How's everyone enjoying the demo?
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How's everyone enjoying the demo?
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Haven't downloaded it yet. Hell I haven't even checked the store, been too busy playing Ori. I have two questions:
How long is it?
How big is it (File size)?
Like 15-20 min and ~9GB
Will it have optional adaptive difficulty?
Never played RE2, what the fuck? At least in 4 the worst you had to put up with is items drops tapering off until you blow your load.
not out for me yet.
>falling for rage videos made by random angry dumbasses
imagine playing on standard and still thinking the game is too hard
Stop posting your shitty video faggot. There is no adaptive difficulty if you play on hard.
Can anyone with an Xbox confirm if the american version is also censored?
Just make an australian account, takes like 3 minutes.
Why would the american version be censored? I didn't notice anything unusual when playing it.
The australian version that everyone was playing a few hours ago was a lot less gory than RE2, though someone in a past thread said it was because australians get the Asian censored version (according to them RE2 was censored too).
>fucking asshole Nemesis requires you to learn to use the dodge or you're fucked as he's even more aggressive than the original
christ fuck
I think its to avoid being criticized for difficulty, people who suck can't complain about it being too hard and people who are decent can't say its too easy. I can't believe people actually defend it when it allows you to manipulate the games difficulty at will, the problem isn't that its too hard, its literally a broken system that undermines what normal difficulty is.
It's good. A few things:
1. The shotgun's spread is a little much. It's not as insane as it was in the trailer, but it's still way more than a shotgun should be. But you can still gib zombie heads with it with some effort, so it's not like the thing is broken.
2. Not sure how I feel about them keeping the aiming thing where you have to stop and let the reticle close to deal full shot damage, in a game where you have to keep moving in order to not die to Nemesis. The laser sight makes up for this somewhat, though.
3. I thought it was just a bunch of incel retards complaining about nothing, but Jill really is kind of a bitch to the UBCS boys. Carlos kind of deserves it with how he keeps hitting on Jill, but I feel like she was just being mean to Mikhail.
4. I don't like that you can't choose where to place an item in your inventory upon picking it up. You have to pick it up, wait for the the screen to close, then bring your inventory back up and then move it. This is an incredibly minor issue at the most, but the thing is you *could* do that in RE2, so I'm not sure why it's not in this game too.
5. I heard that you could fight Nemesis and get weapon upgrades and ammo if you won, but that was definitely not the case here. Is this a case of game journos being dipshits again, or is it just not in the demo?
Anyway, these are all a bunch of minor nitpicks. The demo's real good, can't wait to play the real thing.
Who cares tho, it's only in the pleb mode. Hardcore doesn't have it.
It's about 15 minutes if you rush, 30-ish if you do everything.
>Jill really is kind of a bitch to the UBCS boys
Haven't played it so can't talk about how it plays out, but doesn't she think of them as just Umbrella soldiers at this point in the story? Not hard to imagine why she would be confrontational towards them.
Liar
Is the demo timed like the first REmake2 demo?
...
>the aiming thing where you have to stop and let the reticle close
I like it, it's an homage to the fact that you can't move and shoot in the originals.
>Jill really is kind of a bitch to the UBCS boys
They're umbrella mercs, why would she be friendly to them? They're still her enemy.
>4. I don't like that you can't choose where to place an item in your inventory upon picking it up. You have to pick it up, wait for the the screen to close, then bring your inventory back up and then move it. This is an incredibly minor issue at the most, but the thing is you *could* do that in RE2, so I'm not sure why it's not in this game too.
I'm guessing it's not to stop the momentum, i'm gonna assume you're really expected to haul ass at every second and not worry about your inventory that much. We'll see how it plays out in the actual game.
Another boring ots shooter. I'll pass. Maybe if it were a real remake I would be interested.
I can't speak for RE3 obviously, but there is no adaptive difficulty on Hardcore in RE2.
