Let's talk about dark souls and why it was so good.
drop concept art, favorite compositions, and lore
Let's talk about dark souls and why it was so good.
drop concept art, favorite compositions, and lore
inb4 it devolves into shit flinging between fans of each FROM game.
i like bloodborne, but the originally DS has a special place in my heart.
demon's souls boletaria was great, too.
friend, this is comfy soulsborne thread. don't worry about such things.
theme of the penetrator:
youtu.be
In Dark Souls 1 I went ahead and fed myself to the fire.
Dark Souls 2 I gathered the three crowns and set on my own path.
Dark Souls 3 I finally put an end to the perpetuated misery of humanity.
I liked all three games and am planning on replaying them all again.
Aside from maybe the Xcom series, Souls are the only games I've done countless playthroughs of. Kind of surprising since I spent 90% of my first Souls playthrough absolutely hating it.
i really wish there was a prequel souls game with extremely high fantasy elements and beautiful bright landscapes like this, with fully built towns and bustling cities
God, I love Demon's Souls soundtrack. I don't much care for Choir, which I think a lot of Bloodborne tracks had? I can't remember if it was BB or DS1. But the brass instruments used in DeS always got me pumped. I can't think of a song I didn't enjoy from there. The other souls game, it was really only the title track, character creation, hub theme, and the credits that really stood out. I don't know, maybe Demon's Souls was just louder?
Long segments of uninterrupted gameplay, great level design (except in 2), good world design (in 1), thoughtful enemy placement (except in 2), challenge, atmosphere, interesting settings (except in 2), methodical combat, etc
It's really fun to fend off invaders and help people kill bosses they are strughling with. Basically, the pvp and pve is exactly what I want with almost nothing extra attached.
From DeS to BB and DS3 every game is clearly unfinished, but I can't pinpoint if Sekiro is unfinished aside from copypasted enemies.
Demons stood out to me as well. Hell even the gf still recognizes music from it and can quote the maiden off memory just from hearing it in the background.
your mum is clearly unfinished
I havent played another game that let's you throw lighting like a Javelin
I've spent a lot of time articulating exactly why it is that DS1 is special, but at the end of the day I just like playing it. I like making novel builds, I like playing it at low levels, I like playing randomizer, I just like playing it. Not so much the sequels.
I love each game in the series but I have to admit that I get especially excited to boot up DeS. You can feel the passion oozing from the game design. Everything in it is there because they want it to be. There's no expected audience for it. Just raw ideas drawn from great influences. The mechanics reflect this beautifully. It's a rough game for sure but I still think it's level design, enemy placement, and overall progression is stellar. The ost is underrated too, I really dig it's smaller compositions. I feel like there's something about DeS that hasn't been repeated again in the series. Not the separate levels and mostly gimmicky bosses, but something in its core. DaS is close but each sequel strays further away but I still love all of them.
Although Dark Souls 3 has my favorite gameplay, Dark Souls 1 feels like more of an adventure. You're just some random piece of beef jerky plucked from an asylum into the center of the world, you've given the bare minimal of equipment and tasked with ringing some kind of bell.
I really hope elden ring goes back to that
I think we should talk about how much better dark souls 3 could have been.
imgur.com
imgur.com
Dark Souls 3>Sekiro>Bloodborne>Dark Souls>Dark Souls 2
Its supposed to be open world isn't it? I hope that we're just dropped into the world of Elden Ring with just enough to get by and then get to learn about the world from our interactions with it.
yeah 2 was really bad. at least we got this comfy theme out of it:
i remember this weird time in the dungeon of latria where i felt miraculously compelled to put down a summons sign in an extremely remote, hidden area that no one usually summoned at. i was summoned about 3 seconds after i put down the sign and helped a guy defeat a boss. still think about that every so often.
Why are nips kinda obsessed with eclipses?
Did the nukes cause an eclipse-like event on top of the black rain and muted flowers?
i don't consume much Japanese media so i'm not familiar with that. maybe it has a special cultural value.
Sometimes I feel like DaS never got a true sequel. Like DaS2 and DaS3 could have had different titles even though they share 90% of the mechanics, just like Demon's Souls. I don't get why they couldn't design another world like DaS's ever again. It feels great to think about all your boss options and paths to your build while also being immersed in the interconnectivity. Makes the world feel more alive and the journey more rewarding. DaS2/DaS3 can feel less like worlds and more like checklists, especially with all the fast travel and most areas having one entrance and one exit.
DaS isn't perfect either and becomes a DaS2/DaS3 checklist later but you'd think they would improve that. I thought the consensus was that people enjoy DaS1 before the Lord Vessel more and yet every game afterwards is all post-vessel design. Very strange. I still enjoy them though.
That's the one area where the series has pretty obviously been "casualized". They've always said the reason they have warping from the start now is to make it easier to get into. There's lots of ways in which the series hasn't compromised on itself, but that's a major way that it has and I don't think they'll surpass themselves until they return to a Dark Souls way of doing things. Couldn't agree more that DS1 never got a true sequel.
