if I can disable some of the Arcade shit indeed.
Liam Sullivan
>Expected more Doom 2016 >Got my ass kicked on Ultra Violence >Enemies and overall movement is way more intense Holy shit.
My rules with DOOM are Ultra-Violence first playthrough, Nightmare second playthrough. That's how I've done it since the start and I ain't gonna stop because some faggot told me to.
Camden Rivera
plasma is very useful for mopping up trash quickly, and burning through energy shields
Daniel Gomez
MK11 gore geta me kinda hard desu I feel like eternal could use more blood decals spurting out demons when shot and staying on the ground