It's to not stop the momentum* sorry i'm a retard
literally just look it up, retard. Hardcore sets all adaptive difficulty modifiers to max at all times
Kys
RE2 had 3 versions as far as I know. Unsure of what Australia's version of RE2 was like but for Japan they had 2.
>Standard - Censored
>Z Version - Marketed as uncensored but really it's slightly less censored. Zombies don't get dismembered, that cop who gets ripped in half in the beginning remains intact. I think blood splashes were also toned down and possibly turned darkish black.
Then you've got the overseas/North American version, which maintains all of the blood and gore.
I've been following some 2ch/2chan threads and apparently RE2 was not region locked on Steam, so it was really easy for them to get the uncensored version. Apparently RE3 is region locked, which kinda pisses some of them off. Maybe Capcom or CERO caught wind of it.
Nope.
Good. Thank you.
>Super Chad Marco Gaming
>Screams, bitches, and moans like a beta male.
Rank/ Score/ Damage Taken/ Damage Done
0 0-999 70% 120%
1 1000-1999 70% 120%
2 2000-2999 80% 120%
3 3000-3999 90% 120%
4 4000-4999 100% 110%
5 5000-5999 120.29% 100%
6 6000-6999 80% 90%
7 7000-7999 160.00% 80%
8 8000-8999 200% 70%
9 9000-12999 300% 70%
The ranks you start at the beginning of the game are determined by the difficulty, and they have some variation in between according to how you play, Assisted starts at 2 but can move between the easiest at 0 to 4 which is "normal" difficulty. Its also interesting that Standard starts harder than "normal" and then drops to normal, it can go all the way up to 7. And lastly Hardcore which starts at 9, in fact, higher than 9 since its at 10000 and 9 starts at 9000, which probably was done so you have to die a couple of times to drop the diff to 8 instead of just once, and the game can go up to 12999, but it makes no difference at all, which is just there maybe to keep Hardcore at 9 as long as possible upon multiple deaths, the biggest (and probably only) difference between 9 and 8 is a full 100% damage reduction, from 300 at max to 200:
Assisted
2 2100
Standard
5 5500 It starts at 5/5500 and then when the cutscene ends it drops to 4/4000
4 4000
Hardcore
9 10000
>Who cares tho
People who aren't sweat lords or casuals. Easy and hard modes have always been abnormal gaming experiences, 1 is for casuals, the other is for more experienced players who want more of a challenge. You shouldn't be forced to play the abnormal version of the game just to avoid playing on easy because you fucked up.
>WAHHH QUIT TALKING BAD ABOUT MY BABBY GAME WAHHHHHHHH
Tbh adaptive difficulty isn't even the most embarrassing thing about this piece of shit.
Them removing the escape weapons and replacing them with an inconsistent dodge mechanic is pretty gay. Infinite knife also kinda ruins the survival horror aspects of RE2. Hopefully it works out better in the full game. Cautiously optimistic. Already preordered so if it sucks it’s my fault I guess.
So there is effectively no AD in hardcore, unless you purposefully kill yourself over and over again to cheese it.
RE3 was already more of an action game than RE2, so i'm not really surprised that they streamlined certain elements, just that they streamlined without warning.
If you actually die that many times, you deserve it
Feel like a good middle ground would be infinite knife without making it a defense weapon, but keeping grenades for defense.
>unless you purposefully kill yourself over and over again
Or unless you die over and over again
So the only difference is that you take a tiny bit less damage if you die like 5 times in a row? Why is everyone complaining, that's so minor
>Why is everyone complaining, that's so minor
First day on Yas Forums?
>he died in hardcore
lmao get good
The Aus version wasnt censored wtf.