They're just cool
>get invaded in the woods area
>jump off that cliff into another area of the game while the fog door pens the hapless invader in
>mock the invader through mail until he gets frustrated and quits
heh
Not that I disagree with you, but those 3 are easily the most complete games in the series. Why mention those specifically, and not Dark Souls 1 and 2?
Demon's may have an entire archstone cut out, but what's there feels finished (at least, with regards to the rest of the series). Bloodborne has a couple of tiny areas and some useless items and shortcuts, but I don't recall any glaring issues. Dark Souls 3 feels fine, it's just uninspired. Meanwhile, the entire second half of Dark Souls is a mess, and the areas of Dark Souls 2 are nonsensically slapped together with many recycled bosses
"From - to" is implying everything in between.
Every game from DeS to DS3 is unfinished is what I was trying to say.
i've heard the tutorial area was actually the giants archstone. not sure how true that it. the concept art makes it look sweet.
Honestly as much as I hated not having fast travel for most of 1 it made it more enjoyable. It felt like more of an adventure and the further away you got from the shrine the riskier it all felt. When your path finally looped you back around to reconnect with the start it was such a relief.
The broken archstone is basically Eleum Loyce from DaS2 but it would have had animal enemies and the snake men would have debuted there.
Shit sorry, my brain just grouped them together and disregarded the rest. Guess I can't read
I think somebody found a crude version of the area in the game's code and it was more like Cainhurst/Eleum Loyce, i.e. a snowy grey castle
Definitely agree. Fast travel almost feels like an afterthought due to every area after you get it being unfinished, but I'm glad it's there
Hot take Dark Souls 3 is good
i've been playing through bloodborne the last few days and been having a ton of fun, just beat margos wetnurse for the first time today and im now trying to work my way through the dlc but im pretty bad at the game. been using the kirkhammer but i kinda wish i had a different build. anyway i havent been able to beat the cainhurst boss.
I don't disagree. It's definitely my favorite to co-op in.
thanks for the concept art
Best girl in a series filled with great girls
I'm fine with how DaS3 turned out and I'm bummed out about DaS2. I think DaS2's ambition was much higher and DaS3 just missed out on a few neat ideas.
same, playing through bloodborne for the first time and I'm loving it, just beat micolash and now I'm smashing my head against orphan before I beat the rest of the game. Maria only took me 4 tries, but was one of my favorite fights in the game. It's funny, it feels like more of a true sequel to DaS1 than either 2 or 3. That's not to say 3 is bad (and I haven't played 2 much), but the level design and overall feel of the game reminds me much more of Dark Souls 1. Looking forward to beating it soon, then on to 2 or Demons.
It is good, I just wish it didn't completely ignore 2 lore wise. Aldia was a cool guy
Oh, are you lost on your journey?
No matter; today's lost are conquerors tomorrow.
It only demonstrates the making of a champion.
And besides, it will not change my sense of gratitutde, or how I think of you.
so are we finally agreeing that Sekiro isn't a souls game? It's fun, but the gameplay and design is so different I feel like it should be its own thing.
Name a better artbook.
Why was Seathe such a bitch
Hmm! Ah, oh… hello there. Forgive me, I was just pondering… about my poor fortune.
I did not find my own sun, not in Anor Londo, nor in Twilight Blighttown.
Where else might my sun be?
Lost Izalith, or the Tomb of the Gravelord… ?
But I cannot give up. I became Undead to pursue this!
But when I peer at the Sun up above, it occurs to me…What if I am seen as a laughing stock, as a blind fool without reason?
Well, I suppose they wouldn't be far off! Hah hah hah!"
Bitch ain't got no legs.
or eyes or scales or immortality
theres just a lot of small touches in the details that are really awesome, you can tell a lot of passion went into this game. ah man i wish i had more time to play tonight but i gotta get some sleep before work tomorrow. whats your favorite weapon? i made a cute blonde girl hunter and was surprised to see marie bc she looked nearly identical to my character completely by chance haha, i was just trying to make someone who looked out of place swinging around a giant hammer.
But the lore in 2 is so inconsequential. If you meant the "escape from the cycle" thing I think it's good to leave that aside. It kills the gloomy atmosphere if you know there's a good solution to all the suffering.
I liked it because it was a game that I could go through with many different builds with an online mechanic that I've never really seen before. Loved the initial dread of the first few times I get invaded near each games release; thinking "oh fuck how far has this guy progressed and what did he find"
The level design of DS1 is so great, I feel like I could draw a map of most of it from memory
Meanwhile I can't even remember what I did in DS3 and I just dropped The Surge because I thought I was going insane with all the samey halls and 5000 shortcuts that don't actually save any travel time
I really want to see more Elden Ring
If that ResetEra fag is right then it's basically going to be Dark Souls design cranked up to 11
And here's that 6th archstone vid
Would be amazing having areas like this scattered all throughout the world of Elden Ring
youtube.com
>it's basically going to be Dark Souls design cranked up to 11
That's what everybody says about From games until they actually come out.
I've been leveling up my saw cleaver (I thought it was the coolest looking of the starting weapons), next playthrough I want to use either the hammer or the cane whip. What's your favorite boss so far? Also fuck frenzy.