No casuals would ever even notice adaptive difficulty, let alone care that it's there. It's not in the serious difficulty, that's all that matters
Since you know this much, tell me, do bosses actually have a variable amount of health, determined by how much ammo you have? I've heard the best way to fight bosses is to go in with no ammo, and just use what's in the arena, because if you go in with a bunch of ammo, the game will jack the boss's health up. Is this true?
they'd just bitch about RNG as to why the kill time per zombie was varying radically, or why one bite did more damage than another and so forth. I saw a lot of bitching from both those that knew of the adaption and those that didn't because they didn't agree with the inconsistency, but hey, I don't mind it because it means you can't just expect to breeze through on pre-existing knowledge every single playthrough.
Just started Code: Veronica. Is Claire supposed to have no animation whenever she turns? It looks so weird. Also why the fuck did they switch X and [ ] from the PS1 games?
>It's not in the serious difficulty
What's that? That sounds like some made up shit to me. If I recall correctly normal has always been the serious difficulty, everything else are abnormalities.
Go back retard and stop trying to fit in.
>I don't mind it because it means you can't just expect to breeze through on pre-existing knowledge every single playthrough.
The very thing you can do on hardcore difficulty, which is why speedrunners play that version. Hmm...
Only casuals play on normal. Hardcore is the superior experience
What the hell is wrong with you? You're not supposed to acknowledge that he is right. When actually presented with evidence or sound arguments you're supposed to ignore them and call him Michael in a dismissive manner
I keep my playthroughs to Standard after getting everything unlocked, but that's just me.
Where the fuck are all of the Mr. Charlie statues? There's a guide to get 17, but the last 3 are just an enigma.
>it's 08:00 AM where I live
>demo still not available on Steam
FUCK YOU CAPCOM FUCK YOU
I'm guessing it's not out on Steam yet? Probably gotta wait until like noon
Pretty fun, sub 3min time at 15/20 on the dolls until I go test the two cop cars later that apparently pop open and reveal a doll after you down Nemesis enough times.
Curious now what'll actually be the best way to hurt him in the real game, headshots or aiming at the device holding his coat together
I've been here since you were in diapers
Honestly, even Hardcore is too easy.
Still has mission objectives, casualized map system that tells you where everything is and if you've missed something in each room or area, dynamic difficulty, nerfed item management due to having nearly twice the inventory space, item prompts on literally everything you can pick up. The game basically fucking plays itself. May as well play The Trash of Us.
>you where everything is and if you've missed something in each room or area
You do know that was introduced in REmake right?
>Hardcore is the superior experience
Yeah, fuck everybody that isn't playing your favorite mode, that's a sound argument.
I've seen this copypasta so many times lmao. Get mental help
Well yeah, Normal might as well be easy and assist might as well be retard-proof
I'm not a faggot speedrunner "serious" gamer type but RE2R is objectively the best on hardcore and you're severly missing out if you played it on any other difficulty. All the changes in hardcore balance the item/health system better and make the game way more tense plus there's almost no dynamic difficulty.
There is adaptive difficulty even on hardcore. Normally a bite will take you from green to red but if you die enough times you start going from green to yellow.
>Still has mission objectives
hidden in the pause screen so you don't have to look at it
>casualized map system that tells you where everything is and if you've missed something in each room or area
this was in REmake, the best game in the series
>dynamic difficulty
you say this like it's a flaw
>nerfed item management due to having nearly twice the inventory space
RE4 had even more space, so what's the problem
>item prompts on literally everything you can pick up
why is this an issue
>The game basically fucking plays itself.
making shit up doesn't make you seem smarter or less full of shit
me too, was kinda bummed
Depends on which version of the game you’re playing, IIRC. I think the PS3 remaster switches the action button to square, but CVX, which is available for PS4, leaves it alone.
That doesn't make it right. And it only did the second part, it didn't keep track of where everything is. Which is important, because it encourages you to actually explore the world. And if you aren't paying attention you could mistakenly backtrack somewhere you didn't mean to go, wasting valuable resources or needlessly exposing yourself to danger. You're supposed to fumble around and get lost in RE.